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diff --git a/docs/doxygen/nel/a03527.html b/docs/doxygen/nel/a03527.html new file mode 100644 index 00000000..eb95d349 --- /dev/null +++ b/docs/doxygen/nel/a03527.html @@ -0,0 +1,332 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CTileLightInfluence class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CTileLightInfluence Class Reference</h1><code>#include <<a class="el" href="a06545.html">tile_light_influence.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +For landscape. A descriptor of light which influence a corner of a TessBlock: 2 lights Ids (points to PointLight in zone), with 2 diffuseLightFactor. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06545.html#l00045">45</a> of file <a class="el" href="a06545.html">tile_light_influence.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom>{ <a class="el" href="a03527.html#NL3D_1_1CTileLightInfluencew0NL3D_1_1CTileLightInfluencew1">NumLightPerCorner</a> = 2 + }</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">We support only 2 light per corner. Should never be changed. <a href="#NL3D_1_1CTileLightInfluencew0">More...</a><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03527.html#NL3D_1_1CTileLightInfluencea0">CTileLightInfluence</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CTileLightInfluencea0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03527.html#NL3D_1_1CTileLightInfluencea1">getDiffuseLightFactor</a> (<a class="el" href="a04558.html#a15">uint</a> i) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">see <a class="el" href="a03527.html#NL3D_1_1CTileLightInfluencea3">setDiffuseLightFactor()</a>. return uint8 E [0, 255] <a href="#NL3D_1_1CTileLightInfluencea1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03527.html#NL3D_1_1CTileLightInfluencea2">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03527.html#NL3D_1_1CTileLightInfluencea3">setDiffuseLightFactor</a> (<a class="el" href="a04558.html#a15">uint</a> i, <a class="el" href="a04558.html#a7">uint8</a> factor)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">i: 0 or 1. factor E [0..255] is the factor of influence (gouraud) of the ith light. NB: stored on 4 bits. <a href="#NL3D_1_1CTileLightInfluencea3"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03527.html#NL3D_1_1CTileLightInfluenceo0">Light</a> [NumLightPerCorner]</td></tr> + +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03527.html#NL3D_1_1CTileLightInfluencer0">PackedLightFactor</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Packed. <a href="#NL3D_1_1CTileLightInfluencer0"></a><br><br></td></tr> +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="NL3D_1_1CTileLightInfluencew0" doxytag="NL3D::CTileLightInfluence::@33" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +We support only 2 light per corner. Should never be changed. +<p> +<dl compact><dt><b>Enumeration values: </b></dt><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CTileLightInfluencew0NL3D_1_1CTileLightInfluencew1" doxytag="NumLightPerCorner" ></a>NumLightPerCorner</em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="a06545.html#l00050">50</a> of file <a class="el" href="a06545.html">tile_light_influence.h</a>. +<p> +<div class="fragment"><pre>00050 {<a class="code" href="a03527.html#NL3D_1_1CTileLightInfluencew0NL3D_1_1CTileLightInfluencew1">NumLightPerCorner</a>= 2}; +</pre></div> </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CTileLightInfluencea0" doxytag="NL3D::CTileLightInfluence::CTileLightInfluence" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTileLightInfluence::CTileLightInfluence </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a06545.html#l00054">54</a> of file <a class="el" href="a06545.html">tile_light_influence.h</a>. +<p> +<div class="fragment"><pre>00054 {} +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CTileLightInfluencea1" doxytag="NL3D::CTileLightInfluence::getDiffuseLightFactor" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> NL3D::CTileLightInfluence::getDiffuseLightFactor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>i</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +see <a class="el" href="a03527.html#NL3D_1_1CTileLightInfluencea3">setDiffuseLightFactor()</a>. return uint8 E [0, 255] +<p> + +<p> +Definition at line <a class="el" href="a06544.html#l00053">53</a> of file <a class="el" href="a06544.html">tile_light_influence.cpp</a>. +<p> +References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06545.html#l00074">PackedLightFactor</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +<div class="fragment"><pre>00054 { +00055 <a class="code" href="a04199.html#a6">nlassert</a>(CTileLightInfluence::NumLightPerCorner == 2); +00056 <a class="code" href="a04199.html#a6">nlassert</a>(i == 0 || i == 1); +00057 +00058 <span class="comment">// Choose what factor</span> +00059 <a class="code" href="a04558.html#a7">uint8</a> ret= <a class="code" href="a03527.html#NL3D_1_1CTileLightInfluencer0">PackedLightFactor</a> >> (4*i); +00060 ret&= 0x0F; +00061 +00062 <span class="comment">// expand to 0..255</span> +00063 <span class="keywordflow">return</span> ret + (ret<<4); +00064 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileLightInfluencea2" doxytag="NL3D::CTileLightInfluence::serial" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileLightInfluence::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06544.html#l00067">67</a> of file <a class="el" href="a06544.html">tile_light_influence.cpp</a>. +<p> +References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06545.html#l00074">PackedLightFactor</a>, and <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>. +<p> +<div class="fragment"><pre>00068 { +00069 <a class="code" href="a04199.html#a6">nlassert</a>(CTileLightInfluence::NumLightPerCorner == 2); +00070 <span class="comment">// No version for smaller size on disk !!</span> +00071 +00072 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Light[0], Light[1], PackedLightFactor); +00073 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileLightInfluencea3" doxytag="NL3D::CTileLightInfluence::setDiffuseLightFactor" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileLightInfluence::setDiffuseLightFactor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>i</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>factor</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +i: 0 or 1. factor E [0..255] is the factor of influence (gouraud) of the ith light. NB: stored on 4 bits. +<p> + +<p> +Definition at line <a class="el" href="a06544.html#l00036">36</a> of file <a class="el" href="a06544.html">tile_light_influence.cpp</a>. +<p> +References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06545.html#l00074">PackedLightFactor</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>. +<p> +<div class="fragment"><pre>00037 { +00038 <a class="code" href="a04199.html#a6">nlassert</a>(CTileLightInfluence::NumLightPerCorner == 2); +00039 <a class="code" href="a04199.html#a6">nlassert</a>(i == 0 || i == 1); +00040 +00041 <span class="comment">// Divide by 16.</span> +00042 factor>>=4; +00043 +00044 <span class="comment">// set to the ith light.</span> +00045 <a class="code" href="a04558.html#a7">uint8</a> mask= 0x0F << (4*i); +00046 <span class="comment">// clear.</span> +00047 <a class="code" href="a03527.html#NL3D_1_1CTileLightInfluencer0">PackedLightFactor</a>&= ~mask; +00048 <span class="comment">// set.</span> +00049 <a class="code" href="a03527.html#NL3D_1_1CTileLightInfluencer0">PackedLightFactor</a>|= factor << (4*i); +00050 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CTileLightInfluenceo0" doxytag="NL3D::CTileLightInfluence::Light" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03527.html#NL3D_1_1CTileLightInfluenceo0">NL3D::CTileLightInfluence::Light</a>[NumLightPerCorner] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +List of lights. Id==0xFF => no light. if Light[i]==0xFF, then Light[j] with j>i is supposed disalbed too. +<p> +Definition at line <a class="el" href="a06545.html#l00060">60</a> of file <a class="el" href="a06545.html">tile_light_influence.h</a>. +<p> +Referenced by <a class="el" href="a06157.html#l01543">NL3D::CPatch::appendTileLightInfluences()</a>, <a class="el" href="a06758.html#l00122">NL3D::CZone::build()</a>, and <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileLightInfluencer0" doxytag="NL3D::CTileLightInfluence::PackedLightFactor" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03527.html#NL3D_1_1CTileLightInfluencer0">NL3D::CTileLightInfluence::PackedLightFactor</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Packed. +<p> + +<p> +Definition at line <a class="el" href="a06545.html#l00074">74</a> of file <a class="el" href="a06545.html">tile_light_influence.h</a>. +<p> +Referenced by <a class="el" href="a06544.html#l00053">getDiffuseLightFactor()</a>, <a class="el" href="a06544.html#l00067">serial()</a>, and <a class="el" href="a06544.html#l00036">setDiffuseLightFactor()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06545.html">tile_light_influence.h</a><li><a class="el" href="a06544.html">tile_light_influence.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:04:52 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |