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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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diff --git a/docs/doxygen/nel/a02418.html b/docs/doxygen/nel/a02418.html new file mode 100644 index 00000000..ff84e067 --- /dev/null +++ b/docs/doxygen/nel/a02418.html @@ -0,0 +1,574 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: TemplateNLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift > class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift > Class Template Reference</h1><code>#include <<a class="el" href="a05612.html">context_sound.h</a>></code> +<p> +<p>Inheritance diagram for NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >: +<p><center><img src="a02418.png" usemap="#NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >_map" border="0" alt=""></center> +<map name="NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >_map"> +<area href="a03849.html" alt="NLSOUND::IContextSoundContainer" shape="rect" coords="0,0,401,24"> +</map> +<h3>template<uint NbJoker, bool UseRandom, uint Shift = 5><br> + class NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift ></h3> + +<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom>{ <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainery0NLSOUND_1_1CContextSoundContainery1">JOKER_ARRAY_SIZE</a> = (NbJoker == 0 ? 1 : NbJoker) + }</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::hash_map< <a class="el" href="a02415.html">CContextMatcher</a><<br> + NbJoker, UseRandom, Shift >,<br> + <a class="el" href="a02246.html">CSound</a> *, <a class="el" href="a02415.html">CContextMatcher</a><<br> + NbJoker, UseRandom, Shift <br> +>::CHash > </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainery2">THashContextSound</a></td></tr> + +<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd0">addSound</a> (<a class="el" href="a02246.html">CSound</a> *sound, const std::string &baseName)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd1">getMaxDistance</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02246.html">CSound</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd2">getSound</a> (const <a class="el" href="a03417.html">CSoundContext</a> &context, <a class="el" href="a04558.html#a11">uint32</a> randomValue)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd3">getSoundList</a> (std::vector< std::pair< std::string, <a class="el" href="a02246.html">CSound</a> * > > &subsounds) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd4">init</a> (<a class="el" href="a04558.html#a15">uint</a> *contextArgsIndex)</td></tr> + +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr0">_ContextArgsIndex</a> [JOKER_ARRAY_SIZE]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainery2">THashContextSound</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a></td></tr> + +</table> +<hr><h2>Member Typedef Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CContextSoundContainery2" doxytag="NLSOUND::CContextSoundContainer::THashContextSound" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> typedef std::hash_map<<a class="el" href="a02415.html">CContextMatcher</a><NbJoker, UseRandom, Shift>, <a class="el" href="a02246.html">CSound</a> *, <a class="el" href="a02415.html">CContextMatcher</a><NbJoker, UseRandom, Shift>::CHash> <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::<a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainery2">THashContextSound</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05612.html#l00123">123</a> of file <a class="el" href="a05612.html">context_sound.h</a>. </td> + </tr> +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CContextSoundContainery0" doxytag="NLSOUND::CContextSoundContainer::@60" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> anonymous enum<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b>Enumeration values: </b></dt><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CContextSoundContainery0NLSOUND_1_1CContextSoundContainery1" doxytag="JOKER_ARRAY_SIZE" ></a>JOKER_ARRAY_SIZE</em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="a05612.html#l00117">117</a> of file <a class="el" href="a05612.html">context_sound.h</a>. +<p> +<div class="fragment"><pre>00118 { +00119 <span class="comment">// Size of array : special case for 0 joker because we can't declare array of 0 elements</span> +00120 <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainery0NLSOUND_1_1CContextSoundContainery1">JOKER_ARRAY_SIZE</a> = (NbJoker == 0 ? 1 : NbJoker) +00121 }; +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CContextSoundContainerd0" doxytag="NLSOUND::CContextSoundContainer::addSound" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> virtual void <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::addSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02246.html">CSound</a> * </td> + <td class="mdname" nowrap> <em>sound</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>baseName</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera0">NLSOUND::IContextSoundContainer</a>. +<p> +Definition at line <a class="el" href="a05612.html#l00136">136</a> of file <a class="el" href="a05612.html">context_sound.h</a>. +<p> +References <a class="el" href="a05612.html#l00274">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::_ContextSounds</a>, <a class="el" href="a06407.html#l00110">NLSOUND::CSound::getMaxDistance()</a>, <a class="el" href="a06407.html#l00108">NLSOUND::CSound::getName()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00101">nldebug</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>00137 { +00138 <span class="keyword">const</span> std::string &patternName = CStringMapper::unmap(sound->getName()); +00139 <a class="code" href="a04199.html#a6">nlassert</a>(patternName.size() >= baseName.size()); +00140 +00141 std::string arg; +00142 <a class="code" href="a04558.html#a11">uint32</a> args[<a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainery0NLSOUND_1_1CContextSoundContainery1">JOKER_ARRAY_SIZE</a>]; +00143 +00144 <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a> = std::max(sound->getMaxDistance(), <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a>); +00145 +00146 <span class="comment">// extract the context values</span> +00147 std::string::const_iterator first(patternName.begin() + baseName.size()), last(patternName.end()); +00148 <span class="comment">// std::string::const_iterator first2(baseName.begin()), last2(baseName.end());</span> +00149 <span class="comment">// 1st, skip the base name </span> +00150 <span class="comment">// for (; first == first2; ++first, ++first2);</span> +00151 +00152 <span class="comment">// 2nd, read all the joker values</span> +00153 <a class="code" href="a04558.html#a15">uint</a> i; +00154 <span class="keywordflow">for</span> ( i=0; i<NbJoker && first != last; ++first) +00155 { +00156 <span class="keywordflow">if</span> (isdigit(<span class="keywordtype">int</span>(*first))) +00157 { +00158 arg += *first; +00159 } +00160 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (!arg.empty()) +00161 { +00162 <span class="comment">// end of the argument.</span> +00163 args[i++] = atoi(arg.c_str()); +00164 arg = <span class="stringliteral">""</span>; +00165 } +00166 } +00167 <span class="comment">// read the potential last arg.</span> +00168 <span class="keywordflow">if</span> (!arg.empty()) +00169 { +00170 <span class="comment">// end of the argument.</span> +00171 args[i++] = atoi(arg.c_str()); +00172 arg = <span class="stringliteral">""</span>; +00173 } +00174 +00175 <span class="keywordflow">if</span> (i != NbJoker) +00176 <span class="keywordflow">return</span>; +00177 <a class="code" href="a04199.html#a6">nlassert</a>(i==NbJoker); +00178 +00179 <span class="keywordtype">int</span> randomValue; +00180 <span class="keywordflow">if</span> (UseRandom) +00181 { +00182 <span class="keywordtype">bool</span> ok = <span class="keyword">false</span>; +00183 <span class="comment">// 3rd, read the random value (if any)</span> +00184 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> i=0; first != last; ++first) +00185 { +00186 <span class="keywordflow">if</span> (isdigit(<span class="keywordtype">int</span>(*first))) +00187 { +00188 arg += *first; +00189 } +00190 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (!arg.empty()) +00191 { +00192 <a class="code" href="a04199.html#a6">nlassert</a> (ok == <span class="keyword">false</span>); +00193 <span class="comment">// end of the argument.</span> +00194 randomValue = atoi(arg.c_str()); +00195 arg = <span class="stringliteral">""</span>; +00196 ok = <span class="keyword">true</span>; +00197 } +00198 } +00199 <span class="comment">// read the potential last arg.</span> +00200 <span class="keywordflow">if</span> (!arg.empty()) +00201 { +00202 <a class="code" href="a04199.html#a6">nlassert</a> (ok == <span class="keyword">false</span>); +00203 <span class="comment">// end of the argument.</span> +00204 randomValue = atoi(arg.c_str()); +00205 arg = <span class="stringliteral">""</span>; +00206 ok = <span class="keyword">true</span>; +00207 } +00208 <a class="code" href="a04199.html#a6">nlassert</a> (ok == <span class="keyword">true</span>); +00209 +00210 } +00211 <span class="keywordflow">else</span> +00212 { +00213 randomValue = 0; +00214 } +00215 +00216 <span class="comment">// ok, now create the key and store the sound.</span> +00217 CContextMatcher<NbJoker, UseRandom, Shift> cm(args, randomValue); +00218 +00219 <span class="preprocessor">#ifdef _DEBUG</span> +00220 <span class="preprocessor"></span> <span class="keywordtype">char</span> tmp[1024]; +00221 <span class="keywordtype">char</span> tmp2[1024]; +00222 +00223 <a class="code" href="a05378.html#a259">smprintf</a>(tmp, 1024, <span class="stringliteral">"Adding sound : %s, args = "</span>, patternName.c_str()); +00224 +00225 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k=0; k<NbJoker; ++k) +00226 { +00227 sprintf(tmp2, <span class="stringliteral">"%u"</span>, args[k]); +00228 strcat(tmp, tmp2); +00229 } +00230 +00231 <a class="code" href="a04199.html#a0">nldebug</a>(tmp); +00232 +00233 <span class="preprocessor">#endif</span> +00234 <span class="preprocessor"></span> +00235 std::pair<THashContextSound::iterator, bool> ret; +00236 ret = <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.insert(std::make_pair(cm, sound)); +00237 <span class="keywordflow">if</span> (!ret.second) +00238 { +00239 THashContextSound::iterator it = <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.find(cm); +00240 <a class="code" href="a04199.html#a6">nlassert</a>(it != <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.end()); +00241 +00242 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"Sound %s has the same context matcher as the sound %s"</span>, CStringMapper::unmap(sound->getName()).c_str(), CStringMapper::unmap(it->second->getName()).c_str()); +00243 } +00244 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CContextSoundContainerd1" doxytag="NLSOUND::CContextSoundContainer::getMaxDistance" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> virtual float <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::getMaxDistance </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera1">NLSOUND::IContextSoundContainer</a>. +<p> +Definition at line <a class="el" href="a05612.html#l00131">131</a> of file <a class="el" href="a05612.html">context_sound.h</a>. +<p> +<div class="fragment"><pre>00132 { +00133 <span class="keywordflow">return</span> <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a>; +00134 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CContextSoundContainerd2" doxytag="NLSOUND::CContextSoundContainer::getSound" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a02246.html">CSound</a>* <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::getSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03417.html">CSoundContext</a> & </td> + <td class="mdname" nowrap> <em>context</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>randomValue</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera2">NLSOUND::IContextSoundContainer</a>. +<p> +Definition at line <a class="el" href="a05612.html#l00246">246</a> of file <a class="el" href="a05612.html">context_sound.h</a>. +<p> +References <a class="el" href="a05612.html#l00273">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::_ContextArgsIndex</a>, <a class="el" href="a05612.html#l00274">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::_ContextSounds</a>, <a class="el" href="a06630.html#l00059">NLSOUND::CSoundContext::Args</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>00247 { +00248 <span class="comment">// create a key</span> +00249 <a class="code" href="a04558.html#a11">uint32</a> args[<a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainery0NLSOUND_1_1CContextSoundContainery1">JOKER_ARRAY_SIZE</a>]; +00250 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> i=0; i<NbJoker; ++i) +00251 args[i] = context.Args[<a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr0">_ContextArgsIndex</a>[i]]; +00252 +00253 CContextMatcher<NbJoker, UseRandom, Shift> cm(args, randomValue); +00254 +00255 THashContextSound::iterator it = <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.find(cm); +00256 +00257 <span class="keywordflow">if</span> (it != <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.end()) +00258 <span class="keywordflow">return</span> it->second; +00259 <span class="keywordflow">else</span> +00260 <span class="keywordflow">return</span> 0; +00261 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CContextSoundContainerd3" doxytag="NLSOUND::CContextSoundContainer::getSoundList" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> void <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::getSoundList </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< std::pair< std::string, <a class="el" href="a02246.html">CSound</a> * > > & </td> + <td class="mdname1" valign="top" nowrap> <em>subsounds</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera3">NLSOUND::IContextSoundContainer</a>. +<p> +Definition at line <a class="el" href="a05612.html#l00263">263</a> of file <a class="el" href="a05612.html">context_sound.h</a>. +<p> +References <a class="el" href="a05612.html#l00274">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::_ContextSounds</a>. +<p> +<div class="fragment"><pre>00264 { +00265 THashContextSound::const_iterator first(<a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.begin()), last(<a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.end()); +00266 <span class="keywordflow">for</span> (; first != last; ++first) +00267 { +00268 subsounds.push_back(std::make_pair(CStringMapper::unmap(first->second->getName()), first->second)); +00269 } +00270 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CContextSoundContainerd4" doxytag="NLSOUND::CContextSoundContainer::init" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> virtual void <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>contextArgsIndex</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera4">NLSOUND::IContextSoundContainer</a>. +<p> +Definition at line <a class="el" href="a05612.html#l00125">125</a> of file <a class="el" href="a05612.html">context_sound.h</a>. +<p> +References <a class="el" href="a05612.html#l00273">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::_ContextArgsIndex</a>, <a class="el" href="a05702.html#l00239">NLMISC::CFastMem::memcpy</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00126 { +00127 <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a> = 0; +00128 <a class="code" href="a02515.html#NLMISC_1_1CFastMems0">NLMISC::CFastMem::memcpy</a>(_ContextArgsIndex, contextArgsIndex, <span class="keyword">sizeof</span>(<a class="code" href="a04558.html#a15">uint</a>) * NbJoker); +00129 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CContextSoundContainerr0" doxytag="NLSOUND::CContextSoundContainer::_ContextArgsIndex" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::<a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr0">_ContextArgsIndex</a>[JOKER_ARRAY_SIZE]<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05612.html#l00273">273</a> of file <a class="el" href="a05612.html">context_sound.h</a>. +<p> +Referenced by <a class="el" href="a05612.html#l00246">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::getSound()</a>, and <a class="el" href="a05612.html#l00125">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::init()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CContextSoundContainerr1" doxytag="NLSOUND::CContextSoundContainer::_ContextSounds" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainery2">THashContextSound</a> <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::<a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05612.html#l00274">274</a> of file <a class="el" href="a05612.html">context_sound.h</a>. +<p> +Referenced by <a class="el" href="a05612.html#l00136">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::addSound()</a>, <a class="el" href="a05612.html#l00246">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::getSound()</a>, and <a class="el" href="a05612.html#l00263">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::getSoundList()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CContextSoundContainerr2" doxytag="NLSOUND::CContextSoundContainer::_MaxDist" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::<a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05612.html#l00275">275</a> of file <a class="el" href="a05612.html">context_sound.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="a05612.html">context_sound.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:38:00 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |