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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CMeshSkinManager Class Reference</h1>A class used to render Skins in a VBHard, grouped by their skeleton This allow optimisation because less VBuffer swap is needed Also, only 2 Big VBHard is created for all the skins, which improves use of AGP space. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>></code> +<p> +<a href="classNL3D_1_1CMeshSkinManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#a0">CMeshSkinManager</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#a1">~CMeshSkinManager</a> ()</td></tr> +<tr><td colspan="2"><div class="groupHeader">Init/Setup</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_0">init</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *driver, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexFormat, <a class="el" href="memory__common_8h.html#a15">uint</a> maxVertices)</td></tr> +<tr><td> </td><td><font size=-1><em>init the manager with a driver, allocate the VBHards, and setup the vertexFormat.</em> <a href="#z607_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_1">release</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>release the VBHard. <a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_0">init</a>() can be called after this.</em> <a href="#z607_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_2">enabled</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>false if error at init, eg if driver do no support VBHard, or if no more AGP memory.</em> <a href="#z607_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_3">getDriver</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>return the driver used.</em> <a href="#z607_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_4">getVertexFormat</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get the vertexFormat.</em> <a href="#z607_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_5">getVertexSize</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get the vertexSize.</em> <a href="#z607_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_6">getMaxVertices</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get max vertices the Buffer allows.</em> <a href="#z607_6">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Rendering. Those methods must be called only if enabled(), else crash</div></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z608_0">lock</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>lock the currently activated VBHard, for future filling.</em> <a href="#z608_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z608_1">unlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> numVertices)</td></tr> +<tr><td> </td><td><font size=-1><em>unlock the currently activated VBHard. Tell how many vertices have changed.</em> <a href="#z608_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z608_2">activate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>activate the currentVBhard as the current VB in the driver, for future rendering.</em> <a href="#z608_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z608_3">swapVBHard</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Swap to the next VBHard. This allow some parralelism, since CPU fill one VBHard while the other is rendered.</em> <a href="#z608_3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a> = 2 + }</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>< <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>< <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a> [NumVBHard]</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o2">_Enabled</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o3">_VertexFormat</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o4">_VertexSize</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o5">_MaxVertices</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A class used to render Skins in a VBHard, grouped by their skeleton This allow optimisation because less VBuffer swap is needed Also, only 2 Big VBHard is created for all the skins, which improves use of AGP space. +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00046">46</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="u1" doxytag="NL3D::CMeshSkinManager::@43"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="u1u0" doxytag="NumVBHard"></a><em>NumVBHard</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00095">95</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CMeshSkinManager::CMeshSkinManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMeshSkinManager::CMeshSkinManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">36</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00099">_Enabled</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00102">_MaxVertices</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00100">_VertexFormat</a>, and <a class="el" href="mesh__skin__manager_8h-source.html#l00101">_VertexSize</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CMeshSkinManager::~CMeshSkinManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMeshSkinManager::~CMeshSkinManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00045">45</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>. +<p> +References <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z608_2" doxytag="NL3D::CMeshSkinManager::activate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshSkinManager::activate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +activate the currentVBhard as the current VB in the driver, for future rendering. +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00117">117</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00097">_Driver</a>, and <a class="el" href="mesh__skin__manager_8h-source.html#l00098">_VBHard</a>. </td> + </tr> +</table> +<a name="z607_2" doxytag="NL3D::CMeshSkinManager::enabled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshSkinManager::enabled </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +false if error at init, eg if driver do no support VBHard, or if no more AGP memory. +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00065">65</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00099">_Enabled</a>. </td> + </tr> +</table> +<a name="z607_3" doxytag="NL3D::CMeshSkinManager::getDriver"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>* NL3D::CMeshSkinManager::getDriver </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the driver used. +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00067">67</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00097">_Driver</a>. </td> + </tr> +</table> +<a name="z607_6" doxytag="NL3D::CMeshSkinManager::getMaxVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::getMaxVertices </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get max vertices the Buffer allows. +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00073">73</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00102">_MaxVertices</a>. </td> + </tr> +</table> +<a name="z607_4" doxytag="NL3D::CMeshSkinManager::getVertexFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::getVertexFormat </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the vertexFormat. +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00069">69</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00100">_VertexFormat</a>. </td> + </tr> +</table> +<a name="z607_5" doxytag="NL3D::CMeshSkinManager::getVertexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::getVertexSize </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the vertexSize. +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00071">71</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00101">_VertexSize</a>. </td> + </tr> +</table> +<a name="z607_0" doxytag="NL3D::CMeshSkinManager::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshSkinManager::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>vertexFormat</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>maxVertices</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +init the manager with a driver, allocate the VBHards, and setup the vertexFormat. +<p> +Must call each time the drive changes +<p> +Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">51</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00097">_Driver</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00099">_Enabled</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00102">_MaxVertices</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00098">_VBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00100">_VertexFormat</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00101">_VertexSize</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td> + </tr> +</table> +<a name="z608_0" doxytag="NL3D::CMeshSkinManager::lock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> * NL3D::CMeshSkinManager::lock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +lock the currently activated VBHard, for future filling. +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00106">106</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, and <a class="el" href="mesh__skin__manager_8h-source.html#l00098">_VBHard</a>. </td> + </tr> +</table> +<a name="z607_1" doxytag="NL3D::CMeshSkinManager::release"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshSkinManager::release </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +release the VBHard. <a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_0">init</a>() can be called after this. +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">84</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00097">_Driver</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00099">_Enabled</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00102">_MaxVertices</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00098">_VBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00100">_VertexFormat</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00101">_VertexSize</a>, and <a class="el" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>. +<p> +Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00045">~CMeshSkinManager</a>. </td> + </tr> +</table> +<a name="z608_3" doxytag="NL3D::CMeshSkinManager::swapVBHard"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshSkinManager::swapVBHard </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Swap to the next VBHard. This allow some parralelism, since CPU fill one VBHard while the other is rendered. +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00122">122</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, and <a class="el" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>. </td> + </tr> +</table> +<a name="z608_1" doxytag="NL3D::CMeshSkinManager::unlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshSkinManager::unlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>numVertices</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +unlock the currently activated VBHard. Tell how many vertices have changed. +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00111">111</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>. +<p> +References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, and <a class="el" href="mesh__skin__manager_8h-source.html#l00098">_VBHard</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o6" doxytag="NL3D::CMeshSkinManager::_CurentVBHard"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::_CurentVBHard<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00104">104</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00117">activate</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">CMeshSkinManager</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00106">lock</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00122">swapVBHard</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00111">unlock</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CMeshSkinManager::_Driver"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a><<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>> NL3D::CMeshSkinManager::_Driver<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00097">97</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00117">activate</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00067">getDriver</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CMeshSkinManager::_Enabled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshSkinManager::_Enabled<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00099">99</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">CMeshSkinManager</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00065">enabled</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td> + </tr> +</table> +<a name="o5" doxytag="NL3D::CMeshSkinManager::_MaxVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::_MaxVertices<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00102">102</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">CMeshSkinManager</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00073">getMaxVertices</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CMeshSkinManager::_VBHard"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a><<a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a>> NL3D::CMeshSkinManager::_VBHard[NumVBHard]<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00098">98</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00117">activate</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00106">lock</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00111">unlock</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CMeshSkinManager::_VertexFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::_VertexFormat<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00100">100</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">CMeshSkinManager</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00069">getVertexFormat</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CMeshSkinManager::_VertexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::_VertexSize<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00101">101</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. +<p> +Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">CMeshSkinManager</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00071">getVertexSize</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a><li><a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |