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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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diff --git a/docs/doxygen/nel/a03708.html b/docs/doxygen/nel/a03708.html new file mode 100644 index 00000000..ca8ba8f5 --- /dev/null +++ b/docs/doxygen/nel/a03708.html @@ -0,0 +1,309 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CVisualCollisionManager::CMeshCol class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CVisualCollisionManager::CMeshCol Class Reference</h1><table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshCola0">build</a> (const std::vector< <a class="el" href="a03128.html">CVector</a> > &vertices, const std::vector< <a class="el" href="a04558.html#a9">uint16</a> > &triangles)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshCola1">getCameraCollision</a> (class <a class="el" href="a02317.html">CCameraCol</a> &camCol)</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02156.html">NLMISC::CAABBox</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo0">BBox</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03709.html">CStaticGrid</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo1">QuadGrid</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03273.html">CQuadGrid</a>< <a class="el" href="a03708.html">CMeshCol</a> * >::CIterator </td><td class="memItemRight" valign=bottom><a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo2">QuadGridIt</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a04558.html#a9">uint16</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo3">Triangles</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a03128.html">CVector</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo4">Vertices</a></td></tr> + +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CVisualCollisionManager_1_1CMeshCola0" doxytag="NL3D::CVisualCollisionManager::CMeshCol::build" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVisualCollisionManager::CMeshCol::build </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="a03128.html">CVector</a> > & </td> + <td class="mdname" nowrap> <em>vertices</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::vector< <a class="el" href="a04558.html#a9">uint16</a> > & </td> + <td class="mdname" nowrap> <em>triangles</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06729.html#l00370">370</a> of file <a class="el" href="a06729.html">visual_collision_manager.cpp</a>. +<p> +References <a class="el" href="a06729.html#l00200">NL3D::CVisualCollisionManager::CStaticGrid::add()</a>, <a class="el" href="a06729.html#l00233">NL3D::CVisualCollisionManager::CStaticGrid::compile()</a>, <a class="el" href="a06729.html#l00172">NL3D::CVisualCollisionManager::CStaticGrid::create()</a>, <a class="el" href="a05384.html#l00215">NLMISC::CAABBox::extend()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06730.html#l00192">QuadGrid</a>, <a class="el" href="a05385.html#l00066">NLMISC::CAABBox::setCenter()</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a06729.html#l00401">NL3D::CVisualCollisionManager::addMeshCollision()</a>. +<p> +<div class="fragment"><pre>00371 { +00372 <a class="code" href="a04558.html#a15">uint</a> i; +00373 <a class="code" href="a04199.html#a6">nlassert</a>(!vertices.empty()); +00374 +00375 <span class="comment">// copy</span> +00376 <a class="code" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo4">Vertices</a>= vertices; +00377 <a class="code" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo3">Triangles</a>= triangles; +00378 +00379 <span class="comment">// Build the bbox for this col mesh</span> +00380 <a class="code" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo0">BBox</a>.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1902_1">setCenter</a>(vertices[0]); +00381 <span class="keywordflow">for</span>(i=1;i<vertices.size();i++) +00382 <a class="code" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo0">BBox</a>.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxExtz1902_0">extend</a>(vertices[i]); +00383 +00384 <span class="comment">// Build the Static Grid</span> +00385 <a class="code" href="a04558.html#a15">uint</a> numTris= triangles.size()/3; +00386 <a class="code" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo1">QuadGrid</a>.create(16, numTris, BBox); +00387 <span class="comment">// Add all triangles</span> +00388 <span class="keywordflow">for</span>(i=0;i<numTris;i++) +00389 { +00390 CAABBox bb; +00391 bb.setCenter(Vertices[Triangles[i*3+0]]); +00392 bb.extend(Vertices[Triangles[i*3+1]]); +00393 bb.extend(Vertices[Triangles[i*3+2]]); +00394 <a class="code" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo1">QuadGrid</a>.add(i, bb); +00395 } +00396 <span class="comment">// compile</span> +00397 <a class="code" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo1">QuadGrid</a>.compile(); +00398 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManager_1_1CMeshCola1" doxytag="NL3D::CVisualCollisionManager::CMeshCol::getCameraCollision" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CVisualCollisionManager::CMeshCol::getCameraCollision </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">class <a class="el" href="a02317.html">CCameraCol</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>camCol</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06729.html#l00330">330</a> of file <a class="el" href="a06729.html">visual_collision_manager.cpp</a>. +<p> +References <a class="el" href="a05533.html#l00057">NL3D::CCameraCol::BBox</a>, <a class="el" href="a05533.html#l00050">NL3D::CCameraCol::End</a>, <a class="el" href="a05384.html#l00107">NLMISC::CAABBox::intersect()</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05532.html#l00131">NL3D::CCameraCol::minimizeDistanceAgainstTri()</a>, <a class="el" href="a06730.html#l00192">QuadGrid</a>, <a class="el" href="a06729.html#l00279">NL3D::CVisualCollisionManager::CStaticGrid::select()</a>, <a class="el" href="a05533.html#l00048">NL3D::CCameraCol::Start</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00331 { +00332 <span class="comment">// first test if intersect with the bboxes</span> +00333 <span class="keywordflow">if</span>(!camCol.BBox.intersect(BBox)) +00334 <span class="keywordflow">return</span> 1; +00335 +00336 <span class="comment">// Select triangles</span> +00337 <span class="keyword">static</span> std::vector<uint16> selection; +00338 <a class="code" href="a04558.html#a15">uint</a> numSel= <a class="code" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo1">QuadGrid</a>.select(camCol.BBox, selection); +00339 +00340 <span class="comment">// **** For all triangles, test if intersect the camera collision</span> +00341 <span class="keywordtype">float</span> sqrMinDist= FLT_MAX; +00342 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<numSel;i++) +00343 { +00344 <a class="code" href="a04558.html#a15">uint</a> triId= selection[i]; +00345 <span class="comment">// build the triangle</span> +00346 camCol.minimizeDistanceAgainstTri( +00347 Vertices[Triangles[triId*3+0]], +00348 Vertices[Triangles[triId*3+1]], +00349 Vertices[Triangles[triId*3+2]], +00350 sqrMinDist); +00351 } +00352 +00353 <span class="comment">// **** return the collision found, between [0,1]</span> +00354 <span class="keywordflow">if</span>(sqrMinDist == FLT_MAX) +00355 <span class="keywordflow">return</span> 1; +00356 <span class="keywordflow">else</span> +00357 { +00358 <span class="keywordtype">float</span> f= 1; +00359 <span class="keywordtype">float</span> d= (camCol.End-camCol.Start).norm(); +00360 <span class="keywordflow">if</span>(d>0) +00361 { +00362 f= sqrtf(sqrMinDist) / d; +00363 f= <a class="code" href="a04061.html#a0">min</a>(f, 1.f); +00364 } +00365 <span class="keywordflow">return</span> f; +00366 } +00367 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CVisualCollisionManager_1_1CMeshColo0" doxytag="NL3D::CVisualCollisionManager::CMeshCol::BBox" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02156.html">NLMISC::CAABBox</a> <a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo0">NL3D::CVisualCollisionManager::CMeshCol::BBox</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06730.html#l00188">188</a> of file <a class="el" href="a06730.html">visual_collision_manager.h</a>. +<p> +Referenced by <a class="el" href="a06729.html#l00401">NL3D::CVisualCollisionManager::addMeshCollision()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManager_1_1CMeshColo1" doxytag="NL3D::CVisualCollisionManager::CMeshCol::QuadGrid" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03709.html">CStaticGrid</a> <a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo1">NL3D::CVisualCollisionManager::CMeshCol::QuadGrid</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06730.html#l00192">192</a> of file <a class="el" href="a06730.html">visual_collision_manager.h</a>. +<p> +Referenced by <a class="el" href="a06729.html#l00370">build()</a>, and <a class="el" href="a06729.html#l00330">getCameraCollision()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManager_1_1CMeshColo2" doxytag="NL3D::CVisualCollisionManager::CMeshCol::QuadGridIt" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03273.html">CQuadGrid</a><<a class="el" href="a03708.html">CMeshCol</a>*>::CIterator <a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo2">NL3D::CVisualCollisionManager::CMeshCol::QuadGridIt</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06730.html#l00190">190</a> of file <a class="el" href="a06730.html">visual_collision_manager.h</a>. +<p> +Referenced by <a class="el" href="a06729.html#l00401">NL3D::CVisualCollisionManager::addMeshCollision()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManager_1_1CMeshColo3" doxytag="NL3D::CVisualCollisionManager::CMeshCol::Triangles" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a04558.html#a9">uint16</a>> <a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo3">NL3D::CVisualCollisionManager::CMeshCol::Triangles</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06730.html#l00186">186</a> of file <a class="el" href="a06730.html">visual_collision_manager.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManager_1_1CMeshColo4" doxytag="NL3D::CVisualCollisionManager::CMeshCol::Vertices" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a03128.html">CVector</a>> <a class="el" href="a03708.html#NL3D_1_1CVisualCollisionManager_1_1CMeshColo4">NL3D::CVisualCollisionManager::CMeshCol::Vertices</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06730.html#l00185">185</a> of file <a class="el" href="a06730.html">visual_collision_manager.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06730.html">visual_collision_manager.h</a><li><a class="el" href="a06729.html">visual_collision_manager.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:27:05 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |