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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CLodCharacterInstance class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CLodCharacterInstance Class Reference</h1><code>#include &lt;<a class="el" href="a05934.html">lod_character_instance.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An instance of a lodCharacter (stored in <a class="el" href="a03399.html">CSkeletonModel</a>). <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05934.html#l00053">53</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancea0">CLodCharacterInstance</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03640.html">CUV</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancea1">getUVs</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get a ptr on the UVs. <a href="#NL3D_1_1CLodCharacterInstancea1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancea2">~CLodCharacterInstance</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo0">AnimId</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">animId is the anim to use for this shape. No-Op if not found. <a href="#NL3D_1_1CLodCharacterInstanceo0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05363.html#a367">TGlobalAnimationTime</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo1">AnimTime</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">time is the time of animation <a href="#NL3D_1_1CLodCharacterInstanceo1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo2">ShapeId</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">shapeId is the id of the lod character shape to use. No-Op if not found. <a href="#NL3D_1_1CLodCharacterInstanceo2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a7">uint8</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo3">VertexAlphas</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo4">WrapMode</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">wrapMode if true, the anim loop, else just clamp <a href="#NL3D_1_1CLodCharacterInstanceo4"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02800.html">CLodCharacterManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer0">_Owner</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer1">_TextureId</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a03640.html">CUV</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer2">_UVs</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The precomputed UVs. Filled by <a class="el" href="a02800.html">CLodCharacterManager</a>. <a href="#NL3D_1_1CLodCharacterInstancer2"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancen0">CLodCharacterManager</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstancea0" doxytag="NL3D::CLodCharacterInstance::CLodCharacterInstance" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLodCharacterInstance::CLodCharacterInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05934.html#l00072">72</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>.
+<p>
+References <a class="el" href="a05934.html#l00094">_TextureId</a>, <a class="el" href="a05934.html#l00059">AnimId</a>, <a class="el" href="a05934.html#l00061">AnimTime</a>, <a class="el" href="a05934.html#l00057">ShapeId</a>, and <a class="el" href="a05934.html#l00063">WrapMode</a>.
+<p>
+<div class="fragment"><pre>00073 {
+00074 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstanceo2">ShapeId</a>= -1;
+00075 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstanceo0">AnimId</a>= 0;
+00076 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstanceo1">AnimTime</a>= 0;
+00077 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstanceo4">WrapMode</a>= <span class="keyword">true</span>;
+00078 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer1">_TextureId</a>= -1;
+00079 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer0">_Owner</a>= NULL;
+00080 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstancea2" doxytag="NL3D::CLodCharacterInstance::~CLodCharacterInstance" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLodCharacterInstance::~<a class="el" href="a02799.html">CLodCharacterInstance</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05933.html#l00036">36</a> of file <a class="el" href="a05933.html">lod_character_instance.cpp</a>.
+<p>
+References <a class="el" href="a05934.html#l00094">_TextureId</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05935.html#l00897">NL3D::CLodCharacterManager::releaseInstance()</a>.
+<p>
+<div class="fragment"><pre>00037 {
+00038 <span class="comment">// If the texture was allocated.</span>
+00039 <span class="keywordflow">if</span>(<a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer1">_TextureId</a>&gt;=0)
+00040 {
+00041 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00042 <a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer0">_Owner</a>-&gt;releaseInstance(*<span class="keyword">this</span>);
+00043 }
+00044 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstancea1" doxytag="NL3D::CLodCharacterInstance::getUVs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03640.html">CUV</a> * NL3D::CLodCharacterInstance::getUVs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get a ptr on the UVs.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05933.html#l00048">48</a> of file <a class="el" href="a05933.html">lod_character_instance.cpp</a>.
+<p>
+References <a class="el" href="a05934.html#l00096">_UVs</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>.
+<p>
+<div class="fragment"><pre>00049 {
+00050 <span class="keywordflow">if</span>(<a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer2">_UVs</a>.empty())
+00051 <span class="keywordflow">return</span> NULL;
+00052
+00053 <span class="keywordflow">return</span> &amp;<a class="code" href="a02799.html#NL3D_1_1CLodCharacterInstancer2">_UVs</a>[0];
+00054 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstancen0" doxytag="NL3D::CLodCharacterInstance::CLodCharacterManager" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class <a class="el" href="a02800.html">CLodCharacterManager</a><code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05934.html#l00089">89</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstancer0" doxytag="NL3D::CLodCharacterInstance::_Owner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02800.html">CLodCharacterManager</a>* <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer0">NL3D::CLodCharacterInstance::_Owner</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05934.html#l00092">92</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00915">NL3D::CLodCharacterManager::getTextureInstance()</a>, <a class="el" href="a05935.html#l00844">NL3D::CLodCharacterManager::initInstance()</a>, and <a class="el" href="a05935.html#l00897">NL3D::CLodCharacterManager::releaseInstance()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstancer1" doxytag="NL3D::CLodCharacterInstance::_TextureId" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer1">NL3D::CLodCharacterInstance::_TextureId</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05934.html#l00094">94</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>.
+<p>
+Referenced by <a class="el" href="a05934.html#l00072">CLodCharacterInstance()</a>, <a class="el" href="a05935.html#l00992">NL3D::CLodCharacterManager::endTextureCompute()</a>, <a class="el" href="a05935.html#l00915">NL3D::CLodCharacterManager::getTextureInstance()</a>, <a class="el" href="a05935.html#l00844">NL3D::CLodCharacterManager::initInstance()</a>, <a class="el" href="a05935.html#l00897">NL3D::CLodCharacterManager::releaseInstance()</a>, and <a class="el" href="a05933.html#l00036">~CLodCharacterInstance()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstancer2" doxytag="NL3D::CLodCharacterInstance::_UVs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a03640.html">CUV</a>&gt; <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstancer2">NL3D::CLodCharacterInstance::_UVs</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The precomputed UVs. Filled by <a class="el" href="a02800.html">CLodCharacterManager</a>.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05934.html#l00096">96</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>.
+<p>
+Referenced by <a class="el" href="a05933.html#l00048">getUVs()</a>, <a class="el" href="a05935.html#l00844">NL3D::CLodCharacterManager::initInstance()</a>, and <a class="el" href="a05935.html#l00897">NL3D::CLodCharacterManager::releaseInstance()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstanceo0" doxytag="NL3D::CLodCharacterInstance::AnimId" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo0">NL3D::CLodCharacterInstance::AnimId</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+animId is the anim to use for this shape. No-Op if not found.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05934.html#l00059">59</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, <a class="el" href="a05934.html#l00072">CLodCharacterInstance()</a>, <a class="el" href="a06394.html#l00247">NL3D::CSkeletonModel::getLodCharacterAnimId()</a>, and <a class="el" href="a06393.html#l00953">NL3D::CSkeletonModel::setLodCharacterAnimId()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstanceo1" doxytag="NL3D::CLodCharacterInstance::AnimTime" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05363.html#a367">TGlobalAnimationTime</a> <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo1">NL3D::CLodCharacterInstance::AnimTime</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+time is the time of animation
+<p>
+
+<p>
+Definition at line <a class="el" href="a05934.html#l00061">61</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, <a class="el" href="a05934.html#l00072">CLodCharacterInstance()</a>, <a class="el" href="a06394.html#l00249">NL3D::CSkeletonModel::getLodCharacterAnimTime()</a>, and <a class="el" href="a06393.html#l00959">NL3D::CSkeletonModel::setLodCharacterAnimTime()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstanceo2" doxytag="NL3D::CLodCharacterInstance::ShapeId" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo2">NL3D::CLodCharacterInstance::ShapeId</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shapeId is the id of the lod character shape to use. No-Op if not found.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05934.html#l00057">57</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, <a class="el" href="a05934.html#l00072">CLodCharacterInstance()</a>, <a class="el" href="a06393.html#l01043">NL3D::CSkeletonModel::computeCLodVertexAlpha()</a>, <a class="el" href="a06393.html#l00972">NL3D::CSkeletonModel::computeDisplayLodCharacterPriority()</a>, <a class="el" href="a06393.html#l00866">NL3D::CSkeletonModel::computeLodTexture()</a>, <a class="el" href="a06394.html#l00243">NL3D::CSkeletonModel::getLodCharacterShape()</a>, <a class="el" href="a05935.html#l00844">NL3D::CLodCharacterManager::initInstance()</a>, <a class="el" href="a06393.html#l01014">NL3D::CSkeletonModel::setDisplayLodCharacterFlag()</a>, and <a class="el" href="a06393.html#l00837">NL3D::CSkeletonModel::setLodCharacterShape()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstanceo3" doxytag="NL3D::CLodCharacterInstance::VertexAlphas" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a7">uint8</a>&gt; <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo3">NL3D::CLodCharacterInstance::VertexAlphas</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The precomputed alpha array must be same size of the shape number vertices, else the whole mesh is supposed to be opaque. see <a class="el" href="a02801.html#NL3D_1_1CLodCharacterShapez354_1">CLodCharacterShape::startBoneAlpha()</a> for how to build this array
+<p>
+Definition at line <a class="el" href="a05934.html#l00069">69</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, and <a class="el" href="a06393.html#l01043">NL3D::CSkeletonModel::computeCLodVertexAlpha()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterInstanceo4" doxytag="NL3D::CLodCharacterInstance::WrapMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02799.html#NL3D_1_1CLodCharacterInstanceo4">NL3D::CLodCharacterInstance::WrapMode</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+wrapMode if true, the anim loop, else just clamp
+<p>
+
+<p>
+Definition at line <a class="el" href="a05934.html#l00063">63</a> of file <a class="el" href="a05934.html">lod_character_instance.h</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00359">NL3D::CLodCharacterManager::addRenderCharacterKey()</a>, <a class="el" href="a05934.html#l00072">CLodCharacterInstance()</a>, <a class="el" href="a06394.html#l00253">NL3D::CSkeletonModel::getLodCharacterWrapMode()</a>, and <a class="el" href="a06393.html#l00965">NL3D::CSkeletonModel::setLodCharacterWrapMode()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05934.html">lod_character_instance.h</a><li><a class="el" href="a05933.html">lod_character_instance.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:49:48 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>