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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CLightTrav class Reference</title>
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+<h1>NL3D::CLightTrav Class Reference</h1><code>#include &lt;<a class="el" href="a05898.html">light_trav.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CLightTrav:
+<p><center><img src="a02753.png" usemap="#NL3D::CLightTrav_map" border="0" alt=""></center>
+<map name="NL3D::CLightTrav_map">
+<area href="a02214.html" alt="NL3D::CTraversal" shape="rect" coords="0,0,113,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The light traversal. The purpose of this traversal is to compute lighting on lightable objects.<p>
+Lightable objects can be <a class="el" href="a02316.html">CTransform</a> only.<p>
+NB: see <a class="el" href="a03348.html">CScene</a> for 3d conventions (orthonormal basis...) <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05898.html#l00060">60</a> of file <a class="el" href="a05898.html">light_trav.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTrava0">CLightTrav</a> (bool bSmallScene)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CLightTrava0"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">LightingList. Filled during clip traversal.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravz322_0">addLightedModel</a> (<a class="el" href="a02316.html">CTransform</a> *m)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a model to the list of lighted models. <b>DOESN'T</b> <b>CHECK</b> if already inserted. <a href="#NL3D_1_1CLightTravz322_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravz322_1">clearLightedList</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clear the list of lighted models. <a href="#NL3D_1_1CLightTravz322_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravz322_2">reserveLightedList</a> (<a class="el" href="a04558.html#a15">uint</a> numModels)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a model to the list of lighted models. <b>DOESN'T</b> <b>CHECK</b> if already inserted. <a href="#NL3D_1_1CLightTravz322_2"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">LightingList. Add a PointLightModel to the list.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravz324_0">addPointLightModel</a> (<a class="el" href="a03093.html">CPointLightModel</a> *pl)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravz320_0">traverse</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02747.html">CLightingManager</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravo0">LightingManager</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The lightingManager, where objects/lights are inserted, and modelContributions are computed. <a href="#NL3D_1_1CLightTravo0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravo1">LightingSystemEnabled</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02214.html#NL3D_1_1CTraversalo0">Scene</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02518.html">CFastPtrList</a>&lt; <a class="el" href="a03093.html">CPointLightModel</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravr1">_DynamicLightList</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02316.html">CTransform</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLightTrava0" doxytag="NL3D::CLightTrav::CLightTrav" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLightTrav::CLightTrav </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>bSmallScene</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05897.html#l00045">45</a> of file <a class="el" href="a05897.html">light_trav.cpp</a>.
+<p>
+References <a class="el" href="a05898.html#l00104">_LightedList</a>, and <a class="el" href="a05898.html#l00094">LightingSystemEnabled</a>.
+<p>
+<div class="fragment"><pre>00045 : <a class="code" href="a02753.html#NL3D_1_1CLightTravo0">LightingManager</a>(bSmallScene)
+00046 {
+00047 <a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>.resize(1024);
+00048 <a class="code" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a>= 0;
+00049
+00050 <a class="code" href="a02753.html#NL3D_1_1CLightTravo1">LightingSystemEnabled</a>= <span class="keyword">false</span>;
+00051 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLightTravz322_0" doxytag="NL3D::CLightTrav::addLightedModel" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLightTrav::addLightedModel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>m</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a model to the list of lighted models. <b>DOESN'T</b> <b>CHECK</b> if already inserted.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05898.html#l00077">77</a> of file <a class="el" href="a05898.html">light_trav.h</a>.
+<p>
+References <a class="el" href="a05898.html#l00104">_LightedList</a>.
+<p>
+Referenced by <a class="el" href="a05555.html#l00532">NL3D::CClipTrav::clipSkeletonShadowMaps()</a>, and <a class="el" href="a06568.html#l00806">NL3D::CTransform::traverseClip()</a>.
+<p>
+<div class="fragment"><pre>00078 {
+00079 <a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>[<a class="code" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a>]= m;
+00080 <a class="code" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a>++;
+00081 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLightTravz324_0" doxytag="NL3D::CLightTrav::addPointLightModel" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLightTrav::addPointLightModel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03093.html">CPointLightModel</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pl</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05897.html#l00061">61</a> of file <a class="el" href="a05897.html">light_trav.cpp</a>.
+<p>
+References <a class="el" href="a05898.html#l00108">_DynamicLightList</a>, <a class="el" href="a06183.html#l00120">NL3D::CPointLightModel::_PointLightNode</a>, and <a class="el" href="a05705.html#l00128">NL3D::CFastPtrList&lt; CPointLightModel &gt;::insert()</a>.
+<p>
+Referenced by <a class="el" href="a06182.html#l00059">NL3D::CPointLightModel::initModel()</a>.
