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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CPointLightNamedArray class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CPointLightNamedArray Class Reference</h1><code>#include &lt;<a class="el" href="a06187.html">point_light_named_array.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A class used bi <a class="el" href="a02671.html">CInstanceGroup</a> and <a class="el" href="a03730.html">CZone</a>. Just a list of pointLights, grouped by name. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06187.html#l00045">45</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya0">build</a> (const std::vector&lt; <a class="el" href="a03094.html">CPointLightNamed</a> &gt; &amp;pointLights, std::vector&lt; <a class="el" href="a04558.html#a15">uint</a> &gt; &amp;indexRemap)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya1">clear</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">clear All: pointLights and map. <a href="#NL3D_1_1CPointLightNamedArraya1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya2">CPointLightNamedArray</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CPointLightNamedArraya2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a03094.html">CPointLightNamed</a> &gt; &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya3">getPointLights</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the pointLights sorted (mutable version). Be sure what you do! <a href="#NL3D_1_1CPointLightNamedArraya3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const std::vector&lt; <a class="el" href="a03094.html">CPointLightNamed</a> &gt; &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya4">getPointLights</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the pointLights sorted (const version). <a href="#NL3D_1_1CPointLightNamedArraya4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya5">initAnimatedLightIndex</a> (const <a class="el" href="a03348.html">CScene</a> &amp;scene)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya6">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya7">setPointLightFactor</a> (const <a class="el" href="a03348.html">CScene</a> &amp;scene)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">update the Light factor for all pointLights (animated and unanimated one) <a href="#NL3D_1_1CPointLightNamedArraya7"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="a03096.html">CPointLightGroup</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayy0">TPLGVec</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayy0">TPLGVec</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Info for LightGroupName and setPointLightFactor. <a href="#NL3D_1_1CPointLightNamedArrayr0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a03094.html">CPointLightNamed</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of pointLight. <a href="#NL3D_1_1CPointLightNamedArrayr1"></a><br><br></td></tr>
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPointLightNamedArrayy0" doxytag="NL3D::CPointLightNamedArray::TPLGVec" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="a03096.html">CPointLightGroup</a>&gt; <a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayy0">NL3D::CPointLightNamedArray::TPLGVec</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06187.html#l00125">125</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPointLightNamedArraya2" doxytag="NL3D::CPointLightNamedArray::CPointLightNamedArray" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPointLightNamedArray::CPointLightNamedArray </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06186.html#l00040">40</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>.
+<p>
+<div class="fragment"><pre>00041 {
+00042 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPointLightNamedArraya0" doxytag="NL3D::CPointLightNamedArray::build" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="a03094.html">CPointLightNamed</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pointLights</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; <a class="el" href="a04558.html#a15">uint</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>indexRemap</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+sort pointLights and make Groups by name for setFactor(). indexRemap gets news Ids for pointLights. eg: old PointLight nb 0 is now at indexRemap[0].
+<p>
+Definition at line <a class="el" href="a06186.html#l00071">71</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>.
+<p>
+References <a class="el" href="a06187.html#l00127">_PointLightGroupMap</a>, <a class="el" href="a06187.html#l00084">_PointLights</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06758.html#l00122">NL3D::CZone::build()</a>, and <a class="el" href="a06350.html#l01165">NL3D::CInstanceGroup::buildPointLightList()</a>.
+<p>
+<div class="fragment"><pre>00072 {
+00073 <a class="code" href="a04558.html#a15">uint</a> i;
+00074
+00075 <span class="comment">// sort by name.</span>
+00076 <span class="comment">//----------</span>
+00077 <span class="comment">// Fill Sort array</span>
+00078 vector&lt;CPointLightNamedSort&gt; pointLightSorts;
+00079 pointLightSorts.resize(pointLights.size());
+00080 <span class="keywordflow">for</span>(i=0; i&lt;pointLightSorts.size(); i++)
+00081 {
+00082 pointLightSorts[i].PointLight= &amp;pointLights[i];
+00083 pointLightSorts[i].SrcId= i;
+00084 }
+00085 <span class="comment">// sort</span>
+00086 sort(pointLightSorts.begin(), pointLightSorts.end());
+00087 <span class="comment">// Copy data, and Fill indexRemap array</span>
+00088 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>.resize(pointLights.size());
+00089 indexRemap.resize(pointLights.size());
+00090 <span class="keywordflow">for</span>(i=0; i&lt;pointLightSorts.size(); i++)
+00091 {
+00092 <span class="comment">// Copy yhe PointLight to its new destination</span>
+00093 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>[i]= *pointLightSorts[i].PointLight;
+00094 <span class="comment">// set the new index at the old position.</span>
+00095 indexRemap[pointLightSorts[i].SrcId]= i;
+00096 }
+00097
+00098 <span class="comment">// Regroup.</span>
+00099 <span class="comment">// ---------</span>
+00100 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.clear();
+00101 <span class="keywordflow">if</span>(<a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>.size() &gt; 0 )
+00102 {
+00103 <span class="keywordtype">bool</span> first= <span class="keyword">true</span>;
+00104 string precName;
+00105 <a class="code" href="a04558.html#a15">uint</a> precGroup;
+00106 <span class="comment">// for all sorted pointLights</span>
+00107 <a class="code" href="a04558.html#a15">uint</a> i;
+00108 <span class="keywordflow">for</span>(i=0;i&lt;<a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>.size();i++)
+00109 {
+00110 <span class="keyword">const</span> std::string &amp;curName = <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>[i].AnimatedLight;
+00111 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> curGroup = _PointLights[i].LightGroup;
+00112 <span class="keywordflow">if</span> ( first || (precName!=curName) || (precGroup != curGroup) )
+00113 {
+00114 <span class="comment">// End last group</span>
+00115 <span class="keywordflow">if</span>(first)
+00116 first= <span class="keyword">false</span>;
+00117 <span class="keywordflow">else</span>
+00118 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.back ().EndId= i;
+00119
+00120 <span class="comment">// Start new group</span>
+00121 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.push_back (CPointLightGroup ());
+00122 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.back ().StartId= i;
+00123 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.back ().AnimationLight = curName;
+00124 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.back ().LightGroup = curGroup;
+00125 precName = curName;
+00126 precGroup = curGroup;
+00127 }
+00128 }
+00129 <span class="comment">// End last group.</span>
+00130 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.back ().EndId= i;
+00131 }
+00132 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPointLightNamedArraya1" doxytag="NL3D::CPointLightNamedArray::clear" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::clear </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+clear All: pointLights and map.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06186.html#l00063">63</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>.
+<p>
+References <a class="el" href="a06187.html#l00127">_PointLightGroupMap</a>, and <a class="el" href="a06187.html#l00084">_PointLights</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00379">NL3D::CInstanceGroup::serial()</a>.
+<p>
+<div class="fragment"><pre>00064 {
+00065 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>.clear();
+00066 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.clear();
+00067 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPointLightNamedArraya3" doxytag="NL3D::CPointLightNamedArray::getPointLights" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a03094.html">CPointLightNamed</a>&gt;&amp; NL3D::CPointLightNamedArray::getPointLights </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the pointLights sorted (mutable version). Be sure what you do!
+<p>
+
+<p>
+Definition at line <a class="el" href="a06187.html#l00066">66</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>.
+<p>
+References <a class="el" href="a06187.html#l00084">_PointLights</a>.
+<p>
+<div class="fragment"><pre>00066 {<span class="keywordflow">return</span> <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPointLightNamedArraya4" doxytag="NL3D::CPointLightNamedArray::getPointLights" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt;<a class="el" href="a03094.html">CPointLightNamed</a>&gt;&amp; NL3D::CPointLightNamedArray::getPointLights </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the pointLights sorted (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06187.html#l00063">63</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>.
+<p>
+References <a class="el" href="a06187.html#l00084">_PointLights</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>, <a class="el" href="a06157.html#l01543">NL3D::CPatch::appendTileLightInfluences()</a>, <a class="el" href="a06758.html#l00122">NL3D::CZone::build()</a>, <a class="el" href="a06350.html#l01165">NL3D::CInstanceGroup::buildPointLightList()</a>, <a class="el" href="a06157.html#l01655">NL3D::CPatch::getCurrentTileTLIColors()</a>, <a class="el" href="a06351.html#l00341">NL3D::CInstanceGroup::getNumPointLights()</a>, <a class="el" href="a06351.html#l00338">NL3D::CInstanceGroup::getPointLightList()</a>, <a class="el" href="a06351.html#l00344">NL3D::CInstanceGroup::getPointLightNamed()</a>, <a class="el" href="a06350.html#l00935">NL3D::CInstanceGroup::removeFromScene()</a>, and <a class="el" href="a06758.html#l00289">NL3D::CZone::retrieve()</a>.
+<p>
+<div class="fragment"><pre>00063 {<span class="keywordflow">return</span> <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPointLightNamedArraya5" doxytag="NL3D::CPointLightNamedArray::initAnimatedLightIndex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::initAnimatedLightIndex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03348.html">CScene</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>scene</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06186.html#l00183">183</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>.
+<p>
+References <a class="el" href="a06187.html#l00127">_PointLightGroupMap</a>, <a class="el" href="a06187.html#l00089">NL3D::CPointLightNamedArray::CPointLightGroup::AnimationLight</a>, <a class="el" href="a06187.html#l00090">NL3D::CPointLightNamedArray::CPointLightGroup::AnimationLightIndex</a>, <a class="el" href="a05646.html#l00240">count</a>, <a class="el" href="a06348.html#l01101">NL3D::CScene::getAnimatedLightNameToIndex()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00503">NL3D::CInstanceGroup::addToScene()</a>, <a class="el" href="a06350.html#l00766">NL3D::CInstanceGroup::addToSceneAsync()</a>, and <a class="el" href="a05862.html#l00385">NL3D::CLandscape::addZone()</a>.
+<p>
+<div class="fragment"><pre>00184 {
+00185 <span class="comment">// Search in the map.</span>
+00186 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a577">count</a> = <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.size ();
+00187 <a class="code" href="a04558.html#a15">uint</a> i;
+00188 <span class="keywordflow">for</span> (i=0; i&lt;<a class="code" href="a04223.html#a577">count</a>; i++)
+00189 {
+00190 <span class="comment">// Ref</span>
+00191 CPointLightGroup &amp;lightGroup = <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>[i];
+00192 lightGroup.AnimationLightIndex = scene.getAnimatedLightNameToIndex (lightGroup.AnimationLight);
+00193 }
+00194 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPointLightNamedArraya6" doxytag="NL3D::CPointLightNamedArray::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06186.html#l00164">164</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>.
+<p>
+References <a class="el" href="a06187.html#l00127">_PointLightGroupMap</a>, <a class="el" href="a06187.html#l00084">_PointLights</a>, <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>, <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
+<p>
+<div class="fragment"><pre>00165 {
+00166 <a class="code" href="a04558.html#a14">sint</a> ver = f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00167
+00168 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_PointLights);
+00169
+00170 <span class="keywordflow">if</span> (ver == 0)
+00171 {
+00172 std::map&lt;string, CPointLightGroupV0&gt; oldMap;
+00173 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(oldMap);
+00174 }
+00175 <span class="keywordflow">else</span>
+00176 {
+00177 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_PointLightGroupMap);
+00178 }
+00179 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPointLightNamedArraya7" doxytag="NL3D::CPointLightNamedArray::setPointLightFactor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::setPointLightFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03348.html">CScene</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>scene</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+update the Light factor for all pointLights (animated and unanimated one)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06186.html#l00135">135</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>.
+<p>
+References <a class="el" href="a06187.html#l00127">_PointLightGroupMap</a>, <a class="el" href="a06187.html#l00084">_PointLights</a>, <a class="el" href="a06187.html#l00090">NL3D::CPointLightNamedArray::CPointLightGroup::AnimationLightIndex</a>, <a class="el" href="a05646.html#l00240">count</a>, <a class="el" href="a06187.html#l00093">NL3D::CPointLightNamedArray::CPointLightGroup::EndId</a>, <a class="el" href="a06349.html#l00418">NL3D::CScene::getAnimatedLightFactor()</a>, <a class="el" href="a06349.html#l00410">NL3D::CScene::getLightmapGroupColor()</a>, <a class="el" href="a06187.html#l00091">NL3D::CPointLightNamedArray::CPointLightGroup::LightGroup</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06187.html#l00092">NL3D::CPointLightNamedArray::CPointLightGroup::StartId</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00385">NL3D::CLandscape::addZone()</a>, and <a class="el" href="a06350.html#l01205">NL3D::CInstanceGroup::setPointLightFactor()</a>.
+<p>
+<div class="fragment"><pre>00136 {
+00137 <span class="comment">// Search in the map.</span>
+00138 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a577">count</a> = <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.size ();
+00139 <a class="code" href="a04558.html#a15">uint</a> i;
+00140 <span class="keywordflow">for</span> (i=0; i&lt;<a class="code" href="a04223.html#a577">count</a>; i++)
+00141 {
+00142 <span class="comment">// Ref</span>
+00143 CPointLightGroup &amp;lightGroup = <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>[i];
+00144
+00145 <span class="comment">// Get the factor</span>
+00146 <a class="code" href="a03337.html">CRGBA</a> factorAnimated= scene.getAnimatedLightFactor (lightGroup.AnimationLightIndex, lightGroup.LightGroup);
+00147 <a class="code" href="a03337.html">CRGBA</a> factorNotAnimated= scene.getLightmapGroupColor (lightGroup.LightGroup);;
+00148
+00149 <span class="comment">// Found the group. what entries in the array?</span>
+00150 <a class="code" href="a04558.html#a15">uint</a> startId= lightGroup.StartId;
+00151 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> endId= lightGroup.EndId;
+00152 <a class="code" href="a04199.html#a6">nlassert</a>(endId&lt;=<a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>.size());
+00153
+00154 <span class="comment">// for all entries, setLightFactor</span>
+00155 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=startId;i&lt;endId;i++)
+00156 {
+00157 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>[i].setLightFactor (factorAnimated, factorNotAnimated);
+00158 }
+00159 }
+00160 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPointLightNamedArrayr0" doxytag="NL3D::CPointLightNamedArray::_PointLightGroupMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayy0">TPLGVec</a> <a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">NL3D::CPointLightNamedArray::_PointLightGroupMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Info for LightGroupName and setPointLightFactor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06187.html#l00127">127</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>.
+<p>
+Referenced by <a class="el" href="a06186.html#l00071">build()</a>, <a class="el" href="a06186.html#l00063">clear()</a>, <a class="el" href="a06186.html#l00183">initAnimatedLightIndex()</a>, <a class="el" href="a06186.html#l00164">serial()</a>, and <a class="el" href="a06186.html#l00135">setPointLightFactor()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPointLightNamedArrayr1" doxytag="NL3D::CPointLightNamedArray::_PointLights" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a03094.html">CPointLightNamed</a>&gt; <a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">NL3D::CPointLightNamedArray::_PointLights</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+List of pointLight.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06187.html#l00084">84</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>.
+<p>
+Referenced by <a class="el" href="a06186.html#l00071">build()</a>, <a class="el" href="a06186.html#l00063">clear()</a>, <a class="el" href="a06187.html#l00063">getPointLights()</a>, <a class="el" href="a06186.html#l00164">serial()</a>, and <a class="el" href="a06186.html#l00135">setPointLightFactor()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06187.html">point_light_named_array.h</a><li><a class="el" href="a06186.html">point_light_named_array.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:02:33 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>