aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/a03422.html
diff options
context:
space:
mode:
authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/a03422.html
downloadnevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz
nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip
Initial commit
Diffstat (limited to '')
-rw-r--r--docs/doxygen/nel/a03422.html1350
1 files changed, 1350 insertions, 0 deletions
diff --git a/docs/doxygen/nel/a03422.html b/docs/doxygen/nel/a03422.html
new file mode 100644
index 00000000..68b95e82
--- /dev/null
+++ b/docs/doxygen/nel/a03422.html
@@ -0,0 +1,1350 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLSOUND::CSoundPattern class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NLSOUND::CSoundPattern Class Reference</h1><code>#include &lt;<a class="el" href="a06422.html">sound_pattern.h</a>&gt;</code>
+<p>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatterna0">CSoundPattern</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatterna1">~CSoundPattern</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Sounds list management</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1342_0">addSound</a> (std::string &amp;name)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1342_1">getSounds</a> (std::vector&lt; std::string &gt; &amp;sounds)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1342_2">removeSound</a> (const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> &amp;name)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Iterating through the sound pattern</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03423.html">IntervalIterator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1346_0">beginIntervalPattern</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1346_1">getInterval</a> (<a class="el" href="a03423.html">IntervalIterator</a> *iterator)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Iterating through the sound pattern</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03425.html">PatternIterator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1344_0">beginSoundPattern</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1344_1">getSound</a> (<a class="el" href="a03425.html">PatternIterator</a> *iterator)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Interval pattern editing and generation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1350_0">generateRandomIntervals</a> (<a class="el" href="a04558.html#a15">uint</a> length, <a class="el" href="a04558.html#a9">uint16</a> min, <a class="el" href="a04558.html#a9">uint16</a> max)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1350_1">generateRandomMin1Intervals</a> (<a class="el" href="a04558.html#a15">uint</a> length, <a class="el" href="a04558.html#a9">uint16</a> min, <a class="el" href="a04558.html#a9">uint16</a> max)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1350_2">getIntervals</a> (std::string &amp;<a class="el" href="a03889.html">list</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1350_3">setIntervals</a> (std::string &amp;<a class="el" href="a03889.html">list</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Sound pattern editing and generation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1348_0">generateRandomMin1Pattern</a> (<a class="el" href="a04558.html#a15">uint</a> length)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1348_1">generateRandomPattern</a> (<a class="el" href="a04558.html#a15">uint</a> length)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1348_2">getSoundPattern</a> (std::string &amp;<a class="el" href="a03889.html">list</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1348_3">setSoundPattern</a> (std::string &amp;<a class="el" href="a03889.html">list</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Continuous controllers</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual ISoundController *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1356_0">getFreqModulation</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual ISoundController *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1356_1">getVolumeEnvelope</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1356_2">setFreqModulation</a> (ISoundController *mod)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1356_3">setVolumeEnvelope</a> (ISoundController *env)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Spawning</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1354_0">getSpawn</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1354_1">setSpawn</a> (bool <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Tempo</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1352_0">getTicksPerSecond</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternz1352_1">setTicksPerSecond</a> (float ticks)</td></tr>
+
+<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternd0">concatenatePattern</a> (std::string &amp;<a class="el" href="a03889.html">list</a>, <a class="el" href="a05381.html#a7">uint16_string</a> &amp;pattern)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternd1">expandString</a> (std::string &amp;<a class="el" href="a04223.html#a626">s</a>, std::string &amp;<a class="el" href="a04223.html#a589">buffer</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternd2">generateRandomMin1Pattern</a> (<a class="el" href="a05381.html#a7">uint16_string</a> &amp;pattern, <a class="el" href="a04558.html#a15">uint</a> length, <a class="el" href="a04558.html#a9">uint16</a> min, <a class="el" href="a04558.html#a9">uint16</a> max)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternd3">generateRandomPattern</a> (<a class="el" href="a05381.html#a7">uint16_string</a> &amp;pattern, <a class="el" href="a04558.html#a15">uint</a> length, <a class="el" href="a04558.html#a9">uint16</a> min, <a class="el" href="a04558.html#a9">uint16</a> max)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternd4">parsePattern</a> (std::string &amp;<a class="el" href="a03889.html">list</a>, <a class="el" href="a05381.html#a7">uint16_string</a> &amp;pattern)</td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>ISoundController *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr0">_FreqModulation</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a7">uint16_string</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr1">_Intervals</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a7">uint16_string</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr2">_SoundPattern</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; std::string &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr3">_Sounds</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr4">_Spawn</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr5">_StringBuffer</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr6">_TicksPerSeconds</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>ISoundController *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr7">_VolumeEnvelope</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundPatterna0" doxytag="NLSOUND::CSoundPattern::CSoundPattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSoundPattern::CSoundPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatterna1" doxytag="NLSOUND::CSoundPattern::~CSoundPattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NLSOUND::CSoundPattern::~<a class="el" href="a03422.html">CSoundPattern</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1342_0" doxytag="NLSOUND::CSoundPattern::addSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::addSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00108">108</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+<div class="fragment"><pre>00108 { <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr3">_Sounds</a>.push_back(name); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1346_0" doxytag="NLSOUND::CSoundPattern::beginIntervalPattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03423.html">IntervalIterator</a> NLSOUND::CSoundPattern::beginIntervalPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00157">157</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="a06422.html#l00233">_Intervals</a>.
+<p>
+<div class="fragment"><pre>00157 { <span class="keywordflow">return</span> IntervalIterator(<span class="keyword">this</span>, <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr1">_Intervals</a>.size()); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1344_0" doxytag="NLSOUND::CSoundPattern::beginSoundPattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03425.html">PatternIterator</a> NLSOUND::CSoundPattern::beginSoundPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00138">138</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="a06422.html#l00232">_SoundPattern</a>.
+<p>
+<div class="fragment"><pre>00138 { <span class="keywordflow">return</span> PatternIterator(<span class="keyword">this</span>, <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr2">_SoundPattern</a>.size()); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternd0" doxytag="NLSOUND::CSoundPattern::concatenatePattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::concatenatePattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>list</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a05381.html#a7">uint16_string</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pattern</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternd1" doxytag="NLSOUND::CSoundPattern::expandString" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::expandString </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>s</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>buffer</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1350_0" doxytag="NLSOUND::CSoundPattern::generateRandomIntervals" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomIntervals </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>length</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>min</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>max</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1350_1" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Intervals" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Intervals </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>length</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>min</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>max</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternd2" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Pattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Pattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a05381.html#a7">uint16_string</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pattern</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>length</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>min</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>max</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1348_0" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Pattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Pattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>length</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternd3" doxytag="NLSOUND::CSoundPattern::generateRandomPattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a05381.html#a7">uint16_string</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pattern</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>length</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>min</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>max</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1348_1" doxytag="NLSOUND::CSoundPattern::generateRandomPattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>length</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1356_0" doxytag="NLSOUND::CSoundPattern::getFreqModulation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual ISoundController* NLSOUND::CSoundPattern::getFreqModulation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00217">217</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="a06422.html#l00236">_FreqModulation</a>.
+<p>
+<div class="fragment"><pre>00217 { <span class="keywordflow">return</span> <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr0">_FreqModulation</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1346_1" doxytag="NLSOUND::CSoundPattern::getInterval" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a9">uint16</a> NLSOUND::CSoundPattern::getInterval </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03423.html">IntervalIterator</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>iterator</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="a06422.html#l00081">NLSOUND::CSoundPattern::IntervalIterator::operator *()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1350_2" doxytag="NLSOUND::CSoundPattern::getIntervals" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getIntervals </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>list</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1344_1" doxytag="NLSOUND::CSoundPattern::getSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual std::string&amp; NLSOUND::CSoundPattern::getSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03425.html">PatternIterator</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>iterator</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="a06422.html#l00070">NLSOUND::CSoundPattern::PatternIterator::operator *()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1348_2" doxytag="NLSOUND::CSoundPattern::getSoundPattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getSoundPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>list</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1342_1" doxytag="NLSOUND::CSoundPattern::getSounds" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getSounds </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::string &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>sounds</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1354_0" doxytag="NLSOUND::CSoundPattern::getSpawn" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSoundPattern::getSpawn </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00209">209</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="a06422.html#l00234">_Spawn</a>.
+<p>
+<div class="fragment"><pre>00209 { <span class="keywordflow">return</span> <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr4">_Spawn</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1352_0" doxytag="NLSOUND::CSoundPattern::getTicksPerSecond" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::CSoundPattern::getTicksPerSecond </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00202">202</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+<div class="fragment"><pre>00202 { <span class="keywordflow">return</span> <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr6">_TicksPerSeconds</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1356_1" doxytag="NLSOUND::CSoundPattern::getVolumeEnvelope" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual ISoundController* NLSOUND::CSoundPattern::getVolumeEnvelope </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00215">215</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="a06422.html#l00235">_VolumeEnvelope</a>.
+<p>
+<div class="fragment"><pre>00215 { <span class="keywordflow">return</span> <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr7">_VolumeEnvelope</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternd4" doxytag="NLSOUND::CSoundPattern::parsePattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::parsePattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>list</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a05381.html#a7">uint16_string</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pattern</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1342_2" doxytag="NLSOUND::CSoundPattern::removeSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::removeSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1356_2" doxytag="NLSOUND::CSoundPattern::setFreqModulation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setFreqModulation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">ISoundController *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mod</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00216">216</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="a06422.html#l00236">_FreqModulation</a>.
+<p>
+<div class="fragment"><pre>00216 { <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr0">_FreqModulation</a> = mod; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1350_3" doxytag="NLSOUND::CSoundPattern::setIntervals" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setIntervals </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>list</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1348_3" doxytag="NLSOUND::CSoundPattern::setSoundPattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setSoundPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>list</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1354_1" doxytag="NLSOUND::CSoundPattern::setSpawn" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setSpawn </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>v</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00208">208</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="a06422.html#l00234">_Spawn</a>, and <a class="el" href="a05646.html#l00237">v</a>.
+<p>
+<div class="fragment"><pre>00208 { <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr4">_Spawn</a> = <a class="code" href="a04223.html#a576">v</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1352_1" doxytag="NLSOUND::CSoundPattern::setTicksPerSecond" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setTicksPerSecond </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>ticks</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00203">203</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+<div class="fragment"><pre>00203 { <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr6">_TicksPerSeconds</a> = ticks; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternz1356_3" doxytag="NLSOUND::CSoundPattern::setVolumeEnvelope" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setVolumeEnvelope </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">ISoundController *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>env</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00214">214</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="a06422.html#l00235">_VolumeEnvelope</a>.
+<p>
+<div class="fragment"><pre>00214 { <a class="code" href="a03422.html#NLSOUND_1_1CSoundPatternr7">_VolumeEnvelope</a> = env; }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternr0" doxytag="NLSOUND::CSoundPattern::_FreqModulation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> ISoundController* <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr0">NLSOUND::CSoundPattern::_FreqModulation</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00236">236</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="a06422.html#l00217">getFreqModulation()</a>, and <a class="el" href="a06422.html#l00216">setFreqModulation()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternr1" doxytag="NLSOUND::CSoundPattern::_Intervals" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a7">uint16_string</a> <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr1">NLSOUND::CSoundPattern::_Intervals</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00233">233</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="a06422.html#l00157">beginIntervalPattern()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternr2" doxytag="NLSOUND::CSoundPattern::_SoundPattern" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a7">uint16_string</a> <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr2">NLSOUND::CSoundPattern::_SoundPattern</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00232">232</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="a06422.html#l00138">beginSoundPattern()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternr3" doxytag="NLSOUND::CSoundPattern::_Sounds" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;std::string&gt; <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr3">NLSOUND::CSoundPattern::_Sounds</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00230">230</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternr4" doxytag="NLSOUND::CSoundPattern::_Spawn" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr4">NLSOUND::CSoundPattern::_Spawn</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00234">234</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="a06422.html#l00209">getSpawn()</a>, and <a class="el" href="a06422.html#l00208">setSpawn()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternr5" doxytag="NLSOUND::CSoundPattern::_StringBuffer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr5">NLSOUND::CSoundPattern::_StringBuffer</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00237">237</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternr6" doxytag="NLSOUND::CSoundPattern::_TicksPerSeconds" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr6">NLSOUND::CSoundPattern::_TicksPerSeconds</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00231">231</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundPatternr7" doxytag="NLSOUND::CSoundPattern::_VolumeEnvelope" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> ISoundController* <a class="el" href="a03422.html#NLSOUND_1_1CSoundPatternr7">NLSOUND::CSoundPattern::_VolumeEnvelope</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06422.html#l00235">235</a> of file <a class="el" href="a06422.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="a06422.html#l00215">getVolumeEnvelope()</a>, and <a class="el" href="a06422.html#l00214">setVolumeEnvelope()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="a06422.html">sound_pattern.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:45:12 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>