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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CBezierPatch Class Reference</h1>A standard bezier patch of float.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CBezierPatch-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a0">CBezierPatch</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor: undefined Bezier patch!!</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a1">make</a> (CVector vertices[4], CVector normals[4])</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>complete computation of Vertices, Tangents, and Interiors, provinding the vertices and vertex normals.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a2">makeInteriors</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>make default Interiors, according to Vertices and Tangents.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a3">applyMatrix</a> (const CMatrix &amp;m)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Do the matrix transformation m*patch.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a4">eval</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Evaluate.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVectorD&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a5">evalDouble</a> (double <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Evaluate, but return a vector double.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a6">evalNormal</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Evaluate the normal at (s,t). returned vector is normalized.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a7">evalTangentS</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Evaluate the tangentS at (s,t). returned vector is normalized.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a8">evalTangentT</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Evaluate the tangentT at (s,t). returned vector is normalized.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Subdivision.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#z386_0">subdivideS</a> (CBezierPatch &amp;left, CBezierPatch &amp;right, float <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>=0.5f) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Subdivide the bezier patch in 2 bezier patch along s, at s (beetween [0,1]).</em> <a href="#z386_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#z386_1">subdivideT</a> (CBezierPatch &amp;top, CBezierPatch &amp;bottom, float <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>=0.5f) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Subdivide the bezier patch in 2 bezier patch along t, at t (beetween [0,1]).</em> <a href="#z386_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#m0">Vertices</a> [4]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The vertices a,b,c,d of the quad patch.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#m1">Tangents</a> [8]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#m2">Interiors</a> [4]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The interiors, ia,ib,ic,id. NB: interiors are points, not vectors.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A standard bezier patch of float.
+<p>
+(quadpatch only). QuadPatch layout (same notations as 3ds Max SDK).
+<p>
+0 ---s---&gt; 3
+<p>
+A---&gt; ad ---- da &lt;---D | | | | | | v v | ab ia id dc t | | | | | | v ba ib ic cd ^ ^ | | | | B---&gt; bc ---- cb &lt;---C 1 2
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8h-source.html#l00073">73</a> of file <a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CBezierPatch::CBezierPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CBezierPatch::CBezierPatch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor: undefined Bezier patch!!
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8h-source.html#l00086">86</a> of file <a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>.
+<p>
+Referenced by <a class="el" href="bezier__patch_8cpp-source.html#l00391">subdivideS</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::CBezierPatch::applyMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CBezierPatch::applyMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CMatrix &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>m</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Do the matrix transformation m*patch.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00073">73</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>.
+<p>
+References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CBezierPatch::eval"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::eval </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>s</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>t</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Evaluate.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00105">105</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>.
+<p>
+References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00087">NL3D::mulAdd</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CBezierPatch::evalDouble"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVectorD NL3D::CBezierPatch::evalDouble </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>s</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>t</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Evaluate, but return a vector double.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00145">145</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>.
+<p>
+References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00096">NL3D::mulAddD</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CBezierPatch::evalNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::evalNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>s</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>t</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Evaluate the normal at (s,t). returned vector is normalized.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00187">187</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>.
+<p>
+References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00087">NL3D::mulAdd</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CBezierPatch::evalTangentS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::evalTangentS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>s</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>t</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Evaluate the tangentS at (s,t). returned vector is normalized.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00271">271</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>.
+<p>
+References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00087">NL3D::mulAdd</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CBezierPatch::evalTangentT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::evalTangentT </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>s</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>t</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Evaluate the tangentT at (s,t). returned vector is normalized.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00321">321</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>.
+<p>
+References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00087">NL3D::mulAdd</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CBezierPatch::make"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CBezierPatch::make </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CVector&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertices</em>[4], </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CVector&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>normals</em>[4]</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+complete computation of Vertices, Tangents, and Interiors, provinding the vertices and vertex normals.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00036">36</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>.
+<p>
+References <a class="el" href="bezier__patch_8cpp-source.html#l00061">makeInteriors</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CBezierPatch::makeInteriors"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CBezierPatch::makeInteriors </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+make default Interiors, according to Vertices and Tangents.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00061">61</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>.
+<p>
+References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>.
+<p>
+Referenced by <a class="el" href="bezier__patch_8cpp-source.html#l00036">make</a>. </td>
+ </tr>
+</table>
+<a name="z386_0" doxytag="NL3D::CBezierPatch::subdivideS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CBezierPatch::subdivideS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CBezierPatch &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>left</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CBezierPatch &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>right</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>s</em> = 0.5f</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Subdivide the bezier patch in 2 bezier patch along s, at s (beetween [0,1]).
+<p>
+NB: left goes from 0 to s, right goes from s to 1.
+<p>
+Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00391">391</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>.
+<p>
+References <a class="el" href="bezier__patch_8h-source.html#l00086">CBezierPatch</a>, <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td>
+ </tr>
+</table>
+<a name="z386_1" doxytag="NL3D::CBezierPatch::subdivideT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CBezierPatch::subdivideT </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CBezierPatch &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>top</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CBezierPatch &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bottom</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>t</em> = 0.5f</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Subdivide the bezier patch in 2 bezier patch along t, at t (beetween [0,1]).
+<p>
+NB: top goes from 0 to t, bottom goes from t to 1.
+<p>
+Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00422">422</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>.
+<p>
+References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m2" doxytag="NL3D::CBezierPatch::Interiors"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::Interiors[4]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The interiors, ia,ib,ic,id. NB: interiors are points, not vectors.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8h-source.html#l00081">81</a> of file <a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>.
+<p>
+Referenced by <a class="el" href="bezier__patch_8cpp-source.html#l00073">applyMatrix</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00105">eval</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00145">evalDouble</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00187">evalNormal</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00271">evalTangentS</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00321">evalTangentT</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00061">makeInteriors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00391">subdivideS</a>, and <a class="el" href="bezier__patch_8cpp-source.html#l00422">subdivideT</a>. </td>
+ </tr>
+</table>
+<a name="m1" doxytag="NL3D::CBezierPatch::Tangents"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::Tangents[8]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8h-source.html#l00079">79</a> of file <a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>.
+<p>
+Referenced by <a class="el" href="bezier__patch_8cpp-source.html#l00073">applyMatrix</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00105">eval</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00145">evalDouble</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00187">evalNormal</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00271">evalTangentS</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00321">evalTangentT</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00036">make</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00061">makeInteriors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00391">subdivideS</a>, and <a class="el" href="bezier__patch_8cpp-source.html#l00422">subdivideT</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CBezierPatch::Vertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::Vertices[4]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The vertices a,b,c,d of the quad patch.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier__patch_8h-source.html#l00077">77</a> of file <a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>.
+<p>
+Referenced by <a class="el" href="bezier__patch_8cpp-source.html#l00073">applyMatrix</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00105">eval</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00145">evalDouble</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00187">evalNormal</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00271">evalTangentS</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00321">evalTangentT</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00036">make</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00061">makeInteriors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00391">subdivideS</a>, and <a class="el" href="bezier__patch_8cpp-source.html#l00422">subdivideT</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a><li><a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a></ul>
+
+
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