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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CPSMultiTexturedParticle class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
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+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CPSMultiTexturedParticle Class Reference</h1><code>#include &lt;<a class="el" href="a06258.html">ps_particle_basic.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSMultiTexturedParticle:
+<p><center><img src="a03188.png" usemap="#NL3D::CPSMultiTexturedParticle_map" border="0" alt=""></center>
+<map name="NL3D::CPSMultiTexturedParticle_map">
+<area href="a03187.html" alt="NL3D::CPSQuad" shape="rect" coords="102,56,296,80">
+<area href="a03186.html" alt="NL3D::CPSFace" shape="rect" coords="0,112,194,136">
+<area href="a03191.html" alt="NL3D::CPSFaceLookAt" shape="rect" coords="204,112,398,136">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class add multitexturing support to particles. It doesn't support texture animation however. It adds a second texture that is combined with the main texture by using a given operation. An alternate mode must be provided, for gfx boards that doesn't support the op. For now, 2 stages only are supported.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00508">508</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> { <br>
+&nbsp;&nbsp;<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw2">Add</a> = 0,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9">Modulate</a>,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">Decal</a>,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw7">Last</a> = 0xff
+<br>
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">we only use a useful set of operations <a href="#NL3D_1_1CPSQuadw12">More...</a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSMultiTexturedParticlea0">CPSMultiTexturedParticle</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">ctor <a href="#NL3D_1_1CPSMultiTexturedParticlea0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada8">enableAlternateTex</a> (bool enabled=true)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada10">enableMultiTexture</a> (bool enabled=true)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">when set to false, this discard the textures that have been set <a href="#NL3D_1_1CPSQuada10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSMultiTexturedParticlea3">enumTexs</a> (std::vector&lt; <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt; &gt; &amp;dest, <a class="el" href="a02434.html">IDriver</a> &amp;drv)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada16">getAlternateScrollSpeed</a> (<a class="el" href="a04558.html#a15">uint</a> stage) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada17">getAlternateTexOp</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada19">getBumpFactor</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada34">getMainTexOp</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada40">getScrollSpeed</a> (<a class="el" href="a04558.html#a15">uint</a> stage) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada47">getTexture2</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03487.html">ITexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada48">getTexture2</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the main texture for multitexturing. <a href="#NL3D_1_1CPSQuada48"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada49">getTexture2Alternate</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03487.html">ITexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada50">getTexture2Alternate</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the alternate texture for multitexturing. <a href="#NL3D_1_1CPSQuada50"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada57">getUseLocalDate</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada58">getUseLocalDateAlt</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada67">isAlternateTexEnabled</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada77">serialMultiTex</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">serial this object <a href="#NL3D_1_1CPSQuada77"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada81">setAlternateScrollSpeed</a> (<a class="el" href="a04558.html#a15">uint</a> stage, const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;sp)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada82">setAlternateTexOp</a> (<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> op)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the operation for the alternate texture. Convert the texture to / from a bumpmap if needed. <a href="#NL3D_1_1CPSQuada82"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada84">setBumpFactor</a> (float bumpFactor)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set a bump factor (when embm is used). <a href="#NL3D_1_1CPSQuada84"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada89">setMainTexOp</a> (<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> op)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada91">setScrollSpeed</a> (<a class="el" href="a04558.html#a15">uint</a> stage, const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;sp)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada95">setTexture2</a> (<a class="el" href="a03487.html">ITexture</a> *tex)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the main texture for multitexturing. Convert the texture to / from a bumpmap if needed (so you just provide its heightmap). <a href="#NL3D_1_1CPSQuada95"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada96">setTexture2Alternate</a> (<a class="el" href="a03487.html">ITexture</a> *tex)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the alternate texture for multitexturing. It is used when the main operator is not supported by the gfx board. <a href="#NL3D_1_1CPSQuada96"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada101">setupMaterial</a> (<a class="el" href="a03487.html">ITexture</a> *primary, <a class="el" href="a02434.html">IDriver</a> *drv, <a class="el" href="a02839.html">CMaterial</a> &amp;mat)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada102">setUseLocalDate</a> (bool use)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Use the particle age rather than the global time to compute textures coordinates. <a href="#NL3D_1_1CPSQuada102"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada103">setUseLocalDateAlt</a> (bool use)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Use the particle age rather than the global time to compute textures coordinates. (when alternate texture is used). <a href="#NL3D_1_1CPSQuada103"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuade0">areBasicCapsForced</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">test wether basic caps are forced <a href="#NL3D_1_1CPSQuade0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuade1">forceBasicCaps</a> (bool force=true)</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadx7">TMultiTexState</a> { <br>
+&nbsp;&nbsp;<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a> = 0x01,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">MultiTextureEnabled</a> = 0x02,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a> = 0x04,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a> = 0x08,
+<br>
+&nbsp;&nbsp;<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a> = 0x10,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a> = 0x20,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">ScrollUseLocalDate</a> = 0x40,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">ScrollUseLocalDateAlternate</a> = 0x80
+<br>
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb0">areBasicCapsForcedLocal</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb9">forceBasicCapsLocal</a> (bool force)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb15">isAlternateTextureUsed</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">test wether the alternate texture is used <a href="#NL3D_1_1CPSQuadb15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb16">isEnvBumpMapUsed</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb17">isTouched</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb29">setupMultiTexEnv</a> (<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> op, <a class="el" href="a03487.html">ITexture</a> *tex1, <a class="el" href="a03487.html">ITexture</a> *tex2, <a class="el" href="a02839.html">CMaterial</a> &amp;mat)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb31">unTouch</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp3">_BumpFactor</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03660.html">NLMISC::CVector2f</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a> [2]</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">texture scrolling <a href="#NL3D_1_1CPSQuadp17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03660.html">NLMISC::CVector2f</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a> [2]</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">alternate texture scrollMultiTextureEnabled <a href="#NL3D_1_1CPSQuadp18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a></td></tr>
+
+<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadt0">_ForceBasicCaps</a> = false</td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSQuadx7" doxytag="NL3D::CPSMultiTexturedParticle::TMultiTexState" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7">NL3D::CPSMultiTexturedParticle::TMultiTexState</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8" doxytag="TouchFlag" ></a>TouchFlag</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4" doxytag="MultiTextureEnabled" ></a>MultiTextureEnabled</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0" doxytag="AlternateTextureEnabled" ></a>AlternateTextureEnabled</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1" doxytag="AlternateTextureUsed" ></a>AlternateTextureUsed</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3" doxytag="EnvBumpMapUsed" ></a>EnvBumpMapUsed</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2" doxytag="BasicCapsForced" ></a>BasicCapsForced</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5" doxytag="ScrollUseLocalDate" ></a>ScrollUseLocalDate</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6" doxytag="ScrollUseLocalDateAlternate" ></a>ScrollUseLocalDateAlternate</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00626">626</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+<div class="fragment"><pre>00626 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a> = 0x01, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">MultiTextureEnabled</a> = 0x02, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a> = 0x04, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a> = 0x08, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a> = 0x10, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a> = 0x20,
+00627 <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">ScrollUseLocalDate</a> = 0x40, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">ScrollUseLocalDateAlternate</a> = 0x80
+00628 };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadw12" doxytag="NL3D::CPSMultiTexturedParticle::TOperator" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">NL3D::CPSMultiTexturedParticle::TOperator</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+we only use a useful set of operations
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw2" doxytag="Add" ></a>Add</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9" doxytag="Modulate" ></a>Modulate</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5" doxytag="Decal" ></a>Decal</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6" doxytag="EnvBumpMap" ></a>EnvBumpMap</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw7" doxytag="Last" ></a>Last</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00515">515</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00550">getAlternateTexOp()</a>, and <a class="el" href="a06258.html#l00533">getMainTexOp()</a>.
+<p>
+<div class="fragment"><pre>00515 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw2">Add</a> = 0, <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9">Modulate</a>, <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">Decal</a>, <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>, <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw7">Last</a> = 0xff };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSMultiTexturedParticlea0" doxytag="NL3D::CPSMultiTexturedParticle::CPSMultiTexturedParticle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSMultiTexturedParticle::CPSMultiTexturedParticle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ctor
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00631">631</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+<div class="fragment"><pre>00631 : <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a>(TouchFlag), <a class="code" href="a03188.html#NL3D_1_1CPSQuadp3">_BumpFactor</a>(1.f)
+00632 {
+00633 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSQuade0" doxytag="NL3D::CPSMultiTexturedParticle::areBasicCapsForced" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::areBasicCapsForced </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+test wether basic caps are forced
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00598">598</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06257.html#l00628">_ForceBasicCaps</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00733">setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00598 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadt0">_ForceBasicCaps</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb0" doxytag="NL3D::CPSMultiTexturedParticle::areBasicCapsForcedLocal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::areBasicCapsForcedLocal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00638">638</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00733">setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00638 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada8" doxytag="NL3D::CPSMultiTexturedParticle::enableAlternateTex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::enableAlternateTex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enabled</em> = true </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00656">656</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">_AlternateOp</a>, <a class="el" href="a06258.html#l00629">_MultiTexState</a>, <a class="el" href="a06258.html#l00624">_TexScrollAlternate</a>, <a class="el" href="a06258.html#l00618">_Texture2</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a>, <a class="el" href="a06258.html#l00537">isAlternateTexEnabled()</a>, <a class="el" href="a06258.html#l00519">isMultiTextureEnabled()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06677.html#l00110">NLMISC::CVector2f::set()</a>, <a class="el" href="a06258.html#l00635">touch()</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+<div class="fragment"><pre>00657 {
+00658 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a>()); <span class="comment">// multitexturing must have been enabled first</span>
+00659 <span class="keywordflow">if</span> (enabled == <a class="code" href="a03188.html#NL3D_1_1CPSQuada67">isAlternateTexEnabled</a>()) <span class="keywordflow">return</span>;
+00660
+00661 <span class="keywordflow">if</span> (enabled)
+00662 {
+00663 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[0].<a class="code" href="a03660.html#NLMISC_1_1CVector2fz2067_6">set</a>(0, 0);
+00664 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[1].<a class="code" href="a03660.html#NLMISC_1_1CVector2fz2067_6">set</a>(0, 0);
+00665 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a> = <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9">Modulate</a>;
+00666 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a>;
+00667 }
+00668 <span class="keywordflow">else</span>
+00669 {
+00670 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a> = NULL;
+00671 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a>;
+00672 }
+00673 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00674 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada10" doxytag="NL3D::CPSMultiTexturedParticle::enableMultiTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::enableMultiTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enabled</em> = true </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+when set to false, this discard the textures that have been set
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00636">636</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00619">_AlternateTexture2</a>, <a class="el" href="a06258.html#l00617">_MainOp</a>, <a class="el" href="a06258.html#l00629">_MultiTexState</a>, <a class="el" href="a06258.html#l00622">_TexScroll</a>, <a class="el" href="a06258.html#l00618">_Texture2</a>, <a class="el" href="a06258.html#l00519">isMultiTextureEnabled()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">MultiTextureEnabled</a>, <a class="el" href="a06677.html#l00110">NLMISC::CVector2f::set()</a>, <a class="el" href="a06258.html#l00635">touch()</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+<div class="fragment"><pre>00637 {
+00638 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a>() == enabled) <span class="keywordflow">return</span>;
+00639 <span class="keywordflow">if</span> (!enabled)
+00640 {
+00641 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a> = NULL;
+00642 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a> = NULL;
+00643 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> = 0;
+00644 }
+00645 <span class="keywordflow">else</span>
+00646 {
+00647 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> = <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9">Modulate</a>;
+00648 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[0].<a class="code" href="a03660.html#NLMISC_1_1CVector2fz2067_6">set</a>(0, 0);
+00649 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[1].<a class="code" href="a03660.html#NLMISC_1_1CVector2fz2067_6">set</a>(0, 0);
+00650 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> = (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">MultiTextureEnabled</a>;
+00651 }
+00652 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00653 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSMultiTexturedParticlea3" doxytag="NL3D::CPSMultiTexturedParticle::enumTexs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::enumTexs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>dest</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>drv</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03187.html#NL3D_1_1CPSQuada13">NL3D::CPSQuad</a>.
+<p>
+Definition at line <a class="el" href="a06257.html#l00968">968</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00619">_AlternateTexture2</a>, <a class="el" href="a06258.html#l00617">_MainOp</a>, <a class="el" href="a06258.html#l00618">_Texture2</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>, and <a class="el" href="a02434.html#NL3D_1_1IDriverz149_0">NL3D::IDriver::isTextureAddrModeSupported()</a>.
+<p>
+<div class="fragment"><pre>00969 {
+00970 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> == <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>)
+00971 {
+00972 <span class="keywordflow">if</span> (drv.isTextureAddrModeSupported(CMaterial::OffsetTexture))
+00973 {
+00974 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>) dest.push_back(_Texture2);
+00975 }
+00976 <span class="keywordflow">else</span>
+00977 {
+00978 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a>) dest.push_back(_AlternateTexture2);
+00979 }
+00980 <span class="keywordflow">return</span>;
+00981 }
+00982 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>) dest.push_back(_Texture2);
+00983 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuade1" doxytag="NL3D::CPSMultiTexturedParticle::forceBasicCaps" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::forceBasicCaps </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>force</em> = true </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this act as if the system had the most basic caps supported (no EMBM for example...) Should be used only in edition mode for test
+<p>
+Definition at line <a class="el" href="a06258.html#l00595">595</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06257.html#l00628">_ForceBasicCaps</a>.
+<p>
+<div class="fragment"><pre>00595 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadt0">_ForceBasicCaps</a> = force; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb9" doxytag="NL3D::CPSMultiTexturedParticle::forceBasicCapsLocal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::forceBasicCapsLocal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>force</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00639">639</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a>.
+<p>
+<div class="fragment"><pre>00640 {
+00641 <span class="keywordflow">if</span> (force) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a>;
+00642 <span class="keywordflow">else</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~<a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a>;
+00643 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada16" doxytag="NL3D::CPSMultiTexturedParticle::getAlternateScrollSpeed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03660.html">NLMISC::CVector2f</a>&amp; NL3D::CPSMultiTexturedParticle::getAlternateScrollSpeed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>stage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00577">577</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00624">_TexScrollAlternate</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00578 {
+00579 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; 2);
+00580 <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[stage];
+00581 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada17" doxytag="NL3D::CPSMultiTexturedParticle::getAlternateTexOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> NL3D::CPSMultiTexturedParticle::getAlternateTexOp </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00550">550</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">_AlternateOp</a>, and <a class="el" href="a06258.html#l00515">TOperator</a>.
+<p>
+<div class="fragment"><pre>00551 {
+00552 <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a>;
+00553 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada19" doxytag="NL3D::CPSMultiTexturedParticle::getBumpFactor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSMultiTexturedParticle::getBumpFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00610">610</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00644">_BumpFactor</a>.
+<p>
+<div class="fragment"><pre>00610 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp3">_BumpFactor</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada34" doxytag="NL3D::CPSMultiTexturedParticle::getMainTexOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> NL3D::CPSMultiTexturedParticle::getMainTexOp </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00533">533</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">_MainOp</a>, and <a class="el" href="a06258.html#l00515">TOperator</a>.
+<p>
+<div class="fragment"><pre>00533 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada40" doxytag="NL3D::CPSMultiTexturedParticle::getScrollSpeed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03660.html">NLMISC::CVector2f</a>&amp; NL3D::CPSMultiTexturedParticle::getScrollSpeed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>stage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00563">563</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00622">_TexScroll</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00564 {
+00565 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; 2);
+00566 <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[stage];
+00567 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada47" doxytag="NL3D::CPSMultiTexturedParticle::getTexture2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00526">526</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00618">_Texture2</a>.
+<p>
+<div class="fragment"><pre>00526 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada48" doxytag="NL3D::CPSMultiTexturedParticle::getTexture2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the main texture for multitexturing.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00525">525</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00618">_Texture2</a>.
+<p>
+<div class="fragment"><pre>00525 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada49" doxytag="NL3D::CPSMultiTexturedParticle::getTexture2Alternate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2Alternate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00545">545</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00619">_AlternateTexture2</a>.
+<p>
+<div class="fragment"><pre>00545 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada50" doxytag="NL3D::CPSMultiTexturedParticle::getTexture2Alternate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2Alternate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the alternate texture for multitexturing.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00544">544</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00619">_AlternateTexture2</a>.
+<p>
+<div class="fragment"><pre>00544 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada57" doxytag="NL3D::CPSMultiTexturedParticle::getUseLocalDate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::getUseLocalDate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00602">602</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">ScrollUseLocalDate</a>.
+<p>
+Referenced by <a class="el" href="a06262.html#l00386">NL3D::CPSQuad::updateVbColNUVForRender()</a>.
+<p>
+<div class="fragment"><pre>00602 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">ScrollUseLocalDate</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada58" doxytag="NL3D::CPSMultiTexturedParticle::getUseLocalDateAlt" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::getUseLocalDateAlt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00606">606</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">ScrollUseLocalDateAlternate</a>.
+<p>
+Referenced by <a class="el" href="a06262.html#l00386">NL3D::CPSQuad::updateVbColNUVForRender()</a>.
+<p>
+<div class="fragment"><pre>00606 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">ScrollUseLocalDateAlternate</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada67" doxytag="NL3D::CPSMultiTexturedParticle::isAlternateTexEnabled" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isAlternateTexEnabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00537">537</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00656">enableAlternateTex()</a>, and <a class="el" href="a06257.html#l00733">setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00537 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb15" doxytag="NL3D::CPSMultiTexturedParticle::isAlternateTextureUsed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isAlternateTextureUsed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+test wether the alternate texture is used
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00632">632</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>.
+<p>
+Referenced by <a class="el" href="a06262.html#l00146">NL3D::CPSQuad::getNeededVB()</a>, and <a class="el" href="a06262.html#l00386">NL3D::CPSQuad::updateVbColNUVForRender()</a>.
+<p>
+<div class="fragment"><pre>00632 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb16" doxytag="NL3D::CPSMultiTexturedParticle::isEnvBumpMapUsed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isEnvBumpMapUsed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00633">633</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>.
+<p>
+<div class="fragment"><pre>00633 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada69" doxytag="NL3D::CPSMultiTexturedParticle::isMultiTextureEnabled" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isMultiTextureEnabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00519">519</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">MultiTextureEnabled</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06257.html#l00656">enableAlternateTex()</a>, <a class="el" href="a06257.html#l00636">enableMultiTexture()</a>, <a class="el" href="a06257.html#l00733">setupMaterial()</a>, and <a class="el" href="a06262.html#l00520">NL3D::CPSQuad::updateMatBeforeRendering()</a>.
+<p>
+<div class="fragment"><pre>00519 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">MultiTextureEnabled</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb17" doxytag="NL3D::CPSMultiTexturedParticle::isTouched" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isTouched </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00637">637</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00733">setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00637 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada77" doxytag="NL3D::CPSMultiTexturedParticle::serialMultiTex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::serialMultiTex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial this object
+<p>
+version 1 : bump factor
+<p>
+Definition at line <a class="el" href="a06257.html#l00677">677</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00104">sint</a>.
+<p>
+<div class="fragment"><pre>00678 {
+00680 <a class="code" href="a04558.html#a14">sint</a> ver = f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00681 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_MultiTexState);
+00682 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a>())
+00683 {
+00684 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama7">serialEnum</a>(_MainOp);
+00685 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> == <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a> &amp;&amp; ver &gt;= 1)
+00686 {
+00687 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_BumpFactor);
+00688 }
+00689 ITexture *tex = NULL;
+00690 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00691 {
+00692 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(tex);
+00693 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a> = tex;
+00694 }
+00695 <span class="keywordflow">else</span>
+00696 {
+00697 tex = <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>;
+00698 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(tex);
+00699 }
+00700 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_TexScroll[0], _TexScroll[1]);
+00701
+00702 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuada67">isAlternateTexEnabled</a>())
+00703 {
+00704 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama7">serialEnum</a>(_AlternateOp);
+00705 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00706 {
+00707 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(tex);
+00708 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a> = tex;
+00709 }
+00710 <span class="keywordflow">else</span>
+00711 {
+00712 tex = <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a>;
+00713 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(tex);
+00714 }
+00715 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_TexScrollAlternate[0], _TexScrollAlternate[1]);
+00716 }
+00717 <span class="keywordflow">else</span>
+00718 {
+00719 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a> = NULL;
+00720 }
+00721 }
+00722 <span class="keywordflow">else</span>
+00723 {
+00724 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00725 {
+00726 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a> = NULL;
+00727 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a> = NULL;
+00728 }
+00729 }
+00730 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada81" doxytag="NL3D::CPSMultiTexturedParticle::setAlternateScrollSpeed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setAlternateScrollSpeed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>stage</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>sp</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the scroll speed for tex 1 &amp; 2 when the alternate op is used <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>stage</em>&nbsp;</td><td>can be set to 0 or one</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00572">572</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00624">_TexScrollAlternate</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00573 {
+00574 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; 2);
+00575 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[stage] = sp;
+00576 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada82" doxytag="NL3D::CPSMultiTexturedParticle::setAlternateTexOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setAlternateTexOp </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>op</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the operation for the alternate texture. Convert the texture to / from a bumpmap if needed.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00923">923</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">_AlternateOp</a>, <a class="el" href="a06258.html#l00619">_AlternateTexture2</a>, <a class="el" href="a06257.html#l00863">NL3D::ConvertFromBumpMap()</a>, <a class="el" href="a06257.html#l00850">NL3D::ConvertToBumpMap()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>, and <a class="el" href="a06258.html#l00635">touch()</a>.
+<p>
+<div class="fragment"><pre>00924 {
+00925 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a> = op;
+00926 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a> == <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>)
+00927 {
+00928 <a class="code" href="a05363.html#a501">ConvertToBumpMap</a>(_AlternateTexture2);
+00929 }
+00930 <span class="keywordflow">else</span>
+00931 {
+00932 <a class="code" href="a05363.html#a502">ConvertFromBumpMap</a>(_AlternateTexture2);
+00933 }
+00934 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00935 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada84" doxytag="NL3D::CPSMultiTexturedParticle::setBumpFactor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setBumpFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>bumpFactor</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a bump factor (when embm is used).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00609">609</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00644">_BumpFactor</a>, and <a class="el" href="a06258.html#l00635">touch()</a>.
+<p>
+<div class="fragment"><pre>00609 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadp3">_BumpFactor</a> = bumpFactor; <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>(); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada89" doxytag="NL3D::CPSMultiTexturedParticle::setMainTexOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setMainTexOp </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>op</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the operation for the main texture. When EnvBumpMap is used, setTexture2 must be called with a bump map, and the primary texture must be convertible to rgba. Convert the texture to / from a bumpmap if needed
+<p>
+Definition at line <a class="el" href="a06257.html#l00908">908</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">_MainOp</a>, <a class="el" href="a06258.html#l00618">_Texture2</a>, <a class="el" href="a06257.html#l00863">NL3D::ConvertFromBumpMap()</a>, <a class="el" href="a06257.html#l00850">NL3D::ConvertToBumpMap()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>, and <a class="el" href="a06258.html#l00635">touch()</a>.
+<p>
+<div class="fragment"><pre>00909 {
+00910 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> = op;
+00911 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> == <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>)
+00912 {
+00913 <a class="code" href="a05363.html#a501">ConvertToBumpMap</a>(_Texture2);
+00914 }
+00915 <span class="keywordflow">else</span>
+00916 {
+00917 <a class="code" href="a05363.html#a502">ConvertFromBumpMap</a>(_Texture2);
+00918 }
+00919 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00920 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada91" doxytag="NL3D::CPSMultiTexturedParticle::setScrollSpeed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setScrollSpeed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>stage</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>sp</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the scroll speed for tex 1 &amp; 2 when the main op is used <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>stage</em>&nbsp;</td><td>can be set to 0 or one</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00558">558</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00622">_TexScroll</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00559 {
+00560 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; 2);
+00561 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[stage] = sp;
+00562 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada95" doxytag="NL3D::CPSMultiTexturedParticle::setTexture2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setTexture2 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>tex</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the main texture for multitexturing. Convert the texture to / from a bumpmap if needed (so you just provide its heightmap).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00890">890</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">_MainOp</a>, <a class="el" href="a06258.html#l00618">_Texture2</a>, <a class="el" href="a06257.html#l00863">NL3D::ConvertFromBumpMap()</a>, <a class="el" href="a06257.html#l00850">NL3D::ConvertToBumpMap()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>, and <a class="el" href="a06258.html#l00635">touch()</a>.
+<p>
+<div class="fragment"><pre>00891 {
+00892 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a> = tex;
+00893 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> != <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>)
+00894 {
+00895 <a class="code" href="a05363.html#a502">ConvertFromBumpMap</a>(_Texture2);
+00896 }
+00897 <span class="keywordflow">else</span>
+00898 {
+00899 <span class="keywordflow">if</span> (!dynamic_cast&lt;NL3D::CTextureBump *&gt;((ITexture *) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>))
+00900 {
+00901 <a class="code" href="a05363.html#a501">ConvertToBumpMap</a>(_Texture2);
+00902 }
+00903 }
+00904 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00905 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada96" doxytag="NL3D::CPSMultiTexturedParticle::setTexture2Alternate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setTexture2Alternate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>tex</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the alternate texture for multitexturing. It is used when the main operator is not supported by the gfx board.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00875">875</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">_AlternateOp</a>, <a class="el" href="a06258.html#l00619">_AlternateTexture2</a>, <a class="el" href="a06257.html#l00863">NL3D::ConvertFromBumpMap()</a>, <a class="el" href="a06257.html#l00850">NL3D::ConvertToBumpMap()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>, and <a class="el" href="a06258.html#l00635">touch()</a>.
+<p>
+<div class="fragment"><pre>00876 {
+00877 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a> = tex;
+00878 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a> != <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>)
+00879 {
+00880 <a class="code" href="a05363.html#a502">ConvertFromBumpMap</a>(_AlternateTexture2);
+00881 }
+00882 <span class="keywordflow">else</span>
+00883 {
+00884 <a class="code" href="a05363.html#a501">ConvertToBumpMap</a>(_AlternateTexture2);
+00885 }
+00886 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00887 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada101" doxytag="NL3D::CPSMultiTexturedParticle::setupMaterial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setupMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>primary</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02839.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup a material from this object and a primary texture drv is used to check the device caps. Must be called before display when multitextureing is used
+<p>
+Definition at line <a class="el" href="a06257.html#l00733">733</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">_AlternateOp</a>, <a class="el" href="a06258.html#l00619">_AlternateTexture2</a>, <a class="el" href="a06258.html#l00644">_BumpFactor</a>, <a class="el" href="a06257.html#l00628">_ForceBasicCaps</a>, <a class="el" href="a06258.html#l00617">_MainOp</a>, <a class="el" href="a06258.html#l00629">_MultiTexState</a>, <a class="el" href="a06258.html#l00618">_Texture2</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>, <a class="el" href="a06258.html#l00598">areBasicCapsForced()</a>, <a class="el" href="a06258.html#l00638">areBasicCapsForcedLocal()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">Decal</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>, <a class="el" href="a06506.html#l00309">NL3D::ITexture::generate()</a>, <a class="el" href="a06511.html#l00382">NL3D::CTextureBump::getNormalizationFactor()</a>, <a class="el" href="a06258.html#l00537">isAlternateTexEnabled()</a>, <a class="el" href="a06258.html#l00519">isMultiTextureEnabled()</a>, <a class="el" href="a02434.html#NL3D_1_1IDriverz149_0">NL3D::IDriver::isTextureAddrModeSupported()</a>, <a class="el" href="a06258.html#l00637">isTouched()</a>, <a class="el" href="a06511.html#l00354">NL3D::CTextureBump::release()</a>, <a class="el" href="a02434.html#NL3D_1_1IDriverz149_2">NL3D::IDriver::setMatrix2DForTextureOffsetAddrMode()</a>, <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, <a class="el" href="a06257.html#l00812">setupMultiTexEnv()</a>, <a class="el" href="a05641.html#l00214">NL3D::CMaterial::texEnvOpRGB()</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a06258.html#l00636">unTouch()</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, and <a class="el" href="a06262.html#l00520">NL3D::CPSQuad::updateMatBeforeRendering()</a>.
+<p>
+<div class="fragment"><pre>00734 {
+00736 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a>() &amp;&amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> == <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a> &amp;&amp; driver-&gt;isTextureAddrModeSupported(CMaterial::OffsetTexture))
+00737 {
+00738 CTextureBump *tb = dynamic_cast&lt;CTextureBump *&gt;((ITexture *) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>);
+00739 <span class="keywordflow">if</span> (tb != NULL)
+00740 {
+00741 <span class="keywordtype">float</span> normFactor = tb-&gt;getNormalizationFactor();
+00742 <span class="keywordflow">if</span> (normFactor == 0.f) <span class="comment">// have we computed the normalization factor ?</span>
+00743 {
+00745 tb-&gt;generate();
+00746 normFactor = tb-&gt;getNormalizationFactor();
+00747 tb-&gt;release();
+00748 }
+00749 <span class="keyword">const</span> <span class="keywordtype">float</span> bMat[] = { <a class="code" href="a03188.html#NL3D_1_1CPSQuadp3">_BumpFactor</a> * normFactor, 0.f, 0.f, <a class="code" href="a03188.html#NL3D_1_1CPSQuadp3">_BumpFactor</a> * normFactor};
+00750 driver-&gt;setMatrix2DForTextureOffsetAddrMode(1, bMat);
+00751 }
+00752 }
+00753
+00754 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuadb17">isTouched</a>() &amp;&amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadb0">areBasicCapsForcedLocal</a>() == <a class="code" href="a03188.html#NL3D_1_1CPSQuade0">areBasicCapsForced</a>()) <span class="keywordflow">return</span>;
+00755 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a>())
+00756 {
+00757 mat.setTexture(0, primary);
+00758 mat.texEnvOpRGB(0, CMaterial::Modulate);
+00759 mat.setTexture(1, NULL);
+00760 }
+00761 <span class="keywordflow">else</span>
+00762 {
+00763 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> != <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>)
+00764 {
+00765 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb29">setupMultiTexEnv</a>(_MainOp, primary, _Texture2, mat);
+00766 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>;
+00767 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>;
+00768 }
+00769 <span class="keywordflow">else</span>
+00770 {
+00771 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuadt0">_ForceBasicCaps</a> &amp;&amp; driver-&gt;isTextureAddrModeSupported(CMaterial::OffsetTexture)) <span class="comment">// envbumpmap supported ?</span>
+00772 {
+00773 CTextureBump *tb = dynamic_cast&lt;CTextureBump *&gt;((ITexture *) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>);
+00774 <span class="keywordflow">if</span> (tb != NULL)
+00775 {
+00776 <span class="keywordtype">float</span> normFactor = tb-&gt;getNormalizationFactor();
+00777 <span class="keywordflow">if</span> (normFactor == 0.f) <span class="comment">// have we computed the normalization factor ?</span>
+00778 {
+00780 tb-&gt;generate();
+00781 normFactor = tb-&gt;getNormalizationFactor();
+00782 tb-&gt;release();
+00783 }
+00784 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb29">setupMultiTexEnv</a>(_MainOp, primary, _Texture2, mat);
+00785 }
+00786 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>;
+00787 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>;
+00788 }
+00789 <span class="keywordflow">else</span> <span class="comment">// switch to alternate</span>
+00790 {
+00791 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuada67">isAlternateTexEnabled</a>())
+00792 {
+00793 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>;
+00794 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb29">setupMultiTexEnv</a>(_AlternateOp, primary, _AlternateTexture2, mat);
+00795 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>;
+00796 }
+00797 <span class="keywordflow">else</span> <span class="comment">// display the texture as it</span>
+00798 {
+00799 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb29">setupMultiTexEnv</a>(Decal, primary, NULL, mat);
+00800 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>;
+00801 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>;
+00802 }
+00803 }
+00804 }
+00805 }
+00806
+00807 (<a class="code" href="a03188.html#NL3D_1_1CPSQuade0">areBasicCapsForced</a>());
+00808 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb31">unTouch</a>();
+00809 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb29" doxytag="NL3D::CPSMultiTexturedParticle::setupMultiTexEnv" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setupMultiTexEnv </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>op</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>tex1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>tex2</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02839.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00812">812</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">Decal</a>, <a class="el" href="a05968.html#l00479">NL3D::CMaterial::enableTexAddrMode()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>, <a class="el" href="a05968.html#l00505">NL3D::CMaterial::setTexAddressingMode()</a>, <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, and <a class="el" href="a05641.html#l00214">NL3D::CMaterial::texEnvOpRGB()</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00733">setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00813 {
+00814 <span class="keywordflow">switch</span> (op)
+00815 {
+00816 <span class="keywordflow">case</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw2">Add</a>:
+00817 mat.setTexture(0, tex1);
+00818 mat.setTexture(1, tex2);
+00819 mat.texEnvOpRGB(0, CMaterial::Modulate);
+00820 mat.texEnvOpRGB(1, CMaterial::Add);
+00821 mat.enableTexAddrMode(<span class="keyword">false</span>);
+00822 <span class="keywordflow">break</span>;
+00823 <span class="keywordflow">case</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9">Modulate</a>:
+00824 mat.setTexture(0, tex1);
+00825 mat.setTexture(1, tex2);
+00826 mat.texEnvOpRGB(0, CMaterial::Modulate);
+00827 mat.texEnvOpRGB(1, CMaterial::Modulate);
+00828 mat.enableTexAddrMode(<span class="keyword">false</span>);
+00829 <span class="keywordflow">break</span>;
+00830 <span class="keywordflow">case</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>:
+00831 mat.setTexture(0, tex2);
+00832 mat.setTexture(1, tex1);
+00833 mat.texEnvOpRGB(0, CMaterial::Replace);
+00834 mat.texEnvOpRGB(1, CMaterial::Modulate);
+00835 mat.enableTexAddrMode(<span class="keyword">true</span>);
+00836 mat.setTexAddressingMode(0, CMaterial::FetchTexture);
+00837 mat.setTexAddressingMode(1, CMaterial::OffsetTexture);
+00838 <span class="keywordflow">break</span>;
+00839 <span class="keywordflow">case</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">Decal</a>:
+00840 mat.setTexture(0, tex1);
+00841 mat.texEnvOpRGB(0, CMaterial::Replace);
+00842 mat.setTexture(1, NULL);
+00843 mat.enableTexAddrMode(<span class="keyword">false</span>);
+00844 <span class="keywordflow">break</span>;
+00845 <span class="keywordflow">default</span>: <span class="keywordflow">break</span>;
+00846 }
+00847 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada102" doxytag="NL3D::CPSMultiTexturedParticle::setUseLocalDate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setUseLocalDate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>use</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Use the particle age rather than the global time to compute textures coordinates.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00940">940</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">ScrollUseLocalDate</a>.
+<p>
+<div class="fragment"><pre>00941 {
+00942 <span class="keywordflow">if</span> (use) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">ScrollUseLocalDate</a>;
+00943 <span class="keywordflow">else</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~ ScrollUseLocalDate;
+00944 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada103" doxytag="NL3D::CPSMultiTexturedParticle::setUseLocalDateAlt" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setUseLocalDateAlt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>use</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Use the particle age rather than the global time to compute textures coordinates. (when alternate texture is used).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00948">948</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">ScrollUseLocalDateAlternate</a>.
+<p>
+<div class="fragment"><pre>00949 {
+00950 <span class="keywordflow">if</span> (use) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">ScrollUseLocalDateAlternate</a>;
+00951 <span class="keywordflow">else</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~ ScrollUseLocalDateAlternate;
+00952 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb30" doxytag="NL3D::CPSMultiTexturedParticle::touch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::touch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00635">635</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00656">enableAlternateTex()</a>, <a class="el" href="a06257.html#l00636">enableMultiTexture()</a>, <a class="el" href="a06257.html#l00923">setAlternateTexOp()</a>, <a class="el" href="a06258.html#l00609">setBumpFactor()</a>, <a class="el" href="a06257.html#l00908">setMainTexOp()</a>, <a class="el" href="a06257.html#l00890">setTexture2()</a>, <a class="el" href="a06257.html#l00875">setTexture2Alternate()</a>, and <a class="el" href="a06262.html#l00249">NL3D::CPSQuad::updateMatAndVbForTexture()</a>.
+<p>
+<div class="fragment"><pre>00635 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb31" doxytag="NL3D::CPSMultiTexturedParticle::unTouch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::unTouch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00636">636</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">_MultiTexState</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00733">setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00636 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~ (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSQuadp1" doxytag="NL3D::CPSMultiTexturedParticle::_AlternateOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> <a class="el" href="a03188.html#NL3D_1_1CPSQuadp1">NL3D::CPSMultiTexturedParticle::_AlternateOp</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00617">617</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00656">enableAlternateTex()</a>, <a class="el" href="a06258.html#l00550">getAlternateTexOp()</a>, <a class="el" href="a06257.html#l00923">setAlternateTexOp()</a>, <a class="el" href="a06257.html#l00875">setTexture2Alternate()</a>, and <a class="el" href="a06257.html#l00733">setupMaterial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp2" doxytag="NL3D::CPSMultiTexturedParticle::_AlternateTexture2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="a03487.html">ITexture</a>&gt; <a class="el" href="a03188.html#NL3D_1_1CPSQuadp2">NL3D::CPSMultiTexturedParticle::_AlternateTexture2</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00619">619</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00636">enableMultiTexture()</a>, <a class="el" href="a06257.html#l00968">enumTexs()</a>, <a class="el" href="a06258.html#l00544">getTexture2Alternate()</a>, <a class="el" href="a06257.html#l00923">setAlternateTexOp()</a>, <a class="el" href="a06257.html#l00875">setTexture2Alternate()</a>, and <a class="el" href="a06257.html#l00733">setupMaterial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp3" doxytag="NL3D::CPSMultiTexturedParticle::_BumpFactor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a03188.html#NL3D_1_1CPSQuadp3">NL3D::CPSMultiTexturedParticle::_BumpFactor</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00644">644</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00610">getBumpFactor()</a>, <a class="el" href="a06258.html#l00609">setBumpFactor()</a>, and <a class="el" href="a06257.html#l00733">setupMaterial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt0" doxytag="NL3D::CPSMultiTexturedParticle::_ForceBasicCaps" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03188.html#NL3D_1_1CPSQuadt0">NL3D::CPSMultiTexturedParticle::_ForceBasicCaps</a> = false<code> [static, protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00628">628</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00598">areBasicCapsForced()</a>, <a class="el" href="a06258.html#l00595">forceBasicCaps()</a>, and <a class="el" href="a06257.html#l00733">setupMaterial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp8" doxytag="NL3D::CPSMultiTexturedParticle::_MainOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> <a class="el" href="a03188.html#NL3D_1_1CPSQuadp8">NL3D::CPSMultiTexturedParticle::_MainOp</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00617">617</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00636">enableMultiTexture()</a>, <a class="el" href="a06257.html#l00968">enumTexs()</a>, <a class="el" href="a06258.html#l00533">getMainTexOp()</a>, <a class="el" href="a06257.html#l00908">setMainTexOp()</a>, <a class="el" href="a06257.html#l00890">setTexture2()</a>, and <a class="el" href="a06257.html#l00733">setupMaterial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp10" doxytag="NL3D::CPSMultiTexturedParticle::_MultiTexState" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03188.html#NL3D_1_1CPSQuadp10">NL3D::CPSMultiTexturedParticle::_MultiTexState</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00629">629</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00638">areBasicCapsForcedLocal()</a>, <a class="el" href="a06257.html#l00656">enableAlternateTex()</a>, <a class="el" href="a06257.html#l00636">enableMultiTexture()</a>, <a class="el" href="a06258.html#l00639">forceBasicCapsLocal()</a>, <a class="el" href="a06258.html#l00602">getUseLocalDate()</a>, <a class="el" href="a06258.html#l00606">getUseLocalDateAlt()</a>, <a class="el" href="a06258.html#l00537">isAlternateTexEnabled()</a>, <a class="el" href="a06258.html#l00632">isAlternateTextureUsed()</a>, <a class="el" href="a06258.html#l00633">isEnvBumpMapUsed()</a>, <a class="el" href="a06258.html#l00519">isMultiTextureEnabled()</a>, <a class="el" href="a06258.html#l00637">isTouched()</a>, <a class="el" href="a06257.html#l00733">setupMaterial()</a>, <a class="el" href="a06257.html#l00940">setUseLocalDate()</a>, <a class="el" href="a06257.html#l00948">setUseLocalDateAlt()</a>, <a class="el" href="a06258.html#l00635">touch()</a>, and <a class="el" href="a06258.html#l00636">unTouch()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp17" doxytag="NL3D::CPSMultiTexturedParticle::_TexScroll" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03660.html">NLMISC::CVector2f</a> <a class="el" href="a03188.html#NL3D_1_1CPSQuadp17">NL3D::CPSMultiTexturedParticle::_TexScroll</a>[2]<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+texture scrolling
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00622">622</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00636">enableMultiTexture()</a>, <a class="el" href="a06258.html#l00563">getScrollSpeed()</a>, and <a class="el" href="a06258.html#l00558">setScrollSpeed()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp18" doxytag="NL3D::CPSMultiTexturedParticle::_TexScrollAlternate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03660.html">NLMISC::CVector2f</a> <a class="el" href="a03188.html#NL3D_1_1CPSQuadp18">NL3D::CPSMultiTexturedParticle::_TexScrollAlternate</a>[2]<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+alternate texture scrollMultiTextureEnabled
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00624">624</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00656">enableAlternateTex()</a>, <a class="el" href="a06258.html#l00577">getAlternateScrollSpeed()</a>, and <a class="el" href="a06258.html#l00572">setAlternateScrollSpeed()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp19" doxytag="NL3D::CPSMultiTexturedParticle::_Texture2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="a03487.html">ITexture</a>&gt; <a class="el" href="a03188.html#NL3D_1_1CPSQuadp19">NL3D::CPSMultiTexturedParticle::_Texture2</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00618">618</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00656">enableAlternateTex()</a>, <a class="el" href="a06257.html#l00636">enableMultiTexture()</a>, <a class="el" href="a06257.html#l00968">enumTexs()</a>, <a class="el" href="a06258.html#l00525">getTexture2()</a>, <a class="el" href="a06257.html#l00908">setMainTexOp()</a>, <a class="el" href="a06257.html#l00890">setTexture2()</a>, and <a class="el" href="a06257.html#l00733">setupMaterial()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06258.html">ps_particle_basic.h</a><li><a class="el" href="a06257.html">ps_particle_basic.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:18:51 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>