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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CDriverUser-members.html
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+<hr><h1>NL3D::CDriverUser Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n10">_AsyncTextureManager</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n2">_CurrentMatrixContext</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n0">_Driver</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n3">_FontManager</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n11">_LodCharacterManager</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n5">_Materials</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n20">_MatFlat</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n21">_MatText</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n9">_MeshSkinManager</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n16">_PBLine</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n18">_PBQuad</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n17">_PBTri</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n7">_Scenes</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n8">_ShapeBank</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#q0">_StaticInit</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n6">_TextContexts</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n4">_Textures</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n13">_VBColor</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n15">_VBColorUv</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n12">_VBFlat</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n19">_VBQuadsColUv</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n14">_VBUv</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#n1">_WindowInit</a></td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s4">abortId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s12">abortRetryIgnoreType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z436_6">activate</a>(void)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s20">asteriskIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#m1">AsyncListener</a></td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s6">cancelId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z435_0">CDriverUser</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z437_2">clearBuffers</a>(CRGBA col=CRGBA(255, 255, 255, 255))</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z437_0">clearRGBABuffer</a>(CRGBA col=CRGBA(255, 255, 255, 255))</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z437_1">clearZBuffer</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#b1">convMat</a>(UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z447_2">create3dMouseListener</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#d0">createDriver</a>()</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z441_8">createMaterial</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z440_0">createScene</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z441_0">createTextContext</a>(const std::string fontFileName, const std::string fontExFileName="")</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z441_4">createTextureFile</a>(const std::string &amp;file)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z441_6">createTextureRaw</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z447_3">delete3dMouseListener</a>(U3dMouseListener *listener)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z441_9">deleteMaterial</a>(UMaterial *mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z440_1">deleteScene</a>(UScene *scene)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z441_1">deleteTextContext</a>(UTextContext *textContext)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z441_5">deleteTextureFile</a>(UTextureFile *textfile)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z441_7">deleteTextureRaw</a>(UTextureRaw *textraw)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z436_3">disableHardwareTextureShader</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z436_2">disableHardwareVertexArrayAGP</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z436_1">disableHardwareVertexProgram</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z444_0">drawBitmap</a>(float x, float y, float width, float height, class UTexture &amp;texture, bool blend=true, CRGBA col=CRGBA(255, 255, 255, 255))</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_0">drawLine</a>(const NLMISC::CLine &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_1">drawLine</a>(const NLMISC::CLineColor &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_2">drawLine</a>(const NLMISC::CLineUV &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_3">drawLine</a>(const NLMISC::CLineColorUV &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z444_1">drawLine</a>(float x0, float y0, float x1, float y1, CRGBA col=CRGBA(255, 255, 255, 255))</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_8">drawQuad</a>(const NLMISC::CQuad &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_9">drawQuad</a>(const NLMISC::CQuadColor &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_10">drawQuad</a>(const NLMISC::CQuadUV &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_11">drawQuad</a>(const NLMISC::CQuadColorUV &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z444_3">drawQuad</a>(float x0, float y0, float x1, float y1, CRGBA col)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z444_4">drawQuad</a>(float xcenter, float ycenter, float radius, CRGBA col)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_12">drawQuads</a>(const std::vector&lt; NLMISC::CQuadColorUV &gt; &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_13">drawQuads</a>(const NLMISC::CQuadColorUV *quads, uint32 nbQuads, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_4">drawTriangle</a>(const NLMISC::CTriangle &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_5">drawTriangle</a>(const NLMISC::CTriangleColor &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_6">drawTriangle</a>(const NLMISC::CTriangleUV &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z443_7">drawTriangle</a>(const NLMISC::CTriangleColorUV &amp;tri, UMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z444_2">drawTriangle</a>(float x0, float y0, float x1, float y1, float x2, float y2, CRGBA col)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z444_5">drawWiredQuad</a>(float x0, float y0, float x1, float y1, CRGBA col)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z444_6">drawWiredQuad</a>(float xcenter, float ycenter, float radius, CRGBA col)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z438_1">enableFog</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z439_1">enableLight</a>(uint8 num, bool enable=true)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z446_1">enableLowLevelKeyboard</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z446_0">enableLowLevelMouse</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z449_4">enableUsedTextureMemorySum</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z436_0">enumModes</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s22">errorIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#m0">EventServer</a></td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s19">exclamationIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_11">fillBuffer</a>(CBitmap &amp;bitmap)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s32s26">Filled</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z438_0">fogEnabled</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z447_5">forceDXTCCompression</a>(bool dxtcComp)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z447_6">forceTextureResize</a>(uint divisor)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_7">getBuffer</a>(CBitmap &amp;bitmap)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_9">getBufferPart</a>(CBitmap &amp;bitmap, NLMISC::CRect &amp;rect)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z451_0">getDriver</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_1">getDriverInformation</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z441_3">getFontManagerCacheInformation</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_5">getFrustum</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_0">getImplementationVersion</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z450_6">getLastAsyncTextureSizeGot</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z446_2">getLowLevelInputDeviceManager</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_9">getModelMatrix</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_3">getNbTextureStages</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z447_4">getPolygonMode</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_1">getScissor</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z448_0">getShapeBank</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z450_5">getTotalAsyncTextureSizeAsked</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z449_5">getUsedTextureMemory</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_2">getVideocardInformation</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_7">getViewMatrix</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_3">getViewport</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_6">getWindowHeight</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_4">getWindowSize</a>(uint32 &amp;width, uint32 &amp;height)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_5">getWindowWidth</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_8">getZBuffer</a>(std::vector&lt; float &gt; &amp;zbuffer)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z445_10">getZBufferPart</a>(std::vector&lt; float &gt; &amp;zbuffer, NLMISC::CRect &amp;rect)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s17">handIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s25">iconCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s8">idCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s7">ignoreId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s23">informationIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z436_7">isActive</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s32s27">Line</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z450_7">loadHLSBank</a>(const std::string &amp;fileName)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s16">noIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s3">noId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s10">okCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s1">okId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s9">okType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s32s28">Point</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z449_1">profileAllocatedTextureMemory</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z449_0">profileRenderedPrimitives</a>(CPrimitiveProfile &amp;pIn, CPrimitiveProfile &amp;pOut)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z449_2">profileSetupedMaterials</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z449_3">profileSetupedModelMatrix</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s18">questionIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z436_5">release</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z451_1">restoreMatrixContext</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s14">retryCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s5">retryId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z439_2">setAmbientColor</a>(CRGBA color)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z446_5">setCapture</a>(bool b)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z436_4">setDisplay</a>(const CMode &amp;mode)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z441_2">setFontManagerMaxMemory</a>(uint maxMem)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_4">setFrustum</a>(const CFrustum &amp;frust)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z439_0">setLight</a>(uint8 num, const ULight &amp;light)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_10">setMatrixMode2D</a>(const CFrustum &amp;frust)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_11">setMatrixMode2D11</a>()</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_12">setMatrixMode2D43</a>()</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_11">setMatrixMode3D</a>(UCamera &amp;camera)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_8">setModelMatrix</a>(const CMatrix &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z447_7">setMonitorColorProperties</a>(const CMonitorColorProperties &amp;properties)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z446_4">setMousePos</a>(float x, float y)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z447_1">setPolygonMode</a>(TPolygonMode mode)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_0">setScissor</a>(const CScissor &amp;)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z450_0">setupAsyncTextureLod</a>(uint baseLevel, uint maxLevel)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z450_1">setupAsyncTextureMaxUploadPerFrame</a>(uint maxup)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z438_2">setupFog</a>(float start, float end, CRGBA color)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#b0">setupMatrixContext</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z450_3">setupMaxHLSColoringPerFrame</a>(uint maxCol)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z450_2">setupMaxTotalAsyncTextureSize</a>(uint maxText)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_6">setViewMatrix</a>(const CMatrix &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z442_2">setViewport</a>(const CViewport &amp;)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z446_3">showCursor</a>(bool b)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s24">stopIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z437_3">swapBuffers</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z447_0">systemMessageBox</a>(const char *message, const char *title, TMessageBoxType type=okType, TMessageBoxIcon icon=noIcon)</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#t1">TMaterialSet</a> typedef</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31">TMessageBoxIcon</a> enum name</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29">TMessageBoxId</a> enum name</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30">TMessageBoxType</a> enum name</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s0">TModeList</a> typedef</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s32">TPolygonMode</a> enum name</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#t3">TSceneSet</a> typedef</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#t2">TTextContextSet</a> typedef</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#t0">TTextureSet</a> typedef</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s15">typeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z13_0">UDriver</a>()</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z450_4">updateAsyncTexture</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s21">warningIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s2">yesId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s13">yesNoCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s11">yesNoType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverUser.html#z435_1">~CDriverUser</a>()</td><td><a class="el" href="classNL3D_1_1CDriverUser.html">NL3D::CDriverUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z13_1">~UDriver</a>()</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [virtual]</code></td></tr>
+</table>
+
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