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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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diff --git a/docs/doxygen/nel/a02799.html b/docs/doxygen/nel/a02799.html new file mode 100644 index 00000000..5292688b --- /dev/null +++ b/docs/doxygen/nel/a02799.html @@ -0,0 +1,437 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CLodCharacterInstance class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CLodCharacterInstance Class Reference</h1><code>#include <<a class="el" href="a05934.html">lod_character_instance.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +An instance of a lodCharacter (stored in <a class="el" href="a03399.html">CSkeletonModel</a>). <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a05934.html#l00053">53</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancea0">CLodCharacterInstance</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03640.html">CUV</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancea1">getUVs</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get a ptr on the UVs. <a href="#NL3D_1_1CLodCharacterInstancea1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancea2">~CLodCharacterInstance</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo0">AnimId</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">animId is the anim to use for this shape. No-Op if not found. <a href="#NL3D_1_1CLodCharacterInstanceo0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05363.html#a367">TGlobalAnimationTime</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo1">AnimTime</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">time is the time of animation <a href="#NL3D_1_1CLodCharacterInstanceo1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo2">ShapeId</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">shapeId is the id of the lod character shape to use. No-Op if not found. <a href="#NL3D_1_1CLodCharacterInstanceo2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a04558.html#a7">uint8</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo3">VertexAlphas</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo4">WrapMode</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">wrapMode if true, the anim loop, else just clamp <a href="#NL3D_1_1CLodCharacterInstanceo4"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02800.html">CLodCharacterManager</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer0">_Owner</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer1">_TextureId</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a03640.html">CUV</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer2">_UVs</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">The precomputed UVs. Filled by <a class="el" href="a02800.html">CLodCharacterManager</a>. <a href="#NL3D_1_1CLodCharacterInstancer2"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>class </td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancen0">CLodCharacterManager</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CLodCharacterInstancea0" doxytag="NL3D::CLodCharacterInstance::CLodCharacterInstance" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLodCharacterInstance::CLodCharacterInstance </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05934.html#l00072">72</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>. +<p> +References <a class="el" href="a05934.html#l00094">_TextureId</a>, <a class="el" href="a05934.html#l00059">AnimId</a>, <a class="el" href="a05934.html#l00061">AnimTime</a>, <a class="el" href="a05934.html#l00057">ShapeId</a>, and <a class="el" href="a05934.html#l00063">WrapMode</a>. +<p> +<div class="fragment"><pre>00073 { +00074 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstanceo2">ShapeId</a>= -1; +00075 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstanceo0">AnimId</a>= 0; +00076 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstanceo1">AnimTime</a>= 0; +00077 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstanceo4">WrapMode</a>= <span class="keyword">true</span>; +00078 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer1">_TextureId</a>= -1; +00079 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer0">_Owner</a>= NULL; +00080 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLodCharacterInstancea2" doxytag="NL3D::CLodCharacterInstance::~CLodCharacterInstance" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLodCharacterInstance::~<a class="el" href="a02799.html">CLodCharacterInstance</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05933.html#l00036">36</a> of file <a class="el" href="a05933.html">lod_character_instance.cpp</a>. +<p> +References <a class="el" href="a05934.html#l00094">_TextureId</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05935.html#l00897">NL3D::CLodCharacterManager::releaseInstance()</a>. +<p> +<div class="fragment"><pre>00037 { +00038 <span class="comment">// If the texture was allocated.</span> +00039 <span class="keywordflow">if</span>(<a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer1">_TextureId</a>>=0) +00040 { +00041 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); +00042 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer0">_Owner</a>->releaseInstance(*<span class="keyword">this</span>); +00043 } +00044 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CLodCharacterInstancea1" doxytag="NL3D::CLodCharacterInstance::getUVs" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a03640.html">CUV</a> * NL3D::CLodCharacterInstance::getUVs </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get a ptr on the UVs. +<p> + +<p> +Definition at line <a class="el" href="a05933.html#l00048">48</a> of file <a class="el" href="a05933.html">lod_character_instance.cpp</a>. +<p> +References <a class="el" href="a05934.html#l00096">_UVs</a>. +<p> +Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>. +<p> +<div class="fragment"><pre>00049 { +00050 <span class="keywordflow">if</span>(<a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer2">_UVs</a>.empty()) +00051 <span class="keywordflow">return</span> NULL; +00052 +00053 <span class="keywordflow">return</span> &<a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer2">_UVs</a>[0]; +00054 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CLodCharacterInstancen0" doxytag="NL3D::CLodCharacterInstance::CLodCharacterManager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class <a class="el" href="a02800.html">CLodCharacterManager</a><code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05934.html#l00089">89</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>. </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CLodCharacterInstancer0" doxytag="NL3D::CLodCharacterInstance::_Owner" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02800.html">CLodCharacterManager</a>* <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer0">NL3D::CLodCharacterInstance::_Owner</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05934.html#l00092">92</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="a05935.html#l00915">NL3D::CLodCharacterManager::getTextureInstance()</a>, <a class="el" href="a05935.html#l00844">NL3D::CLodCharacterManager::initInstance()</a>, and <a class="el" href="a05935.html#l00897">NL3D::CLodCharacterManager::releaseInstance()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLodCharacterInstancer1" doxytag="NL3D::CLodCharacterInstance::_TextureId" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer1">NL3D::CLodCharacterInstance::_TextureId</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05934.html#l00094">94</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="a05934.html#l00072">CLodCharacterInstance()</a>, <a class="el" href="a05935.html#l00992">NL3D::CLodCharacterManager::endTextureCompute()</a>, <a class="el" href="a05935.html#l00915">NL3D::CLodCharacterManager::getTextureInstance()</a>, <a class="el" href="a05935.html#l00844">NL3D::CLodCharacterManager::initInstance()</a>, <a class="el" href="a05935.html#l00897">NL3D::CLodCharacterManager::releaseInstance()</a>, and <a class="el" href="a05933.html#l00036">~CLodCharacterInstance()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLodCharacterInstancer2" doxytag="NL3D::CLodCharacterInstance::_UVs" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a03640.html">CUV</a>> <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer2">NL3D::CLodCharacterInstance::_UVs</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The precomputed UVs. Filled by <a class="el" href="a02800.html">CLodCharacterManager</a>. +<p> + +<p> +Definition at line <a class="el" href="a05934.html#l00096">96</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="a05933.html#l00048">getUVs()</a>, <a class="el" href="a05935.html#l00844">NL3D::CLodCharacterManager::initInstance()</a>, and <a class="el" href="a05935.html#l00897">NL3D::CLodCharacterManager::releaseInstance()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLodCharacterInstanceo0" doxytag="NL3D::CLodCharacterInstance::AnimId" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo0">NL3D::CLodCharacterInstance::AnimId</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +animId is the anim to use for this shape. No-Op if not found. +<p> + +<p> +Definition at line <a class="el" href="a05934.html#l00059">59</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, <a class="el" href="a05934.html#l00072">CLodCharacterInstance()</a>, <a class="el" href="a06394.html#l00247">NL3D::CSkeletonModel::getLodCharacterAnimId()</a>, and <a class="el" href="a06393.html#l00953">NL3D::CSkeletonModel::setLodCharacterAnimId()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLodCharacterInstanceo1" doxytag="NL3D::CLodCharacterInstance::AnimTime" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05363.html#a367">TGlobalAnimationTime</a> <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo1">NL3D::CLodCharacterInstance::AnimTime</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +time is the time of animation +<p> + +<p> +Definition at line <a class="el" href="a05934.html#l00061">61</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, <a class="el" href="a05934.html#l00072">CLodCharacterInstance()</a>, <a class="el" href="a06394.html#l00249">NL3D::CSkeletonModel::getLodCharacterAnimTime()</a>, and <a class="el" href="a06393.html#l00959">NL3D::CSkeletonModel::setLodCharacterAnimTime()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLodCharacterInstanceo2" doxytag="NL3D::CLodCharacterInstance::ShapeId" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo2">NL3D::CLodCharacterInstance::ShapeId</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shapeId is the id of the lod character shape to use. No-Op if not found. +<p> + +<p> +Definition at line <a class="el" href="a05934.html#l00057">57</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, <a class="el" href="a05934.html#l00072">CLodCharacterInstance()</a>, <a class="el" href="a06393.html#l01043">NL3D::CSkeletonModel::computeCLodVertexAlpha()</a>, <a class="el" href="a06393.html#l00972">NL3D::CSkeletonModel::computeDisplayLodCharacterPriority()</a>, <a class="el" href="a06393.html#l00866">NL3D::CSkeletonModel::computeLodTexture()</a>, <a class="el" href="a06394.html#l00243">NL3D::CSkeletonModel::getLodCharacterShape()</a>, <a class="el" href="a05935.html#l00844">NL3D::CLodCharacterManager::initInstance()</a>, <a class="el" href="a06393.html#l01014">NL3D::CSkeletonModel::setDisplayLodCharacterFlag()</a>, and <a class="el" href="a06393.html#l00837">NL3D::CSkeletonModel::setLodCharacterShape()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLodCharacterInstanceo3" doxytag="NL3D::CLodCharacterInstance::VertexAlphas" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a04558.html#a7">uint8</a>> <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo3">NL3D::CLodCharacterInstance::VertexAlphas</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The precomputed alpha array must be same size of the shape number vertices, else the whole mesh is supposed to be opaque. see <a class="el" href="a02801.html#NL3D_1_1CLodCharacterShapez354_1">CLodCharacterShape::startBoneAlpha()</a> for how to build this array +<p> +Definition at line <a class="el" href="a05934.html#l00069">69</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, and <a class="el" href="a06393.html#l01043">NL3D::CSkeletonModel::computeCLodVertexAlpha()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLodCharacterInstanceo4" doxytag="NL3D::CLodCharacterInstance::WrapMode" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo4">NL3D::CLodCharacterInstance::WrapMode</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +wrapMode if true, the anim loop, else just clamp +<p> + +<p> +Definition at line <a class="el" href="a05934.html#l00063">63</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, <a class="el" href="a05934.html#l00072">CLodCharacterInstance()</a>, <a class="el" href="a06394.html#l00253">NL3D::CSkeletonModel::getLodCharacterWrapMode()</a>, and <a class="el" href="a06393.html#l00965">NL3D::CSkeletonModel::setLodCharacterWrapMode()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05934.html">lod_character_instance.h</a><li><a class="el" href="a05933.html">lod_character_instance.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:49:48 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |