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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CMeshMultiLod Class Reference</h1>Mesh with several LOD meshes. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CMeshMultiLod: +<p><center><img src="classNL3D_1_1CMeshMultiLod.gif" usemap="#NL3D::CMeshMultiLod_map" border="0"></center> +<map name="NL3D::CMeshMultiLod_map"> +<area href="classNL3D_1_1CMeshBase.html" alt="NL3D::CMeshBase" shape="rect" coords="74,168,212,192"> +<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="74,112,212,136"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,56,138,80"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="148,56,286,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="148,0,286,24"> +</map> +<a href="classNL3D_1_1CMeshMultiLod-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a0">getMeshGeom</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> slot) const</td></tr> +<tr><td> </td><td><font size=-1><em>Geometry accessor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a1">getNumSlotMesh</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get slot mesh count.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a2">getSlotMesh</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> i, bool &coarseMesh)</td></tr> +<tr><td> </td><td><font size=-1><em>Get a slot mesh.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a3">isStatic</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Is static mesh ?</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a4">changeMRMDistanceSetup</a> (float distanceFinest, float distanceMiddle, float distanceCoarsest)</td></tr> +<tr><td> </td><td><font size=-1><em>Change MRM Distance setup of the Lod 0 only.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a5">getNumTriangles</a> (float distance)</td></tr> +<tr><td> </td><td><font size=-1><em>should not be called direclty as the intance of this shape will use 'getNumTrianglesWithCoarsestDist' themselves to get the correct distance.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a6">getNumTrianglesWithCoarsestDist</a> (float distance, float coarsestMeshDist) const</td></tr> +<tr><td colspan="2"><div class="groupHeader">Structures for building a multi lod mesh.</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z604_0">build</a> (<a class="el" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html">CMeshMultiLodBuild</a> &mbuild)</td></tr> +<tr><td> </td><td><font size=-1><em>Build a mesh from material info, and a builded MeshGeom. WARNING: This has a side effect of deleting AnimatedMaterials.</em> <a href="#z604_0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">From IShape</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_0">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &scene)</td></tr> +<tr><td> </td><td><font size=-1><em>Create a <a class="el" href="classNL3D_1_1CMeshInstance.html">CMeshInstance</a>, which contains materials.</em> <a href="#z605_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_1">clip</a> (const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)</td></tr> +<tr><td> </td><td><font size=-1><em>clip this mesh in a driver.</em> <a href="#z605_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_2">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool passOpaque)</td></tr> +<tr><td> </td><td><font size=-1><em><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_2">render</a>() this mesh in a driver.</em> <a href="#z605_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_3">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get bbox.</em> <a href="#z605_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_4">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serial this mesh.</em> <a href="#z605_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_5">NLMISC_DECLARE_CLASS</a> (CMeshMultiLod)</td></tr> +<tr><td> </td><td><font size=-1><em>Declare name of the shape.</em> <a href="#z605_5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Mesh Block Render Interface</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z606_0">supportMeshBlockRendering</a> (<a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, float &polygonCount) const</td></tr> +<tr><td> </td><td><font size=-1><em>return !NULL if this shape can support MeshBlock rendering for a special instance.</em> <a href="#z606_0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#c0">clear</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Clear the mesh.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#c1">renderMeshGeom</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> slot, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CMeshMultiLodInstance.html">CMeshMultiLodInstance</a> *trans, float numPoylgons, <a class="el" href="memory__common_8h.html#a11">uint32</a> rdrFlags, float <a class="el" href="driver__opengl__extension__def_8h.html#a420">alpha</a>, <a class="el" href="classNL3D_1_1CCoarseMeshManager.html">CCoarseMeshManager</a> *manager)</td></tr> +<tr><td> </td><td><font size=-1><em>Render the MeshGeom of a slot, even if coarseMesh.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#c2">renderCoarseMesh</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> slot, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CMeshMultiLodInstance.html">CMeshMultiLodInstance</a> *trans, <a class="el" href="classNL3D_1_1CCoarseMeshManager.html">CCoarseMeshManager</a> *manager)</td></tr> +<tr><td> </td><td><font size=-1><em>Render the CoarseMesh of a slot. must be a coarseMesh, and shoudl be called only in passOpaque.</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#c3">compileDistMax</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>copileDistMax when builded/loaded.</em> <a href="#c3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#o0">_StaticLod</a></td></tr> +<tr><td> </td><td><font size=-1><em>Static or dynamic load ?</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html">CMeshSlot</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a></td></tr> +<tr><td> </td><td><font size=-1><em>Vector of meshes.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#l0">CMeshMultiLodBalancingObs</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Mesh with several LOD meshes. +<p> +This mesh handle several meshes of any kind of shape (MRM, standard, coarse meshes..) At run time, it chooses what LOD meshes it must render according to its settings. +<p> +<dl compact><dt><b> +Author: </b><dd> +Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00052">52</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>.<hr><h2>Member Function Documentation</h2> +<a name="z604_0" doxytag="NL3D::CMeshMultiLod::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::build </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html">CMeshMultiLodBuild</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>mbuild</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a mesh from material info, and a builded MeshGeom. WARNING: This has a side effect of deleting AnimatedMaterials. +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">50</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, <a class="el" href="mesh__multi__lod_8h-source.html#l00246">_StaticLod</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00452">clear</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00614">compileDistMax</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CMeshMultiLod::changeMRMDistanceSetup"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::changeMRMDistanceSetup </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>distanceFinest</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>distanceMiddle</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>distanceCoarsest</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Change MRM Distance setup of the Lod 0 only. +<p> +No op if the lod0 is not a <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> NB: no-op if distanceFinest<0, distanceMiddle<=distanceFinest or if distanceCoarsest<=distanceMiddle. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>distanceFinest</em> </td><td> +The MRM has its max faces when dist<=distanceFinest. </td></tr> +<tr><td valign=top><em>distanceMiddle</em> </td><td> +The MRM has 50% of its faces at dist==distanceMiddle. </td></tr> +<tr><td valign=top><em>distanceCoarsest</em> </td><td> +The MRM has faces/Divisor (ie near 0) when dist>=distanceCoarsest. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00636">636</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, and <a class="el" href="mesh__multi__lod_8h-source.html#l00143">getNumSlotMesh</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CMeshMultiLod::clear"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::clear </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Clear the mesh. +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00452">452</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. +<p> +Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">build</a>. </td> + </tr> +</table> +<a name="z605_1" doxytag="NL3D::CMeshMultiLod::clip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshMultiLod::clip </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< CPlane > & </td> + <td class="mdname" nowrap> <em>pyramid</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CMatrix & </td> + <td class="mdname" nowrap> <em>worldMatrix</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +clip this mesh in a driver. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a3">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00217">217</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. </td> + </tr> +</table> +<a name="c3" doxytag="NL3D::CMeshMultiLod::compileDistMax"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::compileDistMax </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +copileDistMax when builded/loaded. +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00614">614</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. +<p> +Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">build</a>. </td> + </tr> +</table> +<a name="z605_0" doxytag="NL3D::CMeshMultiLod::createInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::CMeshMultiLod::createInstance </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>scene</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Create a <a class="el" href="classNL3D_1_1CMeshInstance.html">CMeshInstance</a>, which contains materials. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a2">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00192">192</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. </td> + </tr> +</table> +<a name="z605_3" doxytag="NL3D::CMeshMultiLod::getAABBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::getAABBox </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>bbox</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get bbox. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a6">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00432">432</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CMeshMultiLod::getMeshGeom"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> & NL3D::CMeshMultiLod::getMeshGeom </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>slot</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Geometry accessor. +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00626">626</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, <a class="el" href="mesh__multi__lod_8h-source.html#l00143">getNumSlotMesh</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CMeshMultiLod::getNumSlotMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMultiLod::getNumSlotMesh </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get slot mesh count. +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00143">143</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. +<p> +Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00636">changeMRMDistanceSetup</a>, and <a class="el" href="mesh__multi__lod_8cpp-source.html#l00626">getMeshGeom</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CMeshMultiLod::getNumTriangles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NL3D::CMeshMultiLod::getNumTriangles </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>distance</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +should not be called direclty as the intance of this shape will use 'getNumTrianglesWithCoarsestDist' themselves to get the correct distance. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IShape.html#z791_0">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00179">179</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>. +<p> +References <a class="el" href="mesh__multi__lod_8cpp-source.html#l00369">getNumTrianglesWithCoarsestDist</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CMeshMultiLod::getNumTrianglesWithCoarsestDist"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CMeshMultiLod::getNumTrianglesWithCoarsestDist </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>distance</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>coarsestMeshDist</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00369">369</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. +<p> +Referenced by <a class="el" href="mesh__multi__lod_8h-source.html#l00179">getNumTriangles</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CMeshMultiLod::getSlotMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a>* NL3D::CMeshMultiLod::getSlotMesh </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>i</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool & </td> + <td class="mdname" nowrap> <em>coarseMesh</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a slot mesh. +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00149">149</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CMeshMultiLod::isStatic"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshMultiLod::isStatic </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Is static mesh ? +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00159">159</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00246">_StaticLod</a>. </td> + </tr> +</table> +<a name="z605_5" doxytag="NL3D::CMeshMultiLod::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMeshMultiLod::NLMISC_DECLARE_CLASS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CMeshMultiLod </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Declare name of the shape. +<p> + </td> + </tr> +</table> +<a name="z605_2" doxytag="NL3D::CMeshMultiLod::render"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::render </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>passOpaque</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_2">render</a>() this mesh in a driver. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IShape.html#a4">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00238">238</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00544">renderCoarseMesh</a>, and <a class="el" href="mesh__multi__lod_8cpp-source.html#l00494">renderMeshGeom</a>. </td> + </tr> +</table> +<a name="c2" doxytag="NL3D::CMeshMultiLod::renderCoarseMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::renderCoarseMesh </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>slot</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshMultiLodInstance.html">CMeshMultiLodInstance</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CCoarseMeshManager.html">CCoarseMeshManager</a> * </td> + <td class="mdname" nowrap> <em>manager</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Render the CoarseMesh of a slot. must be a coarseMesh, and shoudl be called only in passOpaque. +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00544">544</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00238">render</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CMeshMultiLod::renderMeshGeom"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::renderMeshGeom </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>slot</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshMultiLodInstance.html">CMeshMultiLodInstance</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>numPoylgons</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>rdrFlags</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>alpha</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CCoarseMeshManager.html">CCoarseMeshManager</a> * </td> + <td class="mdname" nowrap> <em>manager</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Render the MeshGeom of a slot, even if coarseMesh. +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00494">494</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00869">alpha</a>. +<p> +Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00238">render</a>. </td> + </tr> +</table> +<a name="z605_4" doxytag="NL3D::CMeshMultiLod::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial this mesh. +<p> + +<p> +Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>. +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00345">345</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. </td> + </tr> +</table> +<a name="z606_0" doxytag="NL3D::CMeshMultiLod::supportMeshBlockRendering"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * NL3D::CMeshMultiLod::supportMeshBlockRendering </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>polygonCount</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return !NULL if this shape can support MeshBlock rendering for a special instance. +<p> +NB: Mesh Block render cannot occurs if the Mesh is Skinned/MeshMorphed. NB: Mesh Block render can occurs only in Opaque pass NB: Mesh block render can occurs only for <a class="el" href="classNL3D_1_1CMeshBase.html">CMeshBase</a> meshes. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>trans</em> </td><td> +the instance to take into account (meshMultiLod may return NULL in blend transition). </td></tr> +<tr><td valign=top><em>polygonCount</em> </td><td> +the number of polygons to render for the meshGeom returned </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +the meshgeom to render per block if OK, else NULL (default) </dl> +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#z793_0">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00657">657</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. +<p> +References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l0" doxytag="NL3D::CMeshMultiLod::CMeshMultiLodBalancingObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class CMeshMultiLodBalancingObs<code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00263">263</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o1" doxytag="NL3D::CMeshMultiLod::_MeshVector"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html">CMeshSlot</a>> NL3D::CMeshMultiLod::_MeshVector<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Vector of meshes. +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00249">249</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>. +<p> +Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">build</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00636">changeMRMDistanceSetup</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00452">clear</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00217">clip</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00614">compileDistMax</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00192">createInstance</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00432">getAABBox</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00626">getMeshGeom</a>, <a class="el" href="mesh__multi__lod_8h-source.html#l00143">getNumSlotMesh</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00369">getNumTrianglesWithCoarsestDist</a>, <a class="el" href="mesh__multi__lod_8h-source.html#l00149">getSlotMesh</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00238">render</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00544">renderCoarseMesh</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00494">renderMeshGeom</a>, and <a class="el" href="mesh__multi__lod_8cpp-source.html#l00657">supportMeshBlockRendering</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CMeshMultiLod::_StaticLod"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshMultiLod::_StaticLod<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Static or dynamic load ? +<p> + +<p> +Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00246">246</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>. +<p> +Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">build</a>, and <a class="el" href="mesh__multi__lod_8h-source.html#l00159">isStatic</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a><li><a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |