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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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+<title>NeL: NL3D::CPSMesh class Reference</title>
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+<h1>NL3D::CPSMesh Class Reference</h1><code>#include &lt;<a class="el" href="a06251.html">ps_mesh.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSMesh:
+<p><center><img src="a03218.png" usemap="#NL3D::CPSMesh_map" border="0" alt=""></center>
+<map name="NL3D::CPSMesh_map">
+<area href="a03162.html" alt="NL3D::CPSParticle" shape="rect" coords="0,168,208,192">
+<area href="a03164.html" alt="NL3D::CPSSizedParticle" shape="rect" coords="218,168,426,192">
+<area href="a03163.html" alt="NL3D::CPSRotated3DPlaneParticle" shape="rect" coords="436,168,644,192">
+<area href="a02442.html" alt="NL3D::CPSRotated2DParticle" shape="rect" coords="654,168,862,192">
+<area href="a03232.html" alt="NL3D::CPSShapeParticle" shape="rect" coords="872,168,1080,192">
+<area href="a02691.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,208,136">
+<area href="a02867.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,208,80">
+<area href="a02540.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,208,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class is for mesh handling. It operates with any mesh, but it must insert them in the scene... It is not very adapted for lots of little meshs.. To create the mesh basis, we use <a class="el" href="a03083.html">CPlaneBasis</a> here. It give us the I and J vector of the basis for each mesh and compute K ( K = I ^ J)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06251.html#l00073">73</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea1">basisChanged</a> (<a class="el" href="a05363.html#a557">TPSMatrixMode</a> systemBasis)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea2">completeBBox</a> (<a class="el" href="a02156.html">NLMISC::CAABBox</a> &amp;box) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea3">computeI</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea4">computeJ</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea5">computeK</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha5">CPSMesh</a> (const std::string &amp;shape="")</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">construct the system by using the given shape for mesh <a href="#NL3D_1_1CPSMesha5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota5">disableAutoLOD</a> (bool disable=true)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used. <a href="#NL3D_1_1CPSTailDota5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea8">doesProduceBBox</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota7">draw</a> (bool opaque)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">derivers draw the particles here <a href="#NL3D_1_1CPSTailDota7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota8">enableGlobalColorLighting</a> (bool enabled)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea9">enumTexs</a> (std::vector&lt; <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt; &gt; &amp;dest, <a class="el" href="a02434.html">IDriver</a> &amp;drv)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea14">getAngle2D</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the constant <a href="#NL3D_1_1CPSShockWavea14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea15">getAngle2DScheme</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the angle 2D scheme (NULL if none) const version <a href="#NL3D_1_1CPSShockWavea15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea16">getAngle2DScheme</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the angle 2D scheme (NULL if none) <a href="#NL3D_1_1CPSShockWavea16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02540.html#NL3D_1_1ITrackKeyFramer_3_01CKeyVector_01_4a6">getClassName</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">shortcut to get an instance of the driver <a href="#NL3D_1_1CPSZoneSpherea14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea15">getExternID</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the extern ID of this located bindable <a href="#NL3D_1_1CPSZoneSpherea15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02541.html">CFontGenerator</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea16">getFontGenerator</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shortcut to get the font generator if one was set (const version). <a href="#NL3D_1_1CPSZoneSpherea16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02541.html">CFontGenerator</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea17">getFontGenerator</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shortcut to get the font generator if one was set. <a href="#NL3D_1_1CPSZoneSpherea17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02542.html">CFontManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea18">getFontManager</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shortcut to get the font manager if one was set (const version). <a href="#NL3D_1_1CPSZoneSpherea18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02542.html">CFontManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea19">getFontManager</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSpherea19"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea20">getInvertedSysMat</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">shortcut to get the inverted matrix of the system <a href="#NL3D_1_1CPSZoneSpherea20"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea21">getInvertedViewMat</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">shortcut to get the inverted view matrix <a href="#NL3D_1_1CPSZoneSpherea21"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea22">getLocalToWorldMatrix</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shortcut to get the local to world matrix. <a href="#NL3D_1_1CPSZoneSpherea22"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05363.html#a558">TPSLod</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea23">getLOD</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the valid lods for that object <a href="#NL3D_1_1CPSZoneSpherea23"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha25">getMaxNumFaces</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the max number of faces needed for display. This is needed for LOD balancing <a href="#NL3D_1_1CPSMesha25"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea25">getName</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the located bindable name (edition purpose) <a href="#NL3D_1_1CPSZoneSpherea25"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea28">getOwner</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the located that owns this bindable (const version) <a href="#NL3D_1_1CPSZoneSpherea28"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea29">getOwner</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the located that owns this bindable <a href="#NL3D_1_1CPSZoneSpherea29"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03083.html">CPlaneBasis</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03163.html#NL3D_1_1CPSShockWavea37">getPlaneBasis</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the constant basis <a href="#NL3D_1_1CPSShockWavea37"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a03083.html">CPlaneBasis</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03163.html#NL3D_1_1CPSShockWavea38">getPlaneBasisScheme</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the plane basis scheme, (NULL if none) const version <a href="#NL3D_1_1CPSShockWavea38"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a03083.html">CPlaneBasis</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03163.html#NL3D_1_1CPSShockWavea39">getPlaneBasisScheme</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the plane basis scheme, (NULL if none) <a href="#NL3D_1_1CPSShockWavea39"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota33">getPriority</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return priority <a href="#NL3D_1_1CPSTailDota33"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha33">getShape</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the shape used for those particles <a href="#NL3D_1_1CPSMesha33"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the constant size <a href="#NL3D_1_1CPSSizedParticlea1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea2">getSizeScheme</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the size scheme (NULL if none) const version <a href="#NL3D_1_1CPSSizedParticlea2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea3">getSizeScheme</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the size scheme (NULL if none) <a href="#NL3D_1_1CPSSizedParticlea3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea32">getSysMat</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSpherea32"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota35">getType</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return this bindable type <a href="#NL3D_1_1CPSTailDota35"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea37">getViewMat</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">shortcut to get the view matrix <a href="#NL3D_1_1CPSZoneSpherea37"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea38">hasEmitters</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">tells wether there are alive emitters <a href="#NL3D_1_1CPSZoneSpherea38"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha42">hasLightableFaces</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">from <a class="el" href="a03162.html">CPSParticle</a> : return true if there are lightable faces in the object <a href="#NL3D_1_1CPSMesha42"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha43">hasOpaqueFaces</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return true if there are Opaque faces in the object <a href="#NL3D_1_1CPSMesha43"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota41">hasParticles</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return true if this located bindable derived class holds alive particles <a href="#NL3D_1_1CPSTailDota41"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha45">hasTransparentFaces</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return true if there are transparent faces in the object <a href="#NL3D_1_1CPSMesha45"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha46">invalidate</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea40">isActive</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota44">isAutoLODDisabled</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Test wether Auto-LOD is disabled. <a href="#NL3D_1_1CPSTailDota44"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea41">motionTypeChanged</a> (bool parametric)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">called when a located has switch between incrmental / parametric motion. The default does nothing <a href="#NL3D_1_1CPSZoneSpherea41"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha50">NLMISC_DECLARE_CLASS</a> (<a class="el" href="a03218.html">CPSMesh</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTailDota46">notifyTargetRemoved</a> (<a class="el" href="a03214.html">CPSLocated</a> *ptr)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSTailDota46"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTailDota48">releaseRefTo</a> (const <a class="el" href="a03054.html">CParticleSystemProcess</a> *other)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha53">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">serialisation. Derivers must override this, and call their parent version <a href="#NL3D_1_1CPSMesha53"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea71">serialAngle2DScheme</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea71"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03163.html#NL3D_1_1CPSShockWavea74">serialPlaneBasisScheme</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea74"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea4">serialSizeScheme</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">serialization. We choose a different name because of multiple-inheritance <a href="#NL3D_1_1CPSSizedParticlea4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea49">setActive</a> (bool active)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method. <a href="#NL3D_1_1CPSZoneSpherea49"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea78">setAngle2D</a> (float angle)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea78"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea79">setAngle2DScheme</a> (<a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *scheme)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea79"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea52">setExternID</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSpherea52"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea53">setLOD</a> (<a class="el" href="a05363.html#a558">TPSLod</a> lod)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea55">setName</a> (const std::string &amp;name)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">set the located bindable name (edition purpose) <a href="#NL3D_1_1CPSZoneSpherea55"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03163.html#NL3D_1_1CPSShockWavea87">setPlaneBasis</a> (const <a class="el" href="a03083.html">CPlaneBasis</a> &amp;basis)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea87"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03163.html#NL3D_1_1CPSShockWavea88">setPlaneBasisScheme</a> (<a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a03083.html">CPlaneBasis</a> &gt; *basisMaker)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea88"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha65">setShape</a> (const std::string &amp;shape)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">set a new shape for that kind of particles <a href="#NL3D_1_1CPSMesha65"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea5">setSize</a> (float <a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set a constant size for the particles. <a href="#NL3D_1_1CPSSizedParticlea5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea6">setSizeScheme</a> (<a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *<a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">shortcut to setup the model matrix (system basis or world basis) <a href="#NL3D_1_1CPSZoneSpherea59"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha69">setZBias</a> (float <a class="el" href="a04223.html#a658">value</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota61">showTool</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">draw the particles for edition mode. The default behaviour just draw a wireframe model <a href="#NL3D_1_1CPSTailDota61"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha71">supportGlobalColorLighting</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea65">systemDateChanged</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota64">usesGlobalColorLighting</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMesha74">~CPSMesh</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const float *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavee0">getRotTable</a> (void)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavee1">initRotTable</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavee1"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="a03135.html">CPSAttrib</a>&lt; <a class="el" href="a02537.html">CTransformShape</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshx0">TInstanceCont</a></td></tr>
+
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSphereb0">bounceOccured</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDotb2">computeSrcStep</a> (<a class="el" href="a04558.html#a11">uint32</a> &amp;step, <a class="el" href="a04558.html#a15">uint</a> &amp;numToProcess)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWaveb2">deleteAngle2DElement</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshb3">deleteElement</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03163.html#NL3D_1_1CPSShockWaveb5">deletePlaneBasisElement</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb0">deleteSizeElement</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSphereb3">displayIcon2d</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> tab[], <a class="el" href="a04558.html#a15">uint</a> nbSegs, float scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSphereb3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshb7">getAngle2DOwner</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">deriver must return their owner there <a href="#NL3D_1_1CPSMeshb7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshb8">getPlaneBasisOwner</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">if this is false, constant size will be used instead of a scheme deriver must return their owner there <a href="#NL3D_1_1CPSMeshb8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshb9">getSizeOwner</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">deriver must return their owner there <a href="#NL3D_1_1CPSMeshb9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWaveb14">newAngle2DElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshb11">newElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03163.html#NL3D_1_1CPSShockWaveb17">newPlaneBasisElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb2">newSizeElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDotb14">notifyOwnerMaxNumFacesChanged</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshb15">releaseAllRef</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSMeshb15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshb16">resize</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWaveb22">resizeAngle2D</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03163.html#NL3D_1_1CPSShockWaveb24">resizePlaneBasis</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb3">resizeSize</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSphereb7">setOwner</a> (<a class="el" href="a03214.html">CPSLocated</a> *psl)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSphereb7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshb21">step</a> (<a class="el" href="a05363.html#a556">TPSProcessPass</a> pass, <a class="el" href="a05363.html#a366">TAnimationTime</a> ellapsedTime, <a class="el" href="a05363.html#a366">TAnimationTime</a> realEt)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshb22">updatePos</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">in fact we don't draw the meshs, we just update their pos... <a href="#NL3D_1_1CPSMeshb22"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep0">_Active</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavep1">_Angle2D</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03135.html">TInstanceCont</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshp5">_Invalidated</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05363.html#a558">TPSLod</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep4">_LOD</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">tells when this object must be dealt with <a href="#NL3D_1_1CPSZoneSpherep4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep5">_Name</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlep0">_ParticleSize</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03083.html">CPlaneBasis</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03163.html#NL3D_1_1CPSShockWavep11">_PlaneBasis</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a03083.html">CPlaneBasis</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03218.html#NL3D_1_1CPSMeshp12">_Shape</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a></td></tr>
+
+<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavet0">_InitializedRotTab</a> = false</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">it is true if the table has been initialized, for debug purposes <a href="#NL3D_1_1CPSShockWavet0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavet1">_RotTable</a> [4 *256]</td></tr>
+
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpheren0">CPSLocated</a></td></tr>
+
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSMeshx0" doxytag="NL3D::CPSMesh::TInstanceCont" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef <a class="el" href="a03135.html">CPSAttrib</a>&lt;<a class="el" href="a02537.html">CTransformShape</a> *&gt; <a class="el" href="a03135.html">NL3D::CPSMesh::TInstanceCont</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06251.html#l00155">155</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSMesha5" doxytag="NL3D::CPSMesh::CPSMesh" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSMesh::CPSMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shape</em> = "" </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+construct the system by using the given shape for mesh
+<p>
+
+<p>
+Definition at line <a class="el" href="a06251.html#l00081">81</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="a06251.html#l00152">_Shape</a>.
+<p>
+<div class="fragment"><pre>00081 : <a class="code" href="a03218.html#NL3D_1_1CPSMeshp5">_Invalidated</a>(<span class="keyword">false</span>)
+00082 {
+00083 <a class="code" href="a03218.html#NL3D_1_1CPSMeshp12">_Shape</a> = shape;
+00084 <span class="keywordflow">if</span> (CParticleSystem::getSerializeIdentifierFlag()) <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep5">_Name</a> = std::string(<span class="stringliteral">"Mesh"</span>);
+00085 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha74" doxytag="NL3D::CPSMesh::~CPSMesh" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSMesh::~<a class="el" href="a03218.html">CPSMesh</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06250.html#l00434">434</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="a06213.html#l00353">NL3D::CPSAttrib&lt; T &gt;::begin()</a>, <a class="el" href="a06348.html#l00691">NL3D::CScene::deleteInstance()</a>, <a class="el" href="a06213.html#l00356">NL3D::CPSAttrib&lt; T &gt;::end()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06246.html#l00492">NL3D::CPSLocated::getScene()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00435 {
+00436 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner())
+00437 {
+00438 CScene *scene = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getScene();
+00439 <a class="code" href="a04199.html#a6">nlassert</a>(scene); <span class="comment">// the setScene method of the particle system should have been called</span>
+00440
+00441 <span class="keywordflow">for</span> (TInstanceCont::iterator it = <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(); it != <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_3">end</a>(); ++it)
+00442 {
+00443 <span class="keywordflow">if</span> (*it) scene-&gt;deleteInstance(*it);
+00444 }
+00445 }
+00446 <span class="keywordflow">else</span>
+00447 {
+00448 <span class="preprocessor"> #ifdef NL_DEBUG</span>
+00449 <span class="preprocessor"></span> <span class="keywordflow">for</span> (TInstanceCont::iterator it = <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(); it != <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_3">end</a>(); ++it)
+00450 {
+00451 <a class="code" href="a04199.html#a6">nlassert</a>(*it == NULL); <span class="comment">// there's a leak..:(</span>
+00452 }
+00453 <span class="preprocessor"> #endif</span>
+00454 <span class="preprocessor"></span> }
+00455 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea1" doxytag="NL3D::CPSMesh::basisChanged" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::basisChanged </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a05363.html#a557">TPSMatrixMode</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>systemBasis</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Called when the basis of the owner changed. the default behaviour does nothing <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>newBasis</em>&nbsp;</td><td>: True if in the system basis, false for the world basis.</td></tr>
+ </table>
+</dl>
+
+<p>
+Reimplemented in <a class="el" href="a02690.html#NL3D_1_1CPSTurbulb0">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00968">968</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00968 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSphereb0" doxytag="NL3D::CPSMesh::bounceOccured" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::bounceOccured </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+a bounce occured, so some action could be done. The default behaviour does nothing <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>index</em>&nbsp;</td><td>the index of the element that bounced</td></tr>
+ </table>
+</dl>
+
+<p>
+Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmitterb0">NL3D::CPSEmitter</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l01011">1011</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>01011 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea2" doxytag="NL3D::CPSMesh::completeBBox" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::completeBBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02156.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>box</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03194.html#NL3D_1_1CPSFanLighta1">NL3D::CPSFanLight</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadb2">NL3D::CPSQuad</a>, and <a class="el" href="a03233.html#NL3D_1_1CPSShockWavea1">NL3D::CPSShockWave</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00884">884</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00884 { <span class="keywordflow">return</span> <span class="keyword">false</span> ;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea3" doxytag="NL3D::CPSMesh::computeI" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::CPSLocatedBindable::computeI </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute a vector that will map to (1 0 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in
+<p>
+Definition at line <a class="el" href="a06247.html#l00931">931</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00612">NL3D::CPSLocated::computeI()</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l02038">NL3D::CPSLocatedBindable::displayIcon2d()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>.
+<p>
+<div class="fragment"><pre>00931 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;computeI(); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea4" doxytag="NL3D::CPSMesh::computeJ" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::CPSLocatedBindable::computeJ </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute a vector that will map to (0 1 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in
+<p>
+Definition at line <a class="el" href="a06247.html#l00936">936</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00643">NL3D::CPSLocated::computeJ()</a>.
+<p>
+Referenced by <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>.
+<p>
+<div class="fragment"><pre>00936 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;computeJ(); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea5" doxytag="NL3D::CPSMesh::computeK" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::CPSLocatedBindable::computeK </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute a vector that will map to (0 0 1) after view and model transform. This allow to have object that always faces the user, whatever basis they are in
+<p>
+Definition at line <a class="el" href="a06247.html#l00940">940</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00674">NL3D::CPSLocated::computeK()</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l02038">NL3D::CPSLocatedBindable::displayIcon2d()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>.
+<p>
+<div class="fragment"><pre>00940 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;computeK(); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotb2" doxytag="NL3D::CPSMesh::computeSrcStep" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::computeSrcStep </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>step</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>numToProcess</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+System may have hand-tuned LOD, or auto LOD. This compute the number of particles that must really be displayed, and the src step that allow to go through the whole collection. The step in the source is in a fixed point 16:16 format
+<p>
+Definition at line <a class="el" href="a06257.html#l00082">82</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00183">NL3D::CPSParticle::_DisableAutoLOD</a>, <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a06143.html#l00631">NL3D::CParticleSystem::getAutoLODDegradationExponent()</a>, <a class="el" href="a06143.html#l00638">NL3D::CParticleSystem::getAutoLODMode()</a>, <a class="el" href="a06143.html#l00630">NL3D::CParticleSystem::getAutoLODStartDistPercent()</a>, <a class="el" href="a06143.html#l00596">NL3D::CParticleSystem::getOneMinusCurrentLODRatio()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, <a class="el" href="a06143.html#l00606">NL3D::CParticleSystem::isAutoLODEnabled()</a>, <a class="el" href="a06143.html#l00135">NL3D::CParticleSystem::isSharingEnabled()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05646.html#l00993">r</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00286">NL3D::CPSShockWave::draw()</a>, <a class="el" href="a06250.html#l01631">NL3D::CPSConstraintMesh::draw()</a>, <a class="el" href="a06235.html#l00335">NL3D::CPSFanLight::draw()</a>, <a class="el" href="a06233.html#l00838">NL3D::CPSFaceLookAt::draw()</a>, <a class="el" href="a06226.html#l00122">NL3D::CPSDot::draw()</a>, <a class="el" href="a06283.html#l00165">NL3D::CPSTailDot::step()</a>, <a class="el" href="a06277.html#l00119">NL3D::CPSRibbonLookAt::step()</a>, <a class="el" href="a06273.html#l00266">NL3D::CPSRibbon::step()</a>, and <a class="el" href="a06231.html#l00212">NL3D::CPSFace::step()</a>.
+<p>
+<div class="fragment"><pre>00083 {
+00084 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner());
+00085 <span class="keyword">const</span> CParticleSystem &amp;ps = *(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner());
+00086 <span class="keywordflow">if</span> (_DisableAutoLOD || !ps.isAutoLODEnabled() || !ps.isSharingEnabled() || <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize() == 0) <span class="comment">// Should Auto-LOD be used ?</span>
+00087 {
+00088 step = (1 &lt;&lt; 16);
+00089 numToProcess = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize();
+00090 }
+00091 <span class="keywordflow">else</span>
+00092 {
+00093 <span class="keywordtype">float</span> oneMinusLODRatio = ps.getOneMinusCurrentLODRatio();
+00094 <span class="keywordtype">float</span> LODRatio = 1.f - oneMinusLODRatio;
+00095 <span class="keywordflow">if</span> (LODRatio &gt; ps.getAutoLODStartDistPercent())
+00096 {
+00097 <span class="keywordtype">float</span> factor = (LODRatio - 1.f) / (ps.getAutoLODStartDistPercent() - 1.f);
+00098 <a class="code" href="a05378.html#a374">NLMISC::clamp</a>(factor, 0.f, 1.f);
+00099 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a628">r</a> = factor;
+00100 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 1; k &lt; ps.getAutoLODDegradationExponent(); ++k)
+00101 {
+00102 <a class="code" href="a04223.html#a628">r</a> *= factor;
+00103 }
+00104 numToProcess = (<a class="code" href="a04558.html#a15">uint</a>) (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize() * <a class="code" href="a04223.html#a628">r</a>);
+00105 <span class="keywordflow">if</span> (numToProcess &lt; 1) { numToProcess = 1; }
+00106
+00107 step = ps.getAutoLODMode() ? <span class="comment">// skip or limit number, depending on the mode</span>
+00108 (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize() &lt;&lt; 16) / numToProcess : <span class="comment">// skip particles</span>
+00109 (1 &lt;&lt; 16); <span class="comment">// just display less particles</span>
+00110 }
+00111 <span class="keywordflow">else</span>
+00112 {
+00113 step = (1 &lt;&lt; 16);
+00114 numToProcess = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize();
+00115 }
+00116 }
+00117
+00118 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb2" doxytag="NL3D::CPSMesh::deleteAngle2DElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::deleteAngle2DElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00380">380</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="a06214.html#l00285">NL3D::CPSAttribMaker&lt; float &gt;::deleteElement()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00460">NL3D::CPSShockWave::deleteElement()</a>, <a class="el" href="a06250.html#l00260">deleteElement()</a>, <a class="el" href="a06235.html#l00272">NL3D::CPSFanLight::deleteElement()</a>, and <a class="el" href="a06233.html#l00911">NL3D::CPSFaceLookAt::deleteElement()</a>.
+<p>
+<div class="fragment"><pre>00381 {
+00382 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> &amp;&amp; <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;hasMemory()) <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;deleteElement(index);
+00383 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshb3" doxytag="NL3D::CPSMesh::deleteElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -&gt; nl_assert
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSParticleb2">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06250.html#l00260">260</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00380">NL3D::CPSRotated2DParticle::deleteAngle2DElement()</a>, <a class="el" href="a06348.html#l00691">NL3D::CScene::deleteInstance()</a>, <a class="el" href="a06258.html#l00703">NL3D::CPSRotated3DPlaneParticle::deletePlaneBasisElement()</a>, <a class="el" href="a06258.html#l00295">NL3D::CPSSizedParticle::deleteSizeElement()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06246.html#l00492">NL3D::CPSLocated::getScene()</a>, <a class="el" href="a05646.html#l00225">index</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06213.html#l00425">NL3D::CPSAttrib&lt; T &gt;::remove()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00261 {
+00262 <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticleb0">deleteSizeElement</a>(index);
+00263 <a class="code" href="a02442.html#NL3D_1_1CPSShockWaveb2">deleteAngle2DElement</a>(index);
+00264 <a class="code" href="a03163.html#NL3D_1_1CPSShockWaveb5">deletePlaneBasisElement</a>(index);
+00265
+00266 <span class="comment">// check wether CTransformShape have been instanciated</span>
+00267 <span class="keywordflow">if</span> (<a class="code" href="a03218.html#NL3D_1_1CPSMeshp5">_Invalidated</a>) <span class="keywordflow">return</span>;
+00268
+00269 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00270 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner());
+00271
+00272 CScene *scene = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getScene();
+00273 <a class="code" href="a04199.html#a6">nlassert</a>(scene); <span class="comment">// the setScene method of the particle system should have been called</span>
+00274
+00275 scene-&gt;deleteInstance(_Instances[index]);
+00276 <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_2">remove</a>(index);
+00277 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb5" doxytag="NL3D::CPSMesh::deletePlaneBasisElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated3DPlaneParticle::deletePlaneBasisElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00703">703</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00695">NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme</a>, <a class="el" href="a06214.html#l00285">NL3D::CPSAttribMaker&lt; CPlaneBasis &gt;::deleteElement()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; CPlaneBasis &gt;::hasMemory()</a>, <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06250.html#l01874">NL3D::CPSConstraintMesh::deleteElement()</a>, <a class="el" href="a06250.html#l00260">deleteElement()</a>, and <a class="el" href="a06231.html#l00380">NL3D::CPSFace::deleteElement()</a>.
+<p>
+<div class="fragment"><pre>00704 {
+00705 <span class="keywordflow">if</span> (<a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a> &amp;&amp; <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>-&gt;hasMemory()) <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>-&gt;deleteElement(index);
+00706 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticleb0" doxytag="NL3D::CPSMesh::deleteSizeElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::deleteSizeElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00295">295</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a06214.html#l00285">NL3D::CPSAttribMaker&lt; float &gt;::deleteElement()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00460">NL3D::CPSShockWave::deleteElement()</a>, <a class="el" href="a06277.html#l00172">NL3D::CPSRibbonLookAt::deleteElement()</a>, <a class="el" href="a06273.html#l00322">NL3D::CPSRibbon::deleteElement()</a>, <a class="el" href="a06263.html#l00105">NL3D::CPSQuad::deleteElement()</a>, <a class="el" href="a06250.html#l01874">NL3D::CPSConstraintMesh::deleteElement()</a>, <a class="el" href="a06250.html#l00260">deleteElement()</a>, and <a class="el" href="a06235.html#l00272">NL3D::CPSFanLight::deleteElement()</a>.
+<p>
+<div class="fragment"><pre>00296 {
+00297 <span class="keywordflow">if</span> (<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> &amp;&amp; <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;hasMemory()) <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;deleteElement(index);
+00298 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota5" doxytag="NL3D::CPSMesh::disableAutoLOD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::disableAutoLOD </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>disable</em> = true </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00137">137</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00183">NL3D::CPSParticle::_DisableAutoLOD</a>.
+<p>
+<div class="fragment"><pre>00137 { _DisableAutoLOD = disable; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSphereb3" doxytag="NL3D::CPSMesh::displayIcon2d" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::displayIcon2d </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>tab</em>[], </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>nbSegs</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>scale</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+show an drawing to represent the object, and in red if it is selected <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>tab</em>&nbsp;</td><td>: a table of 2 * nbSeg vector. only the x and y coordinates are used </td></tr>
+ <tr><td valign=top><em>nbSeg</em>&nbsp;</td><td>: the number of segment </td></tr>
+ <tr><td valign=top><em>scale</em>&nbsp;</td><td>: the scale to use for drawing</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02038">2038</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06247.html#l00931">NL3D::CPSLocatedBindable::computeI()</a>, <a class="el" href="a06247.html#l00940">NL3D::CPSLocatedBindable::computeK()</a>, <a class="el" href="a06143.html#l00411">NL3D::CParticleSystem::getCurrentEditedElement()</a>, <a class="el" href="a06247.html#l00890">NL3D::CPSLocatedBindable::getDriver()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00334">NL3D::CPSLocated::getPos()</a>, <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, <a class="el" href="a05646.html#l00225">index</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00091">NL3D::CMaterial::setBlendFunc()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05641.html#l00127">NL3D::CMaterial::setLighting()</a>, <a class="el" href="a06246.html#l02142">NL3D::CPSLocatedBindable::setupDriverModelMatrix()</a>, <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>, <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05910.html#l00048">NLMISC::CLine::V0</a>, <a class="el" href="a05910.html#l00048">NLMISC::CLine::V1</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>.
+<p>
+Referenced by <a class="el" href="a06239.html#l00795">NL3D::CPSSpring::show()</a>, <a class="el" href="a06239.html#l00724">NL3D::CPSCentralGravity::show()</a>, and <a class="el" href="a06257.html#l00055">NL3D::CPSParticle::showTool()</a>.
+<p>
+<div class="fragment"><pre>02039 {
+02040 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a> = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize();
+02041 <span class="keywordflow">if</span> (!<a class="code" href="a04223.html#a587">size</a>) <span class="keywordflow">return</span>;
+02042 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+02043
+02044 <span class="keyword">const</span> CVector I = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea3">computeI</a>();
+02045 <span class="keyword">const</span> CVector K = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea5">computeK</a>();
+02046
+02047 <span class="keyword">static</span> std::vector&lt;NLMISC::CLine&gt; lines;
+02048
+02049 lines.clear();
+02050
+02051 <span class="comment">// ugly slow code, but not for runtime</span>
+02052 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a04223.html#a587">size</a>; ++k)
+02053 {
+02054 <span class="comment">// center of the current particle</span>
+02055 <span class="keyword">const</span> CVector p = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getPos()[k];
+02056
+02057
+02058
+02059 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a05373.html#a2">l</a> = 0; <a class="code" href="a05373.html#a2">l</a> &lt; nbSegs; ++<a class="code" href="a05373.html#a2">l</a>)
+02060 {
+02061 <a class="code" href="a02759.html">NLMISC::CLine</a> li;
+02062 li.<a class="code" href="a02759.html#NLMISC_1_1CLineUVo2">V0</a> = p + scale * (tab[<a class="code" href="a05373.html#a2">l</a> &lt;&lt; 1].<a class="code" href="a03128.html#NLMISC_1_1CVectoro0">x</a> * I + tab[<a class="code" href="a05373.html#a2">l</a> &lt;&lt; 1].y * K);
+02063 li.<a class="code" href="a02759.html#NLMISC_1_1CLineUVo3">V1</a> = p + scale * (tab[(<a class="code" href="a05373.html#a2">l</a> &lt;&lt; 1) + 1].x * I + tab[(<a class="code" href="a05373.html#a2">l</a> &lt;&lt; 1) + 1].y * K);
+02064 lines.push_back(li);
+02065 }
+02066
+02067 CMaterial mat;
+02068
+02069 mat.setBlendFunc(CMaterial::one, CMaterial::one);
+02070 mat.setZWrite(<span class="keyword">false</span>);
+02071 mat.setLighting(<span class="keyword">false</span>);
+02072 mat.setBlend(<span class="keyword">true</span>);
+02073 mat.setZFunc(CMaterial::less);
+02074
+02075
+02076
+02077 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpheren0">CPSLocated</a> *loc;
+02078 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>;
+02079 <a class="code" href="a02691.html#NL3D_1_1CPSLocatedBindablez743_0">CPSLocatedBindable</a> *lb;
+02080 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;getCurrentEditedElement(loc, index, lb);
+02081
+02082 mat.setColor((lb == NULL || <span class="keyword">this</span> == lb) &amp;&amp; loc == _Owner &amp;&amp; index == k ? CRGBA::Red : <a class="code" href="a03337.html">CRGBA</a>(127, 127, 127));
+02083
+02084
+02085 CDRU::drawLinesUnlit(lines, mat, *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>() );
+02086 }
+02087
+02088 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea8" doxytag="NL3D::CPSMesh::doesProduceBBox" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::doesProduceBBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a02690.html#NL3D_1_1CPSTurbula7">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00888">888</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00888 { <span class="keywordflow">return</span> <span class="keyword">true</span>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota7" doxytag="NL3D::CPSMesh::draw" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::draw </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>opaque</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+derivers draw the particles here
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03177.html#NL3D_1_1CPSDotb5">NL3D::CPSDot</a>, <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtb10">NL3D::CPSFaceLookAt</a>, <a class="el" href="a03194.html#NL3D_1_1CPSFanLightd0">NL3D::CPSFanLight</a>, and <a class="el" href="a03233.html#NL3D_1_1CPSShockWaved0">NL3D::CPSShockWave</a>.
+<p>
+Definition at line <a class="el" href="a06258.html#l00110">110</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00074">NL3D::CPSParticle::step()</a>.
+<p>
+<div class="fragment"><pre>00110 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota8" doxytag="NL3D::CPSMesh::enableGlobalColorLighting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::enableGlobalColorLighting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enabled</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00105">105</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00184">NL3D::CPSParticle::_UsesGlobalColorLighting</a>.
+<p>
+<div class="fragment"><pre>00105 { _UsesGlobalColorLighting = enabled; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea9" doxytag="NL3D::CPSMesh::enumTexs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::enumTexs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>dest</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>drv</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03194.html#NL3D_1_1CPSFanLighta9">NL3D::CPSFanLight</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuada13">NL3D::CPSQuad</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbona10">NL3D::CPSRibbon</a>, <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAta10">NL3D::CPSRibbonLookAt</a>, and <a class="el" href="a03233.html#NL3D_1_1CPSShockWavea11">NL3D::CPSShockWave</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00977">977</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00977 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotz743_0" doxytag="NL3D::CPSMesh::finalize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::finalize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+this should be called before to delete any bindable inserted in a system, but this is done by the system, so you should never need calling it. This has been introduced because calls in dtor are not polymorphic to derived class (which are already destroyed anyway), and some infos are needed in some dtor. The default behaviour does nothing
+<p>
+Reimplemented in <a class="el" href="a02689.html#NL3D_1_1CPSZoneSpherea10">NL3D::CPSTargetLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06246.html#l01975">1975</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00974">NL3D::CPSLocatedBindable::getUserMatrixUsageCount()</a>, and <a class="el" href="a06142.html#l01907">NL3D::CParticleSystem::releaseRefForUserSysCoordInfo()</a>.
+<p>
+<div class="fragment"><pre>01976 {
+01977 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner())
+01978 {
+01979 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;releaseRefForUserSysCoordInfo(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a>());
+01980 }
+01981 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea14" doxytag="NL3D::CPSMesh::getAngle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSRotated2DParticle::getAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the constant
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00336">336</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00367">NL3D::CPSRotated2DParticle::_Angle2D</a>.
+<p>
+<div class="fragment"><pre>00336 { <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep1">_Angle2D</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshb7" doxytag="NL3D::CPSMesh::getAngle2DOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSMesh::getAngle2DOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there
+<p>
+
+<p>
+Implements <a class="el" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">NL3D::CPSRotated2DParticle</a>.
+<p>
+Definition at line <a class="el" href="a06251.html#l00164">164</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>.
+<p>
+<div class="fragment"><pre>00164 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea15" doxytag="NL3D::CPSMesh::getAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSRotated2DParticle::getAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the angle 2D scheme (NULL if none) const version
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00326">326</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>.
+<p>
+<div class="fragment"><pre>00326 { <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea16" doxytag="NL3D::CPSMesh::getAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSRotated2DParticle::getAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the angle 2D scheme (NULL if none)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00323">323</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>.
+<p>
+<div class="fragment"><pre>00323 { <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1ITrackKeyFramer_3_01CKeyVector_01_4a6" doxytag="NL3D::CPSMesh::getClassName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual std::string NLMISC::IClassable::getClassName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02995.html#NLAIAGENT_1_1CNumericIndexz1699_0">NLAIAGENT::CNumericIndex</a>, <a class="el" href="a02145.html#NLAIAGENT_1_1VectorTypez1764_0">NLAIC::IPointerGestion</a>, <a class="el" href="a02650.html#NLAIC_1_1CIdentTypez1766_0">NLAIC::CIdentType</a>, and <a class="el" href="a02241.html#CAutomataDescz1896_0">CAutomataDesc</a>.
+<p>
+Referenced by <a class="el" href="a05549.html#l00091">NLMISC::CClassRegistry::checkObject()</a>, and <a class="el" href="a06525.html#l00039">NL3D::GetTextureSize()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea14" doxytag="NL3D::CPSMesh::getDriver" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02434.html">IDriver</a>* NL3D::CPSLocatedBindable::getDriver </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get an instance of the driver
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00890">890</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00705">NL3D::CPSLocated::getDriver()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l02038">NL3D::CPSLocatedBindable::displayIcon2d()</a>, <a class="el" href="a06283.html#l00242">NL3D::CPSTailDot::displayRibbons()</a>, <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06273.html#l00471">NL3D::CPSRibbon::displayRibbons()</a>, <a class="el" href="a06226.html#l00122">NL3D::CPSDot::draw()</a>, <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>, <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00448">NL3D::CPSZoneSphere::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06244.html#l00363">NL3D::CPSLight::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, <a class="el" href="a06239.html#l00295">NL3D::CPSDirectionnalForce::show()</a>, <a class="el" href="a06229.html#l02491">NL3D::CPSSphericalEmitter::showTool()</a>, <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>.
+<p>
+<div class="fragment"><pre>00891 {
+00892 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00893 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getDriver());
+00894 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getDriver();
+00895 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea15" doxytag="NL3D::CPSMesh::getExternID" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSLocatedBindable::getExternID </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the extern ID of this located bindable
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00964">964</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06247.html#l01027">NL3D::CPSLocatedBindable::_ExternID</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l00751">NL3D::CPSLocated::bind()</a>, and <a class="el" href="a06142.html#l01096">NL3D::CParticleSystem::unregisterLocatedBindableExternID()</a>.
+<p>
+<div class="fragment"><pre>00964 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea16" doxytag="NL3D::CPSMesh::getFontGenerator" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02541.html">CFontGenerator</a>* NL3D::CPSLocatedBindable::getFontGenerator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the font generator if one was set (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00904">904</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06150.html#l00071">NL3D::CParticleSystemProcess::getFontGenerator()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00905 {
+00906 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00907 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getFontGenerator();
+00908 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea17" doxytag="NL3D::CPSMesh::getFontGenerator" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02541.html">CFontGenerator</a>* NL3D::CPSLocatedBindable::getFontGenerator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the font generator if one was set.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00897">897</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06150.html#l00071">NL3D::CParticleSystemProcess::getFontGenerator()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, and <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>.
+<p>
+<div class="fragment"><pre>00898 {
+00899 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00900 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getFontGenerator();
+00901 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea18" doxytag="NL3D::CPSMesh::getFontManager" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02542.html">CFontManager</a> * NL3D::CPSLocatedBindable::getFontManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the font manager if one was set (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02099">2099</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06150.html#l00085">NL3D::CParticleSystemProcess::getFontManager()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>02100 {
+02101 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02102 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getFontManager();
+02103 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea19" doxytag="NL3D::CPSMesh::getFontManager" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02542.html">CFontManager</a> * NL3D::CPSLocatedBindable::getFontManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02091">2091</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06150.html#l00085">NL3D::CParticleSystemProcess::getFontManager()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, and <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>.
+<p>
+<div class="fragment"><pre>02092 {
+02093 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02094 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getFontManager();
+02095 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea20" doxytag="NL3D::CPSMesh::getInvertedSysMat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp; NL3D::CPSLocatedBindable::getInvertedSysMat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get the inverted matrix of the system
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02116">2116</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06143.html#l00190">NL3D::CParticleSystem::getInvertedSysMat()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>02117 {
+02118 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02119 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;getInvertedSysMat();
+02120
+02121 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea21" doxytag="NL3D::CPSMesh::getInvertedViewMat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp; NL3D::CPSLocatedBindable::getInvertedViewMat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get the inverted view matrix
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02134">2134</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06143.html#l00223">NL3D::CParticleSystem::getInvertedViewMat()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>02135 {
+02136 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02137 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;getInvertedViewMat();
+02138 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea22" doxytag="NL3D::CPSMesh::getLocalToWorldMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp; NL3D::CPSLocatedBindable::getLocalToWorldMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the local to world matrix.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01144">1144</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00092">NL3D::CPSLocated::getLocalToWorldMatrix()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06281.html#l00355">NL3D::CPSSound::newElement()</a>, <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06244.html#l00363">NL3D::CPSLight::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>, <a class="el" href="a06244.html#l00146">NL3D::CPSLight::step()</a>, and <a class="el" href="a06250.html#l00295">updatePos()</a>.
+<p>
+<div class="fragment"><pre>01145 {
+01146 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+01147 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getLocalToWorldMatrix();
+01148 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea23" doxytag="NL3D::CPSMesh::getLOD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05363.html#a558">TPSLod</a> NL3D::CPSLocatedBindable::getLOD </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the valid lods for that object
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00954">954</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06247.html#l01029">NL3D::CPSLocatedBindable::_LOD</a>, and <a class="el" href="a06248.html#l00036">NL3D::TPSLod</a>.
+<p>
+<div class="fragment"><pre>00954 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep4">_LOD</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha25" doxytag="NL3D::CPSMesh::getMaxNumFaces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSMesh::getMaxNumFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the max number of faces needed for display. This is needed for LOD balancing
+<p>
+we don't draw any face ! (the meshs are drawn by the scene)
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea23">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06250.html#l00182">182</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00183 {
+00185 <span class="keywordflow">return</span> 0;
+00186 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea25" doxytag="NL3D::CPSMesh::getName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CPSLocatedBindable::getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the located bindable name (edition purpose)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00948">948</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00948 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep5">_Name</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea28" doxytag="NL3D::CPSMesh::getOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSLocatedBindable::getOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the located that owns this bindable (const version)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00944">944</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00944 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea29" doxytag="NL3D::CPSMesh::getOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSLocatedBindable::getOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the located that owns this bindable
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00942">942</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l01051">NL3D::CPSLocated::deleteElement()</a>, <a class="el" href="a06144.html#l00208">NL3D::CParticleSystemInstanceUser::emit()</a>, <a class="el" href="a06234.html#l00122">NL3D::CPSFaceLookAt::CSecondSize::getSizeOwner()</a>, <a class="el" href="a06281.html#l00355">NL3D::CPSSound::newElement()</a>, <a class="el" href="a06246.html#l01836">NL3D::CPSLocated::registerIntegrableForce()</a>, <a class="el" href="a06142.html#l01081">NL3D::CParticleSystem::registerLocatedBindableExternID()</a>, <a class="el" href="a06144.html#l00236">NL3D::CParticleSystemInstanceUser::removeByID()</a>, <a class="el" href="a06281.html#l00415">NL3D::CPSSound::resize()</a>, <a class="el" href="a06244.html#l00337">NL3D::CPSLight::resize()</a>, <a class="el" href="a06281.html#l00109">NL3D::CPSSound::step()</a>, <a class="el" href="a06246.html#l01851">NL3D::CPSLocated::unregisterIntegrableForce()</a>, and <a class="el" href="a06142.html#l01096">NL3D::CParticleSystem::unregisterLocatedBindableExternID()</a>.
+<p>
+<div class="fragment"><pre>00942 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea37" doxytag="NL3D::CPSMesh::getPlaneBasis" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03083.html">CPlaneBasis</a> NL3D::CPSRotated3DPlaneParticle::getPlaneBasis </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the constant basis
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00678">678</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00697">NL3D::CPSRotated3DPlaneParticle::_PlaneBasis</a>.
+<p>
+<div class="fragment"><pre>00678 { <span class="keywordflow">return</span> <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep11">_PlaneBasis</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshb8" doxytag="NL3D::CPSMesh::getPlaneBasisOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSMesh::getPlaneBasisOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if this is false, constant size will be used instead of a scheme deriver must return their owner there
+<p>
+
+<p>
+Implements <a class="el" href="a03163.html#NL3D_1_1CPSRotated3DPlaneParticleb1">NL3D::CPSRotated3DPlaneParticle</a>.
+<p>
+Definition at line <a class="el" href="a06251.html#l00165">165</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>.
+<p>
+<div class="fragment"><pre>00165 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea38" doxytag="NL3D::CPSMesh::getPlaneBasisScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;<a class="el" href="a03083.html">CPlaneBasis</a>&gt;* NL3D::CPSRotated3DPlaneParticle::getPlaneBasisScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the plane basis scheme, (NULL if none) const version
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00673">673</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00695">NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme</a>.
+<p>
+<div class="fragment"><pre>00673 { <span class="keywordflow">return</span> <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea39" doxytag="NL3D::CPSMesh::getPlaneBasisScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;<a class="el" href="a03083.html">CPlaneBasis</a>&gt;* NL3D::CPSRotated3DPlaneParticle::getPlaneBasisScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the plane basis scheme, (NULL if none)
+<p>
+Set a constant basis for all particles <dl compact><dt><b>See also:</b></dt><dd>setPlaneBasisSchemeScheme()</dd></dl>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00670">670</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00695">NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme</a>.
+<p>
+<div class="fragment"><pre>00670 { <span class="keywordflow">return</span> <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota33" doxytag="NL3D::CPSMesh::getPriority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSParticle::getPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return priority
+<p>
+
+<p>
+Implements <a class="el" href="a02691.html#NL3D_1_1CPSTargetLocatedBindablea25">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06258.html#l00066">66</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00066 { <span class="keywordflow">return</span> 1000; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavee0" doxytag="NL3D::CPSMesh::getRotTable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const float* NL3D::CPSRotated2DParticle::getRotTable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this return a float table used to speed up rotations of face look at and the like for each angle, there are 4 float : 2 couple of float : a1, b1, a2, b2 a1 * I + b1 * K = up left corner, a2 * I + b2 * K = up right corner, This table must have been initialized with initRotTable
+<p>
+Definition at line <a class="el" href="a06258.html#l00354">354</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06257.html#l00239">NL3D::CPSRotated2DParticle::_InitializedRotTab</a>, <a class="el" href="a06257.html#l00238">NL3D::CPSRotated2DParticle::_RotTable</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00355 {
+00356 <a class="code" href="a04199.html#a6">nlassert</a>(_InitializedRotTab); <span class="comment">// must have called initRotTable at the start of the apply</span>
+00357 <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavet1">_RotTable</a>;
+00358 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha33" doxytag="NL3D::CPSMesh::getShape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CPSMesh::getShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the shape used for those particles
+<p>
+
+<p>
+Implements <a class="el" href="a03232.html#NL3D_1_1CPSShapeParticlea0">NL3D::CPSShapeParticle</a>.
+<p>
+Definition at line <a class="el" href="a06251.html#l00091">91</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="a06251.html#l00152">_Shape</a>.
+<p>
+<div class="fragment"><pre>00091 { <span class="keywordflow">return</span> <a class="code" href="a03218.html#NL3D_1_1CPSMeshp12">_Shape</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea1" doxytag="NL3D::CPSMesh::getSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSSizedParticle::getSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the constant size
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00274">274</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00289">NL3D::CPSSizedParticle::_ParticleSize</a>.
+<p>
+Referenced by <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06258.html#l00299">NL3D::CPSSizedParticle::resizeSize()</a>, and <a class="el" href="a06257.html#l00183">NL3D::CPSSizedParticle::setSizeScheme()</a>.
+<p>
+<div class="fragment"><pre>00274 { <span class="keywordflow">return</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep0">_ParticleSize</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshb9" doxytag="NL3D::CPSMesh::getSizeOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSMesh::getSizeOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there
+<p>
+
+<p>
+Implements <a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb1">NL3D::CPSSizedParticle</a>.
+<p>
+Definition at line <a class="el" href="a06251.html#l00163">163</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>.
+<p>
+<div class="fragment"><pre>00163 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea2" doxytag="NL3D::CPSMesh::getSizeScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSSizedParticle::getSizeScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the size scheme (NULL if none) const version
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00268">268</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>.
+<p>
+<div class="fragment"><pre>00268 { <span class="keywordflow">return</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea3" doxytag="NL3D::CPSMesh::getSizeScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSSizedParticle::getSizeScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the size scheme (NULL if none)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00265">265</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>.
+<p>
+Referenced by <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, and <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>.
+<p>
+<div class="fragment"><pre>00265 { <span class="keywordflow">return</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea32" doxytag="NL3D::CPSMesh::getSysMat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp; NL3D::CPSLocatedBindable::getSysMat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02108">2108</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06143.html#l00184">NL3D::CParticleSystem::getSysMat()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>02109 {
+02110 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02111 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;getSysMat();
+02112 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota35" doxytag="NL3D::CPSMesh::getType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSParticle::getType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return this bindable type
+<p>
+
+<p>
+Implements <a class="el" href="a02691.html#NL3D_1_1CPSTargetLocatedBindablea29">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06258.html#l00063">63</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06247.html#l00806">NL3D::PSParticle</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00063 { <span class="keywordflow">return</span> <a class="code" href="a05363.html#a255">PSParticle</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea36" doxytag="NL3D::CPSMesh::getUserMatrixUsageCount" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::getUserMatrixUsageCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera46">NL3D::CPSEmitter</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00974">974</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l01975">NL3D::CPSLocatedBindable::finalize()</a>, and <a class="el" href="a06246.html#l01948">NL3D::CPSLocatedBindable::setOwner()</a>.
+<p>
+<div class="fragment"><pre>00974 { <span class="keywordflow">return</span> 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea37" doxytag="NL3D::CPSMesh::getViewMat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp; NL3D::CPSLocatedBindable::getViewMat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get the view matrix
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02125">2125</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06143.html#l00220">NL3D::CParticleSystem::getViewMat()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, and <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>.
+<p>
+<div class="fragment"><pre>02126 {
+02127 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02128 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;getViewMat();
+02129 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea38" doxytag="NL3D::CPSMesh::hasEmitters" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::hasEmitters </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+tells wether there are alive emitters
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00958">958</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00958 { <span class="keywordflow">return</span> <span class="keyword">false</span>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha42" doxytag="NL3D::CPSMesh::hasLightableFaces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMesh::hasLightableFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+from <a class="el" href="a03162.html">CPSParticle</a> : return true if there are lightable faces in the object
+<p>
+we don't draw any tri ! (the meshs are drawn by the scene)
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea33">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06250.html#l00203">203</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+<div class="fragment"><pre>00204 {
+00206 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00207 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha43" doxytag="NL3D::CPSMesh::hasOpaqueFaces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMesh::hasOpaqueFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if there are Opaque faces in the object
+<p>
+we don't draw any tri ! (the meshs are drawn by the scene)
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea34">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06250.html#l00196">196</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+<div class="fragment"><pre>00197 {
+00199 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00200 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota41" doxytag="NL3D::CPSMesh::hasParticles" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSParticle::hasParticles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if this located bindable derived class holds alive particles
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea39">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06258.html#l00069">69</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00069 { <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize() != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha45" doxytag="NL3D::CPSMesh::hasTransparentFaces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMesh::hasTransparentFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if there are transparent faces in the object
+<p>
+we don't draw any tri ! (the meshs are drawn by the scene)
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea36">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06250.html#l00189">189</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+<div class="fragment"><pre>00190 {
+00192 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00193 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavee1" doxytag="NL3D::CPSMesh::initRotTable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::initRotTable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00294">294</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06257.html#l00239">NL3D::CPSRotated2DParticle::_InitializedRotTab</a>, <a class="el" href="a06257.html#l00238">NL3D::CPSRotated2DParticle::_RotTable</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00295 {
+00296 <span class="keywordtype">float</span> *ptFloat = <a class="code" href="a02442.html#NL3D_1_1CPSShockWavet1">_RotTable</a>;
+00297 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a11">uint32</a> k = 0; k &lt; 256; ++k)
+00298 {
+00299 <span class="keyword">const</span> <span class="keywordtype">float</span> ca = (<span class="keywordtype">float</span>) cos(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
+00300 <span class="keyword">const</span> <span class="keywordtype">float</span> sa = (<span class="keywordtype">float</span>) sin(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
+00301
+00302 *ptFloat++ = -ca - sa;
+00303 *ptFloat++ = -sa + ca;
+00304
+00305 *ptFloat++ = ca - sa;
+00306 *ptFloat++ = sa + ca;
+00307 }
+00308 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavet0">_InitializedRotTab</a> = <span class="keyword">true</span>;
+00309 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha46" doxytag="NL3D::CPSMesh::invalidate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::invalidate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+invalidate the transformShapes that were inserted in the scene, so they need to be rebuilt during the next rendering. This is useful for clipping, or when the system has been loaded
+<p>
+Definition at line <a class="el" href="a06251.html#l00105">105</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="a06213.html#l00377">NL3D::CPSAttrib&lt; T &gt;::clear()</a>.
+<p>
+<div class="fragment"><pre>00106 {
+00107 <a class="code" href="a03218.html#NL3D_1_1CPSMeshp5">_Invalidated</a> = <span class="keyword">true</span>;
+00108 <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_0">clear</a>();
+00109 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea40" doxytag="NL3D::CPSMesh::isActive" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSLocatedBindable::isActive </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00844">844</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06247.html#l01033">NL3D::CPSLocatedBindable::_Active</a>.
+<p>
+Referenced by <a class="el" href="a06142.html#l01738">NL3D::CParticleSystem::hasActiveEmitters()</a>.
+<p>
+<div class="fragment"><pre>00844 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep0">_Active</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota44" doxytag="NL3D::CPSMesh::isAutoLODDisabled" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSParticle::isAutoLODDisabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test wether Auto-LOD is disabled.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00140">140</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00183">NL3D::CPSParticle::_DisableAutoLOD</a>.
+<p>
+<div class="fragment"><pre>00140 { <span class="keywordflow">return</span> _DisableAutoLOD; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea41" doxytag="NL3D::CPSMesh::motionTypeChanged" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::motionTypeChanged </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>parametric</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+called when a located has switch between incrmental / parametric motion. The default does nothing
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03227.html#NL3D_1_1CPSTailDotb11">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00971">971</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l00751">NL3D::CPSLocated::bind()</a>.
+<p>
+<div class="fragment"><pre>00971 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb14" doxytag="NL3D::CPSMesh::newAngle2DElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::newAngle2DElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00376">376</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a06214.html#l00290">NL3D::CPSAttribMaker&lt; float &gt;::newElement()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00451">NL3D::CPSShockWave::newElement()</a>, <a class="el" href="a06250.html#l00225">newElement()</a>, <a class="el" href="a06235.html#l00264">NL3D::CPSFanLight::newElement()</a>, and <a class="el" href="a06233.html#l00904">NL3D::CPSFaceLookAt::newElement()</a>.
+<p>
+<div class="fragment"><pre>00377 {
+00378 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> &amp;&amp; <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;hasMemory()) <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
+00379 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshb11" doxytag="NL3D::CPSMesh::newElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable. They are generated according to the properties of the class
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSParticleb4">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06250.html#l00225">225</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="a06251.html#l00152">_Shape</a>, <a class="el" href="a06378.html#l00527">NL3D::CShapeBank::add()</a>, <a class="el" href="a06250.html#l00092">NL3D::CreateDummyMesh()</a>, <a class="el" href="a06348.html#l00600">NL3D::CScene::createInstance()</a>, <a class="el" href="a05363.html#a492">NL3D::DummyShapeName()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06246.html#l00492">NL3D::CPSLocated::getScene()</a>, <a class="el" href="a06349.html#l00231">NL3D::CScene::getShapeBank()</a>, <a class="el" href="a06568.html#l00223">NL3D::CTransform::hide()</a>, <a class="el" href="a06213.html#l00413">NL3D::CPSAttrib&lt; T &gt;::insert()</a>, <a class="el" href="a06258.html#l00376">NL3D::CPSRotated2DParticle::newAngle2DElement()</a>, <a class="el" href="a06258.html#l00699">NL3D::CPSRotated3DPlaneParticle::newPlaneBasisElement()</a>, <a class="el" href="a06258.html#l00291">NL3D::CPSSizedParticle::newSizeElement()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06575.html#l00100">NL3D::ITransformable::setTransformMode()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00226 {
+00227 <a class="code" href="a03163.html#NL3D_1_1CPSShockWaveb17">newPlaneBasisElement</a>(emitterLocated, emitterIndex);
+00228 <a class="code" href="a02442.html#NL3D_1_1CPSShockWaveb14">newAngle2DElement</a>(emitterLocated, emitterIndex);
+00229 <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticleb2">newSizeElement</a>(emitterLocated, emitterIndex);
+00230
+00231 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00232 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner());
+00233
+00234 CScene *scene = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getScene();
+00235 <a class="code" href="a04199.html#a6">nlassert</a>(scene); <span class="comment">// the setScene method of the particle system should have been called</span>
+00236 <span class="comment">//CTransformShape *instance = _Shape-&gt;createInstance(*scene);</span>
+00237
+00238 CTransformShape *instance = scene-&gt;createInstance(_Shape);
+00239
+00240 <span class="keywordflow">if</span> (!instance)
+00241 {
+00242
+00243 <span class="comment">// mesh not found ...</span>
+00244 IShape *is = <a class="code" href="a05363.html#a493">CreateDummyMesh</a>();
+00245 scene-&gt;getShapeBank()-&gt;add(DummyShapeName, is);
+00246 instance = scene-&gt;createInstance(DummyShapeName);
+00247 <a class="code" href="a04199.html#a6">nlassert</a>(instance);
+00248 }
+00249
+00250
+00251 instance-&gt;setTransformMode(CTransform::DirectMatrix);
+00252
+00253 instance-&gt;hide(); <span class="comment">// the object hasn't the right matrix yet so we hide it. It'll be shown once it is computed</span>
+00254 <a class="code" href="a04199.html#a6">nlassert</a>(instance);
+00255
+00256 <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_1">insert</a>(instance);
+00257 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb17" doxytag="NL3D::CPSMesh::newPlaneBasisElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated3DPlaneParticle::newPlaneBasisElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00699">699</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00695">NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; CPlaneBasis &gt;::hasMemory()</a>, <a class="el" href="a06214.html#l00290">NL3D::CPSAttribMaker&lt; CPlaneBasis &gt;::newElement()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06250.html#l01855">NL3D::CPSConstraintMesh::newElement()</a>, <a class="el" href="a06250.html#l00225">newElement()</a>, and <a class="el" href="a06231.html#l00368">NL3D::CPSFace::newElement()</a>.
+<p>
+<div class="fragment"><pre>00700 {
+00701 <span class="keywordflow">if</span> (<a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a> &amp;&amp; <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>-&gt;hasMemory()) <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
+00702 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticleb2" doxytag="NL3D::CPSMesh::newSizeElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::newSizeElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00291">291</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a06214.html#l00290">NL3D::CPSAttribMaker&lt; float &gt;::newElement()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00451">NL3D::CPSShockWave::newElement()</a>, <a class="el" href="a06277.html#l00163">NL3D::CPSRibbonLookAt::newElement()</a>, <a class="el" href="a06273.html#l00313">NL3D::CPSRibbon::newElement()</a>, <a class="el" href="a06263.html#l00097">NL3D::CPSQuad::newElement()</a>, <a class="el" href="a06250.html#l01855">NL3D::CPSConstraintMesh::newElement()</a>, <a class="el" href="a06250.html#l00225">newElement()</a>, and <a class="el" href="a06235.html#l00264">NL3D::CPSFanLight::newElement()</a>.
+<p>
+<div class="fragment"><pre>00292 {
+00293 <span class="keywordflow">if</span> (<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> &amp;&amp; <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;hasMemory()) <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
+00294 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha50" doxytag="NL3D::CPSMesh::NLMISC_DECLARE_CLASS" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSMesh::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03218.html">CPSMesh</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotb14" doxytag="NL3D::CPSMesh::notifyOwnerMaxNumFacesChanged" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to notify that the max number of faces has changed This must be called when a geometric property of the particle has been modified This needn't to be called during <a class="el" href="a03162.html#NL3D_1_1CPSParticleb6">CPSParticle::resize</a> overrides
+<p>
+Definition at line <a class="el" href="a06258.html#l00151">151</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00422">NL3D::CPSLocated::notifyMaxNumFacesChanged()</a>.
+<p>
+Referenced by <a class="el" href="a06235.html#l00422">NL3D::CPSFanLight::setNbFans()</a>, <a class="el" href="a06279.html#l00218">NL3D::CPSShockWave::setNbSegs()</a>, and <a class="el" href="a06250.html#l01134">NL3D::CPSConstraintMesh::update()</a>.
+<p>
+<div class="fragment"><pre>00152 {
+00153 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>)
+00154 {
+00155 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;notifyMaxNumFacesChanged();
+00156 }
+00157 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota46" doxytag="NL3D::CPSMesh::notifyTargetRemoved" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::notifyTargetRemoved </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>ptr</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+Can be used by located bindable that have located as targets (emitter, collision zone, forces) to be notified that one of their target has been removed. To do this : The object that focus the target must call registerDTorObserver on the target, with himself as a parameter When the target is removed, this target will call this method for all registered <a class="el" href="a03214.html">CPSLocated</a> The default behaviour remove this object as an observer<p>
+<dl compact><dt><b>See also:</b></dt><dd>CPSLocated::registerDTorObserver()</dd></dl>
+
+<p>
+Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera55">NL3D::CPSEmitter</a>, and <a class="el" href="a02689.html#NL3D_1_1CPSZoneSphereb5">NL3D::CPSTargetLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06246.html#l01996">1996</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06246.html#l00834">NL3D::CPSLocated::unregisterDtorObserver()</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l00185">NL3D::CPSLocated::releaseRefTo()</a>.
+<p>
+<div class="fragment"><pre>01997 {
+01998 ptr-&gt;unregisterDtorObserver(<span class="keyword">this</span>);
+01999 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshb15" doxytag="NL3D::CPSMesh::releaseAllRef" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::releaseAllRef </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+Release any reference this obj may have to other process of the system For example, this is used when detaching a located bindable from a system.
+<p>
+Reimplemented from <a class="el" href="a02691.html#NL3D_1_1CPSTailDota47">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06250.html#l00210">210</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="a06348.html#l00691">NL3D::CScene::deleteInstance()</a>, <a class="el" href="a06246.html#l00492">NL3D::CPSLocated::getScene()</a>, <a class="el" href="a06213.html#l00303">NL3D::CPSAttrib&lt; T &gt;::getSize()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00211 {
+00212 CPSParticle::releaseAllRef();
+00213 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getScene());
+00214 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_1">getSize</a>(); ++k)
+00215 {
+00216 <span class="keywordflow">if</span> (<a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>[k])
+00217 {
+00218 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getScene()-&gt;deleteInstance(_Instances[k]);
+00219 <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>[k] = NULL;
+00220 }
+00221 }
+00222 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota48" doxytag="NL3D::CPSMesh::releaseRefTo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::releaseRefTo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03054.html">CParticleSystemProcess</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>other</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Release any reference this obj may have on the given process. For example, this is used when detaching a located bindable from a system.
+<p>
+Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera58">NL3D::CPSEmitter</a>, and <a class="el" href="a02689.html#NL3D_1_1CPSZoneSpherea46">NL3D::CPSTargetLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00871">871</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00871 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshb16" doxytag="NL3D::CPSMesh::resize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers. Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION should not be called directly. Call <a class="el" href="a03214.html#NL3D_1_1CPSLocateda79">CPSLocated::resize</a> instead
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSParticleb6">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06250.html#l00423">423</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06213.html#l00404">NL3D::CPSAttrib&lt; T &gt;::resize()</a>, <a class="el" href="a06258.html#l00384">NL3D::CPSRotated2DParticle::resizeAngle2D()</a>, <a class="el" href="a06258.html#l00707">NL3D::CPSRotated3DPlaneParticle::resizePlaneBasis()</a>, <a class="el" href="a06258.html#l00299">NL3D::CPSSizedParticle::resizeSize()</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06250.html#l00295">updatePos()</a>.
+<p>
+<div class="fragment"><pre>00424 {
+00425 <a class="code" href="a04199.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00426 <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticleb3">resizeSize</a>(size);
+00427 <a class="code" href="a02442.html#NL3D_1_1CPSShockWaveb22">resizeAngle2D</a>(size);
+00428 <a class="code" href="a03163.html#NL3D_1_1CPSShockWaveb24">resizePlaneBasis</a>(size);
+00429 <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_2">resize</a>(size);
+00430 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb22" doxytag="NL3D::CPSMesh::resizeAngle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::resizeAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00384">384</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">NL3D::CPSRotated2DParticle::getAngle2DOwner()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; float &gt;::resize()</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00469">NL3D::CPSShockWave::resize()</a>, <a class="el" href="a06250.html#l00423">resize()</a>, <a class="el" href="a06235.html#l00432">NL3D::CPSFanLight::resize()</a>, and <a class="el" href="a06233.html#l00918">NL3D::CPSFaceLookAt::resize()</a>.
+<p>
+<div class="fragment"><pre>00385 {
+00386 <a class="code" href="a04199.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00387 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> &amp;&amp; <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;hasMemory()) <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;resize(size, <a class="code" href="a03218.html#NL3D_1_1CPSMeshb7">getAngle2DOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00388 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb24" doxytag="NL3D::CPSMesh::resizePlaneBasis" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated3DPlaneParticle::resizePlaneBasis </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00707">707</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00695">NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme</a>, <a class="el" href="a03163.html#NL3D_1_1CPSRotated3DPlaneParticleb1">NL3D::CPSRotated3DPlaneParticle::getPlaneBasisOwner()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; CPlaneBasis &gt;::hasMemory()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; CPlaneBasis &gt;::resize()</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06250.html#l01889">NL3D::CPSConstraintMesh::resize()</a>, <a class="el" href="a06250.html#l00423">resize()</a>, and <a class="el" href="a06231.html#l00392">NL3D::CPSFace::resize()</a>.
+<p>
+<div class="fragment"><pre>00708 {
+00709 <a class="code" href="a04199.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00710 <span class="keywordflow">if</span> (<a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a> &amp;&amp; <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>-&gt;hasMemory()) <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>-&gt;resize(size, <a class="code" href="a03218.html#NL3D_1_1CPSMeshb8">getPlaneBasisOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00711 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticleb3" doxytag="NL3D::CPSMesh::resizeSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::resizeSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00299">299</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a06258.html#l00274">NL3D::CPSSizedParticle::getSize()</a>, <a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb1">NL3D::CPSSizedParticle::getSizeOwner()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; float &gt;::resize()</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00469">NL3D::CPSShockWave::resize()</a>, <a class="el" href="a06277.html#l00181">NL3D::CPSRibbonLookAt::resize()</a>, <a class="el" href="a06273.html#l00331">NL3D::CPSRibbon::resize()</a>, <a class="el" href="a06262.html#l00276">NL3D::CPSQuad::resize()</a>, <a class="el" href="a06250.html#l01889">NL3D::CPSConstraintMesh::resize()</a>, <a class="el" href="a06250.html#l00423">resize()</a>, and <a class="el" href="a06235.html#l00432">NL3D::CPSFanLight::resize()</a>.
+<p>
+<div class="fragment"><pre>00300 {
+00301 <a class="code" href="a04199.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00302 <span class="keywordflow">if</span> (<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> &amp;&amp; <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;hasMemory()) <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;resize(size, <a class="code" href="a03218.html#NL3D_1_1CPSMeshb9">getSizeOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00303 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha53" doxytag="NL3D::CPSMesh::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialisation. Derivers must override this, and call their parent version
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a03162.html#NL3D_1_1CPSParticlea42">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06250.html#l00166">166</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+<div class="fragment"><pre>00167 {
+00168 (<span class="keywordtype">void</span>)f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(3);
+00169 CPSParticle::serial(f);
+00170 CPSSizedParticle::serialSizeScheme(f);
+00171 CPSRotated3DPlaneParticle::serialPlaneBasisScheme(f);
+00172 CPSRotated2DParticle::serialAngle2DScheme(f);
+00173 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_Shape);
+00174 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00175 {
+00176 <a class="code" href="a03218.html#NL3D_1_1CPSMesha46">invalidate</a>();
+00177 }
+00178 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea71" doxytag="NL3D::CPSMesh::serialAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::serialAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00270">270</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06273.html#l00121">NL3D::CPSRibbon::serial()</a>.
+<p>
+<div class="fragment"><pre>00271 {
+00272 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00273 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00274 {
+00275 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>)
+00276 {
+00277 <span class="keyword">delete</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>;
+00278 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> = NULL;
+00279 }
+00280 }
+00281 <span class="keywordtype">bool</span> useAngle2DScheme = <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> != NULL;
+00282 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(useAngle2DScheme);
+00283 <span class="keywordflow">if</span> (useAngle2DScheme)
+00284 {
+00285 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(_Angle2DScheme);
+00286 }
+00287 <span class="keywordflow">else</span>
+00288 {
+00289 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_Angle2D);
+00290 }
+00291 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea74" doxytag="NL3D::CPSMesh::serialPlaneBasisScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated3DPlaneParticle::serialPlaneBasisScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00469">469</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+<div class="fragment"><pre>00470 {
+00471 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00472 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(_PlaneBasisScheme);
+00473 <span class="keywordtype">bool</span> usePlaneBasisScheme = <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a> != NULL;
+00474 <span class="keywordflow">if</span> (!usePlaneBasisScheme)
+00475 {
+00476 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_PlaneBasis);
+00477 }
+00478 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea4" doxytag="NL3D::CPSMesh::serialSizeScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::serialSizeScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialization. We choose a different name because of multiple-inheritance
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00211">211</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+<div class="fragment"><pre>00212 {
+00213 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00214 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00215 {
+00216 <span class="keywordflow">if</span> (<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>)
+00217 {
+00218 <span class="keyword">delete</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>;
+00219 <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> = NULL;
+00220 }
+00221 }
+00222 <span class="keywordtype">bool</span> useSizeScheme = <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> != NULL;
+00223 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(useSizeScheme);
+00224 <span class="keywordflow">if</span> (useSizeScheme)
+00225 {
+00226 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(_SizeScheme);
+00227 }
+00228 <span class="keywordflow">else</span>
+00229 {
+00230 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_ParticleSize);
+00231 }
+00232 };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea49" doxytag="NL3D::CPSMesh::setActive" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setActive </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>active</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00843">843</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06247.html#l01033">NL3D::CPSLocatedBindable::_Active</a>.
+<p>
+Referenced by <a class="el" href="a06142.html#l01718">NL3D::CParticleSystem::activateEmitters()</a>, and <a class="el" href="a06144.html#l00320">NL3D::CParticleSystemInstanceUser::setActive()</a>.
+<p>
+<div class="fragment"><pre>00843 { <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep0">_Active</a> = active; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea78" doxytag="NL3D::CPSMesh::setAngle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::setAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>angle</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+Set a constant angle for the particle. Angles range from 0.0f to 256.0f (2 pi) This discrad any previous scheme <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea79">setAngle2DScheme()</a></dd></dl>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00251">251</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00367">NL3D::CPSRotated2DParticle::_Angle2D</a>, and <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>.
+<p>
+<div class="fragment"><pre>00252 {
+00253 <span class="keyword">delete</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>;
+00254 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> = NULL;
+00255 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep1">_Angle2D</a> = angle2DScheme;
+00256 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea79" doxytag="NL3D::CPSMesh::setAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::setAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>scheme</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+Set an attribute maker that produce a float It must have been allocated by new It will be deleted by this object Output angles must range from 0.0f to 256.0f
+<p>
+Definition at line <a class="el" href="a06257.html#l00242">242</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">NL3D::CPSRotated2DParticle::getAngle2DOwner()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; T &gt;::resize()</a>.
+<p>
+<div class="fragment"><pre>00243 {
+00244 <a class="code" href="a04199.html#a6">nlassert</a>(angle2DScheme);
+00245 <span class="keyword">delete</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>;
+00246 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> = angle2DScheme;
+00247 <span class="keywordflow">if</span> (<a class="code" href="a03218.html#NL3D_1_1CPSMeshb7">getAngle2DOwner</a>() &amp;&amp; angle2DScheme-&gt;hasMemory()) angle2DScheme-&gt;resize(<a class="code" href="a03218.html#NL3D_1_1CPSMeshb7">getAngle2DOwner</a>()-&gt;getMaxSize(), <a class="code" href="a03218.html#NL3D_1_1CPSMeshb7">getAngle2DOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00248 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea52" doxytag="NL3D::CPSMesh::setExternID" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setExternID </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>id</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+set the extern ID of this located bindable. 0 means no extern access. The map of ID-locatedBindable. Is in th particle system, so this located bindable must have been attached to a particle system, otherwise an assertion is raised
+<p>
+Definition at line <a class="el" href="a06246.html#l02149">2149</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06247.html#l01027">NL3D::CPSLocatedBindable::_ExternID</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06142.html#l01081">NL3D::CParticleSystem::registerLocatedBindableExternID()</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a06142.html#l01096">NL3D::CParticleSystem::unregisterLocatedBindableExternID()</a>.
+<p>
+<div class="fragment"><pre>02150 {
+02151 <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a>) <span class="keywordflow">return</span>;
+02152 CParticleSystem *ps = NULL;
+02153 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner())
+02154 {
+02155 ps = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner();
+02156 }
+02157 <span class="keywordflow">if</span> (ps)
+02158 {
+02159 ps-&gt;unregisterLocatedBindableExternID(<span class="keyword">this</span>);
+02160 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a> = 0;
+02161 }
+02162 <span class="keywordflow">if</span> (<span class="keywordtype">id</span> != 0)
+02163 {
+02164 <span class="keywordflow">if</span> (ps) ps-&gt;registerLocatedBindableExternID(<span class="keywordtype">id</span>, <span class="keyword">this</span>);
+02165 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a> = <span class="keywordtype">id</span>;
+02166 }
+02167 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea53" doxytag="NL3D::CPSMesh::setLOD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setLOD </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a05363.html#a558">TPSLod</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>lod</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the LODs that apply to that object (warning : it is based on the position of the system, and don't act on a per instance basis ...) To have per instance precision, you must use an attribute maker that has LOD as its input
+<p>
+Definition at line <a class="el" href="a06247.html#l00952">952</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06247.html#l01029">NL3D::CPSLocatedBindable::_LOD</a>.
+<p>
+<div class="fragment"><pre>00952 { <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep4">_LOD</a> = lod; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea55" doxytag="NL3D::CPSMesh::setName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the located bindable name (edition purpose)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00946">946</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00946 { <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep5">_Name</a> = name; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSphereb7" doxytag="NL3D::CPSMesh::setOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>psl</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera76">NL3D::CPSEmitter</a>.
+<p>
+Definition at line <a class="el" href="a06246.html#l01948">1948</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06142.html#l01894">NL3D::CParticleSystem::addRefForUserSysCoordInfo()</a>, <a class="el" href="a02691.html#NL3D_1_1CPSZoneb1">NL3D::CPSLocatedBindable::deleteElement()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, <a class="el" href="a06247.html#l00974">NL3D::CPSLocatedBindable::getUserMatrixUsageCount()</a>, <a class="el" href="a06246.html#l02170">NL3D::CPSLocatedBindable::releaseAllRef()</a>, <a class="el" href="a06142.html#l01907">NL3D::CParticleSystem::releaseRefForUserSysCoordInfo()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l00751">NL3D::CPSLocated::bind()</a>, and <a class="el" href="a06246.html#l01902">NL3D::CPSLocated::unbind()</a>.
+<p>
+<div class="fragment"><pre>01949 {
+01950 <span class="keywordflow">if</span> (psl == <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>) <span class="keywordflow">return</span>;
+01951 <span class="keywordflow">if</span> (psl == NULL)
+01952 {
+01953 <a class="code" href="a03218.html#NL3D_1_1CPSMeshb15">releaseAllRef</a>();
+01954 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>)
+01955 {
+01956 <span class="comment">// empty this located bindable. Need to be empty if it must be rebound to another located.</span>
+01957 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize(); ++k)
+01958 {
+01959 <a class="code" href="a03218.html#NL3D_1_1CPSMeshb3">deleteElement</a>(0);
+01960 }
+01961 }
+01962 }
+01963 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner())
+01964 {
+01965 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;releaseRefForUserSysCoordInfo(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a>());
+01966 }
+01967 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> = psl;
+01968 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner())
+01969 {
+01970 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;addRefForUserSysCoordInfo(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a>());
+01971 }
+01972 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea87" doxytag="NL3D::CPSMesh::setPlaneBasis" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated3DPlaneParticle::setPlaneBasis </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03083.html">CPlaneBasis</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>basis</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00448">448</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00697">NL3D::CPSRotated3DPlaneParticle::_PlaneBasis</a>, and <a class="el" href="a06258.html#l00695">NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme</a>.
+<p>
+<div class="fragment"><pre>00449 {
+00450 <span class="keyword">delete</span> <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>;
+00451 <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a> = NULL;
+00452 <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep11">_PlaneBasis</a> = basis;
+00453 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea88" doxytag="NL3D::CPSMesh::setPlaneBasisScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated3DPlaneParticle::setPlaneBasisScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a03083.html">CPlaneBasis</a> &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>basisMaker</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+Set an attribute maker that produce a basis It must have been allocated by new It will be deleted by this object
+<p>
+Definition at line <a class="el" href="a06257.html#l00439">439</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00695">NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme</a>, <a class="el" href="a03163.html#NL3D_1_1CPSRotated3DPlaneParticleb1">NL3D::CPSRotated3DPlaneParticle::getPlaneBasisOwner()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; T &gt;::resize()</a>.
+<p>
+<div class="fragment"><pre>00440 {
+00441 <a class="code" href="a04199.html#a6">nlassert</a>(basisMaker);
+00442 <span class="keyword">delete</span> <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>;
+00443 <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a> = basisMaker;
+00444 <span class="keywordflow">if</span> (<a class="code" href="a03218.html#NL3D_1_1CPSMeshb8">getPlaneBasisOwner</a>() &amp;&amp; basisMaker-&gt;hasMemory()) basisMaker-&gt;resize(<a class="code" href="a03218.html#NL3D_1_1CPSMeshb8">getPlaneBasisOwner</a>()-&gt;getMaxSize(), <a class="code" href="a03218.html#NL3D_1_1CPSMeshb8">getPlaneBasisOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00445 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha65" doxytag="NL3D::CPSMesh::setShape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::setShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shape</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set a new shape for that kind of particles
+<p>
+
+<p>
+Implements <a class="el" href="a03232.html#NL3D_1_1CPSShapeParticlea1">NL3D::CPSShapeParticle</a>.
+<p>
+Definition at line <a class="el" href="a06251.html#l00088">88</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="a06251.html#l00152">_Shape</a>.
+<p>
+<div class="fragment"><pre>00088 { <a class="code" href="a03218.html#NL3D_1_1CPSMeshp12">_Shape</a> = shape; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea5" doxytag="NL3D::CPSMesh::setSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::setSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a constant size for the particles.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00192">192</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00289">NL3D::CPSSizedParticle::_ParticleSize</a>, <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, and <a class="el" href="a05646.html#l00645">size</a>.
+<p>
+<div class="fragment"><pre>00193 {
+00194 <span class="keyword">delete</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>;
+00195 <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> = NULL;
+00196 <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep0">_ParticleSize</a> = <a class="code" href="a04223.html#a587">size</a>;
+00197 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea6" doxytag="NL3D::CPSMesh::setSizeScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::setSizeScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set an attribute maker that produce a size It must have been allocated by new It will be deleted by this object
+<p>
+Definition at line <a class="el" href="a06257.html#l00183">183</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a06258.html#l00274">NL3D::CPSSizedParticle::getSize()</a>, <a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb1">NL3D::CPSSizedParticle::getSizeOwner()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05646.html#l00645">size</a>.
+<p>
+<div class="fragment"><pre>00184 {
+00185 <a class="code" href="a04199.html#a6">nlassert</a>(size != NULL);
+00186 <span class="keyword">delete</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>;
+00187 <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> = <a class="code" href="a04223.html#a587">size</a>;
+00188 <span class="keywordflow">if</span> (<a class="code" href="a03218.html#NL3D_1_1CPSMeshb9">getSizeOwner</a>() &amp;&amp; <a class="code" href="a04223.html#a587">size</a>-&gt;hasMemory()) <a class="code" href="a04223.html#a587">size</a>-&gt;resize(<a class="code" href="a03218.html#NL3D_1_1CPSMeshb9">getSizeOwner</a>()-&gt;getMaxSize(), <a class="code" href="a03218.html#NL3D_1_1CPSMeshb9">getSizeOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00189 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea59" doxytag="NL3D::CPSMesh::setupDriverModelMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setupDriverModelMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to setup the model matrix (system basis or world basis)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02142">2142</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06246.html#l01775">NL3D::CPSLocated::setupDriverModelMatrix()</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l02038">NL3D::CPSLocatedBindable::displayIcon2d()</a>, <a class="el" href="a06283.html#l00242">NL3D::CPSTailDot::displayRibbons()</a>, <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06273.html#l00471">NL3D::CPSRibbon::displayRibbons()</a>, <a class="el" href="a06226.html#l00122">NL3D::CPSDot::draw()</a>, <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>, <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00448">NL3D::CPSZoneSphere::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00295">NL3D::CPSDirectionnalForce::show()</a>, <a class="el" href="a06229.html#l02491">NL3D::CPSSphericalEmitter::showTool()</a>, <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>.
+<p>
+<div class="fragment"><pre>02143 {
+02144 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02145 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;setupDriverModelMatrix();
+02146 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha69" doxytag="NL3D::CPSMesh::setZBias" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSMesh::setZBias </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>value</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea51">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06251.html#l00127">127</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="a05646.html#l01132">value</a>.
+<p>
+<div class="fragment"><pre>00127 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota61" doxytag="NL3D::CPSMesh::showTool" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::showTool </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+draw the particles for edition mode. The default behaviour just draw a wireframe model
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00055">55</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06246.html#l02038">NL3D::CPSLocatedBindable::displayIcon2d()</a>, <a class="el" href="a06152.html#l00060">PARTICLES_CHECK_MEM</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00074">NL3D::CPSParticle::step()</a>, <a class="el" href="a06250.html#l01614">NL3D::CPSConstraintMesh::step()</a>, <a class="el" href="a06250.html#l00280">step()</a>, and <a class="el" href="a06231.html#l00212">NL3D::CPSFace::step()</a>.
+<p>
+<div class="fragment"><pre>00056 {
+00057 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
+00058
+00059 CVector I = CVector::I;
+00060 CVector J = CVector::J;
+00061
+00062 <span class="keyword">const</span> CVector tab[] = { 2 * J, I + J
+00063 , I + J, 2 * I + J
+00064 , 2 * I + J, I
+00065 , I, 2 * I - J
+00066 , 2 * I - J, - .5f * J
+00067 , - .5f * J, -2 * I - J
+00068 , -2 * I - J, - I
+00069 , - I, -2 * I + J
+00070 , -2 * I + J, - I + J
+00071 , - I + J, 2 * J
+00072 };
+00073 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> tabSize = <span class="keyword">sizeof</span>(tab) / (2 * <span class="keyword">sizeof</span>(CVector));
+00074
+00075 <span class="keyword">const</span> <span class="keywordtype">float</span> sSize = 0.1f;
+00076 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSphereb3">displayIcon2d</a>(tab, tabSize, sSize);
+00077
+00078 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
+00079 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshb21" doxytag="NL3D::CPSMesh::step" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::step </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a05363.html#a556">TPSProcessPass</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>pass</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a05363.html#a366">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>ellapsedTime</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a05363.html#a366">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>realEt</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+process one pass for the particles. The default behaviour shows the particles
+<p>
+Reimplemented from <a class="el" href="a03162.html#NL3D_1_1CPSShockWavea100">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06250.html#l00280">280</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="a05363.html#a556a215">NL3D::PSSolidRender</a>, <a class="el" href="a05363.html#a556a217">NL3D::PSToolRender</a>, <a class="el" href="a06257.html#l00055">NL3D::CPSParticle::showTool()</a>, <a class="el" href="a05454.html#l00044">NL3D::TAnimationTime</a>, and <a class="el" href="a06250.html#l00295">updatePos()</a>.
+<p>
+<div class="fragment"><pre>00281 {
+00282 <span class="keywordflow">if</span> (pass == <a class="code" href="a05363.html#a556a215">PSSolidRender</a>)
+00283 {
+00284 <a class="code" href="a03218.html#NL3D_1_1CPSMeshb22">updatePos</a>();
+00285 }
+00286 <span class="keywordflow">else</span>
+00287 <span class="keywordflow">if</span> (pass == <a class="code" href="a05363.html#a556a217">PSToolRender</a>) <span class="comment">// edition mode only</span>
+00288 {
+00289 <a class="code" href="a03162.html#NL3D_1_1CPSTailDota61">showTool</a>();
+00290 }
+00291
+00292 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMesha71" doxytag="NL3D::CPSMesh::supportGlobalColorLighting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSMesh::supportGlobalColorLighting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea54">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06251.html#l00124">124</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>.
+<p>
+<div class="fragment"><pre>00124 { <span class="keywordflow">return</span> <span class="keyword">false</span>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea65" doxytag="NL3D::CPSMesh::systemDateChanged" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::systemDateChanged </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+PRIVATE USE : called by the system when its date has been manually changed. This his usually for object that expect time to be always increasing, so that they can reset their datas
+<p>
+Reimplemented in <a class="el" href="a03227.html#NL3D_1_1CPSRibbonBased6">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l01038">1038</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>01038 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshb22" doxytag="NL3D::CPSMesh::updatePos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::updatePos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+in fact we don't draw the meshs, we just update their pos...
+<p>
+
+<p>
+Definition at line <a class="el" href="a06250.html#l00295">295</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="a06251.html#l00152">_Shape</a>, <a class="el" href="a06213.html#l00353">NL3D::CPSAttrib&lt; T &gt;::begin()</a>, <a class="el" href="a06348.html#l00600">NL3D::CScene::createInstance()</a>, <a class="el" href="a06247.html#l01144">NL3D::CPSLocatedBindable::getLocalToWorldMatrix()</a>, <a class="el" href="a06247.html#l00369">NL3D::CPSLocated::getMaxSize()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00334">NL3D::CPSLocated::getPos()</a>, <a class="el" href="a06246.html#l00492">NL3D::CPSLocated::getScene()</a>, <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, <a class="el" href="a06568.html#l00223">NL3D::CTransform::hide()</a>, <a class="el" href="a05972.html#l00200">NLMISC::CMatrix::identity()</a>, <a class="el" href="a06246.html#l00500">NL3D::CPSLocated::incrementNbDrawnParticles()</a>, <a class="el" href="a06213.html#l00413">NL3D::CPSAttrib&lt; T &gt;::insert()</a>, <a class="el" href="a03136.html#NL3D_1_1CPSAttribMakerz714_2">NL3D::CPSAttribMaker&lt; CPlaneBasis &gt;::make()</a>, <a class="el" href="a03136.html#NL3D_1_1CPSAttribMakerz714_2">NL3D::CPSAttribMaker&lt; float &gt;::make()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06152.html#l00060">PARTICLES_CHECK_MEM</a>, <a class="el" href="a06250.html#l00423">resize()</a>, <a class="el" href="a05972.html#l00644">NLMISC::CMatrix::scale()</a>, <a class="el" href="a05972.html#l00209">NLMISC::CMatrix::setRot()</a>, <a class="el" href="a06575.html#l00100">NL3D::ITransformable::setTransformMode()</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05972.html#l00470">NLMISC::CMatrix::translate()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a06259.html#l00048">NL3D::CPlaneBasis::X</a>, and <a class="el" href="a06259.html#l00049">NL3D::CPlaneBasis::Y</a>.
+<p>
+Referenced by <a class="el" href="a06250.html#l00280">step()</a>.
+<p>
+<div class="fragment"><pre>00296 {
+00297 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> MeshBufSize = 512;
+00298 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
+00299 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00300 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a> = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize();
+00301 <span class="keywordflow">if</span> (!<a class="code" href="a04223.html#a587">size</a>) <span class="keywordflow">return</span>;
+00302
+00303
+00304 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;incrementNbDrawnParticles(size); <span class="comment">// for benchmark purpose </span>
+00305
+00306
+00307 <span class="keywordflow">if</span> (<a class="code" href="a03218.html#NL3D_1_1CPSMeshp5">_Invalidated</a>)
+00308 {
+00309 <span class="comment">// need to rebuild all the transform shapes</span>
+00310 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00311 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner());
+00312
+00313 CScene *scene = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getScene();
+00314 <a class="code" href="a04199.html#a6">nlassert</a>(scene); <span class="comment">// the setScene method of the particle system should have been called</span>
+00315
+00316
+00317 <a class="code" href="a03218.html#NL3D_1_1CPSMeshb16">resize</a>(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getMaxSize());
+00318
+00319 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a04223.html#a587">size</a>; ++k)
+00320 {
+00321 CTransformShape *instance = scene-&gt;createInstance(_Shape);
+00322 instance-&gt;setTransformMode(CTransform::DirectMatrix);
+00323 instance-&gt;hide();
+00324 <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_1">insert</a>(instance);
+00325 }
+00326
+00327 <a class="code" href="a03218.html#NL3D_1_1CPSMeshp5">_Invalidated</a> = <span class="keyword">false</span>;
+00328 }
+00329
+00330 <span class="keywordtype">float</span> sizes[MeshBufSize];
+00331 <span class="keywordtype">float</span> angles[MeshBufSize];
+00332 <span class="keyword">static</span> CPlaneBasis planeBasis[MeshBufSize];
+00333
+00334 <a class="code" href="a04558.html#a11">uint32</a> leftToDo = <a class="code" href="a04223.html#a587">size</a>, toProcess;
+00335
+00336
+00337 <span class="keywordtype">float</span> *ptCurrSize;
+00338 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> ptCurrSizeIncrement = <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> ? 1 : 0;
+00339
+00340 <span class="keywordtype">float</span> *ptCurrAngle;
+00341 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> ptCurrAngleIncrement = <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> ? 1 : 0;
+00342
+00343 CPlaneBasis *ptBasis;
+00344 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> ptCurrPlaneBasisIncrement = <a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a> ? 1 : 0;
+00345
+00346 TPSAttribVector::const_iterator posIt = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getPos().begin(), endPosIt;
+00347
+00348
+00349 TInstanceCont::iterator instanceIt = <a class="code" href="a03218.html#NL3D_1_1CPSMeshp4">_Instances</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>();
+00350
+00351 <span class="keywordflow">do</span>
+00352 {
+00353 toProcess = leftToDo &lt; MeshBufSize ? leftToDo : MeshBufSize;
+00354
+00355 <span class="keywordflow">if</span> (<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>)
+00356 {
+00357 ptCurrSize = (<span class="keywordtype">float</span> *) (<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;make(_Owner, size - leftToDo, &amp;sizes[0], <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>));
+00358 }
+00359 <span class="keywordflow">else</span>
+00360 {
+00361 ptCurrSize =&amp; <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep0">_ParticleSize</a>;
+00362 }
+00363
+00364 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>)
+00365 {
+00366 ptCurrAngle = (<span class="keywordtype">float</span> *) (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;make(_Owner, size - leftToDo, &amp;angles[0], <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>));
+00367 }
+00368 <span class="keywordflow">else</span>
+00369 {
+00370 ptCurrAngle =&amp; <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep1">_Angle2D</a>;
+00371 }
+00372
+00373
+00374 <span class="keywordflow">if</span> (<a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>)
+00375 {
+00376 ptBasis = (CPlaneBasis *) (<a class="code" href="a03163.html#NL3D_1_1CPSShockWavep12">_PlaneBasisScheme</a>-&gt;make(_Owner, size - leftToDo, &amp;planeBasis[0], <span class="keyword">sizeof</span>(CPlaneBasis), toProcess, <span class="keyword">true</span>));
+00377 }
+00378 <span class="keywordflow">else</span>
+00379 {
+00380 ptBasis = &amp;<a class="code" href="a03163.html#NL3D_1_1CPSShockWavep11">_PlaneBasis</a>;
+00381 }
+00382
+00383 endPosIt = posIt + toProcess;
+00384 CMatrix mat, tmat;
+00385
+00386 <span class="comment">// the matrix used to get in the right basis</span>
+00387 <span class="keyword">const</span> CMatrix &amp;transfo = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea22">getLocalToWorldMatrix</a>();
+00388 <span class="keywordflow">do</span>
+00389 {
+00390 (*instanceIt)-&gt;show();
+00391
+00392 tmat.identity();
+00393 mat.identity();
+00394
+00395 tmat.translate(*posIt);
+00396
+00397
+00398
+00399 mat.setRot( ptBasis-&gt;X * CPSUtil::getCos((<a class="code" href="a04558.html#a10">sint32</a>) *ptCurrAngle) + ptBasis-&gt;Y * CPSUtil::getSin((sint32) *ptCurrAngle)
+00400 , ptBasis-&gt;X * CPSUtil::getCos((sint32) *ptCurrAngle + 64) + ptBasis-&gt;Y * CPSUtil::getSin((sint32) *ptCurrAngle + 64)
+00401 , ptBasis-&gt;X ^ ptBasis-&gt;Y
+00402 );
+00403
+00404 mat.scale(*ptCurrSize);
+00405
+00406 (*instanceIt)-&gt;setMatrix(transfo * tmat * mat);
+00407
+00408 ++instanceIt;
+00409 ++posIt;
+00410 ptCurrSize += ptCurrSizeIncrement;
+00411 ptCurrAngle += ptCurrAngleIncrement;
+00412 ptBasis += ptCurrPlaneBasisIncrement;
+00413 }
+00414 <span class="keywordflow">while</span> (posIt != endPosIt);
+00415 leftToDo -= toProcess;
+00416 }
+00417 <span class="keywordflow">while</span> (leftToDo);
+00418
+00419 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
+00420 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota64" doxytag="NL3D::CPSMesh::usesGlobalColorLighting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSParticle::usesGlobalColorLighting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns true if the object can use global lighting color. (example : 'lookat' particle do not have normals, so they use global lighting color instead
+<p>
+Definition at line <a class="el" href="a06258.html#l00103">103</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00184">NL3D::CPSParticle::_UsesGlobalColorLighting</a>.
+<p>
+Referenced by <a class="el" href="a06283.html#l00242">NL3D::CPSTailDot::displayRibbons()</a>, <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06273.html#l00471">NL3D::CPSRibbon::displayRibbons()</a>, <a class="el" href="a06279.html#l00286">NL3D::CPSShockWave::draw()</a>, <a class="el" href="a06226.html#l00122">NL3D::CPSDot::draw()</a>, <a class="el" href="a06283.html#l00508">NL3D::CPSTailDot::setupGlobalColor()</a>, <a class="el" href="a06235.html#l00286">NL3D::CPSFanLight::setupMaterial()</a>, <a class="el" href="a06273.html#l01026">NL3D::CPSRibbon::setupTexturedGlobalColor()</a>, <a class="el" href="a06273.html#l00984">NL3D::CPSRibbon::setupUntexturedGlobalColor()</a>, <a class="el" href="a06283.html#l00165">NL3D::CPSTailDot::step()</a>, <a class="el" href="a06277.html#l00119">NL3D::CPSRibbonLookAt::step()</a>, <a class="el" href="a06273.html#l00266">NL3D::CPSRibbon::step()</a>, <a class="el" href="a06262.html#l00520">NL3D::CPSQuad::updateMatBeforeRendering()</a>, <a class="el" href="a06283.html#l00443">NL3D::CPSTailDot::updateMaterial()</a>, <a class="el" href="a06273.html#l00890">NL3D::CPSRibbon::updateTexturedMaterial()</a>, and <a class="el" href="a06273.html#l00824">NL3D::CPSRibbon::updateUntexturedMaterial()</a>.
+<p>
+<div class="fragment"><pre>00103 { <span class="keywordflow">return</span> _UsesGlobalColorLighting; }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSZoneSpheren0" doxytag="NL3D::CPSMesh::CPSLocated" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class <a class="el" href="a03214.html">CPSLocated</a><code> [friend, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a02690.html#NL3D_1_1CPSTurbuln1">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00986">986</a> of file <a class="el" href="a06247.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherep0" doxytag="NL3D::CPSMesh::_Active" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep0">NL3D::CPSLocatedBindable::_Active</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01033">1033</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06247.html#l00844">NL3D::CPSLocatedBindable::isActive()</a>, and <a class="el" href="a06247.html#l00843">NL3D::CPSLocatedBindable::setActive()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavep1" doxytag="NL3D::CPSMesh::_Angle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02442.html#NL3D_1_1CPSShockWavep1">NL3D::CPSRotated2DParticle::_Angle2D</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00367">367</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06258.html#l00336">NL3D::CPSRotated2DParticle::getAngle2D()</a>, and <a class="el" href="a06257.html#l00251">NL3D::CPSRotated2DParticle::setAngle2D()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavep2" doxytag="NL3D::CPSMesh::_Angle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* <a class="el" href="a02442.html#NL3D_1_1CPSShockWavep2">NL3D::CPSRotated2DParticle::_Angle2DScheme</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00368">368</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00380">NL3D::CPSRotated2DParticle::deleteAngle2DElement()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06258.html#l00323">NL3D::CPSRotated2DParticle::getAngle2DScheme()</a>, <a class="el" href="a06258.html#l00376">NL3D::CPSRotated2DParticle::newAngle2DElement()</a>, <a class="el" href="a06258.html#l00384">NL3D::CPSRotated2DParticle::resizeAngle2D()</a>, <a class="el" href="a06257.html#l00251">NL3D::CPSRotated2DParticle::setAngle2D()</a>, <a class="el" href="a06257.html#l00242">NL3D::CPSRotated2DParticle::setAngle2DScheme()</a>, and <a class="el" href="a06257.html#l00264">NL3D::CPSRotated2DParticle::~CPSRotated2DParticle()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherep3" doxytag="NL3D::CPSMesh::_ExternID" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep3">NL3D::CPSLocatedBindable::_ExternID</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01027">1027</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06247.html#l00964">NL3D::CPSLocatedBindable::getExternID()</a>, <a class="el" href="a06246.html#l02149">NL3D::CPSLocatedBindable::setExternID()</a>, and <a class="el" href="a06246.html#l01984">NL3D::CPSLocatedBindable::~CPSLocatedBindable()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavet0" doxytag="NL3D::CPSMesh::_InitializedRotTab" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02442.html#NL3D_1_1CPSShockWavet0">NL3D::CPSRotated2DParticle::_InitializedRotTab</a> = false<code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+it is true if the table has been initialized, for debug purposes
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00239">239</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00354">NL3D::CPSRotated2DParticle::getRotTable()</a>, and <a class="el" href="a06257.html#l00294">NL3D::CPSRotated2DParticle::initRotTable()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshp4" doxytag="NL3D::CPSMesh::_Instances" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03135.html">TInstanceCont</a> <a class="el" href="a03218.html#NL3D_1_1CPSMeshp4">NL3D::CPSMesh::_Instances</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06251.html#l00157">157</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshp5" doxytag="NL3D::CPSMesh::_Invalidated" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03218.html#NL3D_1_1CPSMeshp5">NL3D::CPSMesh::_Invalidated</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06251.html#l00161">161</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherep4" doxytag="NL3D::CPSMesh::_LOD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05363.html#a558">TPSLod</a> <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep4">NL3D::CPSLocatedBindable::_LOD</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+tells when this object must be dealt with
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01029">1029</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06247.html#l00954">NL3D::CPSLocatedBindable::getLOD()</a>, and <a class="el" href="a06247.html#l00952">NL3D::CPSLocatedBindable::setLOD()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherep5" doxytag="NL3D::CPSMesh::_Name" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep5">NL3D::CPSLocatedBindable::_Name</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01031">1031</a> of file <a class="el" href="a06247.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherep6" doxytag="NL3D::CPSMesh::_Owner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03214.html">CPSLocated</a>* <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep6">NL3D::CPSLocatedBindable::_Owner</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01026">1026</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, and <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlep0" doxytag="NL3D::CPSMesh::_ParticleSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlep0">NL3D::CPSSizedParticle::_ParticleSize</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00289">289</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>, <a class="el" href="a06258.html#l00274">NL3D::CPSSizedParticle::getSize()</a>, and <a class="el" href="a06257.html#l00192">NL3D::CPSSizedParticle::setSize()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavep11" doxytag="NL3D::CPSMesh::_PlaneBasis" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03083.html">CPlaneBasis</a> <a class="el" href="a03163.html#NL3D_1_1CPSShockWavep11">NL3D::CPSRotated3DPlaneParticle::_PlaneBasis</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00697">697</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00456">NL3D::CPSRotated3DPlaneParticle::CPSRotated3DPlaneParticle()</a>, <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06258.html#l00678">NL3D::CPSRotated3DPlaneParticle::getPlaneBasis()</a>, and <a class="el" href="a06257.html#l00448">NL3D::CPSRotated3DPlaneParticle::setPlaneBasis()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavep12" doxytag="NL3D::CPSMesh::_PlaneBasisScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;<a class="el" href="a03083.html">CPlaneBasis</a>&gt;* <a class="el" href="a03163.html#NL3D_1_1CPSShockWavep12">NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00695">695</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00703">NL3D::CPSRotated3DPlaneParticle::deletePlaneBasisElement()</a>, <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06258.html#l00670">NL3D::CPSRotated3DPlaneParticle::getPlaneBasisScheme()</a>, <a class="el" href="a06258.html#l00699">NL3D::CPSRotated3DPlaneParticle::newPlaneBasisElement()</a>, <a class="el" href="a06258.html#l00707">NL3D::CPSRotated3DPlaneParticle::resizePlaneBasis()</a>, <a class="el" href="a06257.html#l00448">NL3D::CPSRotated3DPlaneParticle::setPlaneBasis()</a>, <a class="el" href="a06257.html#l00439">NL3D::CPSRotated3DPlaneParticle::setPlaneBasisScheme()</a>, and <a class="el" href="a06257.html#l00463">NL3D::CPSRotated3DPlaneParticle::~CPSRotated3DPlaneParticle()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavet1" doxytag="NL3D::CPSMesh::_RotTable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02442.html#NL3D_1_1CPSShockWavet1">NL3D::CPSRotated2DParticle::_RotTable</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00238">238</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00354">NL3D::CPSRotated2DParticle::getRotTable()</a>, and <a class="el" href="a06257.html#l00294">NL3D::CPSRotated2DParticle::initRotTable()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMeshp12" doxytag="NL3D::CPSMesh::_Shape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a03218.html#NL3D_1_1CPSMeshp12">NL3D::CPSMesh::_Shape</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06251.html#l00152">152</a> of file <a class="el" href="a06251.html">ps_mesh.h</a>.
+<p>
+Referenced by <a class="el" href="a06251.html#l00081">CPSMesh()</a>, <a class="el" href="a06251.html#l00091">getShape()</a>, <a class="el" href="a06250.html#l00225">newElement()</a>, <a class="el" href="a06251.html#l00088">setShape()</a>, and <a class="el" href="a06250.html#l00295">updatePos()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlep1" doxytag="NL3D::CPSMesh::_SizeScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* <a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlep1">NL3D::CPSSizedParticle::_SizeScheme</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00290">290</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00295">NL3D::CPSSizedParticle::deleteSizeElement()</a>, <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>, <a class="el" href="a06258.html#l00265">NL3D::CPSSizedParticle::getSizeScheme()</a>, <a class="el" href="a06258.html#l00291">NL3D::CPSSizedParticle::newSizeElement()</a>, <a class="el" href="a06258.html#l00299">NL3D::CPSSizedParticle::resizeSize()</a>, <a class="el" href="a06257.html#l00192">NL3D::CPSSizedParticle::setSize()</a>, <a class="el" href="a06257.html#l00183">NL3D::CPSSizedParticle::setSizeScheme()</a>, and <a class="el" href="a06257.html#l00205">NL3D::CPSSizedParticle::~CPSSizedParticle()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06251.html">ps_mesh.h</a><li><a class="el" href="a06250.html">ps_mesh.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:18:29 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>