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diff --git a/docs/doxygen/nel/a02656.html b/docs/doxygen/nel/a02656.html new file mode 100644 index 00000000..34591ce3 --- /dev/null +++ b/docs/doxygen/nel/a02656.html @@ -0,0 +1,556 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CIGSurfaceLightBuild class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CIGSurfaceLightBuild Class Reference</h1><code>#include <<a class="el" href="a05809.html">ig_surface_light_build.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Class used by <a class="el" href="a02675.html">NL3D::CInstanceLighter</a> to build <a class="el" href="a02654.html">CIGSurfaceLight</a> with PACS surfaces <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a05809.html#l00046">46</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom>{ <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw0NL3D_1_1CIGSurfaceLightBuildw2">MaxOverSamples</a> = 16 + }</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>typedef TRetrieverGridMap::iterator </td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw1">ItRetrieverGridMap</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map< <a class="el" href="a04558.html#a15">uint</a>, <a class="el" href="a02658.html">CRetrieverLightGrid</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw3">TRetrieverGridMap</a></td></tr> + +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuilda0">buildPLDebugMesh</a> (<a class="el" href="a02864.html">CMesh::CMeshBuild</a> &meshBuild, <a class="el" href="a02872.html">CMeshBase::CMeshBaseBuild</a> &meshBaseBuild, const <a class="el" href="a03128.html">CVector</a> &deltaPos, const <a class="el" href="a02671.html">CInstanceGroup</a> &igOut)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Debug: build a colored Grid mesh of PointLight. R= pointLight1 id. G= PointLight2 id. B= The multiplier used to show Ids. <a href="#NL3D_1_1CIGSurfaceLightBuilda0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuilda1">buildSunDebugMesh</a> (<a class="el" href="a02864.html">CMesh::CMeshBuild</a> &meshBuild, <a class="el" href="a02872.html">CMeshBase::CMeshBaseBuild</a> &meshBaseBuild, const <a class="el" href="a03128.html">CVector</a> &deltaPos=<a class="el" href="a03128.html#NLMISC_1_1CVectors3">CVector::Null</a>)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Debug: build a colored Grid mesh of SunContribution. <a href="#NL3D_1_1CIGSurfaceLightBuilda1"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo0">CellSize</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw3">TRetrieverGridMap</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">RetrieverGridMap</a></td></tr> + +<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildd0">addDebugMeshFaces</a> (<a class="el" href="a02864.html">CMesh::CMeshBuild</a> &meshBuild, <a class="el" href="a02659.html">CSurface</a> &surface, <a class="el" href="a04558.html#a15">uint</a> vId0, const std::vector< <a class="el" href="a03337.html">CRGBA</a> > &colors)</td></tr> + +</table> +<hr><h2>Member Typedef Documentation</h2> +<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildw1" doxytag="NL3D::CIGSurfaceLightBuild::ItRetrieverGridMap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef TRetrieverGridMap::iterator <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw1">NL3D::CIGSurfaceLightBuild::ItRetrieverGridMap</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05809.html#l00106">106</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildw3" doxytag="NL3D::CIGSurfaceLightBuild::TRetrieverGridMap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::map<<a class="el" href="a04558.html#a15">uint</a>, <a class="el" href="a02658.html">CRetrieverLightGrid</a>> <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw3">NL3D::CIGSurfaceLightBuild::TRetrieverGridMap</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05809.html#l00105">105</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>. </td> + </tr> +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildw0" doxytag="NL3D::CIGSurfaceLightBuild::@13" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b>Enumeration values: </b></dt><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildw0NL3D_1_1CIGSurfaceLightBuildw2" doxytag="MaxOverSamples" ></a>MaxOverSamples</em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="a05809.html#l00050">50</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>. +<p> +<div class="fragment"><pre>00050 {<a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw0NL3D_1_1CIGSurfaceLightBuildw2">MaxOverSamples</a>= 16}; +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildd0" doxytag="NL3D::CIGSurfaceLightBuild::addDebugMeshFaces" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CIGSurfaceLightBuild::addDebugMeshFaces </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02864.html">CMesh::CMeshBuild</a> & </td> + <td class="mdname" nowrap> <em>meshBuild</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02659.html">CSurface</a> & </td> + <td class="mdname" nowrap> <em>surface</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>vId0</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::vector< <a class="el" href="a03337.html">CRGBA</a> > & </td> + <td class="mdname" nowrap> <em>colors</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05808.html#l00191">191</a> of file <a class="el" href="a05808.html">ig_surface_light_build.cpp</a>. +<p> +References <a class="el" href="a05809.html#l00093">NL3D::CIGSurfaceLightBuild::CSurface::Cells</a>, <a class="el" href="a05990.html#l00103">NL3D::CMesh::CFace::Corner</a>, <a class="el" href="a05990.html#l00193">NL3D::CMesh::CMeshBuild::Faces</a>, <a class="el" href="a05809.html#l00091">NL3D::CIGSurfaceLightBuild::CSurface::Height</a>, <a class="el" href="a05990.html#l00104">NL3D::CMesh::CFace::MaterialId</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05809.html#l00090">NL3D::CIGSurfaceLightBuild::CSurface::Width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>. +<p> +Referenced by <a class="el" href="a05808.html#l00100">buildPLDebugMesh()</a>, and <a class="el" href="a05808.html#l00040">buildSunDebugMesh()</a>. +<p> +<div class="fragment"><pre>00193 { +00194 <span class="comment">// Resize faces.</span> +00195 <a class="code" href="a04558.html#a15">uint</a> wVert= surface.Width; +00196 <a class="code" href="a04558.html#a15">uint</a> hVert= surface.Height; +00197 <a class="code" href="a04558.html#a15">uint</a> wCell= wVert-1; +00198 <a class="code" href="a04558.html#a15">uint</a> hCell= hVert-1; +00199 <span class="comment">// Allocate enough space for faces.</span> +00200 meshBuild.Faces.reserve(meshBuild.Faces.size() + wCell*hCell *2); +00201 +00202 <span class="comment">// Build faces</span> +00203 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a572">x</a>,<a class="code" href="a04223.html#a573">y</a>; +00204 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>=0;<a class="code" href="a04223.html#a573">y</a><hCell; <a class="code" href="a04223.html#a573">y</a>++) +00205 { +00206 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0;<a class="code" href="a04223.html#a572">x</a><wCell; <a class="code" href="a04223.html#a572">x</a>++) +00207 { +00208 <a class="code" href="a04558.html#a15">uint</a> v00= <a class="code" href="a04223.html#a573">y</a>*wVert + <a class="code" href="a04223.html#a572">x</a>; +00209 <a class="code" href="a04558.html#a15">uint</a> v10= <a class="code" href="a04223.html#a573">y</a>*wVert + <a class="code" href="a04223.html#a572">x</a>+1; +00210 <a class="code" href="a04558.html#a15">uint</a> v01= (<a class="code" href="a04223.html#a573">y</a>+1)*wVert + <a class="code" href="a04223.html#a572">x</a>; +00211 <a class="code" href="a04558.html#a15">uint</a> v11= (<a class="code" href="a04223.html#a573">y</a>+1)*wVert + <a class="code" href="a04223.html#a572">x</a>+1; +00212 +00213 <span class="comment">// Skip this cell??</span> +00214 <span class="keywordtype">bool</span> skip= <span class="keyword">false</span>; +00215 <span class="keywordflow">if</span>(!surface.Cells[v00].InSurface && !surface.Cells[v00].Dilated) skip= <span class="keyword">true</span>; +00216 <span class="keywordflow">if</span>(!surface.Cells[v10].InSurface && !surface.Cells[v10].Dilated) skip= <span class="keyword">true</span>; +00217 <span class="keywordflow">if</span>(!surface.Cells[v01].InSurface && !surface.Cells[v01].Dilated) skip= <span class="keyword">true</span>; +00218 <span class="keywordflow">if</span>(!surface.Cells[v11].InSurface && !surface.Cells[v11].Dilated) skip= <span class="keyword">true</span>; +00219 +00220 +00221 <span class="keywordflow">if</span>(!skip) +00222 { +00223 <span class="comment">// 1st triangle.</span> +00224 CMesh::CFace face0; +00225 face0.MaterialId= 0; +00226 face0.Corner[0].Vertex= vId0+ v00; +00227 face0.Corner[0].Color= colors[v00]; +00228 face0.Corner[1].Vertex= vId0+ v10; +00229 face0.Corner[1].Color= colors[v10]; +00230 face0.Corner[2].Vertex= vId0+ v01; +00231 face0.Corner[2].Color= colors[v01]; +00232 +00233 <span class="comment">// 2nd triangle.</span> +00234 CMesh::CFace face1; +00235 face1.MaterialId= 0; +00236 face1.Corner[0].Vertex= vId0+ v10; +00237 face1.Corner[0].Color= colors[v10]; +00238 face1.Corner[1].Vertex= vId0+ v11; +00239 face1.Corner[1].Color= colors[v11]; +00240 face1.Corner[2].Vertex= vId0+ v01; +00241 face1.Corner[2].Color= colors[v01]; +00242 +00243 <span class="comment">// Add 2 triangles</span> +00244 meshBuild.Faces.push_back(face0); +00245 meshBuild.Faces.push_back(face1); +00246 } +00247 } +00248 } +00249 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuilda0" doxytag="NL3D::CIGSurfaceLightBuild::buildPLDebugMesh" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CIGSurfaceLightBuild::buildPLDebugMesh </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02864.html">CMesh::CMeshBuild</a> & </td> + <td class="mdname" nowrap> <em>meshBuild</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02872.html">CMeshBase::CMeshBaseBuild</a> & </td> + <td class="mdname" nowrap> <em>meshBaseBuild</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>deltaPos</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a02671.html">CInstanceGroup</a> & </td> + <td class="mdname" nowrap> <em>igOut</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Debug: build a colored Grid mesh of PointLight. R= pointLight1 id. G= PointLight2 id. B= The multiplier used to show Ids. +<p> + +<p> +Definition at line <a class="el" href="a05808.html#l00100">100</a> of file <a class="el" href="a05808.html">ig_surface_light_build.cpp</a>. +<p> +References <a class="el" href="a05808.html#l00191">addDebugMeshFaces()</a>, <a class="el" href="a06476.html#l00101">NL3D::CSurfaceLightGrid::Cells</a>, <a class="el" href="a05809.html#l00093">NL3D::CIGSurfaceLightBuild::CSurface::Cells</a>, <a class="el" href="a06340.html#l00336">NLMISC::CRGBA::G</a>, <a class="el" href="a06351.html#l00361">NL3D::CInstanceGroup::getIGSurfaceLight()</a>, <a class="el" href="a06351.html#l00338">NL3D::CInstanceGroup::getPointLightList()</a>, <a class="el" href="a05807.html#l00102">NL3D::CIGSurfaceLight::getRetrieverGridMap()</a>, <a class="el" href="a05809.html#l00091">NL3D::CIGSurfaceLightBuild::CSurface::Height</a>, <a class="el" href="a05992.html#l00128">NL3D::CMeshBase::CMeshBaseBuild::Materials</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, <a class="el" href="a06340.html#l00334">NLMISC::CRGBA::R</a>, <a class="el" href="a05586.html#l00349">NLMISC::raiseToNextPowerOf2()</a>, <a class="el" href="a05809.html#l00112">RetrieverGridMap</a>, <a class="el" href="a06339.html#l00066">NLMISC::CRGBA::set()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05646.html#l00237">v</a>, <a class="el" href="a05990.html#l00179">NL3D::CMesh::CMeshBuild::VertexFlags</a>, <a class="el" href="a05990.html#l00184">NL3D::CMesh::CMeshBuild::Vertices</a>, <a class="el" href="a05809.html#l00090">NL3D::CIGSurfaceLightBuild::CSurface::Width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>. +<p> +<div class="fragment"><pre>00101 { +00102 <a class="code" href="a05378.html#a381">contReset</a>(meshBuild); +00103 <a class="code" href="a05378.html#a381">contReset</a>(meshBaseBuild); +00104 meshBaseBuild.Materials.resize(1); +00105 meshBaseBuild.Materials[0].initUnlit(); +00106 +00107 meshBuild.VertexFlags= CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag; +00108 +00109 <span class="comment">// Get the number of lights in Ig.</span> +00110 <a class="code" href="a04558.html#a15">uint</a> numLight= igOut.getPointLightList().size(); +00111 numLight= <a class="code" href="a05378.html#a262">raiseToNextPowerOf2</a>(numLight); +00112 <a class="code" href="a04558.html#a15">uint</a> idMultiplier= 256/ numLight; +00113 +00114 <span class="comment">// For all grids.</span> +00115 <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw1">ItRetrieverGridMap</a> it; +00116 <span class="keywordflow">for</span>(it= <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">RetrieverGridMap</a>.begin(); it!= <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">RetrieverGridMap</a>.end(); it++) +00117 { +00118 <span class="comment">// get the final surface</span> +00119 CIGSurfaceLight::TRetrieverGridMap::const_iterator itIg= +00120 igOut.getIGSurfaceLight().getRetrieverGridMap().find(it->first); +00121 +00122 <span class="comment">// If not found, abort</span> +00123 <span class="keywordflow">if</span>( itIg== igOut.getIGSurfaceLight().getRetrieverGridMap().end() ) +00124 { +00125 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"buildPLDebugMesh fails to find retriever '%d' in igOut"</span>, it->first); +00126 <span class="keywordflow">continue</span>; +00127 } +00128 <span class="keywordflow">else</span> <span class="keywordflow">if</span>( it->second.Grids.size()!=itIg->second.Grids.size() ) +00129 { +00130 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"buildPLDebugMesh find retriever '%d' in igOut, but with bad size: excepting: %d, get: %d"</span>, +00131 it->first, it->second.Grids.size(), itIg->second.Grids.size() ); +00132 <span class="keywordflow">continue</span>; +00133 } +00134 +00135 <span class="comment">// For all surface of the retriever.</span> +00136 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> iSurf= 0; iSurf<it->second.Grids.size(); iSurf++) +00137 { +00138 CSurface &surface= it->second.Grids[iSurf]; +00139 <span class="keyword">const</span> CSurfaceLightGrid &igSurface= itIg->second.Grids[iSurf]; +00140 +00141 <span class="comment">// Resize vector.</span> +00142 <a class="code" href="a04558.html#a15">uint</a> wVert= surface.Width; +00143 <a class="code" href="a04558.html#a15">uint</a> hVert= surface.Height; +00144 <a class="code" href="a04558.html#a15">uint</a> vId0= meshBuild.Vertices.size(); +00145 <span class="comment">// Allocate vertices / colors</span> +00146 meshBuild.Vertices.resize(vId0 + wVert*hVert); +00147 vector<CRGBA> colors; +00148 colors.resize(wVert*hVert); +00149 +00150 <span class="comment">// Build vertices pos and colors.</span> +00151 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a572">x</a>, <a class="code" href="a04223.html#a573">y</a>; +00152 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>=0;<a class="code" href="a04223.html#a573">y</a><hVert; <a class="code" href="a04223.html#a573">y</a>++) +00153 { +00154 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0;<a class="code" href="a04223.html#a572">x</a><wVert; <a class="code" href="a04223.html#a572">x</a>++) +00155 { +00156 <a class="code" href="a04558.html#a15">uint</a> vId= <a class="code" href="a04223.html#a573">y</a>*wVert + <a class="code" href="a04223.html#a572">x</a>; +00157 <span class="comment">// Copy Pos.</span> +00158 meshBuild.Vertices[vId0 + vId]= surface.Cells[vId].CenterPos + deltaPos; +00159 <span class="comment">// init Color with idMultiplier in Blue (info!).</span> +00160 <a class="code" href="a03337.html">CRGBA</a> &col= colors[vId]; +00161 col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAa14">set</a>(0,0, idMultiplier, 255); +00162 <span class="comment">// store the compressed id of the light found in igOut.</span> +00163 <a class="code" href="a04199.html#a6">nlassert</a>( CSurfaceLightGrid::NumLightPerCorner>=2 ); +00164 <a class="code" href="a04558.html#a15">uint</a> idLight0= igSurface.Cells[vId].Light[0]; +00165 <a class="code" href="a04558.html#a15">uint</a> idLight1= igSurface.Cells[vId].Light[1]; +00166 <span class="comment">// 255 means no light. If at least one light</span> +00167 <span class="keywordflow">if</span>(idLight0<255) +00168 { +00169 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a576">v</a>= (idLight0+1)*idMultiplier; +00170 col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a>= <a class="code" href="a04061.html#a0">min</a>(v, 255U); +00171 <span class="comment">// if second light</span> +00172 <span class="keywordflow">if</span>(idLight1<255) +00173 { +00174 <a class="code" href="a04223.html#a576">v</a>= (idLight1+1)*idMultiplier; +00175 col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a>= <a class="code" href="a04061.html#a0">min</a>(v, 255U); +00176 } +00177 } +00178 } +00179 } +00180 +00181 <span class="comment">// Build faces</span> +00182 <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildd0">addDebugMeshFaces</a>(meshBuild, surface, vId0, colors); +00183 +00184 } +00185 } +00186 +00187 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuilda1" doxytag="NL3D::CIGSurfaceLightBuild::buildSunDebugMesh" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CIGSurfaceLightBuild::buildSunDebugMesh </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02864.html">CMesh::CMeshBuild</a> & </td> + <td class="mdname" nowrap> <em>meshBuild</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02872.html">CMeshBase::CMeshBaseBuild</a> & </td> + <td class="mdname" nowrap> <em>meshBaseBuild</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>deltaPos</em> = <a class="el" href="a03128.html#NLMISC_1_1CVectors3">CVector::Null</a></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Debug: build a colored Grid mesh of SunContribution. +<p> + +<p> +Definition at line <a class="el" href="a05808.html#l00040">40</a> of file <a class="el" href="a05808.html">ig_surface_light_build.cpp</a>. +<p> +References <a class="el" href="a05808.html#l00191">addDebugMeshFaces()</a>, <a class="el" href="a05809.html#l00093">NL3D::CIGSurfaceLightBuild::CSurface::Cells</a>, <a class="el" href="a05809.html#l00091">NL3D::CIGSurfaceLightBuild::CSurface::Height</a>, <a class="el" href="a05992.html#l00128">NL3D::CMeshBase::CMeshBaseBuild::Materials</a>, <a class="el" href="a05809.html#l00112">RetrieverGridMap</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05990.html#l00179">NL3D::CMesh::CMeshBuild::VertexFlags</a>, <a class="el" href="a05990.html#l00184">NL3D::CMesh::CMeshBuild::Vertices</a>, <a class="el" href="a05809.html#l00090">NL3D::CIGSurfaceLightBuild::CSurface::Width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>. +<p> +<div class="fragment"><pre>00042 { +00043 <a class="code" href="a05378.html#a381">contReset</a>(meshBuild); +00044 <a class="code" href="a05378.html#a381">contReset</a>(meshBaseBuild); +00045 meshBaseBuild.Materials.resize(1); +00046 meshBaseBuild.Materials[0].initUnlit(); +00047 meshBaseBuild.Materials[0].setBlend(<span class="keyword">true</span>); +00048 meshBaseBuild.Materials[0].setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha); +00049 +00050 meshBuild.VertexFlags= CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag; +00051 +00052 <span class="comment">// For all grids.</span> +00053 <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw1">ItRetrieverGridMap</a> it; +00054 <span class="keywordflow">for</span>(it= <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">RetrieverGridMap</a>.begin(); it!= <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">RetrieverGridMap</a>.end(); it++) +00055 { +00056 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> iSurf= 0; iSurf<it->second.Grids.size(); iSurf++) +00057 { +00058 CSurface &surface= it->second.Grids[iSurf]; +00059 +00060 <span class="comment">// Resize vector.</span> +00061 <a class="code" href="a04558.html#a15">uint</a> wVert= surface.Width; +00062 <a class="code" href="a04558.html#a15">uint</a> hVert= surface.Height; +00063 <a class="code" href="a04558.html#a15">uint</a> vId0= meshBuild.Vertices.size(); +00064 <span class="comment">// Allocate vertices / colors</span> +00065 meshBuild.Vertices.resize(vId0 + wVert*hVert); +00066 vector<CRGBA> colors; +00067 colors.resize(wVert*hVert); +00068 +00069 <span class="comment">// Build vertices pos and colors.</span> +00070 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a572">x</a>, <a class="code" href="a04223.html#a573">y</a>; +00071 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>=0;<a class="code" href="a04223.html#a573">y</a><hVert; <a class="code" href="a04223.html#a573">y</a>++) +00072 { +00073 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0;<a class="code" href="a04223.html#a572">x</a><wVert; <a class="code" href="a04223.html#a572">x</a>++) +00074 { +00075 <a class="code" href="a04558.html#a15">uint</a> vId= <a class="code" href="a04223.html#a573">y</a>*wVert + <a class="code" href="a04223.html#a572">x</a>; +00076 <span class="comment">// Copy Pos.</span> +00077 meshBuild.Vertices[vId0 + vId]= surface.Cells[vId].CenterPos + deltaPos; +00078 <span class="comment">// Copy Color.</span> +00079 <a class="code" href="a04558.html#a7">uint8</a> col= surface.Cells[vId].SunContribution; +00080 colors[vId].set(col, col, col, 128); +00081 <span class="comment">// Force Blue color, to simulate ambiant.</span> +00082 colors[vId].B= 128 + colors[vId].B/2; +00083 <span class="comment">// OutSurface => green is 128.</span> +00084 <span class="keywordflow">if</span>(!surface.Cells[vId].InSurface) +00085 colors[vId].G= 128; +00086 +00087 } +00088 } +00089 +00090 <span class="comment">// Build faces</span> +00091 <a class="code" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildd0">addDebugMeshFaces</a>(meshBuild, surface, vId0, colors); +00092 +00093 } +00094 } +00095 +00096 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildo0" doxytag="NL3D::CIGSurfaceLightBuild::CellSize" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo0">NL3D::CIGSurfaceLightBuild::CellSize</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05809.html#l00110">110</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>. +<p> +Referenced by <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CIGSurfaceLightBuildo1" doxytag="NL3D::CIGSurfaceLightBuild::RetrieverGridMap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildw3">TRetrieverGridMap</a> <a class="el" href="a02656.html#NL3D_1_1CIGSurfaceLightBuildo1">NL3D::CIGSurfaceLightBuild::RetrieverGridMap</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05809.html#l00112">112</a> of file <a class="el" href="a05809.html">ig_surface_light_build.h</a>. +<p> +Referenced by <a class="el" href="a05824.html#l01635">NL3D::CInstanceLighter::beginCell()</a>, <a class="el" href="a05808.html#l00100">buildPLDebugMesh()</a>, <a class="el" href="a05808.html#l00040">buildSunDebugMesh()</a>, <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>, and <a class="el" href="a05824.html#l01663">NL3D::CInstanceLighter::nextCell()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05809.html">ig_surface_light_build.h</a><li><a class="el" href="a05808.html">ig_surface_light_build.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:47:13 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |