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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CShapeBank class Reference</title>
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+<h1>NL3D::CShapeBank Class Reference</h1><code>#include &lt;<a class="el" href="a06379.html">shape_bank.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A <a class="el" href="a03376.html">CShapeBank</a> handle all the instance of the shapes and the cache management system. There is a default cache. If the shape is not linked explicitly to any cache it is linked to the default cache. The comportement of this cache is to not do any cache. When the release is called on the last reference to a shape linked to this cache, the shape is removed instantly. This is the behavior of all newly created cache before we call the setShapeCacheSize method.<p>
+NB: ShapeCacheName is case-sensitive but shapeName are not (all entry are lwrcased)<p>
+<dl compact><dt><b>Author:</b></dt><dd>Matthieu Besson <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00063">63</a> of file <a class="el" href="a06379.html">shape_bank.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Shape/Instances.</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt;<br>
+ <a class="el" href="a02539.html">IShape</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_0">PShape</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; std::string,<br>
+ <a class="el" href="a03408.html">PShape</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_1">TShapeMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; std::string,<br>
+ <a class="el" href="a03379.html">CWaitingShape</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_2">TWaitingShapesMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_3">processWSUploadTexture</a> (<a class="el" href="a03379.html">CWaitingShape</a> &amp;rWS, <a class="el" href="a04558.html#a11">uint32</a> &amp;nTotalUploaded, <a class="el" href="a03487.html">ITexture</a> *pText)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return true if the texture is entirely uploaded <a href="#NL3D_1_1CShapeBankz914_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_5">_pDriver</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_1">TShapeMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_2">TWaitingShapesMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a></td></tr>
+
+<tr><td colspan=2><br><h2>Shape/Caches.</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; std::string,<br>
+ <a class="el" href="a03377.html">CShapeCache</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_0">TShapeCacheMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; std::string,<br>
+ std::string &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_1">TShapeCacheNameMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="a02539.html">IShape</a> *,<br>
+ <a class="el" href="a03378.html">CShapeInfo</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_2">TShapeInfoMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_3">checkShapeCache</a> (<a class="el" href="a03377.html">CShapeCache</a> *pShpCache)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03377.html">CShapeCache</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_4">getShapeCachePtrFromShapeCacheName</a> (const std::string &amp;shapeCacheName)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03377.html">CShapeCache</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_5">getShapeCachePtrFromShapeName</a> (const std::string &amp;shapeName)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03377.html">CShapeCache</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_6">getShapeCachePtrFromShapePtr</a> (<a class="el" href="a02539.html">IShape</a> *pShp)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_7">getShapeNameFromShapePtr</a> (<a class="el" href="a02539.html">IShape</a> *pShp)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02539.html">IShape</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_8">getShapePtrFromShapeName</a> (const std::string &amp;pShpName)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_0">TShapeCacheMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_1">TShapeCacheNameMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_10">ShapeNameToShapeCacheName</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_2">TShapeInfoMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a></td></tr>
+
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">State of a shape</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0">TShapeState</a> { <br>
+&nbsp;&nbsp;<a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw5">NotPresent</a>,
+<a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw6">Present</a>,
+<a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw1">AsyncLoad_Error</a>,
+<a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw3">AsyncLoad_Shape</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw4">AsyncLoad_Texture</a>,
+<a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw2">AsyncLoad_Ready</a>,
+<a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw0">AsyncLoad_Delete</a>
+<br>
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBanka0">CShapeBank</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBanka1">~CShapeBank</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Instance Management</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz908_0">add</a> (const std::string &amp;shapeName, <a class="el" href="a02539.html">IShape</a> *shape)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add directly a shape to the bank. If the shape name is already used do nothing. <a href="#NL3D_1_1CShapeBankz908_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02539.html">IShape</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz908_1">addRef</a> (const std::string &amp;shapeName)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a reference to a shape and return the instance created. <a href="#NL3D_1_1CShapeBankz908_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz908_2">cancelLoadAsync</a> (const std::string &amp;shapeName)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add directly a shape to the bank. If the shape name is already used do nothing. <a href="#NL3D_1_1CShapeBankz908_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02539.html">IShape</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz908_3">getShape</a> (const std::string &amp;shapeName)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0">TShapeState</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz908_4">isPresent</a> (const std::string &amp;shapeName)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return TRUE if the shape is present in the bank. Process the waiting shapes. <a href="#NL3D_1_1CShapeBankz908_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz908_5">isShapeWaiting</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add directly a shape to the bank. If the shape name is already used do nothing. <a href="#NL3D_1_1CShapeBankz908_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz908_6">load</a> (const std::string &amp;shapeName)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load the corresponding file from disk and add it to the bank. <a href="#NL3D_1_1CShapeBankz908_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz908_7">loadAsync</a> (const std::string &amp;shapeName, <a class="el" href="a02434.html">IDriver</a> *pDriver, const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;position, bool *bSignal, <a class="el" href="a04558.html#a15">uint</a> selectedTexture)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz908_8">processWaitingShapes</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">processWaitingShapes must be done one time per frame <a href="#NL3D_1_1CShapeBankz908_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz908_9">release</a> (<a class="el" href="a02539.html">IShape</a> *pShp)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz908_10">setMaxBytesToUpload</a> (<a class="el" href="a04558.html#a11">uint32</a> MaxUploadPerFrame)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Setup the maximum number of bytes to upload for a frame (texture upload from RAM to VRAM). <a href="#NL3D_1_1CShapeBankz908_10"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Shape cache management</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz910_0">addShapeCache</a> (const std::string &amp;shapeCacheName)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a new ShapeCache. If already exist do nothing. <a href="#NL3D_1_1CShapeBankz910_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz910_1">getShapeCacheFreeSpace</a> (const std::string &amp;shapeCacheName) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return free cache space (maxSize-nbCurrentInCache) <a href="#NL3D_1_1CShapeBankz910_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz910_2">isShapeCache</a> (const std::string &amp;shapeCacheName) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if the shape cache exist <a href="#NL3D_1_1CShapeBankz910_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz910_3">linkShapeToShapeCache</a> (const std::string &amp;shapeName, const std::string &amp;shapeCacheName)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Link a shape to a ShapeCache. The ShapeCache must exist and must not contains the shape. <a href="#NL3D_1_1CShapeBankz910_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz910_4">removeShapeCache</a> (const std::string &amp;shapeCacheName)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz910_5">reset</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz910_6">setShapeCacheSize</a> (const std::string &amp;shapeCacheName, <a class="el" href="a04558.html#a10">sint32</a> maxSize)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the shapeCache shapeCacheName the new size.(delete shapes if maxsize&lt;shapeCacheSize). <a href="#NL3D_1_1CShapeBankz910_6"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Tools</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03376.html#NL3D_1_1CShapeBankz912_0">preLoadShapes</a> (const std::string &amp;shapeCacheName, const std::vector&lt; std::string &gt; &amp;listFile, const std::string &amp;wildCardNotLwr, <a class="el" href="a03873.html">NLMISC::IProgressCallback</a> *progress=NULL, bool flushTextures=false, <a class="el" href="a02434.html">IDriver</a> *drv=NULL)</td></tr>
+
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NL3D_1_1CShapeBankz914_0" doxytag="NL3D::CShapeBank::PShape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="a02539.html">IShape</a>&gt; <a class="el" href="a03408.html">NL3D::CShapeBank::PShape</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00167">167</a> of file <a class="el" href="a06379.html">shape_bank.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_0" doxytag="NL3D::CShapeBank::TShapeCacheMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;std::string,<a class="el" href="a03377.html">CShapeCache</a>&gt; <a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_0">NL3D::CShapeBank::TShapeCacheMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00232">232</a> of file <a class="el" href="a06379.html">shape_bank.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_1" doxytag="NL3D::CShapeBank::TShapeCacheNameMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;std::string,std::string&gt; <a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_1">NL3D::CShapeBank::TShapeCacheNameMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00231">231</a> of file <a class="el" href="a06379.html">shape_bank.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_2" doxytag="NL3D::CShapeBank::TShapeInfoMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="a02539.html">IShape</a>*,<a class="el" href="a03378.html">CShapeInfo</a>&gt; <a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_2">NL3D::CShapeBank::TShapeInfoMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00233">233</a> of file <a class="el" href="a06379.html">shape_bank.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz914_1" doxytag="NL3D::CShapeBank::TShapeMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;std::string, <a class="el" href="a03408.html">PShape</a>&gt; <a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_1">NL3D::CShapeBank::TShapeMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00168">168</a> of file <a class="el" href="a06379.html">shape_bank.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz914_2" doxytag="NL3D::CShapeBank::TWaitingShapesMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt; std::string, <a class="el" href="a03379.html">CWaitingShape</a> &gt; <a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_2">NL3D::CShapeBank::TWaitingShapesMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00192">192</a> of file <a class="el" href="a06379.html">shape_bank.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1CShapeBankz906_0" doxytag="NL3D::CShapeBank::TShapeState" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0">NL3D::CShapeBank::TShapeState</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+NotPresent : Not present in the bank Present : Present in the bank and ready to be used AsyncLoad_Error : Asynchronous loading failed AsyncLoad_Shape : Asynchronous loading is currently loading the .shape file, textures and lightmaps AsyncLoad_Texture : Asynchronous loading is currently uploading textures and lightmaps to VRAM<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw5" doxytag="NotPresent" ></a>NotPresent</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw6" doxytag="Present" ></a>Present</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw1" doxytag="AsyncLoad_Error" ></a>AsyncLoad_Error</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw3" doxytag="AsyncLoad_Shape" ></a>AsyncLoad_Shape</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw4" doxytag="AsyncLoad_Texture" ></a>AsyncLoad_Texture</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw2" doxytag="AsyncLoad_Ready" ></a>AsyncLoad_Ready</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw0" doxytag="AsyncLoad_Delete" ></a>AsyncLoad_Delete</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00075">75</a> of file <a class="el" href="a06379.html">shape_bank.h</a>.
+<p>
+<div class="fragment"><pre>00075 { <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw5">NotPresent</a>, <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw6">Present</a>,
+00076 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw1">AsyncLoad_Error</a>, <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw3">AsyncLoad_Shape</a>, <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw4">AsyncLoad_Texture</a>, <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw2">AsyncLoad_Ready</a>, <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw0">AsyncLoad_Delete</a> };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CShapeBanka0" doxytag="NL3D::CShapeBank::CShapeBank" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CShapeBank::CShapeBank </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00044">44</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06378.html#l00562">addShapeCache()</a>.
+<p>
+<div class="fragment"><pre>00045 {
+00046 <span class="comment">// Default cache creation</span>
+00047 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz910_0">addShapeCache</a>( <span class="stringliteral">"default"</span> );
+00048 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a> = 16*1024;
+00049 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBanka1" doxytag="NL3D::CShapeBank::~CShapeBank" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CShapeBank::~<a class="el" href="a03376.html">CShapeBank</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00053">53</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+<div class="fragment"><pre>00054 {
+00055 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CShapeBankz908_0" doxytag="NL3D::CShapeBank::add" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::add </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>shapeName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02539.html">IShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>shape</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add directly a shape to the bank. If the shape name is already used do nothing.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00527">527</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06378.html#l00711">getShapeCachePtrFromShapeCacheName()</a>, <a class="el" href="a06378.html#l00735">getShapeCachePtrFromShapeName()</a>, <a class="el" href="a06379.html#l00217">NL3D::CShapeBank::CShapeInfo::pShpCache</a>, <a class="el" href="a06379.html#l00169">ShapeMap</a>, <a class="el" href="a06379.html#l00234">ShapeNameToShapeCacheName</a>, <a class="el" href="a06379.html#l00236">ShapePtrToShapeInfo</a>, <a class="el" href="a06379.html#l00218">NL3D::CShapeBank::CShapeInfo::sShpName</a>, and <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>.
+<p>
+Referenced by <a class="el" href="a06250.html#l01110">NL3D::GetDummyMeshFromBank()</a>, <a class="el" href="a06378.html#l00427">load()</a>, <a class="el" href="a06250.html#l00225">NL3D::CPSMesh::newElement()</a>, and <a class="el" href="a06378.html#l00134">processWaitingShapes()</a>.
+<p>
+<div class="fragment"><pre>00528 {
+00529 string shapeName= <a class="code" href="a05378.html#a273">strlwr</a>(shapeNameNotLwr);
+00530
+00531 <span class="comment">// Is the shape name already used ?</span>
+00532 TShapeMap::iterator smIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.find( shapeName );
+00533 <span class="keywordflow">if</span>( smIt == <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.end() )
+00534 {
+00535 <span class="comment">// No ok so lets add the smart pointer</span>
+00536 <a class="code" href="a03408.html">CSmartPtr&lt;IShape&gt;</a> spShape = pShp;
+00537 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>[shapeName] = spShape;
+00538
+00539 <span class="comment">// create the shape info</span>
+00540 CShapeInfo siTemp;
+00541 siTemp.sShpName = shapeName;
+00542 siTemp.pShpCache = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_5">getShapeCachePtrFromShapeName</a>( shapeName );
+00543 <span class="comment">// Is the shape has a valid shape cache ? </span>
+00544 <span class="keywordflow">if</span>( siTemp.pShpCache == NULL )
+00545 {
+00546 <span class="comment">// No -&gt; link to default (which do the UpdateShapeInfo)</span>
+00547 siTemp.pShpCache = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_4">getShapeCachePtrFromShapeCacheName</a>( <span class="stringliteral">"default"</span> );
+00548 <span class="comment">// Add the shape to the default shape cache</span>
+00549 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>[pShp]= siTemp;
+00550 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_10">ShapeNameToShapeCacheName</a>[shapeName]= <span class="stringliteral">"default"</span>;
+00551 }
+00552 <span class="keywordflow">else</span>
+00553 {
+00554 <span class="comment">// Yes -&gt; add or replace the shape info</span>
+00555 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>[pShp] = siTemp;
+00556 }
+00557 }
+00558 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz908_1" doxytag="NL3D::CShapeBank::addRef" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02539.html">IShape</a> * NL3D::CShapeBank::addRef </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a reference to a shape and return the instance created.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00059">59</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00210">NL3D::CShapeBank::CShapeCache::Elements</a>, <a class="el" href="a06378.html#l00723">getShapeNameFromShapePtr()</a>, <a class="el" href="a06378.html#l00699">getShapePtrFromShapeName()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06379.html#l00236">ShapePtrToShapeInfo</a>, and <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00600">NL3D::CScene::createInstance()</a>, <a class="el" href="a06250.html#l01110">NL3D::GetDummyMeshFromBank()</a>, <a class="el" href="a06378.html#l00771">preLoadShapes()</a>, <a class="el" href="a06250.html#l01134">NL3D::CPSConstraintMesh::update()</a>, and <a class="el" href="a06348.html#l00537">NL3D::CScene::updateWaitingInstances()</a>.
+<p>
+<div class="fragment"><pre>00060 {
+00061 string shapeName= <a class="code" href="a05378.html#a273">strlwr</a>(shapeNameNotLwr);
+00062
+00063 <span class="comment">// If the shape is inserted in a shape cache remove it</span>
+00064 TShapeInfoMap::iterator scfpmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>.find( <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_8">getShapePtrFromShapeName</a>( shapeName ) );
+00065 <span class="keywordflow">if</span>( scfpmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>.end() )
+00066 {
+00067 <span class="keywordflow">if</span>( !scfpmIt-&gt;second.isAdded )
+00068 {
+00069 <span class="comment">// The shape is not inserted into a cache</span>
+00070 <span class="keywordflow">return</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_8">getShapePtrFromShapeName</a>( shapeName );
+00071 }
+00072 }
+00073 scfpmIt-&gt;second.isAdded = <span class="keyword">false</span>;
+00074 CShapeCache *pShpCache = scfpmIt-&gt;second.pShpCache;
+00075 <a class="code" href="a04199.html#a6">nlassert</a>( pShpCache != NULL );
+00076 <span class="comment">// Search the shape cache for the shape we want to remove</span>
+00077 <a class="code" href="a03889.html">list&lt;IShape*&gt;</a>::iterator lsIt = pShpCache-&gt;Elements.begin();
+00078 <span class="keywordflow">while</span>(lsIt != pShpCache-&gt;Elements.end())
+00079 {
+00080 string *sTemp = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_7">getShapeNameFromShapePtr</a>(*lsIt);
+00081 <span class="keywordflow">if</span>( *sTemp == shapeName )
+00082 {
+00083 <span class="comment">// Ok the shape cache contains the shape remove it and return</span>
+00084 pShpCache-&gt;Elements.erase( lsIt );
+00085 <span class="keywordflow">return</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_8">getShapePtrFromShapeName</a>( shapeName );
+00086 }
+00087 ++lsIt;
+00088 }
+00089 <a class="code" href="a04199.html#a6">nlassert</a>( <span class="keyword">false</span> );
+00090 <span class="keywordflow">return</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_8">getShapePtrFromShapeName</a>( shapeName );
+00091 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz910_0" doxytag="NL3D::CShapeBank::addShapeCache" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::addShapeCache </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeCacheName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a new ShapeCache. If already exist do nothing.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00562">562</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00235">ShapeCacheNameToShapeCache</a>.
+<p>
+Referenced by <a class="el" href="a06380.html#l00042">NL3D::CShapeBankUser::addShapeCache()</a>, <a class="el" href="a06378.html#l00044">CShapeBank()</a>, and <a class="el" href="a06378.html#l00601">reset()</a>.
+<p>
+<div class="fragment"><pre>00563 {
+00564 TShapeCacheMap::iterator scmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.find( shapeCacheName );
+00565 <span class="keywordflow">if</span>( scmIt == <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.end() )
+00566 {
+00567 <span class="comment">// Not found so add it </span>
+00568 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.insert(TShapeCacheMap::value_type(shapeCacheName,CShapeCache()));
+00569 }
+00570 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz908_2" doxytag="NL3D::CShapeBank::cancelLoadAsync" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::cancelLoadAsync </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add directly a shape to the bank. If the shape name is already used do nothing.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00497">497</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, and <a class="el" href="a06379.html#l00193">WaitingShapes</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00828">NL3D::CInstanceGroup::stopAddToSceneAsync()</a>.
+<p>
+<div class="fragment"><pre>00498 {
+00499 string shapeName= <a class="code" href="a05378.html#a273">strlwr</a>(shapeNameNotLwr);
+00500
+00501 TWaitingShapesMap::iterator wsmmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.find(shapeName);
+00502 <span class="keywordflow">if</span> (wsmmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.end())
+00503 {
+00504 wsmmIt-&gt;second.RefCnt -= 1;
+00505 <span class="keywordflow">if</span> (wsmmIt-&gt;second.RefCnt == 0)
+00506 {
+00507 <span class="comment">// nlinfo("unloadasync %s", shapeName);</span>
+00508 CAsyncFileManager3D::getInstance().cancelLoadMesh (shapeName);
+00509 <span class="comment">// TODO : Cancel the texture upload</span>
+00510 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.erase (wsmmIt); <span class="comment">// Delete the waiting shape</span>
+00511 }
+00512 }
+00513 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_3" doxytag="NL3D::CShapeBank::checkShapeCache" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::checkShapeCache </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03377.html">CShapeCache</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pShpCache</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00747">747</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00210">NL3D::CShapeBank::CShapeCache::Elements</a>, <a class="el" href="a06378.html#l00723">getShapeNameFromShapePtr()</a>, <a class="el" href="a06379.html#l00211">NL3D::CShapeBank::CShapeCache::MaxSize</a>, <a class="el" href="a06379.html#l00169">ShapeMap</a>, <a class="el" href="a06379.html#l00236">ShapePtrToShapeInfo</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00095">release()</a>, <a class="el" href="a06378.html#l00574">removeShapeCache()</a>, <a class="el" href="a06378.html#l00601">reset()</a>, and <a class="el" href="a06378.html#l00622">setShapeCacheSize()</a>.
+<p>
+<div class="fragment"><pre>00748 {
+00749 <span class="keywordflow">if</span>( pShpCache != NULL )
+00750 <span class="keywordflow">while</span>( (<a class="code" href="a04558.html#a14">sint</a>)pShpCache-&gt;Elements.size() &gt; pShpCache-&gt;MaxSize )
+00751 {
+00752 <span class="comment">// Suppress the last shape of the cache</span>
+00753 IShape *pShp = pShpCache-&gt;Elements.back();
+00754 <span class="comment">// Physical suppression because we own the last smart pointer on the shape</span>
+00755 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.erase(*<a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_7">getShapeNameFromShapePtr</a>(pShp));
+00756 <span class="comment">// delete information associated with the shape</span>
+00757 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>.erase( pShp );
+00758 <span class="comment">// remove from queue</span>
+00759 pShpCache-&gt;Elements.pop_back();
+00760 }
+00761 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz908_3" doxytag="NL3D::CShapeBank::getShape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02539.html">IShape</a> * NL3D::CShapeBank::getShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the <a class="el" href="a02539.html">IShape</a> from the bank. Unlike addRef, no reference is added. Thus the returning shape sould be used temporarily <dl compact><dt><b>Returns:</b></dt><dd>NULL if shape not found or not loaded (if being async loaded still return NULL)</dd></dl>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00413">413</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00169">ShapeMap</a>, and <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>.
+<p>
+Referenced by <a class="el" href="a06380.html#l00107">NL3D::CShapeBankUser::getShape()</a>.
+<p>
+<div class="fragment"><pre>00414 {
+00415 string shapeName= <a class="code" href="a05378.html#a273">strlwr</a>(shapeNameNotLwr);
+00416
+00417 <span class="comment">// Is the shape is found in the shape map so return Present</span>
+00418 TShapeMap::iterator smIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.find (shapeName);
+00419 <span class="keywordflow">if</span>( smIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.end() )
+00420 <span class="keywordflow">return</span> smIt-&gt;second;
+00421
+00422 <span class="keywordflow">return</span> NULL;
+00423 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz910_1" doxytag="NL3D::CShapeBank::getShapeCacheFreeSpace" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::CShapeBank::getShapeCacheFreeSpace </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeCacheName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return free cache space (maxSize-nbCurrentInCache)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00633">633</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00235">ShapeCacheNameToShapeCache</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00771">preLoadShapes()</a>.
+<p>
+<div class="fragment"><pre>00634 {
+00635 TShapeCacheMap::const_iterator scmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.find( shapeCacheName );
+00636 <span class="keywordflow">if</span>( scmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.end() )
+00637 {
+00638 <span class="keywordflow">return</span> scmIt-&gt;second.MaxSize - scmIt-&gt;second.Elements.size();
+00639 }
+00640 <span class="keywordflow">return</span> 0;
+00641 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_4" doxytag="NL3D::CShapeBank::getShapeCachePtrFromShapeCacheName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03377.html">CShapeBank::CShapeCache</a> * NL3D::CShapeBank::getShapeCachePtrFromShapeCacheName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeCacheName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00711">711</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00235">ShapeCacheNameToShapeCache</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00527">add()</a>, <a class="el" href="a06378.html#l00735">getShapeCachePtrFromShapeName()</a>, <a class="el" href="a06378.html#l00645">linkShapeToShapeCache()</a>, <a class="el" href="a06378.html#l00574">removeShapeCache()</a>, <a class="el" href="a06378.html#l00601">reset()</a>, and <a class="el" href="a06378.html#l00622">setShapeCacheSize()</a>.
+<p>
+<div class="fragment"><pre>00712 {
+00713 TShapeCacheMap::iterator scmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.find( shapeCacheName );
+00714 <span class="keywordflow">if</span>( scmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.end())
+00715 {
+00716 <span class="keywordflow">return</span> &amp;(scmIt-&gt;second);
+00717 }
+00718 <span class="keywordflow">return</span> NULL;
+00719 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_5" doxytag="NL3D::CShapeBank::getShapeCachePtrFromShapeName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03377.html">CShapeBank::CShapeCache</a> * NL3D::CShapeBank::getShapeCachePtrFromShapeName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00735">735</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06378.html#l00711">getShapeCachePtrFromShapeCacheName()</a>, and <a class="el" href="a06379.html#l00234">ShapeNameToShapeCacheName</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00527">add()</a>.
+<p>
+<div class="fragment"><pre>00736 {
+00737 TShapeCacheNameMap::iterator scnIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_10">ShapeNameToShapeCacheName</a>.find( shapeName );
+00738 <span class="keywordflow">if</span>( scnIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_10">ShapeNameToShapeCacheName</a>.end() )
+00739 {
+00740 <span class="keywordflow">return</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_4">getShapeCachePtrFromShapeCacheName</a>(scnIt-&gt;second);
+00741 }
+00742 <span class="keywordflow">return</span> NULL;
+00743 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_6" doxytag="NL3D::CShapeBank::getShapeCachePtrFromShapePtr" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03377.html">CShapeBank::CShapeCache</a> * NL3D::CShapeBank::getShapeCachePtrFromShapePtr </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02539.html">IShape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pShp</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00687">687</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00236">ShapePtrToShapeInfo</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00095">release()</a>.
+<p>
+<div class="fragment"><pre>00688 {
+00689 TShapeInfoMap::iterator scfpmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>.find( pShp );
+00690 <span class="keywordflow">if</span>( scfpmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>.end() )
+00691 {
+00692 <span class="keywordflow">return</span> scfpmIt-&gt;second.pShpCache;
+00693 }
+00694 <span class="keywordflow">return</span> NULL;
+00695 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_7" doxytag="NL3D::CShapeBank::getShapeNameFromShapePtr" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> string * NL3D::CShapeBank::getShapeNameFromShapePtr </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02539.html">IShape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pShp</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00723">723</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00236">ShapePtrToShapeInfo</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00059">addRef()</a>, <a class="el" href="a06378.html#l00747">checkShapeCache()</a>, and <a class="el" href="a06378.html#l00095">release()</a>.
+<p>
+<div class="fragment"><pre>00724 {
+00725 TShapeInfoMap::iterator scfpmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>.find( pShp );
+00726 <span class="keywordflow">if</span>( scfpmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>.end() )
+00727 {
+00728 <span class="keywordflow">return</span> &amp;(scfpmIt-&gt;second.sShpName);
+00729 }
+00730 <span class="keywordflow">return</span> NULL;
+00731 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_8" doxytag="NL3D::CShapeBank::getShapePtrFromShapeName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02539.html">IShape</a> * NL3D::CShapeBank::getShapePtrFromShapeName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pShpName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00699">699</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00169">ShapeMap</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00059">addRef()</a>, and <a class="el" href="a06378.html#l00645">linkShapeToShapeCache()</a>.
+<p>
+<div class="fragment"><pre>00700 {
+00701 TShapeMap::iterator smIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.find(pShpName);
+00702 <span class="keywordflow">if</span>( smIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.end() )
+00703 {
+00704 <span class="keywordflow">return</span> (IShape*)(smIt-&gt;second);
+00705 }
+00706 <span class="keywordflow">return</span> NULL;
+00707 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz908_4" doxytag="NL3D::CShapeBank::isPresent" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0">CShapeBank::TShapeState</a> NL3D::CShapeBank::isPresent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return TRUE if the shape is present in the bank. Process the waiting shapes.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00397">397</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw5">NotPresent</a>, <a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw6">Present</a>, <a class="el" href="a06379.html#l00169">ShapeMap</a>, <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, and <a class="el" href="a06379.html#l00193">WaitingShapes</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00600">NL3D::CScene::createInstance()</a>, <a class="el" href="a06348.html#l00674">NL3D::CScene::createInstanceAsync()</a>, <a class="el" href="a06250.html#l01110">NL3D::GetDummyMeshFromBank()</a>, <a class="el" href="a06378.html#l00771">preLoadShapes()</a>, <a class="el" href="a06250.html#l01134">NL3D::CPSConstraintMesh::update()</a>, and <a class="el" href="a06348.html#l00537">NL3D::CScene::updateWaitingInstances()</a>.
+<p>
+<div class="fragment"><pre>00398 {
+00399 string shapeName= <a class="code" href="a05378.html#a273">strlwr</a>(shapeNameNotLwr);
+00400
+00401 <span class="comment">// Is the shape is found in the shape map so return Present</span>
+00402 TShapeMap::iterator smIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.find (shapeName);
+00403 <span class="keywordflow">if</span>( smIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.end() )
+00404 <span class="keywordflow">return</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw6">Present</a>;
+00405 <span class="comment">// Look in the waiting shapes</span>
+00406 TWaitingShapesMap::iterator wsmmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.find (shapeName);
+00407 <span class="keywordflow">if</span> (wsmmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.end())
+00408 <span class="keywordflow">return</span> wsmmIt-&gt;second.State; <span class="comment">// AsyncLoad_*</span>
+00409 <span class="keywordflow">return</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw5">NotPresent</a>;
+00410 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz910_2" doxytag="NL3D::CShapeBank::isShapeCache" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CShapeBank::isShapeCache </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeCacheName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true if the shape cache exist
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00765">765</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00235">ShapeCacheNameToShapeCache</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00771">preLoadShapes()</a>.
+<p>
+<div class="fragment"><pre>00766 {
+00767 <span class="keywordflow">return</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.find(shapeCacheName) != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.end();
+00768 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz908_5" doxytag="NL3D::CShapeBank::isShapeWaiting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CShapeBank::isShapeWaiting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add directly a shape to the bank. If the shape name is already used do nothing.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00517">517</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00193">WaitingShapes</a>.
+<p>
+<div class="fragment"><pre>00518 {
+00519 <span class="keywordflow">if</span> (<a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.size() == 0)
+00520 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00521 <span class="keywordflow">else</span>
+00522 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00523 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz910_3" doxytag="NL3D::CShapeBank::linkShapeToShapeCache" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::linkShapeToShapeCache </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>shapeName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>shapeCacheName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Link a shape to a ShapeCache. The ShapeCache must exist and must not contains the shape.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00645">645</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06378.html#l00711">getShapeCachePtrFromShapeCacheName()</a>, <a class="el" href="a06378.html#l00699">getShapePtrFromShapeName()</a>, <a class="el" href="a06379.html#l00219">NL3D::CShapeBank::CShapeInfo::isAdded</a>, <a class="el" href="a06379.html#l00217">NL3D::CShapeBank::CShapeInfo::pShpCache</a>, <a class="el" href="a06379.html#l00234">ShapeNameToShapeCacheName</a>, <a class="el" href="a06379.html#l00236">ShapePtrToShapeInfo</a>, and <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>.
+<p>
+Referenced by <a class="el" href="a06380.html#l00074">NL3D::CShapeBankUser::linkShapeToShapeCache()</a>, and <a class="el" href="a06378.html#l00771">preLoadShapes()</a>.
+<p>
+<div class="fragment"><pre>00646 {
+00647 string shapeName= <a class="code" href="a05378.html#a273">strlwr</a>(shapeNameNotLwr);
+00648
+00649 <span class="keywordtype">bool</span> canSet= <span class="keyword">true</span>;
+00650 <span class="keywordflow">while</span>(1)
+00651 {
+00652 <span class="comment">// Shape exist?</span>
+00653 IShape *shapePtr= <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_8">getShapePtrFromShapeName</a>(shapeName);
+00654 <span class="keywordflow">if</span>(shapePtr == NULL)
+00655 <span class="comment">// No, but still link the shape name to the shapeCache name.</span>
+00656 <span class="keywordflow">break</span>;
+00657 <span class="comment">// Is the shape cache exist ?</span>
+00658 CShapeCache *shapeCachePtr = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_4">getShapeCachePtrFromShapeCacheName</a>( shapeCacheName );
+00659 <span class="keywordflow">if</span>( shapeCachePtr == NULL )
+00660 <span class="comment">// abort, since cannot correctly link to a valid shapeCache</span>
+00661 <span class="keywordflow">return</span>;
+00662
+00663 <span class="comment">// Try to set to the same shape Cache as before?</span>
+00664 CShapeInfo &amp;shapeInfo= <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>[shapePtr];
+00665 <span class="keywordflow">if</span>( shapeCachePtr == shapeInfo.pShpCache)
+00666 <span class="comment">// abort, since same cache name / cache ptr</span>
+00667 <span class="keywordflow">return</span>;
+00668
+00669 <span class="comment">// If The shape is In the cache of an other Shape Cache, abort.</span>
+00670 <span class="keywordflow">if</span>( shapeInfo.isAdded )
+00671 <span class="comment">// Abort, because impossible.</span>
+00672 <span class="keywordflow">return</span>;
+00673
+00674 <span class="comment">// Is the shape is present ?</span>
+00675 <span class="comment">// Yes -&gt; Update the ShapeInfo</span>
+00676 shapeInfo.pShpCache= shapeCachePtr;
+00677
+00678 <span class="keywordflow">break</span>;
+00679 }
+00680
+00681 <span class="comment">// change the cache name of the shape</span>
+00682 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_10">ShapeNameToShapeCacheName</a>[shapeName] = shapeCacheName;
+00683 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz908_6" doxytag="NL3D::CShapeBank::load" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::load </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the corresponding file from disk and add it to the bank.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00427">427</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06378.html#l00527">add()</a>, <a class="el" href="a05708.html#l00255">NLMISC::CIFile::close()</a>, <a class="el" href="a06376.html#l00113">NL3D::CShapeStream::getShapePointer()</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, <a class="el" href="a05708.html#l00135">NLMISC::CIFile::open()</a>, <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, <a class="el" href="a06379.html#l00169">ShapeMap</a>, <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, and <a class="el" href="a06379.html#l00193">WaitingShapes</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00600">NL3D::CScene::createInstance()</a>, <a class="el" href="a06378.html#l00771">preLoadShapes()</a>, and <a class="el" href="a06250.html#l01134">NL3D::CPSConstraintMesh::update()</a>.
+<p>
+<div class="fragment"><pre>00428 {
+00429 string shapeName= <a class="code" href="a05378.html#a273">strlwr</a>(shapeNameNotLwr);
+00430
+00431 TShapeMap::iterator smIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.find(shapeName);
+00432 <span class="keywordflow">if</span>( smIt == <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.end() )
+00433 {
+00434 <span class="comment">// If we are loading it asynchronously so we do not have to try to load it in sync mode</span>
+00435 TWaitingShapesMap::iterator wsmmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.find (shapeName);
+00436 <span class="keywordflow">if</span> (wsmmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.end())
+00437 <span class="keywordflow">return</span>;
+00438 <span class="keywordflow">try</span>
+00439 {
+00440 CShapeStream mesh;
+00441 <a class="code" href="a02653.html">CIFile</a> meshfile;
+00442 <span class="keywordflow">if</span> (meshfile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea12">open</a>(CPath::lookup(shapeName)))
+00443 {
+00444 meshfile.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>( mesh );
+00445 meshfile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea3">close</a>();
+00446 }
+00447 <span class="keywordflow">else</span>
+00448 {
+00449 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"CShapeBank::load() : Can't open file %s"</span>, shapeName.c_str());
+00450 }
+00451
+00452 <span class="comment">// Add the shape to the map.</span>
+00453 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz908_0">add</a>( shapeName, mesh.getShapePointer() );
+00454 }
+00455 <span class="keywordflow">catch</span>(<a class="code" href="a02482.html">Exception</a> &amp;e)
+00456 {
+00457 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"CShapeBank::load() : %s"</span>, e.what());
+00458 <span class="keywordflow">return</span>;
+00459 }
+00460 }
+00461 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz908_7" doxytag="NL3D::CShapeBank::loadAsync" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::loadAsync </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>shapeName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>pDriver</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>position</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool *&nbsp;</td>
+ <td class="mdname" nowrap> <em>bSignal</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>selectedTexture</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the corresponding file from disk asynchronously and add it to the bank. The driver passed to this function is used to know if we have to load the textures.
+<p>
+Definition at line <a class="el" href="a06378.html#l00465">465</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06379.html#l00174">NL3D::CShapeBank::CWaitingShape::RefCnt</a>, <a class="el" href="a06379.html#l00169">ShapeMap</a>, <a class="el" href="a06379.html#l00176">NL3D::CShapeBank::CWaitingShape::Signal</a>, <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a06379.html#l00193">WaitingShapes</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00674">NL3D::CScene::createInstanceAsync()</a>.
+<p>
+<div class="fragment"><pre>00466 {
+00467 string shapeName= <a class="code" href="a05378.html#a273">strlwr</a>(shapeNameNotLwr);
+00468
+00469 TShapeMap::iterator smIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.find(shapeName);
+00470 <span class="keywordflow">if</span> (smIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.end())
+00471 <span class="keywordflow">return</span>;
+00472 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_5">_pDriver</a> = pDriver; <span class="comment">// Backup the pointer to the driver for later use</span>
+00473 TWaitingShapesMap::iterator wsmmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.find (shapeName);
+00474
+00475 <span class="comment">// First time this shape is loaded ?</span>
+00476 <span class="keywordtype">bool</span> firstTime = wsmmIt == <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.end();
+00477
+00478 <span class="keywordflow">if</span> (firstTime)
+00479 wsmmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.insert (TWaitingShapesMap::value_type(shapeName, CWaitingShape())).first;
+00480
+00481 <span class="comment">// Add a reference to it</span>
+00482 CWaitingShape &amp;rWS = wsmmIt-&gt;second;
+00483
+00484 <span class="comment">// Insert a new signal pointer</span>
+00485 rWS.Signal.insert (bSignal);
+00486
+00487 <span class="comment">// Add a signal</span>
+00488 rWS.RefCnt += 1;
+00489
+00490 <span class="comment">// Launch an async mesh loader the first time</span>
+00491 <span class="keywordflow">if</span> (firstTime)
+00492 CAsyncFileManager3D::getInstance().loadMesh (shapeName, &amp;(wsmmIt-&gt;second.ShapePtr), pDriver, position, selectedTexture);
+00493 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz912_0" doxytag="NL3D::CShapeBank::preLoadShapes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::preLoadShapes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>shapeCacheName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const std::vector&lt; std::string &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>listFile</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>wildCardNotLwr</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03873.html">NLMISC::IProgressCallback</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>progress</em> = NULL, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>flushTextures</em> = false, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>drv</em> = NULL</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+PreLoad all shapes (.shape, .ps, .skel...) files from a list of files Shapes are Loaded if not present, assigned to the given cache, and fit in the cache Size as max possible. NB: crash if you try to load a non shape file (eg: a .dds etc...) <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>shapeCacheName</em>&nbsp;</td><td>name of a shapeCache created with <a class="el" href="a03376.html#NL3D_1_1CShapeBankz910_0">addShapeCache()</a>/setShapeCacheSize(). no-op if don't exist </td></tr>
+ <tr><td valign=top><em>fileList</em>&nbsp;</td><td>a list of file names. NB: CPath is used to load the shapes. </td></tr>
+ <tr><td valign=top><em>wildcard</em>&nbsp;</td><td>a filter string like: "*.shape", "??_HOM*.shape". NB: strlwr-ed internally </td></tr>
+ <tr><td valign=top><em>flushTextures</em>&nbsp;</td><td>if true, then textures are flushed in the driver drv</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00771">771</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06378.html#l00059">addRef()</a>, <a class="el" href="a02539.html#NL3D_1_1IShapea2">NL3D::IShape::flushTextures()</a>, <a class="el" href="a06378.html#l00633">getShapeCacheFreeSpace()</a>, <a class="el" href="a06378.html#l00397">isPresent()</a>, <a class="el" href="a06378.html#l00765">isShapeCache()</a>, <a class="el" href="a06378.html#l00645">linkShapeToShapeCache()</a>, <a class="el" href="a06378.html#l00427">load()</a>, <a class="el" href="a06209.html#l00058">NLMISC::IProgressCallback::progress()</a>, <a class="el" href="a06378.html#l00095">release()</a>, <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, <a class="el" href="a05425.html#l00038">NLMISC::testWildCard()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06380.html#l00094">NL3D::CShapeBankUser::preLoadShapesFromBNP()</a>, and <a class="el" href="a06380.html#l00081">NL3D::CShapeBankUser::preLoadShapesFromDirectory()</a>.
+<p>
+<div class="fragment"><pre>00773 {
+00774 <span class="comment">// Abort if cache don't exist.</span>
+00775 <span class="keywordflow">if</span>(!<a class="code" href="a03376.html#NL3D_1_1CShapeBankz910_2">isShapeCache</a>(shapeCacheName))
+00776 <span class="keywordflow">return</span>;
+00777
+00778 <span class="comment">// strlwr</span>
+00779 string wildCard= <a class="code" href="a05378.html#a273">strlwr</a>(wildCardNotLwr);
+00780
+00781 <span class="comment">// For all files</span>
+00782 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;listFile.size();i++)
+00783 {
+00784 <span class="comment">// Progress bar</span>
+00785 <span class="keywordflow">if</span> (progress)
+00786 progress-&gt;<a class="code" href="a03873.html#NLMISC_1_1IProgressCallbacka3">progress</a> ((<span class="keywordtype">float</span>)i/(<span class="keywordtype">float</span>)listFile.size ());
+00787
+00788 string fileName= CFile::getFilename(listFile[i]);
+00789 <a class="code" href="a05378.html#a273">strlwr</a>(fileName);
+00790 <span class="comment">// if the file is ok for the wildCard, process it</span>
+00791 <span class="keywordflow">if</span>( <a class="code" href="a05378.html#a246">testWildCard</a>(fileName.c_str(), wildCard.c_str()) )
+00792 {
+00793 <span class="comment">// link the shape to the shapeCache</span>
+00794 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz910_3">linkShapeToShapeCache</a>(fileName, shapeCacheName);
+00795
+00796 <span class="comment">// If !present in the shapeBank</span>
+00797 <span class="keywordflow">if</span>( <a class="code" href="a03376.html#NL3D_1_1CShapeBankz908_4">isPresent</a>(fileName)==CShapeBank::NotPresent )
+00798 {
+00799 <span class="comment">// Don't load it if no more space in the cache</span>
+00800 <span class="keywordflow">if</span>( <a class="code" href="a03376.html#NL3D_1_1CShapeBankz910_1">getShapeCacheFreeSpace</a>(shapeCacheName)&gt;0 )
+00801 {
+00802 <span class="comment">// load it.</span>
+00803 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz908_6">load</a>(fileName);
+00804
+00805 <span class="comment">// If success</span>
+00806 <span class="keywordflow">if</span>( <a class="code" href="a03376.html#NL3D_1_1CShapeBankz908_4">isPresent</a>(fileName)!=CShapeBank::NotPresent )
+00807 {
+00808 <span class="comment">// When a shape is first added to the bank, it is not in the cache. </span>
+00809 <span class="comment">// add it and release it to force it to be in the cache.</span>
+00810 IShape *shp= <a class="code" href="a03376.html#NL3D_1_1CShapeBankz908_1">addRef</a>(fileName);
+00811 <span class="keywordflow">if</span>(shp)
+00812 {
+00813 <span class="comment">//nlinfo("Loading %s", CPath::lookup(fileName.c_str(), false, false).c_str());</span>
+00814 <span class="keywordflow">if</span> (flushTextures &amp;&amp; drv)
+00815 {
+00816 shp-&gt;flushTextures(*drv, 0);
+00817 }
+00818 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz908_9">release</a>(shp);
+00819 }
+00820 }
+00821 }
+00822 }
+00823 }
+00824 }
+00825
+00826 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz908_8" doxytag="NL3D::CShapeBank::processWaitingShapes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::processWaitingShapes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+processWaitingShapes must be done one time per frame
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00134">134</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06378.html#l00527">add()</a>, <a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw0">AsyncLoad_Delete</a>, <a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw1">AsyncLoad_Error</a>, <a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw2">AsyncLoad_Ready</a>, <a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw3">AsyncLoad_Shape</a>, <a class="el" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw4">AsyncLoad_Texture</a>, <a class="el" href="a05968.html#l00401">NL3D::CMaterial::getLightMap()</a>, <a class="el" href="a05992.html#l00179">NL3D::CMeshBase::getMaterial()</a>, <a class="el" href="a05992.html#l00173">NL3D::CMeshBase::getNbMaterial()</a>, <a class="el" href="a05969.html#l00254">NL3D::CMaterial::getShader()</a>, <a class="el" href="a05641.html#l00046">NL3D::CMaterial::getTexture()</a>, <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera47">NL3D::IDriver::isTextureExist()</a>, <a class="el" href="a05622.html#l00416">nlstop</a>, <a class="el" href="a06378.html#l00308">processWSUploadTexture()</a>, <a class="el" href="a06379.html#l00174">NL3D::CShapeBank::CWaitingShape::RefCnt</a>, <a class="el" href="a06379.html#l00173">NL3D::CShapeBank::CWaitingShape::ShapePtr</a>, <a class="el" href="a06379.html#l00176">NL3D::CShapeBank::CWaitingShape::Signal</a>, <a class="el" href="a06379.html#l00175">NL3D::CShapeBank::CWaitingShape::State</a>, <a class="el" href="a05641.html#l00036">NL3D::CMaterial::texturePresent()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a06379.html#l00180">NL3D::CShapeBank::CWaitingShape::UpTextLine</a>, <a class="el" href="a06379.html#l00179">NL3D::CShapeBank::CWaitingShape::UpTextMipMap</a>, <a class="el" href="a06379.html#l00178">NL3D::CShapeBank::CWaitingShape::UpTextProgress</a>, and <a class="el" href="a06379.html#l00193">WaitingShapes</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00537">NL3D::CScene::updateWaitingInstances()</a>.
+<p>
+<div class="fragment"><pre>00135 {
+00136 <a class="code" href="a04558.html#a11">uint32</a> nTotalUploaded = 0;
+00137 TWaitingShapesMap::iterator wsmmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.begin();
+00138 <span class="keywordflow">while</span>( wsmmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.end() )
+00139 {
+00140 <span class="comment">// Backup next iterator</span>
+00141 TWaitingShapesMap::iterator wsmmItNext = wsmmIt;
+00142 wsmmItNext++;
+00143
+00144 <span class="keyword">const</span> string &amp;shapeName = wsmmIt-&gt;first;
+00145 CWaitingShape &amp;rWS = wsmmIt-&gt;second;
+00146 IShape *pShp = rWS.ShapePtr; <span class="comment">// Take care this value is shared between thread so copy it in a local variable first</span>
+00147
+00148 <span class="keywordflow">switch</span> (rWS.State)
+00149 {
+00150 <span class="keywordflow">case</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw3">AsyncLoad_Shape</a>: <span class="comment">// Check if we can pass to the AsyncLoad_Texture state</span>
+00151 <span class="keywordflow">if</span> (pShp != NULL)
+00152 {
+00153 <span class="keywordflow">if</span> (pShp == (IShape*)-1)
+00154 rWS.State = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw1">AsyncLoad_Error</a>;
+00155 <span class="keywordflow">else</span>
+00156 rWS.State = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw4">AsyncLoad_Texture</a>;
+00157 }
+00158 <span class="keywordflow">break</span>;
+00159
+00160 <span class="keywordflow">case</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw4">AsyncLoad_Texture</a>:
+00161 {
+00162 <span class="comment">// Setup all textures and lightmaps of the shape</span>
+00163 <span class="keywordflow">if</span> (nTotalUploaded &gt; <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a>)
+00164 <span class="keywordflow">break</span>;
+00165
+00166 CMesh *pMesh = dynamic_cast&lt;CMesh*&gt;(pShp);
+00167 <span class="keywordflow">if</span>( pMesh != NULL )
+00168 {
+00169 <a class="code" href="a04558.html#a7">uint8</a> j;
+00170 <a class="code" href="a04558.html#a11">uint32</a> i, CurrentProgress = 0;
+00171 <a class="code" href="a04558.html#a11">uint32</a> nNbMat = pMesh-&gt;getNbMaterial();
+00172
+00173 <span class="keywordflow">for</span> (i = 0; i &lt; nNbMat; ++i)
+00174 {
+00175 <span class="keyword">const</span> CMaterial &amp;rMat = pMesh-&gt;getMaterial(i);
+00176 <span class="comment">// Parse all textures from this material and setup</span>
+00177 <span class="keywordflow">for</span> (j = 0; j &lt; <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++j)
+00178 {
+00179 <span class="keywordflow">if</span> (CurrentProgress &gt;= rWS.UpTextProgress)
+00180 {
+00181 <span class="keywordflow">if</span> (rMat.texturePresent(j))
+00182 {
+00183 <span class="keywordflow">if</span> ((!<a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_5">_pDriver</a>-&gt;isTextureExist(*rMat.getTexture(j))) ||
+00184 (rWS.UpTextLine &gt; 0) || (rWS.UpTextMipMap &gt; 0))
+00185 {
+00186 <span class="comment">//_pDriver-&gt;setupTexture (*rMat.getTexture(j));</span>
+00187
+00188 <span class="keywordflow">if</span> (!<a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_3">processWSUploadTexture</a> (rWS, nTotalUploaded, rMat.getTexture(j)))
+00189 <span class="keywordflow">break</span>;
+00190 }
+00191 }
+00192 ++rWS.UpTextProgress;
+00193 }
+00194 ++CurrentProgress;
+00195 <span class="keywordflow">if</span> (nTotalUploaded &gt; <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a>)
+00196 <span class="keywordflow">break</span>;
+00197 }
+00198
+00199 <span class="keywordflow">if</span> (nTotalUploaded &gt; <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a>)
+00200 <span class="keywordflow">break</span>;
+00201
+00202 <span class="comment">// Do the same with lightmaps</span>
+00203 <span class="keywordflow">if</span> (rMat.getShader() == CMaterial::LightMap)
+00204 {
+00205 <a class="code" href="a04558.html#a15">uint</a> j = 0; ITexture *pText = rMat.getLightMap (j);
+00206 <span class="keywordflow">while</span> (pText != NULL)
+00207 {
+00208 <span class="keywordflow">if</span> (CurrentProgress &gt;= rWS.UpTextProgress)
+00209 {
+00210 <span class="keywordflow">if</span> ((!<a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_5">_pDriver</a>-&gt;isTextureExist(*pText)) ||
+00211 (rWS.UpTextLine &gt; 0) || (rWS.UpTextMipMap &gt; 0))
+00212 {
+00213 <span class="comment">//_pDriver-&gt;setupTexture (*pText);</span>
+00214
+00215 <span class="keywordflow">if</span> (!<a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_3">processWSUploadTexture</a> (rWS, nTotalUploaded, pText))
+00216 <span class="keywordflow">break</span>;
+00217 }
+00218 ++rWS.UpTextProgress;
+00219 }
+00220 ++CurrentProgress;
+00221 ++j; pText = rMat.getLightMap (j);
+00222 <span class="keywordflow">if</span> (nTotalUploaded &gt; <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a>)
+00223 <span class="keywordflow">break</span>;
+00224 }
+00225 }
+00226 <span class="keywordflow">if</span> (nTotalUploaded &gt; <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a>)
+00227 <span class="keywordflow">break</span>;
+00228 }
+00229 }
+00230 <span class="keywordflow">if</span> (nTotalUploaded &gt; <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a>)
+00231 <span class="keywordflow">break</span>;
+00232
+00233 rWS.State = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw2">AsyncLoad_Ready</a>;
+00234 }
+00235 <span class="keywordflow">break</span>;
+00236
+00237 <span class="keywordflow">case</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw2">AsyncLoad_Ready</a>:
+00238 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz908_0">add</a> (wsmmIt-&gt;first, pShp);
+00239 rWS.State = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw0">AsyncLoad_Delete</a>;
+00240 <span class="keywordflow">break</span>;
+00241
+00242 <span class="comment">// The delete operation can take several frames to complete but this is not a problem</span>
+00243
+00244 <span class="comment">// For error do the same as delete but let the flag to error if a shape is asked just after </span>
+00245 <span class="comment">// the error was found</span>
+00246
+00247 <span class="keywordflow">case</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw1">AsyncLoad_Error</a>:
+00248 <span class="keywordflow">case</span> <a class="code" href="a03376.html#NL3D_1_1CShapeBankz906_0NL3D_1_1CShapeBankw0">AsyncLoad_Delete</a>:
+00249 rWS.RefCnt -= 1;
+00250 <span class="keywordflow">if</span> (rWS.RefCnt == 0)
+00251 {
+00252 <span class="comment">// We have to signal if we are the last</span>
+00253 std::set&lt;bool *&gt;::iterator ite = rWS.Signal.begin();
+00254 <span class="keywordflow">while</span> (ite != rWS.Signal.end())
+00255 {
+00256 <span class="keywordtype">bool</span> *bSignal = *ite;
+00257 <span class="keywordflow">if</span> (bSignal != NULL)
+00258 {
+00259 <span class="keywordtype">bool</span> bFound = <span class="keyword">false</span>;
+00260 TWaitingShapesMap::iterator wsmmIt2 = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.begin();
+00261 <span class="keywordflow">while</span> (wsmmIt2 != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.end())
+00262 {
+00263 <span class="keyword">const</span> string &amp;shapeName2 = wsmmIt2-&gt;first;
+00264 <span class="keywordflow">if</span> (shapeName2 != shapeName)
+00265 {
+00266 std::set&lt;bool *&gt;::iterator ite2 = wsmmIt2-&gt;second.Signal.begin();
+00267 <span class="keywordflow">while</span> (ite2 != wsmmIt2-&gt;second.Signal.end())
+00268 {
+00269 <span class="keywordflow">if</span> (*ite2 == bSignal)
+00270 {
+00271 bFound = <span class="keyword">true</span>;
+00272 <span class="keywordflow">break</span>;
+00273 }
+00274 ite2++;
+00275 }
+00276 <span class="keywordflow">if</span> (ite2 != wsmmIt2-&gt;second.Signal.end())
+00277 <span class="keywordflow">break</span>;
+00278 }
+00279 ++wsmmIt2;
+00280 }
+00281 <span class="keywordflow">if</span> (!bFound)
+00282 *bSignal = <span class="keyword">true</span>;
+00283 }
+00284
+00285 <span class="comment">// Next iterator</span>
+00286 ite++;
+00287 }
+00288 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_7">WaitingShapes</a>.erase (wsmmIt);
+00289 }
+00290 <span class="keywordflow">break</span>;
+00291
+00292 <span class="keywordflow">default</span>:
+00293 <a class="code" href="a04199.html#a12">nlstop</a>; <span class="comment">// This must never happen</span>
+00294 <span class="keywordflow">break</span>;
+00295 }
+00296
+00297 wsmmIt = wsmmItNext;
+00298 }
+00299 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz914_3" doxytag="NL3D::CShapeBank::processWSUploadTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CShapeBank::processWSUploadTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03379.html">CWaitingShape</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>rWS</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>nTotalUploaded</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>pText</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if the texture is entirely uploaded
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00308">308</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05487.html#l00369">NLMISC::CBitmap::getMipMapCount()</a>, <a class="el" href="a05487.html#l00335">NLMISC::CBitmap::getPixelFormat()</a>, <a class="el" href="a06506.html#l00267">NL3D::ITexture::getReleasable()</a>, <a class="el" href="a05486.html#l01412">NLMISC::CBitmap::getSize()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a06506.html#l00376">NL3D::ITexture::isTextureCube()</a>, <a class="el" href="a06506.html#l00217">NL3D::ITexture::mipMapOn()</a>, <a class="el" href="a06506.html#l00327">NL3D::ITexture::release()</a>, <a class="el" href="a06319.html#l00065">NLMISC::CRect::set()</a>, <a class="el" href="a06506.html#l00278">NL3D::ITexture::setReleasable()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera71">NL3D::IDriver::setupTextureEx()</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera82">NL3D::IDriver::uploadTexture()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera83">NL3D::IDriver::uploadTextureCube()</a>, <a class="el" href="a06379.html#l00180">NL3D::CShapeBank::CWaitingShape::UpTextLine</a>, and <a class="el" href="a06379.html#l00179">NL3D::CShapeBank::CWaitingShape::UpTextMipMap</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00134">processWaitingShapes()</a>.
+<p>
+<div class="fragment"><pre>00309 {
+00310 <a class="code" href="a03319.html">CRect</a> zeRect;
+00311 <a class="code" href="a04558.html#a11">uint32</a> nFace, nWeight = 0, nMipMap;
+00312
+00313 <span class="keywordflow">if</span> ((rWS.UpTextMipMap == 0) &amp;&amp; (rWS.UpTextLine == 0))
+00314 {
+00315 <span class="comment">// Create the texture only and do not upload anything</span>
+00316 <span class="keywordtype">bool</span> isRel = pText-&gt;getReleasable ();
+00317 pText-&gt;setReleasable (<span class="keyword">false</span>);
+00318 <span class="keywordtype">bool</span> isAllUploaded = <span class="keyword">false</span>;
+00319 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_5">_pDriver</a>-&gt;setupTextureEx (*pText, <span class="keyword">false</span>, isAllUploaded);
+00320 pText-&gt;setReleasable (isRel);
+00321 <span class="keywordflow">if</span> (isAllUploaded)
+00322 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00323 }
+00324
+00325 <span class="keywordflow">if</span> (pText-&gt;mipMapOn())
+00326 nMipMap = pText-&gt;getMipMapCount();
+00327 <span class="keywordflow">else</span>
+00328 nMipMap = 1;
+00329
+00330 <span class="comment">// Upload all mipmaps</span>
+00331 <span class="keywordflow">for</span> (; rWS.UpTextMipMap &lt; nMipMap; ++rWS.UpTextMipMap)
+00332 {
+00333 <a class="code" href="a04558.html#a11">uint32</a> nMM = rWS.UpTextMipMap;
+00334 <span class="comment">// What is left to upload ?</span>
+00335 nWeight = pText-&gt;getSize (nMM) - rWS.UpTextLine*pText-&gt;getWidth(nMM);
+00336 nWeight *= CBitmap::bitPerPixels[pText-&gt;getPixelFormat()]/8;
+00337 <span class="keywordflow">if</span> (pText-&gt;isTextureCube())
+00338 nWeight *= 6;
+00339
+00340 <span class="comment">// Setup rectangle</span>
+00341 <span class="keywordflow">if</span> ((nTotalUploaded + nWeight) &gt; <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a>)
+00342 {
+00343 <span class="comment">// We cannot upload the whole mipmap -&gt; we have to cut it</span>
+00344 <a class="code" href="a04558.html#a11">uint32</a> nSizeToUpload = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a> - nTotalUploaded;
+00345 <a class="code" href="a04558.html#a11">uint32</a> nLineWeight = pText-&gt;getWidth(nMM)*CBitmap::bitPerPixels[pText-&gt;getPixelFormat()]/8;
+00346 <span class="keywordflow">if</span> (pText-&gt;isTextureCube())
+00347 nLineWeight *= 6;
+00348 <a class="code" href="a04558.html#a11">uint32</a> nNbLineToUpload = nSizeToUpload / nLineWeight;
+00349 nNbLineToUpload = nNbLineToUpload / 4;
+00350 <span class="keywordflow">if</span> (nNbLineToUpload == 0)
+00351 nNbLineToUpload = 1;
+00352 nNbLineToUpload *= 4; <span class="comment">// Upload 4 line by 4 line</span>
+00353 <a class="code" href="a04558.html#a11">uint32</a> nNewLine = rWS.UpTextLine + nNbLineToUpload;
+00354 <span class="keywordflow">if</span> (nNewLine &gt; pText-&gt;getHeight(nMM))
+00355 nNewLine = pText-&gt;getHeight(nMM);
+00356 zeRect.<a class="code" href="a03319.html#NLMISC_1_1CRecta9">set</a> (0, rWS.UpTextLine, pText-&gt;getWidth(nMM), nNewLine);
+00357 rWS.UpTextLine = nNewLine;
+00358 <span class="keywordflow">if</span> (rWS.UpTextLine == pText-&gt;getHeight(nMM))
+00359 {
+00360 rWS.UpTextLine = 0;
+00361 rWS.UpTextMipMap += 1;
+00362 }
+00363 }
+00364 <span class="keywordflow">else</span>
+00365 {
+00366 <span class="comment">// We can upload the whole mipmap (or the whole rest of the mipmap)</span>
+00367 zeRect.<a class="code" href="a03319.html#NLMISC_1_1CRecta9">set</a> (0, rWS.UpTextLine, pText-&gt;getWidth(nMM), pText-&gt;getHeight(nMM));
+00368 rWS.UpTextLine = 0;
+00369 }
+00370
+00371 <span class="comment">// Upload !</span>
+00372 <span class="keywordflow">if</span> (pText-&gt;isTextureCube())
+00373 {
+00374 <span class="keywordflow">for</span> (nFace = 0; nFace &lt; 6; ++nFace)
+00375 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_5">_pDriver</a>-&gt;uploadTextureCube (*pText, zeRect, (<a class="code" href="a04558.html#a7">uint8</a>)nMM, (<a class="code" href="a04558.html#a7">uint8</a>)nFace);
+00376 }
+00377 <span class="keywordflow">else</span>
+00378 {
+00379 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_5">_pDriver</a>-&gt;uploadTexture (*pText, zeRect, (<a class="code" href="a04558.html#a7">uint8</a>)nMM);
+00380 }
+00381
+00382 nTotalUploaded += nWeight;
+00383 <span class="keywordflow">if</span> (nTotalUploaded &gt; <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a>)
+00384 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00385 }
+00386
+00387 <span class="keywordflow">if</span> (pText-&gt;getReleasable())
+00388 pText-&gt;release();
+00389
+00390 rWS.UpTextMipMap = 0;
+00391 rWS.UpTextLine = 0;
+00392 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00393 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz908_9" doxytag="NL3D::CShapeBank::release" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::release </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02539.html">IShape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pShp</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Release a reference to a shape by its instance. If the shape has no more reference it is added to its own shape cache. When the shape cache is full the last entry is deleted.
+<p>
+Definition at line <a class="el" href="a06378.html#l00095">95</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06378.html#l00747">checkShapeCache()</a>, <a class="el" href="a06379.html#l00210">NL3D::CShapeBank::CShapeCache::Elements</a>, <a class="el" href="a06378.html#l00687">getShapeCachePtrFromShapePtr()</a>, <a class="el" href="a06378.html#l00723">getShapeNameFromShapePtr()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, <a class="el" href="a06379.html#l00169">ShapeMap</a>, and <a class="el" href="a06379.html#l00236">ShapePtrToShapeInfo</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00691">NL3D::CScene::deleteInstance()</a>, <a class="el" href="a06378.html#l00771">preLoadShapes()</a>, <a class="el" href="a06250.html#l01508">NL3D::CPSConstraintMesh::releaseShapes()</a>, and <a class="el" href="a06250.html#l01134">NL3D::CPSConstraintMesh::update()</a>.
+<p>
+<div class="fragment"><pre>00096 {
+00097 <span class="comment">// Do we have the last smartPtr on the shape ?</span>
+00098 string* str = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_7">getShapeNameFromShapePtr</a>( pShp );
+00099
+00100 <span class="keywordflow">if</span> (str == NULL)
+00101 {
+00102 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"Trying to release a mesh that have not be added to the shape bank"</span>);
+00103 }
+00104 <span class="keywordflow">else</span>
+00105 {
+00106 TShapeMap::iterator smIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.find( *str );
+00107 <span class="keywordflow">if</span>( smIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_6">ShapeMap</a>.end() )
+00108 {
+00109 <span class="keywordflow">if</span>( smIt-&gt;second.getNbRef() == 1 )
+00110 {
+00111 <span class="comment">// Yes -&gt; add the shape to its shapeCache</span>
+00112 CShapeCache *pShpCache = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_6">getShapeCachePtrFromShapePtr</a>( pShp );
+00113 pShpCache-&gt;Elements.push_front( pShp );
+00114
+00115 TShapeInfoMap::iterator scfpmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>.find( pShp );
+00116 <span class="keywordflow">if</span>( scfpmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_11">ShapePtrToShapeInfo</a>.end() )
+00117 {
+00118 scfpmIt-&gt;second.isAdded = <span class="keyword">true</span>;
+00119 }
+00120
+00121 <span class="comment">// check the shape cache</span>
+00122 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_3">checkShapeCache</a>(<a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_6">getShapeCachePtrFromShapePtr</a>(pShp));
+00123 }
+00124 }
+00125 <span class="keywordflow">else</span>
+00126 {
+00127 <a class="code" href="a04199.html#a6">nlassert</a>( <span class="keyword">false</span> );
+00128 }
+00129 }
+00130 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz910_4" doxytag="NL3D::CShapeBank::removeShapeCache" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::removeShapeCache </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeCacheName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Remove a ShapeCache. All shapes in the shape cache are deleted. All links are redirected to the default ShapeCache
+<p>
+Definition at line <a class="el" href="a06378.html#l00574">574</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06378.html#l00747">checkShapeCache()</a>, <a class="el" href="a06378.html#l00711">getShapeCachePtrFromShapeCacheName()</a>, <a class="el" href="a06379.html#l00211">NL3D::CShapeBank::CShapeCache::MaxSize</a>, <a class="el" href="a06379.html#l00235">ShapeCacheNameToShapeCache</a>, and <a class="el" href="a06379.html#l00234">ShapeNameToShapeCacheName</a>.
+<p>
+Referenced by <a class="el" href="a06380.html#l00050">NL3D::CShapeBankUser::removeShapeCache()</a>.
+<p>
+<div class="fragment"><pre>00575 {
+00576 <span class="keywordflow">if</span>( shapeCacheName == <span class="stringliteral">"default"</span> )
+00577 <span class="keywordflow">return</span>;
+00578
+00579 <span class="comment">// Free the shape cache</span>
+00580 CShapeCache *pShpCache = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_4">getShapeCachePtrFromShapeCacheName</a>( shapeCacheName );
+00581 <span class="keywordflow">if</span>( pShpCache == NULL )
+00582 <span class="keywordflow">return</span>;
+00583 pShpCache-&gt;MaxSize = 0;
+00584 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_3">checkShapeCache</a>( pShpCache );
+00585
+00586 <span class="comment">// Remove it</span>
+00587 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.erase( shapeCacheName );
+00588
+00589 <span class="comment">// All links are redirected to the default cache</span>
+00590 TShapeCacheNameMap::iterator scnIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_10">ShapeNameToShapeCacheName</a>.begin();
+00591 <span class="keywordflow">while</span>( scnIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_10">ShapeNameToShapeCacheName</a>.end() )
+00592 {
+00593 <span class="keywordflow">if</span>( scnIt-&gt;second == shapeCacheName )
+00594 scnIt-&gt;second = <span class="stringliteral">"default"</span>;
+00595 ++scnIt;
+00596 }
+00597 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz910_5" doxytag="NL3D::CShapeBank::reset" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::reset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Remove all ShapeCache and suppress all links (even the link to the default cache are removed)
+<p>
+Definition at line <a class="el" href="a06378.html#l00601">601</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06378.html#l00562">addShapeCache()</a>, <a class="el" href="a06378.html#l00747">checkShapeCache()</a>, <a class="el" href="a06378.html#l00711">getShapeCachePtrFromShapeCacheName()</a>, <a class="el" href="a06379.html#l00211">NL3D::CShapeBank::CShapeCache::MaxSize</a>, <a class="el" href="a05622.html#l00416">nlstop</a>, <a class="el" href="a06379.html#l00235">ShapeCacheNameToShapeCache</a>, and <a class="el" href="a06379.html#l00234">ShapeNameToShapeCacheName</a>.
+<p>
+Referenced by <a class="el" href="a06380.html#l00058">NL3D::CShapeBankUser::reset()</a>.
+<p>
+<div class="fragment"><pre>00602 {
+00603 <span class="comment">// Parse la map ShapeCacheNameToShapeCache pour supprimer tout les caches</span>
+00604 TShapeCacheMap::iterator scmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.begin();
+00605 <span class="keywordflow">while</span>( scmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.end() )
+00606 {
+00607 CShapeCache *pShpCache = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_4">getShapeCachePtrFromShapeCacheName</a>( scmIt-&gt;first );
+00608 <span class="keywordflow">if</span>( pShpCache == NULL )
+00609 <a class="code" href="a04199.html#a12">nlstop</a>; <span class="comment">// Should never happen</span>
+00610 pShpCache-&gt;MaxSize = 0;
+00611 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_3">checkShapeCache</a>( pShpCache );
+00612
+00613 ++scmIt;
+00614 }
+00615 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_10">ShapeNameToShapeCacheName</a>.clear();
+00616 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.clear();
+00617 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz910_0">addShapeCache</a>( <span class="stringliteral">"default"</span> );
+00618 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz908_10" doxytag="NL3D::CShapeBank::setMaxBytesToUpload" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::setMaxBytesToUpload </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>MaxUploadPerFrame</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the maximum number of bytes to upload for a frame (texture upload from RAM to VRAM).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00302">302</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00537">NL3D::CScene::updateWaitingInstances()</a>.
+<p>
+<div class="fragment"><pre>00303 {
+00304 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz914_4">_MaxUploadPerFrame</a> = MaxUploadPerFrame;
+00305 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz910_6" doxytag="NL3D::CShapeBank::setShapeCacheSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CShapeBank::setShapeCacheSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>shapeCacheName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>maxSize</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the shapeCache shapeCacheName the new size.(delete shapes if maxsize&lt;shapeCacheSize).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06378.html#l00622">622</a> of file <a class="el" href="a06378.html">shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a06378.html#l00747">checkShapeCache()</a>, <a class="el" href="a06378.html#l00711">getShapeCachePtrFromShapeCacheName()</a>, <a class="el" href="a06379.html#l00235">ShapeCacheNameToShapeCache</a>, and <a class="el" href="a05981.html#l00099">sint32</a>.
+<p>
+Referenced by <a class="el" href="a06380.html#l00066">NL3D::CShapeBankUser::setShapeCacheSize()</a>.
+<p>
+<div class="fragment"><pre>00623 {
+00624 TShapeCacheMap::iterator scmIt = <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.find( shapeCacheName );
+00625 <span class="keywordflow">if</span>( scmIt != <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_9">ShapeCacheNameToShapeCache</a>.end() )
+00626 {
+00627 scmIt-&gt;second.MaxSize = maxSize;
+00628 <a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_3">checkShapeCache</a>(<a class="code" href="a03376.html#NL3D_1_1CShapeBankz916_4">getShapeCachePtrFromShapeCacheName</a>(shapeCacheName));
+00629 }
+00630 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CShapeBankz914_4" doxytag="NL3D::CShapeBank::_MaxUploadPerFrame" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_4">NL3D::CShapeBank::_MaxUploadPerFrame</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00194">194</a> of file <a class="el" href="a06379.html">shape_bank.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz914_5" doxytag="NL3D::CShapeBank::_pDriver" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02434.html">IDriver</a>* <a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_5">NL3D::CShapeBank::_pDriver</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00203">203</a> of file <a class="el" href="a06379.html">shape_bank.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_9" doxytag="NL3D::CShapeBank::ShapeCacheNameToShapeCache" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_0">TShapeCacheMap</a> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_9">NL3D::CShapeBank::ShapeCacheNameToShapeCache</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00235">235</a> of file <a class="el" href="a06379.html">shape_bank.h</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00562">addShapeCache()</a>, <a class="el" href="a06378.html#l00633">getShapeCacheFreeSpace()</a>, <a class="el" href="a06378.html#l00711">getShapeCachePtrFromShapeCacheName()</a>, <a class="el" href="a06378.html#l00765">isShapeCache()</a>, <a class="el" href="a06378.html#l00574">removeShapeCache()</a>, <a class="el" href="a06378.html#l00601">reset()</a>, and <a class="el" href="a06378.html#l00622">setShapeCacheSize()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz914_6" doxytag="NL3D::CShapeBank::ShapeMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_1">TShapeMap</a> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_6">NL3D::CShapeBank::ShapeMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00169">169</a> of file <a class="el" href="a06379.html">shape_bank.h</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00527">add()</a>, <a class="el" href="a06378.html#l00747">checkShapeCache()</a>, <a class="el" href="a06378.html#l00413">getShape()</a>, <a class="el" href="a06378.html#l00699">getShapePtrFromShapeName()</a>, <a class="el" href="a06378.html#l00397">isPresent()</a>, <a class="el" href="a06378.html#l00427">load()</a>, <a class="el" href="a06378.html#l00465">loadAsync()</a>, and <a class="el" href="a06378.html#l00095">release()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_10" doxytag="NL3D::CShapeBank::ShapeNameToShapeCacheName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_1">TShapeCacheNameMap</a> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_10">NL3D::CShapeBank::ShapeNameToShapeCacheName</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00234">234</a> of file <a class="el" href="a06379.html">shape_bank.h</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00527">add()</a>, <a class="el" href="a06378.html#l00735">getShapeCachePtrFromShapeName()</a>, <a class="el" href="a06378.html#l00645">linkShapeToShapeCache()</a>, <a class="el" href="a06378.html#l00574">removeShapeCache()</a>, and <a class="el" href="a06378.html#l00601">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz916_11" doxytag="NL3D::CShapeBank::ShapePtrToShapeInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_2">TShapeInfoMap</a> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz916_11">NL3D::CShapeBank::ShapePtrToShapeInfo</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00236">236</a> of file <a class="el" href="a06379.html">shape_bank.h</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00527">add()</a>, <a class="el" href="a06378.html#l00059">addRef()</a>, <a class="el" href="a06378.html#l00747">checkShapeCache()</a>, <a class="el" href="a06378.html#l00687">getShapeCachePtrFromShapePtr()</a>, <a class="el" href="a06378.html#l00723">getShapeNameFromShapePtr()</a>, <a class="el" href="a06378.html#l00645">linkShapeToShapeCache()</a>, and <a class="el" href="a06378.html#l00095">release()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CShapeBankz914_7" doxytag="NL3D::CShapeBank::WaitingShapes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_2">TWaitingShapesMap</a> <a class="el" href="a03376.html#NL3D_1_1CShapeBankz914_7">NL3D::CShapeBank::WaitingShapes</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06379.html#l00193">193</a> of file <a class="el" href="a06379.html">shape_bank.h</a>.
+<p>
+Referenced by <a class="el" href="a06378.html#l00497">cancelLoadAsync()</a>, <a class="el" href="a06378.html#l00397">isPresent()</a>, <a class="el" href="a06378.html#l00517">isShapeWaiting()</a>, <a class="el" href="a06378.html#l00427">load()</a>, <a class="el" href="a06378.html#l00465">loadAsync()</a>, and <a class="el" href="a06378.html#l00134">processWaitingShapes()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06379.html">shape_bank.h</a><li><a class="el" href="a06378.html">shape_bank.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:44:03 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>