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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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diff --git a/docs/doxygen/nel/a03530.html b/docs/doxygen/nel/a03530.html new file mode 100644 index 00000000..5ba225de --- /dev/null +++ b/docs/doxygen/nel/a03530.html @@ -0,0 +1,440 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CTileMaterial struct Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CTileMaterial Struct Reference</h1><code>#include <<a class="el" href="a06498.html">tessellation.h</a>></code> +<p> +<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMateriala0">appendTileToEachRenderPass</a> (<a class="el" href="a04558.html#a15">uint</a> patchNumRenderableFaces)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMateriala1">CTileMaterial</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMateriala2">renderTile</a> (<a class="el" href="a04558.html#a15">uint</a> pass)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMateriala3">renderTilePassLightmap</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMateriala4">renderTilePassRGB0</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo0">LightMapId</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03317.html">CRdrTileId</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo1">Pass</a> [NL3D_MAX_TILE_PASS]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03064.html">CTessList</a>< <a class="el" href="a03523.html">CTileFace</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo2">TileFaceList</a> [NL3D_MAX_TILE_FACE]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo3">TileFaceVectors</a> [NL3D_MAX_TILE_FACE]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo4">TileS</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo5">TileT</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CTileMateriala1" doxytag="NL3D::CTileMaterial::CTileMaterial" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTileMaterial::CTileMaterial </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06497.html#l00072">72</a> of file <a class="el" href="a06497.html">tessellation.cpp</a>. +<p> +References <a class="el" href="a05867.html#l00048">NL3D_MAX_TILE_FACE</a>, <a class="el" href="a06498.html#l00203">TileFaceVectors</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00073 { +00074 <span class="comment">// By default, all pass are NULL.</span> +00075 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i<<a class="code" href="a04444.html#a1">NL3D_MAX_TILE_FACE</a>; i++) +00076 { +00077 <a class="code" href="a03530.html#NL3D_1_1CTileMaterialo3">TileFaceVectors</a>[i]= NULL; +00078 } +00079 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CTileMateriala0" doxytag="NL3D::CTileMaterial::appendTileToEachRenderPass" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::appendTileToEachRenderPass </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>patchNumRenderableFaces</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06497.html#l00083">83</a> of file <a class="el" href="a06497.html">tessellation.cpp</a>. +<p> +References <a class="el" href="a06160.html#l00081">NL3D::CPatchRdrPass::appendRdrPatchTile()</a>, <a class="el" href="a05867.html#l00046">NL3D_MAX_TILE_PASS</a>, <a class="el" href="a06498.html#l00187">Pass</a>, <a class="el" href="a06498.html#l00157">NL3D::CRdrTileId::PatchRdrPass</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a06161.html#l00249">NL3D::CPatch::preRender()</a>. +<p> +<div class="fragment"><pre>00084 { +00085 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<<a class="code" href="a04444.html#a0">NL3D_MAX_TILE_PASS</a>;i++) +00086 { +00087 <span class="comment">// If RdrPass exist, add this Material Id</span> +00088 CPatchRdrPass *rdrPass= <a class="code" href="a03530.html#NL3D_1_1CTileMaterialo1">Pass</a>[i].PatchRdrPass; +00089 <span class="keywordflow">if</span>(rdrPass!=NULL) +00090 { +00091 <span class="comment">/* enlarge the capacity of the pass so it can renders the tile faces of this patch.</span> +00092 <span class="comment"> * NumRenderableFaces is really too big since the tile-material surely doesn't use all</span> +00093 <span class="comment"> * faces of the patch (except if same texture...)</span> +00094 <span class="comment"> * But doesn't matter. Even if all the visible Tile Surface (80m*80m) is in the same pass,</span> +00095 <span class="comment"> * it leads to only 76K final in CLandscapeGlobals::PassTriArray:</span> +00096 <span class="comment"> * 80*80(Visible surface at 80m max) /4 (2m*2m) *2(triangles) *2 (over-estimate) *3*4(triSize)=</span> +00097 <span class="comment"> * 76800</span> +00098 <span class="comment"> */</span> +00099 rdrPass->appendRdrPatchTile(i, &Pass[i], patchNumRenderableFaces); +00100 } +00101 } +00102 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileMateriala2" doxytag="NL3D::CTileMaterial::renderTile" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::renderTile </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>pass</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06161.html#l00592">592</a> of file <a class="el" href="a06161.html">patch_render.cpp</a>. +<p> +References <a class="el" href="a06161.html#l00455">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>, <a class="el" href="a06498.html#l00187">Pass</a>, <a class="el" href="a06498.html#l00157">NL3D::CRdrTileId::PatchRdrPass</a>, <a class="el" href="a05872.html#l00039">NL3D::ProfNRdrTile</a>, <a class="el" href="a06161.html#l00460">NL3D::renderFaceVector()</a>, <a class="el" href="a06498.html#l00203">TileFaceVectors</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>. +<p> +<div class="fragment"><pre>00593 { +00594 <span class="comment">// because precisely inserted in preRender(), and correctly tested, this tile is to be rendered,</span> +00595 <span class="comment">// If the pass is enabled.</span> +00596 <span class="keywordflow">if</span>(<a class="code" href="a03530.html#NL3D_1_1CTileMaterialo1">Pass</a>[pass].PatchRdrPass) +00597 { +00598 <span class="comment">// render tris of the good faceList.</span> +00599 <a class="code" href="a05363.html#a453">renderFaceVector</a>(TileFaceVectors[pass]); +00600 +00601 <span class="comment">// profile.</span> +00602 <a class="code" href="a04738.html#a0">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>(ProfNRdrTile[pass], TileFaceVectors[pass]); +00603 } +00604 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileMateriala3" doxytag="NL3D::CTileMaterial::renderTilePassLightmap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::renderTilePassLightmap </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06161.html#l00620">620</a> of file <a class="el" href="a06161.html">patch_render.cpp</a>. +<p> +References <a class="el" href="a06161.html#l00455">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>, <a class="el" href="a05867.html#l00054">NL3D_TILE_PASS_LIGHTMAP</a>, <a class="el" href="a05867.html#l00050">NL3D_TILE_PASS_RGB0</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06498.html#l00187">Pass</a>, <a class="el" href="a05872.html#l00039">NL3D::ProfNRdrTile</a>, <a class="el" href="a06161.html#l00460">NL3D::renderFaceVector()</a>, and <a class="el" href="a06498.html#l00203">TileFaceVectors</a>. +<p> +Referenced by <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>. +<p> +<div class="fragment"><pre>00621 { +00622 <span class="comment">// because precisely inserted in preRender(), and correctly tested, this tile is to be rendered,</span> +00623 <span class="comment">// this pass must be enabled!</span> +00624 <a class="code" href="a04199.html#a6">nlassert</a>(Pass[NL3D_TILE_PASS_LIGHTMAP].PatchRdrPass); +00625 <span class="comment">// render tris of the good faceList, ie the one of PassRGB0, because vertices are reused.</span> +00626 <a class="code" href="a05363.html#a453">renderFaceVector</a>(TileFaceVectors[NL3D_TILE_PASS_RGB0]); +00627 +00628 <span class="comment">// profile.</span> +00629 <a class="code" href="a04738.html#a0">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>(ProfNRdrTile[NL3D_TILE_PASS_LIGHTMAP], TileFaceVectors[NL3D_TILE_PASS_RGB0]); +00630 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileMateriala4" doxytag="NL3D::CTileMaterial::renderTilePassRGB0" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::renderTilePassRGB0 </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06161.html#l00607">607</a> of file <a class="el" href="a06161.html">patch_render.cpp</a>. +<p> +References <a class="el" href="a06161.html#l00455">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>, <a class="el" href="a05867.html#l00050">NL3D_TILE_PASS_RGB0</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06498.html#l00187">Pass</a>, <a class="el" href="a05872.html#l00039">NL3D::ProfNRdrTile</a>, <a class="el" href="a06161.html#l00460">NL3D::renderFaceVector()</a>, and <a class="el" href="a06498.html#l00203">TileFaceVectors</a>. +<p> +Referenced by <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>. +<p> +<div class="fragment"><pre>00608 { +00609 <span class="comment">// because precisely inserted in preRender(), and correctly tested, this tile is to be rendered,</span> +00610 <span class="comment">// this pass must be enabled!</span> +00611 <a class="code" href="a04199.html#a6">nlassert</a>(Pass[NL3D_TILE_PASS_RGB0].PatchRdrPass); +00612 <span class="comment">// render tris of the good faceList.</span> +00613 <a class="code" href="a05363.html#a453">renderFaceVector</a>(TileFaceVectors[NL3D_TILE_PASS_RGB0]); +00614 +00615 <span class="comment">// profile.</span> +00616 <a class="code" href="a04738.html#a0">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>(ProfNRdrTile[NL3D_TILE_PASS_RGB0], TileFaceVectors[NL3D_TILE_PASS_RGB0]); +00617 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CTileMaterialo0" doxytag="NL3D::CTileMaterial::LightMapId" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo0">NL3D::CTileMaterial::LightMapId</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06498.html#l00207">207</a> of file <a class="el" href="a06498.html">tessellation.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileMaterialo1" doxytag="NL3D::CTileMaterial::Pass" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03317.html">CRdrTileId</a> <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo1">NL3D::CTileMaterial::Pass</a>[NL3D_MAX_TILE_PASS] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06498.html#l00187">187</a> of file <a class="el" href="a06498.html">tessellation.h</a>. +<p> +Referenced by <a class="el" href="a06155.html#l00884">NL3D::CPatch::appendFaceToTileRenderList()</a>, <a class="el" href="a06497.html#l00083">appendTileToEachRenderPass()</a>, <a class="el" href="a06497.html#l00511">NL3D::CTessFace::buildTileFaces()</a>, <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a06497.html#l00528">NL3D::CTessFace::deleteTileFaces()</a>, <a class="el" href="a06155.html#l00913">NL3D::CPatch::removeFaceFromTileRenderList()</a>, <a class="el" href="a06161.html#l00592">renderTile()</a>, <a class="el" href="a06161.html#l00620">renderTilePassLightmap()</a>, and <a class="el" href="a06161.html#l00607">renderTilePassRGB0()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileMaterialo2" doxytag="NL3D::CTileMaterial::TileFaceList" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03064.html">CTessList</a><<a class="el" href="a03523.html">CTileFace</a>> <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo2">NL3D::CTileMaterial::TileFaceList</a>[NL3D_MAX_TILE_FACE] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06498.html#l00200">200</a> of file <a class="el" href="a06498.html">tessellation.h</a>. +<p> +Referenced by <a class="el" href="a06155.html#l00884">NL3D::CPatch::appendFaceToTileRenderList()</a>, <a class="el" href="a06491.html#l00302">NL3D::CTessBlock::createFaceVectorTile()</a>, <a class="el" href="a06155.html#l02150">NL3D::CPatch::recreateTileUvs()</a>, <a class="el" href="a06491.html#l00267">NL3D::CTessBlock::refillFaceVectorTile()</a>, and <a class="el" href="a06155.html#l00913">NL3D::CPatch::removeFaceFromTileRenderList()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileMaterialo3" doxytag="NL3D::CTileMaterial::TileFaceVectors" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a>* <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo3">NL3D::CTileMaterial::TileFaceVectors</a>[NL3D_MAX_TILE_FACE] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06498.html#l00203">203</a> of file <a class="el" href="a06498.html">tessellation.h</a>. +<p> +Referenced by <a class="el" href="a06497.html#l00072">CTileMaterial()</a>, <a class="el" href="a06491.html#l00329">NL3D::CTessBlock::deleteFaceVectorTile()</a>, <a class="el" href="a06161.html#l00592">renderTile()</a>, <a class="el" href="a06161.html#l00620">renderTilePassLightmap()</a>, and <a class="el" href="a06161.html#l00607">renderTilePassRGB0()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileMaterialo4" doxytag="NL3D::CTileMaterial::TileS" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo4">NL3D::CTileMaterial::TileS</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06498.html#l00185">185</a> of file <a class="el" href="a06498.html">tessellation.h</a>. +<p> +Referenced by <a class="el" href="a06155.html#l01086">NL3D::CPatch::appendNearVertexToRenderList()</a>, <a class="el" href="a06155.html#l00955">NL3D::CPatch::appendTileMaterialToRenderList()</a>, <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a06497.html#l00636">NL3D::CTessFace::initTileUvLightmap()</a>, <a class="el" href="a06497.html#l00835">NL3D::CTessFace::releaseTileMaterial()</a>, <a class="el" href="a06155.html#l01099">NL3D::CPatch::removeNearVertexFromRenderList()</a>, and <a class="el" href="a06155.html#l01002">NL3D::CPatch::removeTileMaterialFromRenderList()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileMaterialo5" doxytag="NL3D::CTileMaterial::TileT" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo5">NL3D::CTileMaterial::TileT</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06498.html#l00185">185</a> of file <a class="el" href="a06498.html">tessellation.h</a>. +<p> +Referenced by <a class="el" href="a06155.html#l01086">NL3D::CPatch::appendNearVertexToRenderList()</a>, <a class="el" href="a06155.html#l00955">NL3D::CPatch::appendTileMaterialToRenderList()</a>, <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a06497.html#l00636">NL3D::CTessFace::initTileUvLightmap()</a>, <a class="el" href="a06497.html#l00835">NL3D::CTessFace::releaseTileMaterial()</a>, <a class="el" href="a06155.html#l01099">NL3D::CPatch::removeNearVertexFromRenderList()</a>, and <a class="el" href="a06155.html#l01002">NL3D::CPatch::removeTileMaterialFromRenderList()</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following files:<ul> +<li><a class="el" href="a06498.html">tessellation.h</a><li><a class="el" href="a06161.html">patch_render.cpp</a><li><a class="el" href="a06497.html">tessellation.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:05:04 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |