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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CLodCharacterShapeBuild::CPixelInfo class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CLodCharacterShapeBuild::CPixelInfo Class Reference</h1><code>#include &lt;<a class="el" href="a05938.html">lod_character_shape.h</a>&gt;</code>
+<p>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoa0">CPixelInfo</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos, const <a class="el" href="a03128.html">CVector</a> &amp;normal)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoa1">CPixelInfo</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoa2">operator==</a> (const <a class="el" href="a02809.html">CPixelInfo</a> &amp;o) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoa3">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoo0">Normal</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoo1">Pos</a></td></tr>
+
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02809.html">CPixelInfo</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfos0">EmptyPixel</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoa1" doxytag="NL3D::CLodCharacterShapeBuild::CPixelInfo::CPixelInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLodCharacterShapeBuild::CPixelInfo::CPixelInfo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05938.html#l00060">60</a> of file <a class="el" href="a05938.html">lod_character_shape.h</a>.
+<p>
+<div class="fragment"><pre>00060 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoa0" doxytag="NL3D::CLodCharacterShapeBuild::CPixelInfo::CPixelInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLodCharacterShapeBuild::CPixelInfo::CPixelInfo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pos</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>normal</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05938.html#l00061">61</a> of file <a class="el" href="a05938.html">lod_character_shape.h</a>.
+<p>
+References <a class="el" href="a05938.html#l00054">Normal</a>.
+<p>
+<div class="fragment"><pre>00061 : <a class="code" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoo1">Pos</a>(pos), <a class="code" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoo0">Normal</a>(normal) {}
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoa2" doxytag="NL3D::CLodCharacterShapeBuild::CPixelInfo::operator==" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CLodCharacterShapeBuild::CPixelInfo::operator== </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02809.html">CPixelInfo</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>o</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05938.html#l00062">62</a> of file <a class="el" href="a05938.html">lod_character_shape.h</a>.
+<p>
+References <a class="el" href="a05938.html#l00054">Normal</a>, and <a class="el" href="a05938.html#l00053">Pos</a>.
+<p>
+<div class="fragment"><pre>00063 {
+00064 <span class="keywordflow">return</span> <a class="code" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoo1">Pos</a>==o.Pos &amp;&amp; <a class="code" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoo0">Normal</a>==o.Normal;
+00065 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoa3" doxytag="NL3D::CLodCharacterShapeBuild::CPixelInfo::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLodCharacterShapeBuild::CPixelInfo::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05938.html#l00067">67</a> of file <a class="el" href="a05938.html">lod_character_shape.h</a>.
+<p>
+References <a class="el" href="a05938.html#l00054">Normal</a>, and <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>.
+<p>
+<div class="fragment"><pre>00068 {
+00069 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Pos, Normal);
+00070 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfos0" doxytag="NL3D::CLodCharacterShapeBuild::CPixelInfo::EmptyPixel" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02809.html">CLodCharacterShapeBuild::CPixelInfo</a> <a class="el" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfos0">NL3D::CLodCharacterShapeBuild::CPixelInfo::EmptyPixel</a><code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoo0" doxytag="NL3D::CLodCharacterShapeBuild::CPixelInfo::Normal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">CVector</a> <a class="el" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoo0">NL3D::CLodCharacterShapeBuild::CPixelInfo::Normal</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05938.html#l00054">54</a> of file <a class="el" href="a05938.html">lod_character_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a05937.html#l00066">NL3D::CLodCharacterShapeBuild::compile()</a>, <a class="el" href="a05938.html#l00061">CPixelInfo()</a>, <a class="el" href="a05938.html#l00062">operator==()</a>, and <a class="el" href="a05938.html#l00067">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoo1" doxytag="NL3D::CLodCharacterShapeBuild::CPixelInfo::Pos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">CVector</a> <a class="el" href="a02809.html#NL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfoo1">NL3D::CLodCharacterShapeBuild::CPixelInfo::Pos</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05938.html#l00053">53</a> of file <a class="el" href="a05938.html">lod_character_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a05937.html#l00066">NL3D::CLodCharacterShapeBuild::compile()</a>, and <a class="el" href="a05938.html#l00062">operator==()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05938.html">lod_character_shape.h</a><li><a class="el" href="a05937.html">lod_character_shape.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:50:04 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>