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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLSOUND::CSourceCommon class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NLSOUND::CSourceCommon Class Reference</h1><code>#include &lt;<a class="el" href="a06428.html">source_common.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CSourceCommon:
+<p><center><img src="a02254.png" usemap="#NLSOUND::CSourceCommon_map" border="0" alt=""></center>
+<map name="NLSOUND::CSourceCommon_map">
+<area href="a03429.html" alt="NLSOUND::USource" shape="rect" coords="206,0,402,24">
+<area href="a02253.html" alt="NLSOUND::CBackgroundSource" shape="rect" coords="0,112,196,136">
+<area href="a02394.html" alt="NLSOUND::CComplexSource" shape="rect" coords="206,112,402,136">
+<area href="a03395.html" alt="NLSOUND::CSimpleSource" shape="rect" coords="412,112,608,136">
+</map>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3">TSOURCE_TYPE</a> { <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw2">SOURCE_SIMPLE</a>,
+<a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw1">SOURCE_COMPLEX</a>,
+<a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw0">SOURCE_BACKGROUND</a>
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona0">checkup</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona1">CSourceCommon</a> (<a class="el" href="a02246.html">TSoundId</a> <a class="el" href="a04223.html#a564">id</a>, bool spawn, <a class="el" href="a05381.html#a63">TSpawnEndCallback</a> cb, void *cbUserParam, <a class="el" href="a02362.html">NL3D::CCluster</a> *cluster)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona2">getCallbackUserParam</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the user param for the user callback <a href="#NLSOUND_1_1CSourceCommona2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02362.html">NL3D::CCluster</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona3">getCluster</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona4">getDirection</a> (<a class="el" href="a03128.html">NLMISC::CVector</a> &amp;dir) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the direction vector. <a href="#NLSOUND_1_1CSourceCommona4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona5">getGain</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the gain. <a href="#NLSOUND_1_1CSourceCommona5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona6">getLooping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the looping state. <a href="#NLSOUND_1_1CSourceCommona6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona7">getPitch</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the pitch. <a href="#NLSOUND_1_1CSourceCommona7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona8">getPos</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the position vector (3D mode only). <a href="#NLSOUND_1_1CSourceCommona8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona9">getPriority</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the priority. <a href="#NLSOUND_1_1CSourceCommona9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona10">getRelativeGain</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the relative gain (see <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona26">setRelativeGain()</a>), or the absolute gain if getSource() is null. <a href="#NLSOUND_1_1CSourceCommona10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02246.html">TSoundId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03429.html#NLSOUND_1_1USourcea0">getSound</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the sound binded to the source (or NULL if there is no sound). <a href="#NLSOUND_1_1USourcea0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona12">getSourceRelativeMode</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the source relative mode. <a href="#NLSOUND_1_1CSourceCommona12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona13">getTime</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of milliseconds the source has been playing. <a href="#NLSOUND_1_1CSourceCommona13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3">TSOURCE_TYPE</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona14">getType</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the type the the source. <a href="#NLSOUND_1_1CSourceCommona14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona15">getVelocity</a> (<a class="el" href="a03128.html">NLMISC::CVector</a> &amp;vel) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the velocity vector. <a href="#NLSOUND_1_1CSourceCommona15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona16">isPlaying</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get playing state. Return false even if the source has stopped on its own. <a href="#NLSOUND_1_1CSourceCommona16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona17">isSpawn</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the spawn state. <a href="#NLSOUND_1_1CSourceCommona17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona18">play</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Play. <a href="#NLSOUND_1_1CSourceCommona18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona19">set3DPositionVector</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> *pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position vector to return for a stereo source (default: NULL). <a href="#NLSOUND_1_1CSourceCommona19"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona20">setDirection</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;dir)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional). <a href="#NLSOUND_1_1CSourceCommona20"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona21">setGain</a> (float gain)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona22">setLooping</a> (bool loop)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set looping on/off for future playbacks (default: off). <a href="#NLSOUND_1_1CSourceCommona22"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona23">setPitch</a> (float pitch)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona24">setPos</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona25">setPriority</a> (<a class="el" href="a05381.html#a82">TSoundPriority</a> pr)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the priority of the source. <a href="#NLSOUND_1_1CSourceCommona25"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona26">setRelativeGain</a> (float gain)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona27">setSourceRelativeMode</a> (bool mode)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false). <a href="#NLSOUND_1_1CSourceCommona27"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona28">setVelocity</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;vel)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)). <a href="#NLSOUND_1_1CSourceCommona28"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona29">stop</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stop playing. <a href="#NLSOUND_1_1CSourceCommona29"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona30">unregisterSpawnCallBack</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells this source not to call its callbacks when it ends. This is valid for spawned sources only. <a href="#NLSOUND_1_1CSourceCommona30"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona31">~CSourceCommon</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03128.html">NLMISC::CVector</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp0">_3DPosition</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp1">_CbUserParam</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02362.html">NL3D::CCluster</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp2">_Cluster</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp3">_Direction</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp4">_Gain</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp5">_InitialGain</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gain not affected by setRelativeGain and used to compute _Gain. <a href="#NLSOUND_1_1CSourceCommonp5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp6">_Looping</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp7">_Pitch</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a242">NLMISC::TTime</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp9">_PlayStart</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp10">_Position</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp11">_Priority</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp12">_RelativeMode</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp13">_Spawn</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a63">TSpawnEndCallback</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp14">_SpawnEndCb</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp15">_UserVarControler</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An optional user var controler. <a href="#NLSOUND_1_1CSourceCommonp15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp16">_Velocity</a></td></tr>
+
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonn0">CAudioMixerUser</a></td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonw3" doxytag="NLSOUND::CSourceCommon::TSOURCE_TYPE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3">NLSOUND::CSourceCommon::TSOURCE_TYPE</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw2" doxytag="SOURCE_SIMPLE" ></a>SOURCE_SIMPLE</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw1" doxytag="SOURCE_COMPLEX" ></a>SOURCE_COMPLEX</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw0" doxytag="SOURCE_BACKGROUND" ></a>SOURCE_BACKGROUND</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00042">42</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+<div class="fragment"><pre>00043 {
+00044 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw2">SOURCE_SIMPLE</a>,
+00045 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw1">SOURCE_COMPLEX</a>,
+00046 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw0">SOURCE_BACKGROUND</a>
+00047 };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona1" doxytag="NLSOUND::CSourceCommon::CSourceCommon" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSourceCommon::CSourceCommon </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02246.html">TSoundId</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>id</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>spawn</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a05381.html#a63">TSpawnEndCallback</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>cb</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>void *&nbsp;</td>
+ <td class="mdname" nowrap> <em>cbUserParam</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02362.html">NL3D::CCluster</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>cluster</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06427.html#l00037">37</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00119">_InitialGain</a>, <a class="el" href="a05646.html#l00221">id</a>, <a class="el" href="a05381.html#a82a66">NLSOUND::MidPri</a>, <a class="el" href="a06630.html#l00069">NLSOUND::TSoundId</a>, and <a class="el" href="a06630.html#l00076">NLSOUND::TSpawnEndCallback</a>.
+<p>
+<div class="fragment"><pre>00038 : <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp11">_Priority</a>(MidPri),
+00039 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a>(<span class="keyword">false</span>),
+00040 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp6">_Looping</a>(<span class="keyword">false</span>),
+00041 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp10">_Position</a>(CVector::Null),
+00042 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp16">_Velocity</a>(CVector::Null),
+00043 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp3">_Direction</a>(CVector::Null),
+00044 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp4">_Gain</a>(1.0f),
+00045 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp5">_InitialGain</a>(1.0f),
+00046 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp7">_Pitch</a>(1.0f),
+00047 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp12">_RelativeMode</a>(<span class="keyword">false</span>),
+00048 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp0">_3DPosition</a>(NULL),
+00049 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp9">_PlayStart</a>(0),
+00050 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp13">_Spawn</a>(spawn),
+00051 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp14">_SpawnEndCb</a>(cb),
+00052 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp1">_CbUserParam</a>(cbUserParam),
+00053 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp2">_Cluster</a>(cluster),
+00054 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp15">_UserVarControler</a>(<a class="code" href="a04223.html#a564">id</a>-&gt;getUserVarControler())
+00055 {
+00056 CAudioMixerUser::instance()-&gt;addSource(<span class="keyword">this</span>);
+00057
+00058 <span class="comment">// get a local copy of the sound parameter</span>
+00059 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp5">_InitialGain</a> = <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp4">_Gain</a> = <span class="keywordtype">id</span>-&gt;getGain();
+00060 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp7">_Pitch</a> = <span class="keywordtype">id</span>-&gt;getPitch();
+00061 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp6">_Looping</a> = <span class="keywordtype">id</span>-&gt;getLooping();
+00062 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp11">_Priority</a> = <span class="keywordtype">id</span>-&gt;getPriority();
+00063 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp3">_Direction</a> = <span class="keywordtype">id</span>-&gt;getDirectionVector();
+00064
+00065 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona31" doxytag="NLSOUND::CSourceCommon::~CSourceCommon" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSourceCommon::~<a class="el" href="a02254.html">CSourceCommon</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06427.html#l00067">67</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+<div class="fragment"><pre>00068 {
+00069 CAudioMixerUser::instance()-&gt;removeSource(<span class="keyword">this</span>);
+00070 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona0" doxytag="NLSOUND::CSourceCommon::checkup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSourceCommon::checkup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method is called from backgroup sound to check if subsound need to be restarted (ie subsound in loop mode).
+<p>
+Reimplemented in <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1303_0">NLSOUND::CComplexSource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00103">103</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a05471.html#l00861">NLSOUND::CBackgroundSoundManager::updateBackgroundStatus()</a>.
+<p>
+<div class="fragment"><pre>00103 {};
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona2" doxytag="NLSOUND::CSourceCommon::getCallbackUserParam" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* NLSOUND::CSourceCommon::getCallbackUserParam </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the user param for the user callback
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00074">74</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00130">_CbUserParam</a>.
+<p>
+<div class="fragment"><pre>00074 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp1">_CbUserParam</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona3" doxytag="NLSOUND::CSourceCommon::getCluster" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02362.html">NL3D::CCluster</a>* NLSOUND::CSourceCommon::getCluster </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00098">98</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00131">_Cluster</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00103">NLSOUND::CSimpleSource::getVirtualPos()</a>, and <a class="el" href="a05465.html#l01268">NLSOUND::CAudioMixerUser::update()</a>.
+<p>
+<div class="fragment"><pre>00098 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp2">_Cluster</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona4" doxytag="NLSOUND::CSourceCommon::getDirection" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSourceCommon::getDirection </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>dir</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the direction vector.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_0">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00080">80</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+<div class="fragment"><pre>00080 { dir = <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp3">_Direction</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona5" doxytag="NLSOUND::CSourceCommon::getGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::CSourceCommon::getGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the gain.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_1">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00082">82</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01268">NLSOUND::CAudioMixerUser::update()</a>.
+<p>
+<div class="fragment"><pre>00082 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp4">_Gain</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona6" doxytag="NLSOUND::CSourceCommon::getLooping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::getLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the looping state.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_0">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00099">99</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+<div class="fragment"><pre>00100 {
+00101 <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp6">_Looping</a>;
+00102 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona7" doxytag="NLSOUND::CSourceCommon::getPitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::CSourceCommon::getPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the pitch.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_2">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00084">84</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+<div class="fragment"><pre>00084 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp7">_Pitch</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona8" doxytag="NLSOUND::CSourceCommon::getPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp; NLSOUND::CSourceCommon::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the position vector (3D mode only).
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_3">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00141">141</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00125">_3DPosition</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01152">NLSOUND::CAudioMixerUser::getFreeTrack()</a>, <a class="el" href="a05465.html#l01230">NLSOUND::CAudioMixerUser::getPlayingSoundsPos()</a>, <a class="el" href="a06390.html#l00103">NLSOUND::CSimpleSource::getVirtualPos()</a>, <a class="el" href="a05465.html#l01946">NLSOUND::CompareSources::operator()()</a>, and <a class="el" href="a05465.html#l01268">NLSOUND::CAudioMixerUser::update()</a>.
+<p>
+<div class="fragment"><pre>00142 {
+00143 <span class="keywordflow">if</span> ( <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp0">_3DPosition</a> == NULL )
+00144 {
+00145 <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp10">_Position</a>;
+00146 }
+00147 <span class="keywordflow">else</span>
+00148 {
+00149 <span class="keywordflow">return</span> *<a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp0">_3DPosition</a>;
+00150 }
+00151
+00152 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona9" doxytag="NLSOUND::CSourceCommon::getPriority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a82">TSoundPriority</a> NLSOUND::CSourceCommon::getPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the priority.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00059">59</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06630.html#l00072">NLSOUND::TSoundPriority</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01217">NLSOUND::CAudioMixerUser::freeTrack()</a>, <a class="el" href="a05465.html#l01152">NLSOUND::CAudioMixerUser::getFreeTrack()</a>, and <a class="el" href="a05465.html#l01946">NLSOUND::CompareSources::operator()()</a>.
+<p>
+<div class="fragment"><pre>00059 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp11">_Priority</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona10" doxytag="NLSOUND::CSourceCommon::getRelativeGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSourceCommon::getRelativeGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the relative gain (see <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona26">setRelativeGain()</a>), or the absolute gain if getSource() is null.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_4">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00205">205</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00119">_InitialGain</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01017">NLSOUND::CAudioMixerUser::addUserControledSource()</a>, and <a class="el" href="a05465.html#l01268">NLSOUND::CAudioMixerUser::update()</a>.
+<p>
+<div class="fragment"><pre>00206 {
+00207 <span class="keywordflow">if</span> (<a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp5">_InitialGain</a> == 0.0f)
+00208 <span class="keywordflow">return</span> 0.0f;
+00209 <span class="keywordflow">else</span>
+00210 <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp4">_Gain</a> / <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp5">_InitialGain</a>;
+00211 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1USourcea0" doxytag="NLSOUND::CSourceCommon::getSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02246.html">TSoundId</a> NLSOUND::USource::getSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the sound binded to the source (or NULL if there is no sound).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea11">NLSOUND::CBackgroundSource</a>, <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcea10">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcea12">NLSOUND::CSimpleSource</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01017">NLSOUND::CAudioMixerUser::addUserControledSource()</a>, <a class="el" href="a05593.html#l00698">NLSOUND::CComplexSource::checkup()</a>, <a class="el" href="a05593.html#l00577">NLSOUND::CComplexSource::onEvent()</a>, <a class="el" href="a05593.html#l00456">NLSOUND::CComplexSource::onUpdate()</a>, <a class="el" href="a05593.html#l00105">NLSOUND::CComplexSource::playStuf()</a>, and <a class="el" href="a05473.html#l00165">NLSOUND::CBackgroundSource::updateFilterValues()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona12" doxytag="NLSOUND::CSourceCommon::getSourceRelativeMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSourceCommon::getSourceRelativeMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the source relative mode.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_5">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00086">86</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00116">_RelativeMode</a>.
+<p>
+<div class="fragment"><pre>00086 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp12">_RelativeMode</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona13" doxytag="NLSOUND::CSourceCommon::getTime" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NLSOUND::CSourceCommon::getTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns the number of milliseconds the source has been playing.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_1">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1301_0">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1338_1">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00222">222</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00122">_PlayStart</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00223 {
+00224 <span class="keywordflow">if</span> (!<a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a>)
+00225 <span class="keywordflow">return</span> 0;
+00226 <span class="comment">// default implementation</span>
+00227 <span class="keywordflow">return</span> <a class="code" href="a05167.html#a13">uint32</a>(CTime::getLocalTime() - _PlayStart);
+00228 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona14" doxytag="NLSOUND::CSourceCommon::getType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3">TSOURCE_TYPE</a> NLSOUND::CSourceCommon::getType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the type the the source.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea14">NLSOUND::CBackgroundSource</a>, <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1303_6">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1340_11">NLSOUND::CSimpleSource</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01230">NLSOUND::CAudioMixerUser::getPlayingSoundsPos()</a>, and <a class="el" href="a05471.html#l00861">NLSOUND::CBackgroundSoundManager::updateBackgroundStatus()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona15" doxytag="NLSOUND::CSourceCommon::getVelocity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSourceCommon::getVelocity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>vel</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the velocity vector.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_6">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00078">78</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00112">_Velocity</a>.
+<p>
+<div class="fragment"><pre>00078 { vel = <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp16">_Velocity</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona16" doxytag="NLSOUND::CSourceCommon::isPlaying" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::isPlaying </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get playing state. Return false even if the source has stopped on its own.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_2">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1301_1">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1338_2">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00064">64</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l00288">NLSOUND::CAudioMixerUser::reset()</a>, and <a class="el" href="a05471.html#l00861">NLSOUND::CBackgroundSoundManager::updateBackgroundStatus()</a>.
+<p>
+<div class="fragment"><pre>00064 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona17" doxytag="NLSOUND::CSourceCommon::isSpawn" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::isSpawn </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the spawn state.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00090">90</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+<div class="fragment"><pre>00090 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp13">_Spawn</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona18" doxytag="NLSOUND::CSourceCommon::play" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::play </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Play.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_3">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea18">NLSOUND::CBackgroundSource</a>, <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1301_2">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1338_3">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00107">107</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00122">_PlayStart</a>.
+<p>
+Referenced by <a class="el" href="a05471.html#l00861">NLSOUND::CBackgroundSoundManager::updateBackgroundStatus()</a>.
+<p>
+<div class="fragment"><pre>00108 {
+00109 CAudioMixerUser::instance()-&gt;incPlayingSource();
+00110 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a> = <span class="keyword">true</span>;
+00111 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp9">_PlayStart</a> = CTime::getLocalTime();
+00112
+00113 <span class="keywordflow">if</span> (<a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp15">_UserVarControler</a> != CStringMapper::emptyId())
+00114 CAudioMixerUser::instance()-&gt;addUserControledSource(<span class="keyword">this</span>, _UserVarControler);
+00115 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona19" doxytag="NLSOUND::CSourceCommon::set3DPositionVector" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::set3DPositionVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the position vector to return for a stereo source (default: NULL).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00088">88</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00125">_3DPosition</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01576">NLSOUND::CAudioMixerUser::createSource()</a>, and <a class="el" href="a05427.html#l00092">NLSOUND::CAmbiantSource::initPos()</a>.
+<p>
+<div class="fragment"><pre>00088 { <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp0">_3DPosition</a> = pos; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona20" doxytag="NLSOUND::CSourceCommon::setDirection" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setDirection </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>dir</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional).
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_7">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea20">NLSOUND::CBackgroundSource</a>, <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1303_1">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1340_4">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00175">175</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+<div class="fragment"><pre>00176 {
+00177 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp3">_Direction</a> = dir;
+00178 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona21" doxytag="NLSOUND::CSourceCommon::setGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>gain</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the gain (volume value inside [0 , 1]). (default: 1) 0.0 -&gt; silence 0.5 -&gt; -6dB 1.0 -&gt; no attenuation values &gt; 1 (amplification) not supported by most drivers
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_8">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea21">NLSOUND::CBackgroundSource</a>, <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1303_2">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1340_5">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00186">186</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00119">_InitialGain</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01017">NLSOUND::CAudioMixerUser::addUserControledSource()</a>.
+<p>
+<div class="fragment"><pre>00187 {
+00188 <a class="code" href="a04199.html#a6">nlassert</a>( (gain &gt;= 0.0f) &amp;&amp; (gain &lt;= 1.0f ) );
+00189 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp5">_InitialGain</a> = <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp4">_Gain</a> = gain;
+00190 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona22" doxytag="NLSOUND::CSourceCommon::setLooping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>loop</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set looping on/off for future playbacks (default: off).
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_4">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1338_4">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00091">91</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+<div class="fragment"><pre>00092 {
+00093 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp6">_Looping</a> = <a class="code" href="a05373.html#a2">l</a>;
+00094 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona23" doxytag="NLSOUND::CSourceCommon::setPitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pitch</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shift the frequency. 1.0f equals identity, each reduction of 50% equals a pitch shift of one octave. 0 is not a legal value.
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_9">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1340_6">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00157">157</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01017">NLSOUND::CAudioMixerUser::addUserControledSource()</a>.
+<p>
+<div class="fragment"><pre>00158 {
+00159 <span class="comment">// nlassert( (pitch &gt; 0) &amp;&amp; (pitch &lt;= 1.0f ) );</span>
+00160 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp7">_Pitch</a> = pitch;
+00161 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona24" doxytag="NLSOUND::CSourceCommon::setPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the position vector (default: (0,0,0)). 3D mode -&gt; 3D position st mode -&gt; x is the pan value (from left (-1) to right (1)), set y and z to 0
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_10">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea24">NLSOUND::CBackgroundSource</a>, <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1303_3">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1340_7">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00133">133</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05471.html#l00861">NLSOUND::CBackgroundSoundManager::updateBackgroundStatus()</a>.
+<p>
+<div class="fragment"><pre>00134 {
+00135 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp10">_Position</a> = pos;
+00136 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona25" doxytag="NLSOUND::CSourceCommon::setPriority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pr</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the priority of the source.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcea1">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00076">76</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00130">NLSOUND::CAmbiantSource::enable()</a>, <a class="el" href="a05427.html#l00092">NLSOUND::CAmbiantSource::initPos()</a>, and <a class="el" href="a05427.html#l00239">NLSOUND::CAmbiantSource::update()</a>.
+<p>
+<div class="fragment"><pre>00077 {
+00078 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp11">_Priority</a> = pr;
+00079
+00080 <span class="comment">// The AudioMixer redispatches as necessary in the update() function [PH]</span>
+00081 <span class="comment">// Redispatch the tracks if needed</span>
+00082 <span class="comment">//if ( redispatch )</span>
+00083 <span class="comment">//{</span>
+00084 <span class="comment">// CAudioMixerUser::instance()-&gt;balanceSources();</span>
+00085 <span class="comment">//}</span>
+00086 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona26" doxytag="NLSOUND::CSourceCommon::setRelativeGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setRelativeGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>gain</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the gain amount (value inside [0, 1]) to map between 0 and the nominal gain (which is getSource()-&gt;<a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona5">getGain()</a>). Does nothing if getSource() is null.
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_11">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea26">NLSOUND::CBackgroundSource</a>, <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1303_4">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1340_8">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00195">195</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00119">_InitialGain</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01017">NLSOUND::CAudioMixerUser::addUserControledSource()</a>, and <a class="el" href="a05471.html#l00861">NLSOUND::CBackgroundSoundManager::updateBackgroundStatus()</a>.
+<p>
+<div class="fragment"><pre>00196 {
+00197 <a class="code" href="a04199.html#a6">nlassert</a>( (gain &gt;= 0.0f) &amp;&amp; (gain &lt;= 1.0f ) );
+00198
+00199 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp4">_Gain</a> = <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp5">_InitialGain</a> * gain;
+00200 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona27" doxytag="NLSOUND::CSourceCommon::setSourceRelativeMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setSourceRelativeMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mode</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false).
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_12">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1340_9">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00216">216</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00116">_RelativeMode</a>.
+<p>
+<div class="fragment"><pre>00217 {
+00218 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp12">_RelativeMode</a> = mode;
+00219 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona28" doxytag="NLSOUND::CSourceCommon::setVelocity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setVelocity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>vel</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)).
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_13">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea28">NLSOUND::CBackgroundSource</a>, <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1303_5">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1340_10">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00167">167</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00112">_Velocity</a>.
+<p>
+<div class="fragment"><pre>00168 {
+00169 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp16">_Velocity</a> = vel;
+00170 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona29" doxytag="NLSOUND::CSourceCommon::stop" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::stop </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Stop playing.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_5">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea29">NLSOUND::CBackgroundSource</a>, <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1301_3">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1338_5">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00120">120</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l00288">NLSOUND::CAudioMixerUser::reset()</a>, and <a class="el" href="a05471.html#l00861">NLSOUND::CBackgroundSoundManager::updateBackgroundStatus()</a>.
+<p>
+<div class="fragment"><pre>00121 {
+00122 CAudioMixerUser::instance()-&gt;decPlayingSource();
+00123 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a> = <span class="keyword">false</span>;
+00124
+00125 <span class="keywordflow">if</span> (<a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp15">_UserVarControler</a> != CStringMapper::emptyId())
+00126 CAudioMixerUser::instance()-&gt;removeUserControledSource(<span class="keyword">this</span>, _UserVarControler);
+00127 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona30" doxytag="NLSOUND::CSourceCommon::unregisterSpawnCallBack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSourceCommon::unregisterSpawnCallBack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tells this source not to call its callbacks when it ends. This is valid for spawned sources only.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_6">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00076">76</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00129">_SpawnEndCb</a>.
+<p>
+<div class="fragment"><pre>00076 { <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp14">_SpawnEndCb</a> = NULL; }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonn0" doxytag="NLSOUND::CSourceCommon::CAudioMixerUser" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class <a class="el" href="a02235.html">CAudioMixerUser</a><code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00039">39</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp0" doxytag="NLSOUND::CSourceCommon::_3DPosition" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03128.html">NLMISC::CVector</a>* <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp0">NLSOUND::CSourceCommon::_3DPosition</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00125">125</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06427.html#l00141">getPos()</a>, and <a class="el" href="a06428.html#l00088">set3DPositionVector()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp1" doxytag="NLSOUND::CSourceCommon::_CbUserParam" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp1">NLSOUND::CSourceCommon::_CbUserParam</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00130">130</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06428.html#l00074">getCallbackUserParam()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp2" doxytag="NLSOUND::CSourceCommon::_Cluster" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02362.html">NL3D::CCluster</a>* <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp2">NLSOUND::CSourceCommon::_Cluster</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00131">131</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06428.html#l00098">getCluster()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp3" doxytag="NLSOUND::CSourceCommon::_Direction" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp3">NLSOUND::CSourceCommon::_Direction</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00113">113</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp4" doxytag="NLSOUND::CSourceCommon::_Gain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp4">NLSOUND::CSourceCommon::_Gain</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00114">114</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp5" doxytag="NLSOUND::CSourceCommon::_InitialGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp5">NLSOUND::CSourceCommon::_InitialGain</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Gain not affected by setRelativeGain and used to compute _Gain.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00119">119</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06427.html#l00037">CSourceCommon()</a>, <a class="el" href="a06427.html#l00205">getRelativeGain()</a>, <a class="el" href="a06427.html#l00186">setGain()</a>, and <a class="el" href="a06427.html#l00195">setRelativeGain()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp6" doxytag="NLSOUND::CSourceCommon::_Looping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp6">NLSOUND::CSourceCommon::_Looping</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00109">109</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp7" doxytag="NLSOUND::CSourceCommon::_Pitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp7">NLSOUND::CSourceCommon::_Pitch</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00115">115</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp8" doxytag="NLSOUND::CSourceCommon::_Playing" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp8">NLSOUND::CSourceCommon::_Playing</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00108">108</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp9" doxytag="NLSOUND::CSourceCommon::_PlayStart" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a242">NLMISC::TTime</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp9">NLSOUND::CSourceCommon::_PlayStart</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00122">122</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06427.html#l00222">getTime()</a>, and <a class="el" href="a06427.html#l00107">play()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp10" doxytag="NLSOUND::CSourceCommon::_Position" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp10">NLSOUND::CSourceCommon::_Position</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00111">111</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp11" doxytag="NLSOUND::CSourceCommon::_Priority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a82">TSoundPriority</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp11">NLSOUND::CSourceCommon::_Priority</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00107">107</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp12" doxytag="NLSOUND::CSourceCommon::_RelativeMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp12">NLSOUND::CSourceCommon::_RelativeMode</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00116">116</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06428.html#l00086">getSourceRelativeMode()</a>, and <a class="el" href="a06427.html#l00216">setSourceRelativeMode()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp13" doxytag="NLSOUND::CSourceCommon::_Spawn" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const bool <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp13">NLSOUND::CSourceCommon::_Spawn</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00128">128</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp14" doxytag="NLSOUND::CSourceCommon::_SpawnEndCb" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a63">TSpawnEndCallback</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp14">NLSOUND::CSourceCommon::_SpawnEndCb</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00129">129</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00126">NLSOUND::CSimpleSource::play()</a>, <a class="el" href="a06390.html#l00217">NLSOUND::CSimpleSource::stop()</a>, and <a class="el" href="a06428.html#l00076">unregisterSpawnCallBack()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp15" doxytag="NLSOUND::CSourceCommon::_UserVarControler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp15">NLSOUND::CSourceCommon::_UserVarControler</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+An optional user var controler.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00134">134</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp16" doxytag="NLSOUND::CSourceCommon::_Velocity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp16">NLSOUND::CSourceCommon::_Velocity</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00112">112</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06428.html#l00078">getVelocity()</a>, and <a class="el" href="a06427.html#l00167">setVelocity()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06428.html">source_common.h</a><li><a class="el" href="a06427.html">source_common.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:47:11 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>