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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CShapeStream class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>NL3D::CShapeStream Class Reference</h1><code>#include &lt;<a class="el" href="a06377.html">shape.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class is used to serialize a shape. In reading, just create a <a class="el" href="a03381.html">CShapeStream</a> object and serial your class with your input stream using "serial (IStream&amp;)". Then take back the shape pointer. It is yours. In writing, create a <a class="el" href="a03381.html">CShapeStream</a> object with a pointer on the <a class="el" href="a02539.html">IShape</a> you want to serialize and serial it with "serial (IStream&amp;)". You have to register all the <a class="el" href="a02539.html">IShape</a> derived classes you want to serial. <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02539.html">IShape</a> CClassRegistry </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06377.html#l00178">178</a> of file <a class="el" href="a06377.html">shape.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreama0">CShapeStream</a> (<a class="el" href="a02539.html">IShape</a> *shape)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreama1">CShapeStream</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor. Set the <a class="el" href="a02539.html">IShape</a> pointer to NULL. <a href="#NL3D_1_1CShapeStreama1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02539.html">IShape</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreama2">getShapePointer</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreama3">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">serial the shape. <a href="#NL3D_1_1CShapeStreama3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreama4">setShapePointer</a> (<a class="el" href="a02539.html">IShape</a> *shape)</td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02539.html">IShape</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreamr0">_Shape</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CShapeStreama1" doxytag="NL3D::CShapeStream::CShapeStream" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CShapeStream::CShapeStream </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Default constructor. Set the <a class="el" href="a02539.html">IShape</a> pointer to NULL.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06376.html#l00091">91</a> of file <a class="el" href="a06376.html">shape.cpp</a>.
+<p>
+<div class="fragment"><pre>00092 {
+00093 <a class="code" href="a03381.html#NL3D_1_1CShapeStreamr0">_Shape</a>=NULL;
+00094 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeStreama0" doxytag="NL3D::CShapeStream::CShapeStream" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CShapeStream::CShapeStream </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02539.html">IShape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shape</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor. Get a <a class="el" href="a02539.html">IShape</a> pointer. Used to output serialization. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>shape</em>&nbsp;</td><td>the pointer on the <a class="el" href="a02539.html">IShape</a> derived object you want to serialize.</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06376.html#l00098">98</a> of file <a class="el" href="a06376.html">shape.cpp</a>.
+<p>
+References <a class="el" href="a06376.html#l00106">setShapePointer()</a>.
+<p>
+<div class="fragment"><pre>00099 {
+00100 <span class="comment">// Set the pointer</span>
+00101 <a class="code" href="a03381.html#NL3D_1_1CShapeStreama4">setShapePointer</a> (shape);
+00102 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CShapeStreama2" doxytag="NL3D::CShapeStream::getShapePointer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02539.html">IShape</a> * NL3D::CShapeStream::getShapePointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the pointer to the <a class="el" href="a02539.html">IShape</a> object. Used to serial a shape in input. <dl compact><dt><b>Returns:</b></dt><dd>shape the pointer on the <a class="el" href="a02539.html">IShape</a> derived object serialized.</dd></dl>
+
+<p>
+Definition at line <a class="el" href="a06376.html#l00113">113</a> of file <a class="el" href="a06376.html">shape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>, <a class="el" href="a05824.html#l01502">NL3D::CInstanceLighter::lightIgSimple()</a>, <a class="el" href="a06378.html#l00427">NL3D::CShapeBank::load()</a>, and <a class="el" href="a05457.html#l00231">NL3D::CAsyncFileManager3D::CMeshLoad::run()</a>.
+<p>
+<div class="fragment"><pre>00114 {
+00115 <span class="keywordflow">return</span> <a class="code" href="a03381.html#NL3D_1_1CShapeStreamr0">_Shape</a>;
+00116 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeStreama3" doxytag="NL3D::CShapeStream::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeStream::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial the shape.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06376.html#l00120">120</a> of file <a class="el" href="a06376.html">shape.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>, and <a class="el" href="a05824.html#l01502">NL3D::CInstanceLighter::lightIgSimple()</a>.
+<p>
+<div class="fragment"><pre>00121 {
+00122 <span class="comment">// First, serial an header or checking if it is correct</span>
+00123 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_0">serialCheck</a> ((<a class="code" href="a04558.html#a11">uint32</a>)'PAHS');
+00124
+00125 <span class="comment">// Then, serial the shape</span>
+00126 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a> (_Shape);
+00127
+00128 <span class="comment">// Ok, it's done</span>
+00129 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeStreama4" doxytag="NL3D::CShapeStream::setShapePointer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeStream::setShapePointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02539.html">IShape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shape</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the pointer to the <a class="el" href="a02539.html">IShape</a> object. Used to serial a shape in output. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>shape</em>&nbsp;</td><td>the pointer on the <a class="el" href="a02539.html">IShape</a> derived object you want to serialize.</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06376.html#l00106">106</a> of file <a class="el" href="a06376.html">shape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06376.html#l00098">CShapeStream()</a>.
+<p>
+<div class="fragment"><pre>00107 {
+00108 <a class="code" href="a03381.html#NL3D_1_1CShapeStreamr0">_Shape</a>=shape;
+00109 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CShapeStreamr0" doxytag="NL3D::CShapeStream::_Shape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02539.html">IShape</a>* <a class="el" href="a03381.html#NL3D_1_1CShapeStreamr0">NL3D::CShapeStream::_Shape</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06377.html#l00202">202</a> of file <a class="el" href="a06377.html">shape.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06377.html">shape.h</a><li><a class="el" href="a06376.html">shape.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:44:15 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>