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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CQuadEffect class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CQuadEffect Class Reference</h1><code>#include &lt;<a class="el" href="a06299.html">quad_effect.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class allow to create a sequence of small quads that tesselate a poly. <dl compact><dt><b>Author:</b></dt><dd>Nicolas Vizerie <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06299.html#l00046">46</a> of file <a class="el" href="a06299.html">quad_effect.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="a03660.html">NLMISC::CVector2f</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03271.html#NL3D_1_1CQuadEffectw0">TPoint2DVect</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">a vector of 2d points <a href="#NL3D_1_1CQuadEffectw0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; std::pair&lt;<br>
+ float, float &gt; &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03271.html#NL3D_1_1CQuadEffectw1">TRasters</a></td></tr>
+
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03271.html#NL3D_1_1CQuadEffecte0">makeRasters</a> (const <a class="el" href="a03271.html#NL3D_1_1CQuadEffectw0">TPoint2DVect</a> &amp;poly, float quadWidth, float quadHeight, <a class="el" href="a03271.html#NL3D_1_1CQuadEffectw1">TRasters</a> &amp;dest, float &amp;startY)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03271.html#NL3D_1_1CQuadEffecte1">processPoly</a> (const <a class="el" href="a03271.html#NL3D_1_1CQuadEffectw0">TPoint2DVect</a> &amp;poly, float quadWidth, float quadHeight, <a class="el" href="a03271.html#NL3D_1_1CQuadEffectw0">TPoint2DVect</a> &amp;dest)</td></tr>
+
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NL3D_1_1CQuadEffectw0" doxytag="NL3D::CQuadEffect::TPoint2DVect" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="a03660.html">NLMISC::CVector2f</a>&gt; <a class="el" href="a03271.html#NL3D_1_1CQuadEffectw0">NL3D::CQuadEffect::TPoint2DVect</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+a vector of 2d points
+<p>
+
+<p>
+Definition at line <a class="el" href="a06299.html#l00050">50</a> of file <a class="el" href="a06299.html">quad_effect.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CQuadEffectw1" doxytag="NL3D::CQuadEffect::TRasters" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::vector&lt; std::pair&lt; float, float&gt; &gt; <a class="el" href="a03271.html#NL3D_1_1CQuadEffectw1">NL3D::CQuadEffect::TRasters</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06299.html#l00053">53</a> of file <a class="el" href="a06299.html">quad_effect.h</a>.
+<p>
+Referenced by <a class="el" href="a06298.html#l00061">makeRasters()</a>, and <a class="el" href="a06298.html#l00234">processPoly()</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CQuadEffecte0" doxytag="NL3D::CQuadEffect::makeRasters" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CQuadEffect::makeRasters </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03271.html#NL3D_1_1CQuadEffectw0">TPoint2DVect</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>poly</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>quadWidth</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>quadHeight</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03271.html#NL3D_1_1CQuadEffectw1">TRasters</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>dest</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>startY</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Make raters from the given clipped polygon. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>poly</em>&nbsp;</td><td>a polygon that describe the area where datas are taken from. </td></tr>
+ <tr><td valign=top><em>quadWidth</em>&nbsp;</td><td>width of the quad </td></tr>
+ <tr><td valign=top><em>quadHeight</em>&nbsp;</td><td>height of the quad </td></tr>
+ <tr><td valign=top><em>dest</em>&nbsp;</td><td>a vector that will be filled with the given rasters </td></tr>
+ <tr><td valign=top><em>startY</em>&nbsp;</td><td>will be filled with the start y position on screen</td></tr>
+ </table>
+</dl>
+
+<p>
+edge is in scope. compute its extreme positions so we need to intersect it with the y = currY and y = currY + quadHeight lines
+<p>
+Definition at line <a class="el" href="a06298.html#l00061">61</a> of file <a class="el" href="a06298.html">quad_effect.cpp</a>.
+<p>
+References <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a06298.html#l00058">NL3D::TEdgeList</a>, <a class="el" href="a06299.html#l00053">TRasters</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06298.html#l00234">processPoly()</a>.
+<p>
+<div class="fragment"><pre>00065 {
+00066
+00067 dest.clear();
+00068 <span class="keyword">const</span> <span class="keywordtype">float</span> epsilon = 10E-5f;
+00069
+00070 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a587">size</a> = poly.size();
+00071 <a class="code" href="a04558.html#a15">uint</a> aelSize = 0; <span class="comment">// size of active edge list</span>
+00072
+00073 <a class="code" href="a04558.html#a14">sint</a> k; <span class="comment">// loop counter</span>
+00074
+00075
+00076
+00077 dest.clear();
+00078
+00079 <span class="keywordflow">if</span> (!<a class="code" href="a04223.html#a587">size</a>) <span class="keywordflow">return</span>;
+00080
+00081 <span class="keyword">static</span> <a class="code" href="a05363.html#a275">TEdgeList</a> lel, ael; <span class="comment">// the left edge list, and the active edge list</span>
+00082 <span class="keywordtype">float</span> highest = poly[0].y;
+00083 lel.clear();
+00084 ael.clear();
+00085
+00087
+00088 <span class="keywordflow">for</span> (k = 0; k &lt; <a class="code" href="a04223.html#a587">size</a>; ++k)
+00089 {
+00090
+00091 lel.push_front(
+00092 CEdge(poly[k], poly[k == (size - 1) ? 0 : k + 1])
+00093 );
+00094 <span class="keywordflow">if</span> (poly[k].y &lt; highest) { highest = poly[k].y; }
+00095 }
+00096
+00098 std::sort(lel.begin(), lel.end());
+00099
+00100 <span class="keywordtype">bool</span> borderFound;
+00101 <span class="keywordtype">float</span> left, right, inter, diff;
+00102 <span class="keywordtype">float</span> currY = highest;
+00103 startY = highest;
+00104
+00105 TEdgeList::iterator elIt;
+00106
+00107 <span class="keywordflow">do</span>
+00108 {
+00110 <span class="keywordflow">while</span> (<a class="code" href="a04223.html#a587">size</a>
+00111 &amp;&amp; lel.begin()-&gt;P1.y &lt; (currY + quadHeight)
+00112 )
+00113 {
+00114 ael.push_front(lel.front());
+00115 lel.pop_front();
+00116 --<a class="code" href="a04223.html#a587">size</a>;
+00117 ++ aelSize;
+00118 }
+00119
+00120 <span class="keywordflow">if</span> (aelSize)
+00121 {
+00122
+00123 borderFound = <span class="keyword">false</span>;
+00124
+00125 <span class="keywordflow">for</span> (elIt = ael.begin(); elIt != ael.end();)
+00126 {
+00127 <span class="keywordflow">if</span> (elIt-&gt;P2.y &lt;= currY)
+00128 {
+00129 <span class="comment">// edge has gone out of active edge list</span>
+00130 elIt = ael.erase(elIt);
+00131 <span class="keywordflow">if</span> (! --aelSize) <span class="keywordflow">return</span>;
+00132 <span class="keywordflow">continue</span>;
+00133 }
+00134 <span class="keywordflow">else</span>
+00135 {
+00136
+00141
+00142 <span class="keywordflow">if</span> (elIt-&gt;P1.y &gt;= currY)
+00143 {
+00144 <span class="keywordflow">if</span> (!borderFound)
+00145 {
+00146 left = right = elIt-&gt;P1.x;
+00147 borderFound = <span class="keyword">true</span>;
+00148 }
+00149 <span class="keywordflow">else</span>
+00150 {
+00151 left = <a class="code" href="a04061.html#a0">std::min</a>(left, elIt-&gt;P1.x);
+00152 right = std::max(right, elIt-&gt;P1.x);
+00153 }
+00154 }
+00155 <span class="keywordflow">else</span>
+00156 {
+00157 <span class="comment">// compute intersection</span>
+00158 diff = elIt-&gt;P2.y - elIt-&gt;P1.y;
+00159 <span class="keywordflow">if</span> (diff &gt; epsilon)
+00160 {
+00161 inter = elIt-&gt;P1.x + (elIt-&gt;P2.x - elIt-&gt;P1.x) * (currY - elIt-&gt;P1.y) / diff;
+00162 }
+00163 <span class="keywordflow">else</span>
+00164 {
+00165 inter = elIt-&gt;P2.x;
+00166 }
+00167
+00168 <span class="keywordflow">if</span> (!borderFound)
+00169 {
+00170 left = right = inter;
+00171 borderFound = <span class="keyword">true</span>;
+00172 }
+00173 <span class="keywordflow">else</span>
+00174 {
+00175 left = <a class="code" href="a04061.html#a0">std::min</a>(left, inter);
+00176 right = std::max(right, inter);
+00177 }
+00178 }
+00179
+00181
+00182 <span class="keywordflow">if</span> (elIt-&gt;P2.y &lt;= currY + quadHeight)
+00183 {
+00184 <span class="keywordflow">if</span> (!borderFound)
+00185 {
+00186 left = right = elIt-&gt;P2.x;
+00187 borderFound = <span class="keyword">true</span>;
+00188 }
+00189 <span class="keywordflow">else</span>
+00190 {
+00191 left = <a class="code" href="a04061.html#a0">std::min</a>(left, elIt-&gt;P2.x);
+00192 right = std::max(right, elIt-&gt;P2.x);
+00193 }
+00194 }
+00195 <span class="keywordflow">else</span>
+00196 {
+00197 <span class="comment">// compute intersection</span>
+00198 diff = elIt-&gt;P2.y - elIt-&gt;P1.y;
+00199 <span class="keywordflow">if</span> (diff &gt; epsilon)
+00200 {
+00201 inter = elIt-&gt;P1.x + (elIt-&gt;P2.x - elIt-&gt;P1.x) * (currY + quadHeight - elIt-&gt;P1.y) / diff;
+00202 }
+00203 <span class="keywordflow">else</span>
+00204 {
+00205 inter = elIt-&gt;P2.x;
+00206 }
+00207
+00208 <span class="keywordflow">if</span> (!borderFound)
+00209 {
+00210 left = right = inter;
+00211 borderFound = <span class="keyword">true</span>;
+00212 }
+00213 <span class="keywordflow">else</span>
+00214 {
+00215 left = <a class="code" href="a04061.html#a0">std::min</a>(left, inter);
+00216 right = std::max(right, inter);
+00217 }
+00218 }
+00219
+00220 }
+00221 ++ elIt;
+00222 }
+00223
+00224 dest.push_back(std::make_pair(left, right));
+00225 }
+00226
+00227 currY += quadHeight;
+00228
+00229 } <span class="keywordflow">while</span> (<a class="code" href="a04223.html#a587">size</a> || aelSize);
+00230 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CQuadEffecte1" doxytag="NL3D::CQuadEffect::processPoly" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CQuadEffect::processPoly </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03271.html#NL3D_1_1CQuadEffectw0">TPoint2DVect</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>poly</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>quadWidth</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>quadHeight</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03271.html#NL3D_1_1CQuadEffectw0">TPoint2DVect</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>dest</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tesselate the given clipped polygon , by using the given quad dimensions The coordinates of the poly are given in screen coordinate. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>poly</em>&nbsp;</td><td>a polygon that describe the area where datas are taken from. </td></tr>
+ <tr><td valign=top><em>quadWidth</em>&nbsp;</td><td>width of the quad </td></tr>
+ <tr><td valign=top><em>quadHeight</em>&nbsp;</td><td>height of the quad </td></tr>
+ <tr><td valign=top><em>dest</em>&nbsp;</td><td>a vector that will contains the pos of all the quads that cover the poly</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06298.html#l00234">234</a> of file <a class="el" href="a06298.html">quad_effect.cpp</a>.
+<p>
+References <a class="el" href="a06298.html#l00061">makeRasters()</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a06299.html#l00053">TRasters</a>.
+<p>
+<div class="fragment"><pre>00238 {
+00239 <span class="keyword">static</span> <a class="code" href="a03271.html#NL3D_1_1CQuadEffectw1">TRasters</a> rDest;
+00240 <span class="keywordtype">float</span> currY;
+00241 <a class="code" href="a03271.html#NL3D_1_1CQuadEffecte0">makeRasters</a>(poly, quadWidth, quadHeight, rDest, currY);
+00242 <span class="keywordflow">if</span> (dest.size())
+00243 {
+00244 TRasters::const_iterator it, endIt = rDest.end();
+00245 <span class="keywordflow">for</span> (it = rDest.begin(); it != endIt; ++it)
+00246 {
+00247 <span class="keyword">const</span> <a class="code" href="a04558.html#a14">sint</a> nbQuad = (<a class="code" href="a04558.html#a14">sint</a>) ceilf( (it-&gt;second - it-&gt;first) / quadWidth);
+00248 <span class="keywordtype">float</span> currX = it-&gt;first;
+00249 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a14">sint</a> k = 0; k &lt; nbQuad; ++k)
+00250 {
+00251 dest.push_back(<a class="code" href="a03660.html">NLMISC::CVector2f</a>(currX, currY));
+00252 currX += quadWidth;
+00253 }
+00254 currY += quadHeight;
+00255 }
+00256 }
+00257 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06299.html">quad_effect.h</a><li><a class="el" href="a06298.html">quad_effect.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:33:32 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>