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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMeshVPWindTree Class Reference</h1>VertexProgram for an effect of Wind on Tree meshes.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CMeshVPWindTree:
+<p><center><img src="classNL3D_1_1CMeshVPWindTree.gif" usemap="#NL3D::CMeshVPWindTree_map" border="0"></center>
+<map name="NL3D::CMeshVPWindTree_map">
+<area href="classNL3D_1_1IMeshVertexProgram.html" alt="NL3D::IMeshVertexProgram" shape="rect" coords="89,112,258,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,169,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="179,56,348,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,169,24">
+</map>
+<a href="classNL3D_1_1CMeshVPWindTree-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a> = 3
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#a0">CMeshVPWindTree</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#a1">~CMeshVPWindTree</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">IMeshVertexProgram implementation</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z611_0">initInstance</a> (<a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mbi)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup a rand phase for wind in mbi.</em> <a href="#z611_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z611_1">begin</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mbi, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;invertedModelMat, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup Wind constants, Light constants, and activate the VP.</em> <a href="#z611_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z611_2">end</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>disable the VertexProgram.</em> <a href="#z611_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z611_3">setupForMaterial</a> (const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *vb)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup this shader for the given material.</em> <a href="#z611_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z611_4">setupForMaterial</a> (const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *vb)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The same as setupForMaterial, but with a hard vb.</em> <a href="#z611_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z611_5">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z611_6">NLMISC_DECLARE_CLASS</a> (CMeshVPWindTree)</td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">WindTree Parameters;</div></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z610_0">Frequency</a> [HrcDepth]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Frequency of the wind for 3 Hierachy levels.</em> <a href="#z610_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z610_1">FrequencyWindFactor</a> [HrcDepth]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Additional frequency, multiplied by the globalWindPower.</em> <a href="#z610_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z610_2">PowerXY</a> [HrcDepth]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Power of the wind on XY. Mul by globalWindPower.</em> <a href="#z610_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z610_3">PowerZ</a> [HrcDepth]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Power of the wind on Z. Mul by globalWindPower.</em> <a href="#z610_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z610_4">Bias</a> [HrcDepth]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Bias result of the cosinus: f= cos(time)+bias.</em> <a href="#z610_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#z610_5">SpecularLighting</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>true if want Specular Lighting.</em> <a href="#z610_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CMeshVPWindTree.html#u1u0">NumVp</a> = 16
+ }</td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#c0">setupLighting</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mbi, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;invertedModelMat)</td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#f0">speedCos</a> (float angle)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#o0">_CurrentTime</a> [HrcDepth]</td></tr>
+<tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#o1">_LastSceneTime</a></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#o2">_MaxDeltaPos</a> [HrcDepth]</td></tr>
+<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::auto_ptr&lt; <a class="el" href="classNL3D_1_1CVertexProgram.html">CVertexProgram</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPWindTree.html#r0">_VertexProgram</a> [NumVp]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The 16 versions: Specular or not (0 or 2), + normalize normal or not (0 or 1).</em> <a href="#r0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+VertexProgram for an effect of Wind on Tree meshes.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00044">44</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s1" doxytag="NL3D::CMeshVPWindTree::@45"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s1s0" doxytag="HrcDepth"></a><em>HrcDepth</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00049">49</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>. </td>
+ </tr>
+</table>
+<a name="u1" doxytag="NL3D::CMeshVPWindTree::@46"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="u1u0" doxytag="NumVp"></a><em>NumVp</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00114">114</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CMeshVPWindTree::CMeshVPWindTree"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshVPWindTree::CMeshVPWindTree </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00100">100</a> of file <a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a>.
+<p>
+References <a class="el" href="meshvp__wind__tree_8h-source.html#l00122">_CurrentTime</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00123">_LastSceneTime</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00063">Bias</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00055">Frequency</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00057">FrequencyWindFactor</a>, <a class="el" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00059">PowerXY</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00061">PowerZ</a>, and <a class="el" href="meshvp__wind__tree_8h-source.html#l00066">SpecularLighting</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CMeshVPWindTree::~CMeshVPWindTree"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshVPWindTree::~CMeshVPWindTree </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00119">119</a> of file <a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z611_1" doxytag="NL3D::CMeshVPWindTree::begin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshVPWindTree::begin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mbi</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>invertedModelMat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup Wind constants, Light constants, and activate the VP.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a3">NL3D::IMeshVertexProgram</a>.
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">176</a> of file <a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a>.
+<p>
+References <a class="el" href="meshvp__wind__tree_8h-source.html#l00122">_CurrentTime</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00123">_LastSceneTime</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00126">_MaxDeltaPos</a>, <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00051">_VertexProgram</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00063">Bias</a>, <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00055">Frequency</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00057">FrequencyWindFactor</a>, <a class="el" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00059">PowerXY</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00061">PowerZ</a>, <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00342">setupLighting</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00066">SpecularLighting</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00092">speedCos</a>. </td>
+ </tr>
+</table>
+<a name="z611_2" doxytag="NL3D::CMeshVPWindTree::end"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPWindTree::end </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>drv</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+disable the VertexProgram.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a4">NL3D::IMeshVertexProgram</a>.
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00309">309</a> of file <a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z611_0" doxytag="NL3D::CMeshVPWindTree::initInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPWindTree::initInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mbi</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup a rand phase for wind in mbi.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a2">NL3D::IMeshVertexProgram</a>.
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00143">143</a> of file <a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a>.
+<p>
+References <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00051">_VertexProgram</a>, <a class="el" href="common_8h-source.html#l00120">NLMISC::frand</a>, <a class="el" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CMeshVPWindTree.html#u1u0">NumVp</a>, <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00047">NL3D::VPLightConstantStart</a>, <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00078">NL3D::WindTreeVPCodeEnd</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00053">NL3D::WindTreeVPCodeWave</a>. </td>
+ </tr>
+</table>
+<a name="z611_6" doxytag="NL3D::CMeshVPWindTree::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshVPWindTree::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CMeshVPWindTree&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z611_5" doxytag="NL3D::CMeshVPWindTree::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPWindTree::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00125">125</a> of file <a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z611_4" doxytag="NL3D::CMeshVPWindTree::setupForMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPWindTree::setupForMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vb</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The same as setupForMaterial, but with a hard vb.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a6">NL3D::IMeshVertexProgram</a>.
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00333">333</a> of file <a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a>.
+<p>
+References <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00317">NL3D::SetupForMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z611_3" doxytag="NL3D::CMeshVPWindTree::setupForMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPWindTree::setupForMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vb</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup this shader for the given material.
+<p>
+This may disable the shader if necessary. This is why the vertex buffer is needed : when disabling the v.p we may need to reactivate it
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a5">NL3D::IMeshVertexProgram</a>.
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00324">324</a> of file <a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a>.
+<p>
+References <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00317">NL3D::SetupForMaterial</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CMeshVPWindTree::setupLighting"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPWindTree::setupLighting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mbi</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>invertedModelMat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00342">342</a> of file <a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="meshvp__wind__tree_8h-source.html#l00066">SpecularLighting</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00047">NL3D::VPLightConstantStart</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>. </td>
+ </tr>
+</table>
+<a name="f0" doxytag="NL3D::CMeshVPWindTree::speedCos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMeshVPWindTree::speedCos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>angle</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00092">92</a> of file <a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a>.
+<p>
+References <a class="el" href="common_8h-source.html#l00071">NLMISC::Pi</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CMeshVPWindTree::_CurrentTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMeshVPWindTree::_CurrentTime[HrcDepth]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00122">122</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00100">CMeshVPWindTree</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CMeshVPWindTree::_LastSceneTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double NL3D::CMeshVPWindTree::_LastSceneTime<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00123">123</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00100">CMeshVPWindTree</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CMeshVPWindTree::_MaxDeltaPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CMeshVPWindTree::_MaxDeltaPos[HrcDepth]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00126">126</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>. </td>
+ </tr>
+</table>
+<a name="r0" doxytag="NL3D::CMeshVPWindTree::_VertexProgram"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::auto_ptr&lt; <a class="el" href="classNL3D_1_1CVertexProgram.html">CVertexProgram</a> &gt; NL3D::CMeshVPWindTree::_VertexProgram<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The 16 versions: Specular or not (0 or 2), + normalize normal or not (0 or 1).
+<p>
+All multiplied by 4, because support from 0 to 3 pointLights activated. (0.., 4.., 8.., 12..)
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00051">51</a> of file <a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00143">initInstance</a>. </td>
+ </tr>
+</table>
+<a name="z610_4" doxytag="NL3D::CMeshVPWindTree::Bias"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMeshVPWindTree::Bias[HrcDepth]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Bias result of the cosinus: f= cos(time)+bias.
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00063">63</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00100">CMeshVPWindTree</a>. </td>
+ </tr>
+</table>
+<a name="z610_0" doxytag="NL3D::CMeshVPWindTree::Frequency"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMeshVPWindTree::Frequency[HrcDepth]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Frequency of the wind for 3 Hierachy levels.
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00055">55</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00100">CMeshVPWindTree</a>. </td>
+ </tr>
+</table>
+<a name="z610_1" doxytag="NL3D::CMeshVPWindTree::FrequencyWindFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMeshVPWindTree::FrequencyWindFactor[HrcDepth]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Additional frequency, multiplied by the globalWindPower.
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00057">57</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00100">CMeshVPWindTree</a>. </td>
+ </tr>
+</table>
+<a name="z610_2" doxytag="NL3D::CMeshVPWindTree::PowerXY"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMeshVPWindTree::PowerXY[HrcDepth]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Power of the wind on XY. Mul by globalWindPower.
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00059">59</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00100">CMeshVPWindTree</a>. </td>
+ </tr>
+</table>
+<a name="z610_3" doxytag="NL3D::CMeshVPWindTree::PowerZ"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMeshVPWindTree::PowerZ[HrcDepth]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Power of the wind on Z. Mul by globalWindPower.
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00061">61</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00100">CMeshVPWindTree</a>. </td>
+ </tr>
+</table>
+<a name="z610_5" doxytag="NL3D::CMeshVPWindTree::SpecularLighting"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshVPWindTree::SpecularLighting
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true if want Specular Lighting.
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__wind__tree_8h-source.html#l00066">66</a> of file <a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">begin</a>, <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00100">CMeshVPWindTree</a>, and <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00342">setupLighting</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="meshvp__wind__tree_8h-source.html">meshvp_wind_tree.h</a><li><a class="el" href="meshvp__wind__tree_8cpp-source.html">meshvp_wind_tree.cpp</a></ul>
+
+
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