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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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diff --git a/docs/doxygen/nel/classNL3D_1_1CMotionBlur.html b/docs/doxygen/nel/classNL3D_1_1CMotionBlur.html new file mode 100644 index 00000000..e0da5b05 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CMotionBlur.html @@ -0,0 +1,423 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CMotionBlur Class Reference</h1>This class help perfoming motion blur on a portion of the screen. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="motion__blur_8h-source.html">motion_blur.h</a>></code> +<p> +<a href="classNL3D_1_1CMotionBlur-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMotionBlur.html#a0">CMotionBlur</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMotionBlur.html#a1">startMotionBlur</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Must be called before performing motion blur on a image sequence.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMotionBlur.html#a2">releaseMotionBlur</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>release the resources used by motion blur.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMotionBlur.html#a3">performMotionBlur</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *driver, float motionBlurAmount)</td></tr> +<tr><td> </td><td><font size=-1><em>perform motion blur, using the given driver This can only have been called between a startMotionBlur / releaseMotionBlur pair.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>< <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CMotionBlur.html#n0">_Tex</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMotionBlur.html#n1">_X</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMotionBlur.html#n2">_Y</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMotionBlur.html#n3">_W</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMotionBlur.html#n4">_H</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class help perfoming motion blur on a portion of the screen. +<p> +<dl compact><dt><b> +Author: </b><dd> +Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="motion__blur_8h-source.html#l00045">45</a> of file <a class="el" href="motion__blur_8h-source.html">motion_blur.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CMotionBlur::CMotionBlur"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMotionBlur::CMotionBlur </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="motion__blur_8cpp-source.html#l00039">39</a> of file <a class="el" href="motion__blur_8cpp-source.html">motion_blur.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::CMotionBlur::performMotionBlur"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMotionBlur::performMotionBlur </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>motionBlurAmount</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +perform motion blur, using the given driver This can only have been called between a startMotionBlur / releaseMotionBlur pair. +<p> +It must be called after the scene has been drawn of course. WARNING : this change the projection matrix and the frustum in the driver. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>motionBlurAmount</em> </td><td> +ranges from 0.f to 1.f. Blend using the following : motionBlurAmount * previous frame + (1 - motionBlurAmount) * current Frame buffer state </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="motion__blur_8cpp-source.html#l00062">62</a> of file <a class="el" href="motion__blur_8cpp-source.html">motion_blur.cpp</a>. +<p> +References <a class="el" href="motion__blur_8h-source.html#l00073">_H</a>, <a class="el" href="motion__blur_8h-source.html#l00072">_Tex</a>, <a class="el" href="motion__blur_8h-source.html#l00073">_W</a>, <a class="el" href="motion__blur_8h-source.html#l00073">_X</a>, <a class="el" href="motion__blur_8h-source.html#l00073">_Y</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="common_8cpp-source.html#l00341">NLMISC::raiseToNextPowerOf2</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CMotionBlur::releaseMotionBlur"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMotionBlur::releaseMotionBlur </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +release the resources used by motion blur. +<p> + +<p> +Definition at line <a class="el" href="motion__blur_8cpp-source.html#l00056">56</a> of file <a class="el" href="motion__blur_8cpp-source.html">motion_blur.cpp</a>. +<p> +References <a class="el" href="motion__blur_8h-source.html#l00073">_H</a>, <a class="el" href="motion__blur_8h-source.html#l00072">_Tex</a>, <a class="el" href="motion__blur_8h-source.html#l00073">_W</a>, <a class="el" href="motion__blur_8h-source.html#l00073">_X</a>, and <a class="el" href="motion__blur_8h-source.html#l00073">_Y</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CMotionBlur::startMotionBlur"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMotionBlur::startMotionBlur </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>height</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Must be called before performing motion blur on a image sequence. +<p> +Motion blur is performed on a rectangular area. 2 calls -> nlassert. Once motion blur must be stopped, you must call releaseMotionBlur. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>x</em> </td><td> +the x position of the top-left coener of the rectangle on which motion blur apply </td></tr> +<tr><td valign=top><em>y</em> </td><td> +the y position of the top-left coener of the rectangle on which motion blur apply </td></tr> +<tr><td valign=top><em>width</em> </td><td> +the width of the rectangle on which motion blur apply </td></tr> +<tr><td valign=top><em>height</em> </td><td> +the height of the rectangle on which motion blur apply </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="motion__blur_8cpp-source.html#l00045">45</a> of file <a class="el" href="motion__blur_8cpp-source.html">motion_blur.cpp</a>. +<p> +References <a class="el" href="motion__blur_8h-source.html#l00073">_H</a>, <a class="el" href="motion__blur_8h-source.html#l00072">_Tex</a>, <a class="el" href="motion__blur_8h-source.html#l00073">_W</a>, <a class="el" href="motion__blur_8h-source.html#l00073">_X</a>, <a class="el" href="motion__blur_8h-source.html#l00073">_Y</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n4" doxytag="NL3D::CMotionBlur::_H"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMotionBlur::_H<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="motion__blur_8h-source.html#l00073">73</a> of file <a class="el" href="motion__blur_8h-source.html">motion_blur.h</a>. +<p> +Referenced by <a class="el" href="motion__blur_8cpp-source.html#l00062">performMotionBlur</a>, <a class="el" href="motion__blur_8cpp-source.html#l00056">releaseMotionBlur</a>, and <a class="el" href="motion__blur_8cpp-source.html#l00045">startMotionBlur</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NL3D::CMotionBlur::_Tex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a><<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>> NL3D::CMotionBlur::_Tex<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="motion__blur_8h-source.html#l00072">72</a> of file <a class="el" href="motion__blur_8h-source.html">motion_blur.h</a>. +<p> +Referenced by <a class="el" href="motion__blur_8cpp-source.html#l00062">performMotionBlur</a>, <a class="el" href="motion__blur_8cpp-source.html#l00056">releaseMotionBlur</a>, and <a class="el" href="motion__blur_8cpp-source.html#l00045">startMotionBlur</a>. </td> + </tr> +</table> +<a name="n3" doxytag="NL3D::CMotionBlur::_W"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMotionBlur::_W<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="motion__blur_8h-source.html#l00073">73</a> of file <a class="el" href="motion__blur_8h-source.html">motion_blur.h</a>. +<p> +Referenced by <a class="el" href="motion__blur_8cpp-source.html#l00062">performMotionBlur</a>, <a class="el" href="motion__blur_8cpp-source.html#l00056">releaseMotionBlur</a>, and <a class="el" href="motion__blur_8cpp-source.html#l00045">startMotionBlur</a>. </td> + </tr> +</table> +<a name="n1" doxytag="NL3D::CMotionBlur::_X"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMotionBlur::_X<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="motion__blur_8h-source.html#l00073">73</a> of file <a class="el" href="motion__blur_8h-source.html">motion_blur.h</a>. +<p> +Referenced by <a class="el" href="motion__blur_8cpp-source.html#l00062">performMotionBlur</a>, <a class="el" href="motion__blur_8cpp-source.html#l00056">releaseMotionBlur</a>, and <a class="el" href="motion__blur_8cpp-source.html#l00045">startMotionBlur</a>. </td> + </tr> +</table> +<a name="n2" doxytag="NL3D::CMotionBlur::_Y"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMotionBlur::_Y<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="motion__blur_8h-source.html#l00073">73</a> of file <a class="el" href="motion__blur_8h-source.html">motion_blur.h</a>. +<p> +Referenced by <a class="el" href="motion__blur_8cpp-source.html#l00062">performMotionBlur</a>, <a class="el" href="motion__blur_8cpp-source.html#l00056">releaseMotionBlur</a>, and <a class="el" href="motion__blur_8cpp-source.html#l00045">startMotionBlur</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="motion__blur_8h-source.html">motion_blur.h</a><li><a class="el" href="motion__blur_8cpp-source.html">motion_blur.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |