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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: zone_lighter.cpp File Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>zone_lighter.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+Class to light zones<p>
+<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a05345.html">zone_lighter.cpp</a>,v 1.34 2004/01/15 17:33:18 lecroart Exp </dd></dl>
+
+<p>
+Definition in file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
+<code>#include "<a class="el" href="a06769.html">3d/zone_lighter.h</a>"</code><br>
+<code>#include "<a class="el" href="a05863.html">3d/landscape.h</a>"</code><br>
+<code>#include "<a class="el" href="a06166.html">3d/patchuv_locator.h</a>"</code><br>
+<code>#include "<a class="el" href="a06377.html">3d/shape.h</a>"</code><br>
+<code>#include "<a class="el" href="a05990.html">3d/mesh.h</a>"</code><br>
+<code>#include "<a class="el" href="a06017.html">3d/mesh_multi_lod.h</a>"</code><br>
+<code>#include "<a class="el" href="a06006.html">3d/mesh_mrm.h</a>"</code><br>
+<code>#include "<a class="el" href="a06571.html">3d/transform_shape.h</a>"</code><br>
+<code>#include "<a class="el" href="a06742.html">3d/water_shape.h</a>"</code><br>
+<code>#include "<a class="el" href="a06522.html">3d/texture_file.h</a>"</code><br>
+<code>#include "<a class="el" href="a05587.html">nel/misc/common.h</a>"</code><br>
+<code>#include "<a class="el" href="a06535.html">nel/misc/thread.h</a>"</code><br>
+<code>#include "<a class="el" href="a06168.html">nel/misc/path.h</a>"</code><br>
+<code>#include "<a class="el" href="a05709.html">nel/misc/file.h</a>"</code><br>
+<code>#include "<a class="el" href="a05385.html">nel/misc/aabbox.h</a>"</code><br>
+<code>#include "<a class="el" href="a05426.html">nel/misc/algo.h</a>"</code><br>
+
+<p>
+<a href="a06768.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Data Structures</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>struct &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03533.html">CTileOfPatch</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">a struct that helps us to know which tile we've processed </em> <a href="a03533.html#_details">More...</a><em><br><br></td></tr>
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a16">AllBack</a>&nbsp;&nbsp;&nbsp;1</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a15">AllFront</a>&nbsp;&nbsp;&nbsp;0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a18">BLUR_SIZE</a>&nbsp;&nbsp;&nbsp;4</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a17">Clipped</a>&nbsp;&nbsp;&nbsp;2</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a14">CLIPPED_ALL</a>&nbsp;&nbsp;&nbsp;(CLIPPED_TOP|CLIPPED_BOTTOM|CLIPPED_LEFT|CLIPPED_RIGHT)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a11">CLIPPED_BOTTOM</a>&nbsp;&nbsp;&nbsp;2</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a13">CLIPPED_LEFT</a>&nbsp;&nbsp;&nbsp;4</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a12">CLIPPED_RIGHT</a>&nbsp;&nbsp;&nbsp;3</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a10">CLIPPED_TOP</a>&nbsp;&nbsp;&nbsp;1</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a1">DEFAULT_JITTER</a>&nbsp;&nbsp;&nbsp;0.4f</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a6">DEFAULT_SUN_CENTER</a>&nbsp;&nbsp;&nbsp;(CVector (0, 0, 0))</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a4">DEFAULT_SUN_DISTANCE</a>&nbsp;&nbsp;&nbsp;50000</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a5">DEFAULT_SUN_FOV</a>&nbsp;&nbsp;&nbsp;(<a class="el" href="a05378.html#a44">NLMISC::Pi</a>/6)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a7">DEFAULT_SUN_RADIUS</a>&nbsp;&nbsp;&nbsp;5000</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a8">DEFAULT_SUN_SRQT_SAMPLES</a>&nbsp;&nbsp;&nbsp;4</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a2">DEFAULT_ZBUFFER_LANDSCAPE_SIZE</a>&nbsp;&nbsp;&nbsp;32768</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a3">DEFAULT_ZBUFFER_OBJECT_SIZE</a>&nbsp;&nbsp;&nbsp;(32768*3)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a9">NL3D_ZONE_LIGHTER_CUBE_GRID_SIZE</a>&nbsp;&nbsp;&nbsp;16</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a0">USE_JPEG</a></td></tr>
+
+<tr><td colspan=2><br><h2>Typedefs</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="a03533.html">CTileOfPatch</a>,<br>
+ <a class="el" href="a02156.html">NLMISC::CAABBox</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a21">TTileOfPatchMap</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A set of tiles from patch and their bbox. <a href="#a21"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a28">draw2dLine</a> (<a class="el" href="a02268.html">CBitmap</a> &amp;bitmap, float x0, float y0, float x1, float y1, const <a class="el" href="a03337.html">CRGBA</a> &amp;color)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a22">easineasout</a> (float <a class="el" href="a04223.html#a572">x</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a31">easineasoutC2</a> (float <a class="el" href="a04223.html#a572">x</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a30">FilterZBuffer</a> (<a class="el" href="a03751.html">CZoneLighter::CZBuffer</a> &amp;zbuffer, <a class="el" href="a04558.html#a15">uint</a> filterRadius)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a32">getDir</a> (const std::string &amp;path)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a34">getExt</a> (const std::string &amp;path)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a33">getName</a> (const std::string &amp;path)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a29">InitZBuffer</a> (<a class="el" href="a03751.html">CZoneLighter::CZBuffer</a> &amp;zbuffer, const CVector &amp;SunPosition, const CMatrix &amp;rayBasis, const <a class="el" href="a02157.html">CAABBoxExt</a> &amp;zoneBB, <a class="el" href="a04558.html#a15">uint</a> zBufferPixelSize, const <a class="el" href="a03741.html">CZoneLighter::CLightDesc</a> &amp;description)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a25">NEL3DCalcBase</a> (CVector &amp;direction, CMatrix &amp;<a class="el" href="a04223.html#a578">matrix</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a35">operator&lt;</a> (const <a class="el" href="a03533.html">CTileOfPatch</a> &amp;lhs, const <a class="el" href="a03533.html">CTileOfPatch</a> &amp;rhs)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">for map insertion of <a class="el" href="a03533.html">CTileOfPatch</a> structs <a href="#a35"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a27">RenderTriangle</a> (const <a class="el" href="a03750.html">CZoneLighter::CTriangle</a> &amp;triangle, const <a class="el" href="a03741.html">CZoneLighter::CLightDesc</a> &amp;description, <a class="el" href="a03101.html#NLMISC_1_1CPolygon2Dw1">CPolygon2D::TRasterVect</a> &amp;borders, <a class="el" href="a02516.html">CFastMutex</a> &amp;mutex, <a class="el" href="a03751.html">CZoneLighter::CZBuffer</a> &amp;zbuffer, <a class="el" href="a04558.html#a15">uint</a> radius)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a26">setCPUMask</a> (IThread *thread, <a class="el" href="a04558.html#a15">uint</a> process)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a24">testZPercentageCloserFilter</a> (float <a class="el" href="a04223.html#a572">x</a>, float <a class="el" href="a04223.html#a573">y</a>, float <a class="el" href="a04223.html#a574">z</a>, <a class="el" href="a03751.html">CZoneLighter::CZBuffer</a> &amp;zbuffer, const <a class="el" href="a03741.html">CZoneLighter::CLightDesc</a> &amp;description, bool &amp;zBufferOverflowFlag)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a23">transformVectorToZBuffer</a> (const <a class="el" href="a03751.html">CZoneLighter::CZBuffer</a> &amp;zbuffer, const CVector &amp;world, CVector &amp;projected)</td></tr>
+
+<tr><td colspan=2><br><h2>Variables</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a20">deltaDirection</a> [8][2]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05345.html#a19">DeltaZ</a> [9][2]</td></tr>
+
+</table>
+<hr><h2>Define Documentation</h2>
+<a class="anchor" name="a16" doxytag="zone_lighter.cpp::AllBack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define AllBack&nbsp;&nbsp;&nbsp;1
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l01446">1446</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a15" doxytag="zone_lighter.cpp::AllFront" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define AllFront&nbsp;&nbsp;&nbsp;0
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l01445">1445</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a18" doxytag="zone_lighter.cpp::BLUR_SIZE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define BLUR_SIZE&nbsp;&nbsp;&nbsp;4
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="a06768.html#l02045">NL3D::CZoneLighter::buildZoneInformation()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a17" doxytag="zone_lighter.cpp::Clipped" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define Clipped&nbsp;&nbsp;&nbsp;2
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l01447">1447</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a14" doxytag="zone_lighter.cpp::CLIPPED_ALL" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define CLIPPED_ALL&nbsp;&nbsp;&nbsp;(CLIPPED_TOP|CLIPPED_BOTTOM|CLIPPED_LEFT|CLIPPED_RIGHT)
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00442">442</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l00444">RenderTriangle()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a11" doxytag="zone_lighter.cpp::CLIPPED_BOTTOM" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define CLIPPED_BOTTOM&nbsp;&nbsp;&nbsp;2
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00439">439</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l00444">RenderTriangle()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a13" doxytag="zone_lighter.cpp::CLIPPED_LEFT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define CLIPPED_LEFT&nbsp;&nbsp;&nbsp;4
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00441">441</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l00444">RenderTriangle()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a12" doxytag="zone_lighter.cpp::CLIPPED_RIGHT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define CLIPPED_RIGHT&nbsp;&nbsp;&nbsp;3
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00440">440</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l00444">RenderTriangle()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a10" doxytag="zone_lighter.cpp::CLIPPED_TOP" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define CLIPPED_TOP&nbsp;&nbsp;&nbsp;1
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00438">438</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l00444">RenderTriangle()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a1" doxytag="zone_lighter.cpp::DEFAULT_JITTER" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define DEFAULT_JITTER&nbsp;&nbsp;&nbsp;0.4f
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00072">72</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l02752">NL3D::CZoneLighter::CLightDesc::CLightDesc()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a6" doxytag="zone_lighter.cpp::DEFAULT_SUN_CENTER" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define DEFAULT_SUN_CENTER&nbsp;&nbsp;&nbsp;(CVector (0, 0, 0))
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00077">77</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l02752">NL3D::CZoneLighter::CLightDesc::CLightDesc()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a4" doxytag="zone_lighter.cpp::DEFAULT_SUN_DISTANCE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define DEFAULT_SUN_DISTANCE&nbsp;&nbsp;&nbsp;50000
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00075">75</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l02752">NL3D::CZoneLighter::CLightDesc::CLightDesc()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a5" doxytag="zone_lighter.cpp::DEFAULT_SUN_FOV" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define DEFAULT_SUN_FOV&nbsp;&nbsp;&nbsp;(<a class="el" href="a05378.html#a44">NLMISC::Pi</a>/6)
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00076">76</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l02752">NL3D::CZoneLighter::CLightDesc::CLightDesc()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a7" doxytag="zone_lighter.cpp::DEFAULT_SUN_RADIUS" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define DEFAULT_SUN_RADIUS&nbsp;&nbsp;&nbsp;5000
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00078">78</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l02752">NL3D::CZoneLighter::CLightDesc::CLightDesc()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a8" doxytag="zone_lighter.cpp::DEFAULT_SUN_SRQT_SAMPLES" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define DEFAULT_SUN_SRQT_SAMPLES&nbsp;&nbsp;&nbsp;4
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00079">79</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l02752">NL3D::CZoneLighter::CLightDesc::CLightDesc()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a2" doxytag="zone_lighter.cpp::DEFAULT_ZBUFFER_LANDSCAPE_SIZE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define DEFAULT_ZBUFFER_LANDSCAPE_SIZE&nbsp;&nbsp;&nbsp;32768
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00073">73</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l02752">NL3D::CZoneLighter::CLightDesc::CLightDesc()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a3" doxytag="zone_lighter.cpp::DEFAULT_ZBUFFER_OBJECT_SIZE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define DEFAULT_ZBUFFER_OBJECT_SIZE&nbsp;&nbsp;&nbsp;(32768*3)
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00074">74</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l02752">NL3D::CZoneLighter::CLightDesc::CLightDesc()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a9" doxytag="zone_lighter.cpp::NL3D_ZONE_LIGHTER_CUBE_GRID_SIZE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_ZONE_LIGHTER_CUBE_GRID_SIZE&nbsp;&nbsp;&nbsp;16
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00082">82</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a0" doxytag="zone_lighter.cpp::USE_JPEG" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define USE_JPEG
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00028">28</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Typedef Documentation</h2>
+<a class="anchor" name="a21" doxytag="zone_lighter.cpp::TTileOfPatchMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="a03533.html">CTileOfPatch</a>, <a class="el" href="a02156.html">NLMISC::CAABBox</a>&gt; <a class="el" href="a05345.html#a21">TTileOfPatchMap</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+A set of tiles from patch and their bbox.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l03560">3560</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l03563">NL3D::CZoneLighter::computeTileFlagsForPositionTowardWater()</a>. </td>
+ </tr>
+</table>
+<hr><h2>Function Documentation</h2>
+<a class="anchor" name="a28" doxytag="zone_lighter.cpp::draw2dLine" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void draw2dLine </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02268.html">CBitmap</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>bitmap</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03337.html">CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>color</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00712">712</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a05425.html#l00142">NLMISC::drawFullLine()</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05487.html#l00308">NLMISC::CBitmap::getPixels()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05646.html#l01013">width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
+<p>
+<div class="fragment"><pre>00713 {
+00714 <span class="keyword">static</span> vector&lt; std::pair&lt;sint, sint&gt; &gt; lines;
+00715 <a class="code" href="a05378.html#a249">drawFullLine</a> (x0, y0, x1, y1, lines);
+00716
+00717 <span class="comment">// Bitmap pixels</span>
+00718 <a class="code" href="a03337.html">CRGBA</a> *pixels = (<a class="code" href="a03337.html">CRGBA</a>*)&amp;(bitmap.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a> ()[0]);
+00719
+00720 <span class="comment">// Bitmap size</span>
+00721 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a632">width</a> = (<a class="code" href="a04558.html#a14">sint</a>)bitmap.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a> ();
+00722 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a633">height</a> = (<a class="code" href="a04558.html#a14">sint</a>)bitmap.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a> ();
+00723
+00724 <span class="comment">// Draw the line</span>
+00725 <a class="code" href="a04558.html#a15">uint</a> i;
+00726 <span class="keywordflow">for</span> (i=0; i&lt;lines.size (); i++)
+00727 {
+00728 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a572">x</a> = lines[i].first;
+00729 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a573">y</a> = lines[i].second;
+00730
+00731 <span class="comment">// Clip</span>
+00732 <span class="keywordflow">if</span> ( (<a class="code" href="a04223.html#a572">x</a> &gt;= 0) &amp;&amp; (x &lt; width) &amp;&amp; (y &gt;= 0) &amp;&amp; (<a class="code" href="a04223.html#a573">y</a> &lt; <a class="code" href="a04223.html#a633">height</a>) )
+00733 {
+00734 pixels[<a class="code" href="a04223.html#a572">x</a>+(<a class="code" href="a04223.html#a633">height</a>-<a class="code" href="a04223.html#a573">y</a>-1)*<a class="code" href="a04223.html#a632">width</a>] = color;
+00735 }
+00736 }
+00737 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a22" doxytag="zone_lighter.cpp::easineasout" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float easineasout </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>x</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00158">158</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l02045">NL3D::CZoneLighter::buildZoneInformation()</a>.
+<p>
+<div class="fragment"><pre>00159 {
+00160 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a573">y</a>;
+00161 <span class="comment">// cubic tq f(0)=0, f'(0)=0, f(1)=1, f'(1)=0.</span>
+00162 <span class="keywordtype">float</span> x2=<a class="code" href="a04223.html#a572">x</a>*<a class="code" href="a04223.html#a572">x</a>;
+00163 <span class="keywordtype">float</span> x3=x2*<a class="code" href="a04223.html#a572">x</a>;
+00164 <a class="code" href="a04223.html#a573">y</a>= -2*x3 + 3*x2;
+00165 <span class="keywordflow">return</span> <a class="code" href="a04223.html#a573">y</a>;
+00166 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a31" doxytag="zone_lighter.cpp::easineasoutC2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float easineasoutC2 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>x</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l01487">1487</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
+<p>
+<div class="fragment"><pre>01488 {
+01489 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a573">y</a>;
+01490 <span class="comment">// 5-nome tq f(0)=0, f'(0)=0, f''(0)=0, f(1)=1, f'(1)=0, f''(1)=0.</span>
+01491 <span class="keywordtype">float</span> x3=<a class="code" href="a04223.html#a572">x</a>*<a class="code" href="a04223.html#a572">x</a>*<a class="code" href="a04223.html#a572">x</a>;
+01492 <span class="keywordtype">float</span> x4=x3*<a class="code" href="a04223.html#a572">x</a>;
+01493 <span class="keywordtype">float</span> x5=x4*<a class="code" href="a04223.html#a572">x</a>;
+01494 <a class="code" href="a04223.html#a573">y</a>= 6*x5 -15*x4 +10*x3;
+01495 <span class="keywordflow">return</span> <a class="code" href="a04223.html#a573">y</a>;
+01496 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a30" doxytag="zone_lighter.cpp::FilterZBuffer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void FilterZBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03751.html">CZoneLighter::CZBuffer</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>zbuffer</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>filterRadius</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00883">883</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a06768.html#l00186">DeltaZ</a>, <a class="el" href="a06769.html#l00285">NL3D::CZoneLighter::CZBuffer::LocalZBufferHeight</a>, <a class="el" href="a06769.html#l00284">NL3D::CZoneLighter::CZBuffer::LocalZBufferWidth</a>, <a class="el" href="a06769.html#l00275">NL3D::CZoneLighter::CZBuffer::Pixels</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l00920">NL3D::CZoneLighter::light()</a>.
+<p>
+<div class="fragment"><pre>00884 {
+00885 <span class="comment">// Resize the temp buffer</span>
+00886 <span class="keyword">static</span> std::vector&lt;float&gt; tempPixels;
+00887 tempPixels = zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero9">Pixels</a>;
+00888
+00889 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a572">x</a>, <a class="code" href="a04223.html#a573">y</a>;
+00890 <span class="keywordflow">for</span> (<a class="code" href="a04223.html#a573">y</a>=0; <a class="code" href="a04223.html#a573">y</a>&lt;zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero1">LocalZBufferHeight</a>; <a class="code" href="a04223.html#a573">y</a>++)
+00891 <span class="keywordflow">for</span> (<a class="code" href="a04223.html#a572">x</a>=0; <a class="code" href="a04223.html#a572">x</a>&lt;zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a>; <a class="code" href="a04223.html#a572">x</a>++)
+00892 {
+00893 <span class="comment">// The Value</span>
+00894 <span class="keyword">const</span> <span class="keywordtype">float</span> &amp;oldValue = zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero9">Pixels</a>[<a class="code" href="a04223.html#a572">x</a>+<a class="code" href="a04223.html#a573">y</a>*zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a>];
+00895 <span class="keywordtype">float</span> &amp;newValue = tempPixels[<a class="code" href="a04223.html#a572">x</a>+<a class="code" href="a04223.html#a573">y</a>*zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a>];
+00896
+00897 <a class="code" href="a04558.html#a15">uint</a> n;
+00898 <span class="keywordflow">for</span> (n=1; n&lt;filterRadius; n++)
+00899 {
+00900 <span class="keyword">const</span> <a class="code" href="a04558.html#a14">sint</a> fx = <a class="code" href="a04223.html#a572">x</a> + <a class="code" href="a05345.html#a19">DeltaZ</a>[n][0];
+00901 <span class="keyword">const</span> <a class="code" href="a04558.html#a14">sint</a> fy = <a class="code" href="a04223.html#a573">y</a> + <a class="code" href="a05345.html#a19">DeltaZ</a>[n][1];
+00902
+00903 <span class="comment">// Clip</span>
+00904 <span class="keywordflow">if</span> ( (fx&gt;=0) &amp;&amp; (fx &lt; zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a>) &amp;&amp; (fy&gt;=0) &amp;&amp; (fy &lt; zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero1">LocalZBufferHeight</a>) )
+00905 {
+00906 <span class="keyword">const</span> <span class="keywordtype">float</span> &amp;testValue = zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero9">Pixels</a>[fx+fy*zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a>];
+00907 <span class="keywordflow">if</span> (testValue &lt; newValue)
+00908 newValue = testValue;
+00909 }
+00910 }
+00911
+00912 }
+00913
+00914 <span class="comment">// Copy the new zbuffer</span>
+00915 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero9">Pixels</a> = tempPixels;
+00916 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a32" doxytag="zone_lighter.cpp::getDir" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string getDir </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>path</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l02868">2868</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l02910">getExt()</a>, and <a class="el" href="a06768.html#l02889">getName()</a>.
+<p>
+<div class="fragment"><pre>02869 {
+02870 <span class="keywordtype">char</span> tmpPath[512];
+02871 strcpy (tmpPath, path.c_str());
+02872 <span class="keywordtype">char</span>* slash=strrchr (tmpPath, <span class="charliteral">'/'</span>);
+02873 <span class="keywordflow">if</span> (!slash)
+02874 {
+02875 slash=strrchr (tmpPath, <span class="charliteral">'\\'</span>);
+02876 }
+02877
+02878 <span class="keywordflow">if</span> (!slash)
+02879 <span class="keywordflow">return</span> <span class="stringliteral">""</span>;
+02880
+02881 slash++;
+02882 *slash=0;
+02883 <span class="keywordflow">return</span> tmpPath;
+02884 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a34" doxytag="zone_lighter.cpp::getExt" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string getExt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>path</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l02910">2910</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a06768.html#l02868">getDir()</a>, <a class="el" href="a06768.html#l02889">getName()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l02927">NL3D::CZoneLighter::lightWater()</a>.
+<p>
+<div class="fragment"><pre>02911 {
+02912 std::string dir = <a class="code" href="a05345.html#a32">getDir</a> (path);
+02913 std::string name = <a class="code" href="a05345.html#a33">getName</a> (path);
+02914
+02915 <span class="keywordtype">char</span> tmpPath[512];
+02916 strcpy (tmpPath, path.c_str());
+02917
+02918 <span class="keywordtype">char</span> *ext=tmpPath;
+02919 <a class="code" href="a04199.html#a6">nlassert</a> (dir.length()+name.length()&lt;=strlen(tmpPath));
+02920 ext+=dir.length()+name.length();
+02921
+02922 <span class="keywordflow">return</span> ext;
+02923 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a33" doxytag="zone_lighter.cpp::getName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>path</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l02889">2889</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a06768.html#l02868">getDir()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00503">NL3D::CInstanceGroup::addToScene()</a>, <a class="el" href="a06350.html#l01065">NL3D::CInstanceGroup::getDynamicPortals()</a>, <a class="el" href="a06768.html#l02910">getExt()</a>, and <a class="el" href="a05993.html#l00076">NL3D::CMeshBaseInstance::registerToChannelMixer()</a>.
+<p>
+<div class="fragment"><pre>02890 {
+02891 std::string dir=<a class="code" href="a05345.html#a32">getDir</a> (path);
+02892
+02893 <span class="keywordtype">char</span> tmpPath[512];
+02894 strcpy (tmpPath, path.c_str());
+02895
+02896 <span class="keywordtype">char</span> *name=tmpPath;
+02897 <a class="code" href="a04199.html#a6">nlassert</a> (dir.length()&lt;=strlen(tmpPath));
+02898 name+=dir.length();
+02899
+02900 <span class="keywordtype">char</span>* point=strrchr (name, <span class="charliteral">'.'</span>);
+02901 <span class="keywordflow">if</span> (point)
+02902 *point=0;
+02903
+02904 <span class="keywordflow">return</span> name;
+02905 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a29" doxytag="zone_lighter.cpp::InitZBuffer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void InitZBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03751.html">CZoneLighter::CZBuffer</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>zbuffer</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>SunPosition</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>rayBasis</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a02157.html">CAABBoxExt</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>zoneBB</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>zBufferPixelSize</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03741.html">CZoneLighter::CLightDesc</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>description</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00741">741</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a06769.html#l00287">NL3D::CZoneLighter::CZBuffer::BoundingBoxVectors</a>, <a class="el" href="a05385.html#l00198">NLMISC::CAABBoxExt::getMax()</a>, <a class="el" href="a05385.html#l00197">NLMISC::CAABBoxExt::getMin()</a>, <a class="el" href="a05972.html#l00200">NLMISC::CMatrix::identity()</a>, <a class="el" href="a05732.html#l00039">NL3D::CFrustum::init()</a>, <a class="el" href="a05972.html#l00914">NLMISC::CMatrix::invert()</a>, <a class="el" href="a06769.html#l00285">NL3D::CZoneLighter::CZBuffer::LocalZBufferHeight</a>, <a class="el" href="a06769.html#l00284">NL3D::CZoneLighter::CZBuffer::LocalZBufferWidth</a>, <a class="el" href="a06769.html#l00279">NL3D::CZoneLighter::CZBuffer::LocalZBufferXMax</a>, <a class="el" href="a06769.html#l00278">NL3D::CZoneLighter::CZBuffer::LocalZBufferXMin</a>, <a class="el" href="a06769.html#l00281">NL3D::CZoneLighter::CZBuffer::LocalZBufferYMax</a>, <a class="el" href="a06769.html#l00280">NL3D::CZoneLighter::CZBuffer::LocalZBufferYMin</a>, <a class="el" href="a06769.html#l00283">NL3D::CZoneLighter::CZBuffer::LocalZBufferZMax</a>, <a class="el" href="a06769.html#l00282">NL3D::CZoneLighter::CZBuffer::LocalZBufferZMin</a>, <a class="el" href="a06769.html#l00275">NL3D::CZoneLighter::CZBuffer::Pixels</a>, <a class="el" href="a05972.html#l00267">NLMISC::CMatrix::setPos()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06769.html#l00102">NL3D::CZoneLighter::CLightDesc::SunDistance</a>, <a class="el" href="a06769.html#l00105">NL3D::CZoneLighter::CLightDesc::SunFOV</a>, <a class="el" href="a06768.html#l00170">transformVectorToZBuffer()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a06769.html#l00277">NL3D::CZoneLighter::CZBuffer::WorldToZBuffer</a>, <a class="el" href="a06769.html#l00276">NL3D::CZoneLighter::CZBuffer::WorldToZBufferFrustum</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::z</a>, and <a class="el" href="a06769.html#l00286">NL3D::CZoneLighter::CZBuffer::ZBufferPixelSize</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l00920">NL3D::CZoneLighter::light()</a>.
+<p>
+<div class="fragment"><pre>00742 {
+00743 <span class="comment">// Clac the zbuffer world size</span>
+00744 <span class="keyword">const</span> <span class="keywordtype">float</span> zBufferWorldSize = (<span class="keywordtype">float</span>)(tan (description.<a class="code" href="a03741.html#NL3D_1_1CZoneLighter_1_1CLightDescz1204_3">SunFOV</a>/2)*description.<a class="code" href="a03741.html#NL3D_1_1CZoneLighter_1_1CLightDescz1204_2">SunDistance</a>*2);
+00745
+00746 <span class="comment">// ** Compute the zbuffer basis</span>
+00747 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero10">WorldToZBuffer</a>.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_0">identity</a> ();
+00748
+00749 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero10">WorldToZBuffer</a> = rayBasis;
+00750 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero10">WorldToZBuffer</a>.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_4">setPos</a> (SunPosition);
+00751 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero10">WorldToZBuffer</a>.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1967_0">invert</a> ();
+00752 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero11">WorldToZBufferFrustum</a>.<a class="code" href="a02562.html#NL3D_1_1CFrustuma4">init</a> ((<span class="keywordtype">float</span>)zBufferWorldSize, (<span class="keywordtype">float</span>)zBufferWorldSize, description.<a class="code" href="a03741.html#NL3D_1_1CZoneLighter_1_1CLightDescz1204_2">SunDistance</a>, description.<a class="code" href="a03741.html#NL3D_1_1CZoneLighter_1_1CLightDescz1204_2">SunDistance</a>*2);
+00753
+00754 <span class="comment">// Zbuffer size</span>
+00755 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero12">ZBufferPixelSize</a> = zBufferPixelSize;
+00756
+00757 <span class="comment">// Evaluate the size of the local zbuffer</span>
+00758
+00759 <span class="comment">// The zone bounding box </span>
+00760 CVector bMin = zoneBB.<a class="code" href="a02157.html#NLMISC_1_1CAABBoxExtz1912_4">getMin</a> ();
+00761 CVector bMax = zoneBB.<a class="code" href="a02157.html#NLMISC_1_1CAABBoxExtz1912_3">getMax</a> ();
+00762 <a class="code" href="a05345.html#a23">transformVectorToZBuffer</a> (zbuffer, CVector (bMin.x, bMax.y, bMin.z), zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[0]);
+00763 <a class="code" href="a05345.html#a23">transformVectorToZBuffer</a> (zbuffer, CVector (bMin.x, bMin.y, bMin.z), zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[1]);
+00764 <a class="code" href="a05345.html#a23">transformVectorToZBuffer</a> (zbuffer, CVector (bMax.x, bMin.y, bMin.z), zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[2]);
+00765 <a class="code" href="a05345.html#a23">transformVectorToZBuffer</a> (zbuffer, CVector (bMax.x, bMax.y, bMin.z), zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[3]);
+00766 <a class="code" href="a05345.html#a23">transformVectorToZBuffer</a> (zbuffer, CVector (bMin.x, bMax.y, bMax.z), zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[4]);
+00767 <a class="code" href="a05345.html#a23">transformVectorToZBuffer</a> (zbuffer, CVector (bMin.x, bMin.y, bMax.z), zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[5]);
+00768 <a class="code" href="a05345.html#a23">transformVectorToZBuffer</a> (zbuffer, CVector (bMax.x, bMin.y, bMax.z), zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[6]);
+00769 <a class="code" href="a05345.html#a23">transformVectorToZBuffer</a> (zbuffer, CVector (bMax.x, bMax.y, bMax.z), zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[7]);
+00770
+00771 <span class="comment">// Get the min and max</span>
+00772 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero4">LocalZBufferXMin</a> = 0x7fffffff;
+00773 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero6">LocalZBufferYMin</a> = 0x7fffffff;
+00774 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero3">LocalZBufferXMax</a> = 0x80000000;
+00775 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero5">LocalZBufferYMax</a> = 0x80000000;
+00776 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero8">LocalZBufferZMin</a> = FLT_MAX;
+00777 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero7">LocalZBufferZMax</a> = -FLT_MAX;
+00778 <a class="code" href="a04558.html#a15">uint</a> j;
+00779 <span class="keywordflow">for</span> (j=0; j&lt;8; j++)
+00780 {
+00781 <a class="code" href="a04558.html#a14">sint</a> minX = (<a class="code" href="a04558.html#a14">sint</a>)floor (zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[j].<a class="code" href="a03128.html#NLMISC_1_1CVectoro0">x</a>);
+00782 <a class="code" href="a04558.html#a14">sint</a> maxX = (<a class="code" href="a04558.html#a14">sint</a>)ceil (zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[j].<a class="code" href="a03128.html#NLMISC_1_1CVectoro0">x</a>);
+00783 <a class="code" href="a04558.html#a14">sint</a> minY = (<a class="code" href="a04558.html#a14">sint</a>)floor (zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[j].<a class="code" href="a03128.html#NLMISC_1_1CVectoro1">y</a>);
+00784 <a class="code" href="a04558.html#a14">sint</a> maxY = (<a class="code" href="a04558.html#a14">sint</a>)ceil (zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[j].<a class="code" href="a03128.html#NLMISC_1_1CVectoro1">y</a>);
+00785 <span class="keywordflow">if</span> (minX&lt;zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero4">LocalZBufferXMin</a>)
+00786 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero4">LocalZBufferXMin</a> = minX;
+00787 <span class="keywordflow">if</span> (maxX&gt;zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero3">LocalZBufferXMax</a>)
+00788 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero3">LocalZBufferXMax</a> = maxX;
+00789 <span class="keywordflow">if</span> (minY&lt;zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero6">LocalZBufferYMin</a>)
+00790 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero6">LocalZBufferYMin</a> = minY;
+00791 <span class="keywordflow">if</span> (maxY&gt;zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero5">LocalZBufferYMax</a>)
+00792 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero5">LocalZBufferYMax</a> = maxY;
+00793 <span class="keywordflow">if</span> ((-zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[j].<a class="code" href="a03128.html#NLMISC_1_1CVectoro2">z</a>)&lt;zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero8">LocalZBufferZMin</a>)
+00794 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero8">LocalZBufferZMin</a> = -zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[j].<a class="code" href="a03128.html#NLMISC_1_1CVectoro2">z</a>;
+00795 <span class="keywordflow">if</span> ((-zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[j].<a class="code" href="a03128.html#NLMISC_1_1CVectoro2">z</a>)&gt;zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero7">LocalZBufferZMax</a>)
+00796 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero7">LocalZBufferZMax</a> = -zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero0">BoundingBoxVectors</a>[j].<a class="code" href="a03128.html#NLMISC_1_1CVectoro2">z</a>;
+00797 }
+00798
+00799 <span class="comment">// Expand the zbuffer</span>
+00800 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero3">LocalZBufferXMax</a>++;
+00801 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero4">LocalZBufferXMin</a>--;
+00802 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero5">LocalZBufferYMax</a>++;
+00803 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero6">LocalZBufferYMin</a>--;
+00804
+00805 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a> = zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero3">LocalZBufferXMax</a>-zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero4">LocalZBufferXMin</a>;
+00806 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero1">LocalZBufferHeight</a> = zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero5">LocalZBufferYMax</a>-zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero6">LocalZBufferYMin</a>;
+00807
+00808 <span class="comment">// Resize and clear the zbuffer</span>
+00809 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero9">Pixels</a>.resize (0);
+00810 zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero9">Pixels</a>.resize (zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a>*zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero1">LocalZBufferHeight</a>, FLT_MAX);
+00811 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a25" doxytag="zone_lighter.cpp::NEL3DCalcBase" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NEL3DCalcBase </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>direction</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>matrix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00323">323</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a05646.html#l00243">matrix</a>.
+<p>
+<div class="fragment"><pre>00324 {
+00325 direction.normalize();
+00326 CVector K=-direction;
+00327 CVector I=CVector::K^K;
+00328 CVector J=K^I;
+00329 J.normalize();
+00330 I=J^K;
+00331 I.normalize();
+00332 <a class="code" href="a04223.html#a578">matrix</a>.identity();
+00333 <a class="code" href="a04223.html#a578">matrix</a>.setRot(I,J,K, <span class="keyword">true</span>);
+00334 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a35" doxytag="zone_lighter.cpp::operator<" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool operator&lt; </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03533.html">CTileOfPatch</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>lhs</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03533.html">CTileOfPatch</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>rhs</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+for map insertion of <a class="el" href="a03533.html">CTileOfPatch</a> structs
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l03552">3552</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a06768.html#l03115">CTileOfPatch::Patch</a>, and <a class="el" href="a06768.html#l03114">CTileOfPatch::TileId</a>.
+<p>
+<div class="fragment"><pre>03553 {
+03554 <span class="keywordflow">return</span> lhs.<a class="code" href="a03533.html#CTileOfPatcho0">Patch</a> == rhs.<a class="code" href="a03533.html#CTileOfPatcho0">Patch</a> ?
+03555 lhs.<a class="code" href="a03533.html#CTileOfPatcho1">TileId</a> &lt; rhs.<a class="code" href="a03533.html#CTileOfPatcho1">TileId</a> :
+03556 lhs.<a class="code" href="a03533.html#CTileOfPatcho0">Patch</a> &lt; rhs.<a class="code" href="a03533.html#CTileOfPatcho0">Patch</a>;
+03557 };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a27" doxytag="zone_lighter.cpp::RenderTriangle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void RenderTriangle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03750.html">CZoneLighter::CTriangle</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>triangle</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03741.html">CZoneLighter::CLightDesc</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>description</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03101.html#NLMISC_1_1CPolygon2Dw1">CPolygon2D::TRasterVect</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>borders</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02516.html">CFastMutex</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mutex</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03751.html">CZoneLighter::CZBuffer</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>zbuffer</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>radius</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00444">444</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a05646.html#l01173">alpha</a>, <a class="el" href="a06769.html#l00229">NL3D::CZoneLighter::CTriangle::AlphaTestThreshold</a>, <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a06768.html#l00442">CLIPPED_ALL</a>, <a class="el" href="a06768.html#l00439">CLIPPED_BOTTOM</a>, <a class="el" href="a06768.html#l00441">CLIPPED_LEFT</a>, <a class="el" href="a06768.html#l00440">CLIPPED_RIGHT</a>, <a class="el" href="a06768.html#l00438">CLIPPED_TOP</a>, <a class="el" href="a06190.html#l01075">NLMISC::CPolygon2D::computeBorders()</a>, <a class="el" href="a06584.html#l00067">NLMISC::CTriangle::computeGradient()</a>, <a class="el" href="a06768.html#l00186">DeltaZ</a>, <a class="el" href="a06088.html#l00238">NLMISC::CFastMutex::enter()</a>, <a class="el" href="a06769.html#l00228">NL3D::CZoneLighter::CTriangle::Flags</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05487.html#l00308">NLMISC::CBitmap::getPixels()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05646.html#l01122">in</a>, <a class="el" href="a06088.html#l00273">NLMISC::CFastMutex::leave()</a>, <a class="el" href="a06769.html#l00285">NL3D::CZoneLighter::CZBuffer::LocalZBufferHeight</a>, <a class="el" href="a06769.html#l00284">NL3D::CZoneLighter::CZBuffer::LocalZBufferWidth</a>, <a class="el" href="a06769.html#l00279">NL3D::CZoneLighter::CZBuffer::LocalZBufferXMax</a>, <a class="el" href="a06769.html#l00278">NL3D::CZoneLighter::CZBuffer::LocalZBufferXMin</a>, <a class="el" href="a06769.html#l00281">NL3D::CZoneLighter::CZBuffer::LocalZBufferYMax</a>, <a class="el" href="a06769.html#l00280">NL3D::CZoneLighter::CZBuffer::LocalZBufferYMin</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a06769.html#l00275">NL3D::CZoneLighter::CZBuffer::Pixels</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06769.html#l00236">NL3D::CZoneLighter::CTriangle::Texture</a>, <a class="el" href="a06768.html#l00170">transformVectorToZBuffer()</a>, <a class="el" href="a06191.html#l00159">NLMISC::CPolygon2D::TRaster</a>, <a class="el" href="a06191.html#l00160">NLMISC::CPolygon2D::TRasterVect</a>, <a class="el" href="a06769.html#l00225">NL3D::CZoneLighter::CTriangle::Triangle</a>, <a class="el" href="a06769.html#l00232">NL3D::CZoneLighter::CTriangle::U</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05646.html#l00237">v</a>, <a class="el" href="a06769.html#l00233">NL3D::CZoneLighter::CTriangle::V</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V0</a>, <a class="el" href="a06191.html#l00126">NLMISC::CPolygon2D::Vertices</a>, <a class="el" href="a05646.html#l01013">width</a>, <a class="el" href="a05646.html#l00236">x</a>, <a class="el" href="a05646.html#l00236">y</a>, and <a class="el" href="a05646.html#l00236">z</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l00633">NL3D::CRenderZBuffer::run()</a>.
+<p>
+<div class="fragment"><pre>00446 {
+00447 <span class="comment">// *** Transform it in the zbuffer basis</span>
+00448
+00449 <span class="comment">// 2d polygon used for rasteriation</span>
+00450 <a class="code" href="a03101.html">CPolygon2D</a> zBasis;
+00451 zBasis.<a class="code" href="a03101.html#NLMISC_1_1CPolygon2Do0">Vertices</a>.resize (3);
+00452
+00453 <span class="comment">// 3d polygon used for the gradient</span>
+00454 <a class="code" href="a03616.html">NLMISC::CTriangle</a> gradientTriangle;
+00455
+00456 <span class="comment">// One over z value</span>
+00457 <span class="keywordtype">float</span> ooz[3];
+00458
+00459 <span class="comment">// Clipping</span>
+00460 <a class="code" href="a04558.html#a7">uint8</a> <a class="code" href="a04223.html#a647">in</a> = 0;
+00461
+00462 <span class="comment">// For each vertex</span>
+00463 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> j=0; j&lt;3; j++)
+00464 {
+00465 <span class="comment">// Pointer on the vector</span>
+00466 <span class="keyword">const</span> CVector *pt = (&amp;triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo3">Triangle</a>.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>)+j;
+00467 CVector *ptDest = (&amp;gradientTriangle.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>)+j;
+00468
+00469 <span class="comment">// Transform it in the zbuffer basis</span>
+00470 <a class="code" href="a05345.html#a23">transformVectorToZBuffer</a> (zbuffer, *pt, *ptDest);
+00471
+00472 <span class="comment">// Clip</span>
+00473 <span class="keywordflow">if</span> (ptDest-&gt;x &gt;= zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero4">LocalZBufferXMin</a>)
+00474 <a class="code" href="a04223.html#a647">in</a> |= <a class="code" href="a05345.html#a13">CLIPPED_LEFT</a>;
+00475 <span class="keywordflow">if</span> (ptDest-&gt;x &lt;= zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero3">LocalZBufferXMax</a>)
+00476 <a class="code" href="a04223.html#a647">in</a> |= <a class="code" href="a05345.html#a12">CLIPPED_RIGHT</a>;
+00477 <span class="keywordflow">if</span> (ptDest-&gt;y &gt;= zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero6">LocalZBufferYMin</a>)
+00478 <a class="code" href="a04223.html#a647">in</a> |= <a class="code" href="a05345.html#a10">CLIPPED_TOP</a>;
+00479 <span class="keywordflow">if</span> (ptDest-&gt;y &lt;= zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero5">LocalZBufferYMax</a>)
+00480 <a class="code" href="a04223.html#a647">in</a> |= <a class="code" href="a05345.html#a11">CLIPPED_BOTTOM</a>;
+00481
+00482 <span class="comment">// Set the 2d points</span>
+00483 zBasis.<a class="code" href="a03101.html#NLMISC_1_1CPolygon2Do0">Vertices</a>[j].x = ptDest-&gt;x - (<span class="keywordtype">float</span>)zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero4">LocalZBufferXMin</a>;
+00484 zBasis.<a class="code" href="a03101.html#NLMISC_1_1CPolygon2Do0">Vertices</a>[j].y = ptDest-&gt;y - (<span class="keywordtype">float</span>)zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero6">LocalZBufferYMin</a>;
+00485 ooz[j] = 1.f / ptDest-&gt;z;
+00486
+00487 <span class="comment">// No z</span>
+00488 ptDest-&gt;z = 0;
+00489 }
+00490
+00491 <span class="comment">// Not clipped ?</span>
+00492 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a647">in</a> == <a class="code" href="a05345.html#a14">CLIPPED_ALL</a>)
+00493 {
+00494 <span class="comment">// Rasterise</span>
+00495 <a class="code" href="a04558.html#a14">sint</a> minimumY;
+00496 borders.clear ();
+00497 zBasis.<a class="code" href="a03101.html#NLMISC_1_1CPolygon2Da1">computeBorders</a> (borders, minimumY);
+00498
+00499 <span class="comment">// Compute the gradient for one over z </span>
+00500 CVector ozzGradient;
+00501 gradientTriangle.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVa0">computeGradient</a> (ooz[0], ooz[1], ooz[2], ozzGradient);
+00502
+00503 <span class="comment">// Need uv ?</span>
+00504 <span class="keywordtype">bool</span> needUV = triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo2">Texture</a> != NULL;
+00505
+00506 <span class="comment">// Compute the gradient for uv</span>
+00507 CVector uGradient;
+00508 CVector vGradient;
+00509 <span class="keywordflow">if</span> (needUV)
+00510 {
+00511 gradientTriangle.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVa0">computeGradient</a> (triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo4">U</a>[0], triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo4">U</a>[1], triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo4">U</a>[2], uGradient);
+00512 gradientTriangle.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVa0">computeGradient</a> (triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo5">V</a>[0], triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo5">V</a>[1], triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo5">V</a>[2], vGradient);
+00513 }
+00514
+00515 <span class="comment">// Texture informations</span>
+00516 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a632">width</a>;
+00517 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a633">height</a>;
+00518 <span class="keyword">const</span> <a class="code" href="a03000.html">CObjectVector&lt;uint8&gt;</a> *pixels;
+00519 <span class="keywordflow">if</span> (needUV)
+00520 {
+00521 <span class="comment">// Get pixels</span>
+00522 pixels = &amp;triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo2">Texture</a>-&gt;<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a> ();
+00523
+00524 <span class="comment">// Get width and height</span>
+00525 <a class="code" href="a04223.html#a632">width</a> = triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo2">Texture</a>-&gt;<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a> ();
+00526 <a class="code" href="a04223.html#a633">height</a> = triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo2">Texture</a>-&gt;<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a> ();
+00527 }
+00528
+00529 <span class="comment">// For each scanlines</span>
+00530 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a573">y</a> = std::max (minimumY, 0);
+00531 <a class="code" href="a04558.html#a14">sint</a> yMax = <a class="code" href="a04061.html#a0">std::min</a> ((<a class="code" href="a04558.html#a14">sint</a>)(minimumY+borders.size ()), zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero1">LocalZBufferHeight</a>);
+00532 <span class="keywordflow">for</span> (; <a class="code" href="a04223.html#a573">y</a>&lt;yMax; <a class="code" href="a04223.html#a573">y</a>++)
+00533 {
+00534 <span class="comment">// Ref on the raster</span>
+00535 <span class="keyword">const</span> <a class="code" href="a03101.html#NLMISC_1_1CPolygon2Dw0">CPolygon2D::TRaster</a> &amp;raster = borders[<a class="code" href="a04223.html#a573">y</a>-minimumY];
+00536
+00537 <span class="comment">// Gradient y for ooz, u and v</span>
+00538 <span class="keyword">const</span> <span class="keywordtype">float</span> deltaY = (<span class="keywordtype">float</span>)<a class="code" href="a04223.html#a573">y</a> - zBasis.<a class="code" href="a03101.html#NLMISC_1_1CPolygon2Do0">Vertices</a>[0].y;
+00539 <span class="keyword">const</span> <span class="keywordtype">float</span> oozGradientY = deltaY * ozzGradient.y;
+00540 <span class="keywordtype">float</span> uGradientY;
+00541 <span class="keywordtype">float</span> vGradientY;
+00542 <span class="keywordflow">if</span> (needUV)
+00543 {
+00544 uGradientY = deltaY * uGradient.y;
+00545 vGradientY = deltaY * vGradient.y;
+00546 }
+00547
+00548 <span class="comment">// Clip it</span>
+00549 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a572">x</a> = std::max (raster.first, 0);
+00550 <a class="code" href="a04558.html#a14">sint</a> xMax = <a class="code" href="a04061.html#a0">std::min</a> (raster.second+1, zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a>);
+00551 <span class="keywordflow">for</span> (; <a class="code" href="a04223.html#a572">x</a>&lt;xMax; <a class="code" href="a04223.html#a572">x</a>++)
+00552 {
+00553 <span class="comment">// Gradient x for ooz, u and v</span>
+00554 <span class="keyword">const</span> <span class="keywordtype">float</span> deltaX = (<span class="keywordtype">float</span>)<a class="code" href="a04223.html#a572">x</a> - zBasis.<a class="code" href="a03101.html#NLMISC_1_1CPolygon2Do0">Vertices</a>[0].x;
+00555 <span class="keyword">const</span> <span class="keywordtype">float</span> oozGradientX = deltaX * ozzGradient.x;
+00556 <span class="keywordtype">float</span> uGradientX;
+00557 <span class="keywordtype">float</span> vGradientX;
+00558 <span class="keywordflow">if</span> (needUV)
+00559 {
+00560 uGradientX = deltaX * uGradient.x;
+00561 vGradientX = deltaX * vGradient.x;
+00562 }
+00563
+00564 <span class="comment">// Calc z</span>
+00565 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a574">z</a> = - 1.f / (ooz[0] + oozGradientX + oozGradientY);
+00566
+00567 <span class="comment">// Calc u &amp; v</span>
+00568 <span class="keywordtype">float</span> u;
+00569 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a576">v</a>;
+00570 <span class="keywordtype">bool</span> alphaTest = <span class="keyword">true</span>;
+00571 <span class="keywordflow">if</span> (needUV)
+00572 {
+00573 <span class="comment">// Compute uv</span>
+00574 u = triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo4">U</a>[0] + uGradientX + uGradientY;
+00575 <a class="code" href="a04223.html#a576">v</a> = triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo5">V</a>[0] + vGradientX + vGradientY;
+00576
+00577 <span class="comment">// Clamp or wrap ?</span>
+00578 <span class="keywordflow">if</span> (triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo1">Flags</a> &amp; CZoneLighter::CTriangle::ClampU)
+00579 <a class="code" href="a05378.html#a374">clamp</a> (u, 0.f, 1.f);
+00580 <span class="keywordflow">else</span>
+00581 u -= (<span class="keywordtype">float</span>)floor (u);
+00582 <span class="keywordflow">if</span> (triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo1">Flags</a> &amp; CZoneLighter::CTriangle::ClampV)
+00583 <a class="code" href="a05378.html#a374">clamp</a> (v, 0.f, 1.f);
+00584 <span class="keywordflow">else</span>
+00585 <a class="code" href="a04223.html#a576">v</a> -= (<span class="keywordtype">float</span>)floor (v);
+00586
+00587 <span class="comment">// Lookup in the texture</span>
+00588 u *= <a class="code" href="a04223.html#a632">width</a>;
+00589 <a class="code" href="a04223.html#a576">v</a> *= <a class="code" href="a04223.html#a633">height</a>;
+00590 <a class="code" href="a05378.html#a374">clamp</a> (u, 0, width-1);
+00591 <a class="code" href="a05378.html#a374">clamp</a> (v, 0, height-1);
+00592 <a class="code" href="a04558.html#a7">uint8</a> <a class="code" href="a04223.html#a663">alpha</a> = ((<span class="keyword">const</span> <a class="code" href="a03337.html">CRGBA</a>*)&amp;((*pixels)[(((<a class="code" href="a04558.html#a15">uint</a>)u)+((<a class="code" href="a04558.html#a15">uint</a>)<a class="code" href="a04223.html#a576">v</a>)*<a class="code" href="a04223.html#a632">width</a>)*<span class="keyword">sizeof</span> (<a class="code" href="a03337.html">CRGBA</a>)]))-&gt;A;
+00593
+00594 <span class="comment">// Alpha test</span>
+00595 alphaTest = <a class="code" href="a04223.html#a663">alpha</a> &gt;= triangle.<a class="code" href="a03750.html#NL3D_1_1CZoneLighter_1_1CTriangleo0">AlphaTestThreshold</a>;
+00596 }
+00597
+00598 <span class="comment">// Good alpha test ?</span>
+00599 <span class="keywordflow">if</span> (alphaTest)
+00600 {
+00601 <span class="comment">// Enter the mutex</span>
+00602 mutex.<a class="code" href="a02516.html#NLMISC_1_1CFastMutexa1">enter</a> ();
+00603
+00604 <span class="comment">// Write Z around</span>
+00605 <a class="code" href="a04558.html#a15">uint</a> d;
+00606 <span class="keywordflow">for</span> (d=0; d&lt;radius; d++)
+00607 {
+00608 <span class="comment">// Ref in the zbuffer</span>
+00609 <a class="code" href="a04558.html#a14">sint</a> fx = <a class="code" href="a04223.html#a572">x</a> + <a class="code" href="a05345.html#a19">DeltaZ</a>[d][0];
+00610 <a class="code" href="a04558.html#a14">sint</a> fy = <a class="code" href="a04223.html#a573">y</a> + <a class="code" href="a05345.html#a19">DeltaZ</a>[d][1];
+00611 <span class="keywordflow">if</span> ( (fx &gt;= 0) &amp;&amp; (fx &lt; zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a>) &amp;&amp; (fy &gt;= 0) &amp;&amp; (fy &lt; zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero1">LocalZBufferHeight</a>) )
+00612 {
+00613 <span class="keywordtype">float</span> &amp;zValue = zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero9">Pixels</a>[fx+(zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero1">LocalZBufferHeight</a>-fy-1)*zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a>];
+00614
+00615 <span class="comment">// Z test</span>
+00616 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a574">z</a> &lt; zValue)
+00617 {
+00618 <span class="comment">// Render z in zbuffer</span>
+00619 zValue = <a class="code" href="a04223.html#a574">z</a>;
+00620 }
+00621 }
+00622 }
+00623
+00624 <span class="comment">// Leave the mutex</span>
+00625 mutex.<a class="code" href="a02516.html#NLMISC_1_1CFastMutexa3">leave</a> ();
+00626 }
+00627 }
+00628 }
+00629 }
+00630 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a26" doxytag="zone_lighter.cpp::setCPUMask" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void setCPUMask </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">IThread *&nbsp;</td>
+ <td class="mdname" nowrap> <em>thread</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>process</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00338">338</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a05646.html#l00240">count</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00102">uint64</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l00633">NL3D::CRenderZBuffer::run()</a>, and <a class="el" href="a06768.html#l00390">NL3D::CLightRunnable::run()</a>.
+<p>
+<div class="fragment"><pre>00339 {
+00340 <span class="comment">// Set the processor mask</span>
+00341 <a class="code" href="a04558.html#a13">uint64</a> mask = IProcess::getCurrentProcess()-&gt;getCPUMask ();
+00342
+00343 <span class="comment">// Mask must not be NULL</span>
+00344 <a class="code" href="a04199.html#a6">nlassert</a> (mask != 0);
+00345
+00346 <span class="keywordflow">if</span> (mask != 0)
+00347 {
+00348 <a class="code" href="a04558.html#a15">uint</a> i=0;
+00349 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a577">count</a> = 0;
+00350 <span class="keywordflow">while</span> (1)
+00351 {
+00352 <span class="keywordflow">if</span> (mask &amp; (1&lt;&lt;i))
+00353 {
+00354 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a577">count</a> == process)
+00355 <span class="keywordflow">break</span>;
+00356 <a class="code" href="a04223.html#a577">count</a>++;
+00357 }
+00358 i++;
+00359 <span class="keywordflow">if</span> (i==64)
+00360 i = 0;
+00361 }
+00362
+00363 <span class="comment">// Set the CPU mask</span>
+00364 thread-&gt;setCPUMask (1&lt;&lt;i);
+00365 }
+00366 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a24" doxytag="zone_lighter.cpp::testZPercentageCloserFilter" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float testZPercentageCloserFilter </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>z</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03751.html">CZoneLighter::CZBuffer</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>zbuffer</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03741.html">CZoneLighter::CLightDesc</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>description</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>zBufferOverflowFlag</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00201">201</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a06769.html#l00285">NL3D::CZoneLighter::CZBuffer::LocalZBufferHeight</a>, <a class="el" href="a06769.html#l00284">NL3D::CZoneLighter::CZBuffer::LocalZBufferWidth</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06769.html#l00275">NL3D::CZoneLighter::CZBuffer::Pixels</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05646.html#l00236">x</a>, <a class="el" href="a05646.html#l00236">y</a>, and <a class="el" href="a05646.html#l00236">z</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l03767">NL3D::CZoneLighter::attenuation()</a>.
+<p>
+<div class="fragment"><pre>00202 {
+00203 <span class="comment">// See "Rendering Antialiased Shadows With Depth Maps" Reeves, Salesint, Cook, ACM 1987</span>
+00204
+00205 <span class="comment">// Bilinear filtering</span>
+00206
+00207 <span class="keywordtype">float</span> biliValues[2][2];
+00208
+00209 <span class="keywordtype">float</span> ix = (<span class="keywordtype">float</span>)floor (x-0.5f);
+00210 <span class="keywordtype">float</span> factorX = <a class="code" href="a04223.html#a572">x</a> - (ix+0.5f);
+00211 <a class="code" href="a04199.html#a6">nlassert</a> (factorX&gt;=0);
+00212 <a class="code" href="a04199.html#a6">nlassert</a> (factorX&lt;=1);
+00213
+00214 <span class="keywordtype">float</span> iy = (<span class="keywordtype">float</span>)floor (y-0.5f);
+00215 <span class="keywordtype">float</span> factorY = <a class="code" href="a04223.html#a573">y</a> - (iy+0.5f);
+00216 <a class="code" href="a04199.html#a6">nlassert</a> (factorY&gt;=0);
+00217 <a class="code" href="a04199.html#a6">nlassert</a> (factorY&lt;=1);
+00218
+00219 <a class="code" href="a04558.html#a14">sint</a> dx, dy;
+00220 <span class="keywordflow">for</span> (dy=0; dy&lt;2; dy++)
+00221 <span class="keywordflow">for</span> (dx=0; dx&lt;2; dx++)
+00222 {
+00223 <span class="keyword">const</span> <a class="code" href="a04558.html#a14">sint</a> fx = dx + (<a class="code" href="a04558.html#a14">sint</a>)ix;
+00224 <span class="keyword">const</span> <a class="code" href="a04558.html#a14">sint</a> fy = dy + (<a class="code" href="a04558.html#a14">sint</a>)iy;
+00225 <span class="keywordflow">if</span> ((fx &gt;= 0) &amp;&amp; (fx &lt; zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a>) &amp;&amp; (fy &gt;= 0) &amp;&amp; (fy &lt; zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero1">LocalZBufferHeight</a>))
+00226 {
+00227 <span class="keyword">const</span> <span class="keywordtype">float</span> zRed = zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero9">Pixels</a>[fx + (zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero1">LocalZBufferHeight</a> - 1 - fy) * zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero2">LocalZBufferWidth</a>];
+00228
+00229 biliValues[dx][dy] = (zRed &lt; (-<a class="code" href="a04223.html#a574">z</a>)) ? 0.f : 1.f;
+00230 }
+00231 <span class="keywordflow">else</span>
+00232 {
+00233 biliValues[dx][dy] = 1;
+00234 zBufferOverflowFlag = <span class="keyword">true</span>;
+00235 }
+00236 }
+00237
+00238 <span class="comment">// Bilinear</span>
+00239 <span class="keywordflow">return</span> (biliValues[0][0] * (1 - factorX) + biliValues[1][0] * factorX) * (1 - factorY) +
+00240 (biliValues[0][1] * (1 - factorX) + biliValues[1][1] * factorX) * factorY;
+00241 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="a23" doxytag="zone_lighter.cpp::transformVectorToZBuffer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void transformVectorToZBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03751.html">CZoneLighter::CZBuffer</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>zbuffer</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>world</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>projected</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l00170">170</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a05732.html#l00077">NL3D::CFrustum::project()</a>, <a class="el" href="a06769.html#l00277">NL3D::CZoneLighter::CZBuffer::WorldToZBuffer</a>, <a class="el" href="a06769.html#l00276">NL3D::CZoneLighter::CZBuffer::WorldToZBufferFrustum</a>, and <a class="el" href="a06769.html#l00286">NL3D::CZoneLighter::CZBuffer::ZBufferPixelSize</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l03767">NL3D::CZoneLighter::attenuation()</a>, <a class="el" href="a06768.html#l00741">InitZBuffer()</a>, and <a class="el" href="a06768.html#l00444">RenderTriangle()</a>.
+<p>
+<div class="fragment"><pre>00171 {
+00172 projected = zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero10">WorldToZBuffer</a> * world;
+00173 <span class="keywordtype">float</span> temp = projected.z;
+00174 projected.z = projected.y;
+00175 projected.y = -temp;
+00176 projected = zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero11">WorldToZBufferFrustum</a>.<a class="code" href="a02562.html#NL3D_1_1CFrustuma6">project</a> (projected);
+00177
+00178 <span class="comment">// Scale to zbuffer size</span>
+00179 projected.x *= zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero12">ZBufferPixelSize</a>;
+00180 projected.y *= zbuffer.<a class="code" href="a03751.html#NL3D_1_1CZoneLighter_1_1CZBuffero12">ZBufferPixelSize</a>;
+00181 projected.z = temp;
+00182 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Variable Documentation</h2>
+<a class="anchor" name="a20" doxytag="zone_lighter.cpp::deltaDirection" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a05345.html#a20">deltaDirection</a>[8][2]<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Initial value:</b><div class="fragment"><pre>
+{
+ {1, 0},
+ {1, 1},
+ {0, 1},
+ {-1, 1},
+ {-1, 0},
+ {-1, -1},
+ {0, -1},
+ {1, -1},
+}
+</pre></div>
+<p>
+Definition at line <a class="el" href="a06768.html#l00282">282</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l00296">NL3D::CZoneLighter::calcSkyContribution()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a19" doxytag="zone_lighter.cpp::DeltaZ" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a05345.html#a19">DeltaZ</a>[9][2]<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Initial value:</b><div class="fragment"><pre>
+{
+ {0, 0},
+ {-1, 0},
+ {1, 0},
+ {0, -1},
+ {0, 1},
+ {-1, -1},
+ {1, 1},
+ {1, -1},
+ {-1, 1},
+}
+</pre></div>
+<p>
+Definition at line <a class="el" href="a06768.html#l00186">186</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l00883">FilterZBuffer()</a>, and <a class="el" href="a06768.html#l00444">RenderTriangle()</a>. </td>
+ </tr>
+</table>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:43:39 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>