+<p>
+<div class="fragment"><pre>00062 {
+00063 <a class="code" href="a02753.html#NL3D_1_1CLightTravr1">_DynamicLightList</a>.insert(pl, &amp;pl-&gt;_PointLightNode);
+00064 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLightTravz322_1" doxytag="NL3D::CLightTrav::clearLightedList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLightTrav::clearLightedList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clear the list of lighted models.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05897.html#l00054">54</a> of file <a class="el" href="a05897.html">light_trav.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05555.html#l00120">NL3D::CClipTrav::traverse()</a>.
+<p>
+<div class="fragment"><pre>00055 {
+00056 <a class="code" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a>= 0;
+00057 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLightTravz322_2" doxytag="NL3D::CLightTrav::reserveLightedList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLightTrav::reserveLightedList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>numModels</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a model to the list of lighted models. <b>DOESN'T</b> <b>CHECK</b> if already inserted.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05897.html#l00124">124</a> of file <a class="el" href="a05897.html">light_trav.cpp</a>.
+<p>
+References <a class="el" href="a05898.html#l00104">_LightedList</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l01004">NL3D::CScene::createModel()</a>.
+<p>
+<div class="fragment"><pre>00125 {
+00126 <span class="comment">// enlarge only.</span>
+00127 <span class="keywordflow">if</span>(numModels&gt;<a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>.size())
+00128 <a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>.resize(numModels);
+00129 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLightTravz320_0" doxytag="NL3D::CLightTrav::traverse" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLightTrav::traverse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05897.html#l00068">68</a> of file <a class="el" href="a05897.html">light_trav.cpp</a>.
+<p>
+References <a class="el" href="a05898.html#l00108">_DynamicLightList</a>, <a class="el" href="a05898.html#l00104">_LightedList</a>, <a class="el" href="a05705.html#l00133">NL3D::CFastPtrList&lt; CPointLightModel &gt;::begin()</a>, <a class="el" href="a05901.html#l00137">NL3D::CLightingManager::clearDynamicLights()</a>, <a class="el" href="a05788.html#l00056">H_AUTO</a>, <a class="el" href="a05898.html#l00097">LightingManager</a>, <a class="el" href="a05898.html#l00094">LightingSystemEnabled</a>, <a class="el" href="a05705.html#l00135">NL3D::CFastPtrList&lt; CPointLightModel &gt;::size()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00300">NL3D::CScene::render()</a>.
+<p>
+<div class="fragment"><pre>00069 {
+00070 <a class="code" href="a04365.html#a4">H_AUTO</a>( NL3D_TravLight );
+00071
+00072 <a class="code" href="a04558.html#a15">uint</a> i;
+00073
+00074
+00075 <span class="comment">// If lighting System disabled, skip</span>
+00076 <span class="keywordflow">if</span>(!<a class="code" href="a02753.html#NL3D_1_1CLightTravo1">LightingSystemEnabled</a>)
+00077 <span class="keywordflow">return</span>;
+00078
+00079 <span class="comment">/* for each visible lightable transform, reset them only if they have MergedPointLight.</span>
+00080 <span class="comment"> NB: dynamic objetcs don't need it because already done in traverseHRC() </span>
+00081 <span class="comment"> (but don't worry, reset state is flagged, so resetLighting() no op...)</span>
+00082 <span class="comment"> This is important only for static object (freezeHRC()).</span>
+00083 <span class="comment"> Why? because we are not sure the MergedPointLight does not represent moving DynamicPointLights.</span>
+00084 <span class="comment"> Actually, it surely does. Because most of the static light setup return&lt;=2 lights, and MaxLightContribution </span>
+00085 <span class="comment"> is typically==3. So any additional light may surely be a dynamic one.</span>
+00086 <span class="comment"> NB: this may not be usefull since dynamicLights resetLighting() of all models in range. But this is important</span>
+00087 <span class="comment"> when the dynamic light leave the model quiclky! (because don't dirt the model).</span>
+00088 <span class="comment"> NB: this is also usefull only if there is no dynamic light but the ones merged in MergedPointLight. </span>
+00089 <span class="comment"> Because dynamic always reset their old attached models (see below). This still can arise if for example </span>
+00090 <span class="comment"> _MaxLightContribution=2 and there is a FrozenStaticLightSetup of 2 lights....</span>
+00091 <span class="comment"> */</span>
+00092 <span class="keywordflow">for</span>(i=0; i&lt;<a class="code" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a>; i++ )
+00093 {
+00094 <span class="comment">// if the model has a MergedPointLight, reset him (NB: already done for dynamics models) </span>
+00095 <span class="keywordflow">if</span>(<a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>[i]-&gt;useMergedPointLight())
+00096 {
+00097 <a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>[i]-&gt;resetLighting();
+00098 }
+00099 }
+00100
+00101
+00102 <span class="comment">// clear the quadGrid of dynamicLights</span>
+00103 <a class="code" href="a02753.html#NL3D_1_1CLightTravo0">LightingManager</a>.clearDynamicLights();
+00104
+00105 <span class="comment">// for each lightModel, process her: recompute position, resetLightedModels(), and append to the quadGrid.</span>
+00106 CPointLightModel **pLight= <a class="code" href="a02753.html#NL3D_1_1CLightTravr1">_DynamicLightList</a>.begin();
+00107 <a class="code" href="a04558.html#a15">uint</a> numPls= <a class="code" href="a02753.html#NL3D_1_1CLightTravr1">_DynamicLightList</a>.size();
+00108 <span class="keywordflow">for</span>(;numPls&gt;0;numPls--, pLight++)
+00109 {
+00110 (*pLight)-&gt;traverseLight();
+00111 }
+00112
+00113 <span class="comment">// for each visible lightable transform</span>
+00114 <span class="keywordflow">for</span>(i=0; i&lt;_CurrentNumVisibleModels; i++ )
+00115 {
+00116 <span class="comment">// traverse(), to recompute light contribution (if needed).</span>
+00117 <a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>[i]-&gt;traverseLight();
+00118 }
+00119
+00120 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLightTravr0" doxytag="NL3D::CLightTrav::_CurrentNumVisibleModels" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02753.html#NL3D_1_1CLightTravr0">NL3D::CLightTrav::_CurrentNumVisibleModels</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05898.html#l00105">105</a> of file <a class="el" href="a05898.html">light_trav.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLightTravr1" doxytag="NL3D::CLightTrav::_DynamicLightList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02518.html">CFastPtrList</a>&lt;<a class="el" href="a03093.html">CPointLightModel</a>&gt; <a class="el" href="a02753.html#NL3D_1_1CLightTravr1">NL3D::CLightTrav::_DynamicLightList</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05898.html#l00108">108</a> of file <a class="el" href="a05898.html">light_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05897.html#l00061">addPointLightModel()</a>, and <a class="el" href="a05897.html#l00068">traverse()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLightTravr2" doxytag="NL3D::CLightTrav::_LightedList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02316.html">CTransform</a>*&gt; <a class="el" href="a02753.html#NL3D_1_1CLightTravr2">NL3D::CLightTrav::_LightedList</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05898.html#l00104">104</a> of file <a class="el" href="a05898.html">light_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05898.html#l00077">addLightedModel()</a>, <a class="el" href="a05897.html#l00045">CLightTrav()</a>, <a class="el" href="a05897.html#l00124">reserveLightedList()</a>, and <a class="el" href="a05897.html#l00068">traverse()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLightTravo0" doxytag="NL3D::CLightTrav::LightingManager" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02747.html">CLightingManager</a> <a class="el" href="a02753.html#NL3D_1_1CLightTravo0">NL3D::CLightTrav::LightingManager</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The lightingManager, where objects/lights are inserted, and modelContributions are computed.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05898.html#l00097">97</a> of file <a class="el" href="a05898.html">light_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05870.html#l00143">NL3D::CLandscapeModel::clipAndRenderLandscape()</a>, <a class="el" href="a06348.html#l00903">NL3D::CScene::getLightTransitionThreshold()</a>, <a class="el" href="a06348.html#l00894">NL3D::CScene::getMaxLightContribution()</a>, <a class="el" href="a06348.html#l00899">NL3D::CScene::setLightTransitionThreshold()</a>, <a class="el" href="a06348.html#l00890">NL3D::CScene::setMaxLightContribution()</a>, <a class="el" href="a05897.html#l00068">traverse()</a>, <a class="el" href="a06568.html#l01080">NL3D::CTransform::traverseLight()</a>, <a class="el" href="a06182.html#l00084">NL3D::CPointLightModel::traverseLight()</a>, <a class="el" href="a06568.html#l00406">NL3D::CTransform::unfreezeHRC()</a>, <a class="el" href="a06568.html#l00450">NL3D::CTransform::update()</a>, and <a class="el" href="a06568.html#l00143">NL3D::CTransform::~CTransform()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLightTravo1" doxytag="NL3D::CLightTrav::LightingSystemEnabled" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02753.html#NL3D_1_1CLightTravo1">NL3D::CLightTrav::LightingSystemEnabled</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05898.html#l00094">94</a> of file <a class="el" href="a05898.html">light_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05897.html#l00045">CLightTrav()</a>, <a class="el" href="a06348.html#l00833">NL3D::CScene::enableLightingSystem()</a>, and <a class="el" href="a05897.html#l00068">traverse()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTraversalo0" doxytag="NL3D::CLightTrav::Scene" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03348.html">CScene</a>* <a class="el" href="a02214.html#NL3D_1_1CTraversalo0">NL3D::CTraversal::Scene</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00055">55</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>, <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05898.html">light_trav.h</a><li><a class="el" href="a05897.html">light_trav.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:49:33 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>