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diff --git a/docs/doxygen/nel/a02745.html b/docs/doxygen/nel/a02745.html new file mode 100644 index 00000000..6f049077 --- /dev/null +++ b/docs/doxygen/nel/a02745.html @@ -0,0 +1,272 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CLightInfluenceInterpolator class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CLightInfluenceInterpolator Class Reference</h1><code>#include <<a class="el" href="a05896.html">light_influence_interpolator.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class is used by <a class="el" href="a02702.html">CLandscape</a> and IG/Pacs to compute interpolated influence of lights (biLinear-like) on a square. It works only with <a class="el" href="a03094.html">CPointLightNamed</a>. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a05896.html#l00048">48</a> of file <a class="el" href="a05896.html">light_influence_interpolator.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom>{ <a class="el" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatorw0NL3D_1_1CLightInfluenceInterpolatorw1">NumLightPerCorner</a> = 2 + }</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">We support only 2 light per corner. <a href="#NL3D_1_1CLightInfluenceInterpolatorw0">More...</a><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatora0">CLightInfluenceInterpolator</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. No-op !! <a href="#NL3D_1_1CLightInfluenceInterpolatora0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatora1">interpolate</a> (std::vector< <a class="el" href="a03092.html">CPointLightInfluence</a> > &pointLightList, float subX, float subY)</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02746.html">CCorner</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatoro0">Corners</a> [4]</td></tr> + +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="NL3D_1_1CLightInfluenceInterpolatorw0" doxytag="NL3D::CLightInfluenceInterpolator::@16" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +We support only 2 light per corner. +<p> +<dl compact><dt><b>Enumeration values: </b></dt><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CLightInfluenceInterpolatorw0NL3D_1_1CLightInfluenceInterpolatorw1" doxytag="NumLightPerCorner" ></a>NumLightPerCorner</em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="a05896.html#l00053">53</a> of file <a class="el" href="a05896.html">light_influence_interpolator.h</a>. +<p> +<div class="fragment"><pre>00053 {<a class="code" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatorw0NL3D_1_1CLightInfluenceInterpolatorw1">NumLightPerCorner</a>= 2}; +</pre></div> </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CLightInfluenceInterpolatora0" doxytag="NL3D::CLightInfluenceInterpolator::CLightInfluenceInterpolator" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLightInfluenceInterpolator::CLightInfluenceInterpolator </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. No-op !! +<p> + +<p> +Definition at line <a class="el" href="a05896.html#l00077">77</a> of file <a class="el" href="a05896.html">light_influence_interpolator.h</a>. +<p> +<div class="fragment"><pre>00077 {} +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CLightInfluenceInterpolatora1" doxytag="NL3D::CLightInfluenceInterpolator::interpolate" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightInfluenceInterpolator::interpolate </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< <a class="el" href="a03092.html">CPointLightInfluence</a> > & </td> + <td class="mdname" nowrap> <em>pointLightList</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>subX</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>subY</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +solve the biLinear (regrouping multiple influence of light at same id), and add <a class="el" href="a03092.html">CPointLightInfluence</a> to the list. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>subX</em> </td><td>E [0, 1] is the x coord for biLinear </td></tr> + <tr><td valign=top><em>subY</em> </td><td>E [0, 1] is the y coord for biLinear</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a05895.html#l00038">38</a> of file <a class="el" href="a05895.html">light_influence_interpolator.cpp</a>. +<p> +References <a class="el" href="a06185.html#l00099">NL3D::CPointLightNamed::_IdInInfluenceList</a>, <a class="el" href="a05896.html#l00071">Corners</a>, <a class="el" href="a05896.html#l00065">NL3D::CLightInfluenceInterpolator::CCorner::Influence</a>, <a class="el" href="a05896.html#l00060">NL3D::CLightInfluenceInterpolator::CCorner::Lights</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatorw0NL3D_1_1CLightInfluenceInterpolatorw1">NumLightPerCorner</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a06157.html#l01543">NL3D::CPatch::appendTileLightInfluences()</a>, and <a class="el" href="a06475.html#l00062">NL3D::CSurfaceLightGrid::getStaticLightSetup()</a>. +<p> +<div class="fragment"><pre>00039 { +00040 <a class="code" href="a04558.html#a15">uint</a> crn; +00041 <span class="comment">// UnRolled loops.</span> +00042 <a class="code" href="a04199.html#a6">nlassert</a>(NumLightPerCorner==2); +00043 +00044 <span class="comment">// Reset index for each light.</span> +00045 <span class="keywordflow">for</span>(crn= 0; crn<4; crn++) +00046 { +00047 CCorner &corner= <a class="code" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatoro0">Corners</a>[crn]; +00048 <span class="comment">// UnRolled.</span> +00049 <span class="keywordflow">if</span>(corner.Lights[0]) +00050 corner.<a class="code" href="a02746.html#NL3D_1_1CLightInfluenceInterpolator_1_1CCornero0">Lights</a>[0]->_IdInInfluenceList= -1; +00051 <span class="keywordflow">if</span>(corner.Lights[1]) +00052 corner.Lights[1]->_IdInInfluenceList= -1; +00053 } +00054 +00055 <span class="comment">// Compute biLinear influence on each corner</span> +00056 <a class="code" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatoro0">Corners</a>[0].<a class="code" href="a02746.html#NL3D_1_1CLightInfluenceInterpolator_1_1CCornerr0">Influence</a>= (1-subX) * (1-subY); +00057 <a class="code" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatoro0">Corners</a>[1].<a class="code" href="a02746.html#NL3D_1_1CLightInfluenceInterpolator_1_1CCornerr0">Influence</a>= subX * (1-subY); +00058 <a class="code" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatoro0">Corners</a>[2].<a class="code" href="a02746.html#NL3D_1_1CLightInfluenceInterpolator_1_1CCornerr0">Influence</a>= (1-subX) * subY; +00059 <a class="code" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatoro0">Corners</a>[3].<a class="code" href="a02746.html#NL3D_1_1CLightInfluenceInterpolator_1_1CCornerr0">Influence</a>= subX * subY; +00060 +00061 <span class="comment">// For each light of each corner</span> +00062 <span class="keywordflow">for</span>(crn= 0; crn<4; crn++) +00063 { +00064 CCorner &corner= <a class="code" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatoro0">Corners</a>[crn]; +00065 <span class="comment">// UnRolled.</span> +00066 <span class="comment">// light 0.</span> +00067 <span class="keywordflow">if</span>(corner.Lights[0]) +00068 { +00069 <span class="keywordflow">if</span>(corner.Lights[0]->_IdInInfluenceList==-1) +00070 { +00071 <span class="comment">// append a PointLightInfluence</span> +00072 pointLightList.push_back(CPointLightInfluence()); +00073 <a class="code" href="a04558.html#a14">sint</a> <span class="keywordtype">id</span>= pointLightList.size()-1; +00074 <span class="comment">// setup the PointLightInfluence</span> +00075 corner.Lights[0]->_IdInInfluenceList= <span class="keywordtype">id</span>; +00076 pointLightList[<span class="keywordtype">id</span>].PointLight= corner.Lights[0]; +00077 pointLightList[<span class="keywordtype">id</span>].Influence= corner.Influence; +00078 } +00079 <span class="keywordflow">else</span> +00080 { +00081 <span class="comment">// get the PointLightInfluence</span> +00082 <a class="code" href="a04558.html#a14">sint</a> <span class="keywordtype">id</span>= corner.Lights[0]->_IdInInfluenceList; +00083 <span class="comment">// increment the influence of the PointLightInfluence</span> +00084 pointLightList[<span class="keywordtype">id</span>].Influence+= corner.Influence; +00085 } +00086 } +00087 <span class="comment">// light 1.</span> +00088 <span class="keywordflow">if</span>(corner.Lights[1]) +00089 { +00090 <span class="keywordflow">if</span>(corner.Lights[1]->_IdInInfluenceList==-1) +00091 { +00092 <span class="comment">// append a PointLightInfluence</span> +00093 pointLightList.push_back(CPointLightInfluence()); +00094 <a class="code" href="a04558.html#a14">sint</a> <span class="keywordtype">id</span>= pointLightList.size()-1; +00095 <span class="comment">// setup the PointLightInfluence</span> +00096 corner.Lights[1]->_IdInInfluenceList= <span class="keywordtype">id</span>; +00097 pointLightList[<span class="keywordtype">id</span>].PointLight= corner.Lights[1]; +00098 pointLightList[<span class="keywordtype">id</span>].Influence= corner.Influence; +00099 } +00100 <span class="keywordflow">else</span> +00101 { +00102 <span class="comment">// get the PointLightInfluence</span> +00103 <a class="code" href="a04558.html#a14">sint</a> <span class="keywordtype">id</span>= corner.Lights[1]->_IdInInfluenceList; +00104 <span class="comment">// increment the influence of the PointLightInfluence</span> +00105 pointLightList[<span class="keywordtype">id</span>].Influence+= corner.Influence; +00106 } +00107 } +00108 } +00109 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CLightInfluenceInterpolatoro0" doxytag="NL3D::CLightInfluenceInterpolator::Corners" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02746.html">CCorner</a> <a class="el" href="a02745.html#NL3D_1_1CLightInfluenceInterpolatoro0">NL3D::CLightInfluenceInterpolator::Corners</a>[4] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The User must setup Lights correctly for each corner (ie set NULL for each light not here). Corner order is TL(0,0), TR(1,0), BL(0,1), BR(1,1). +<p> +Definition at line <a class="el" href="a05896.html#l00071">71</a> of file <a class="el" href="a05896.html">light_influence_interpolator.h</a>. +<p> +Referenced by <a class="el" href="a06157.html#l01543">NL3D::CPatch::appendTileLightInfluences()</a>, <a class="el" href="a06475.html#l00062">NL3D::CSurfaceLightGrid::getStaticLightSetup()</a>, and <a class="el" href="a05895.html#l00038">interpolate()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05896.html">light_influence_interpolator.h</a><li><a class="el" href="a05895.html">light_influence_interpolator.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:49:26 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |