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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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diff --git a/docs/doxygen/nel/a02206.html b/docs/doxygen/nel/a02206.html new file mode 100644 index 00000000..e4a88503 --- /dev/null +++ b/docs/doxygen/nel/a02206.html @@ -0,0 +1,334 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::UAnimation class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::UAnimation Class Reference</h1><code>#include <<a class="el" href="a06592.html">u_animation.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::UAnimation: +<p><center><img src="a02206.png" usemap="#NL3D::UAnimation_map" border="0" alt=""></center> +<map name="NL3D::UAnimation_map"> +<area href="a02205.html" alt="NL3D::CAnimation" shape="rect" coords="0,56,114,80"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Give manual access to the animation functions.<p> +By this interface, you can load animations, get tracks from this animation with there names, and interpolate manually value from those tracks.<p> +This interface is not made to work with <a class="el" href="a02212.html">UAnimationSet</a> or <a class="el" href="a03089.html">UPlayList</a>. <a class="el" href="a02206.html">UAnimation</a> has its own methods to load / release animations.<p> +<dl compact><dt><b>Author:</b></dt><dd>Cyril 'Hulud' Corvazier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06592.html#l00050">50</a> of file <a class="el" href="a06592.html">u_animation.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02206.html#NL3D_1_1UAnimationa0">allTrackLoop</a> () const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a05363.html#a366">TAnimationTime</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02206.html#NL3D_1_1UAnimationa1">getBeginTime</a> () const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a05363.html#a366">TAnimationTime</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02206.html#NL3D_1_1UAnimationa2">getEndTime</a> () const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03881.html">UTrack</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02206.html#NL3D_1_1UAnimationa3">getTrackByName</a> (const char *name)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02206.html#NL3D_1_1UAnimationa4">releaseTrack</a> (<a class="el" href="a03881.html">UTrack</a> *track)=0</td></tr> + +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1UAnimationa0" doxytag="NL3D::UAnimation::allTrackLoop" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::UAnimation::allTrackLoop </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Say if all track of this animation loop. NB: If no tracks in the animation, return true +<p> +Implemented in <a class="el" href="a02205.html#NL3D_1_1CAnimationz24_0">NL3D::CAnimation</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationz1370_0" doxytag="NL3D::UAnimation::createAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02206.html">UAnimation</a> * NL3D::UAnimation::createAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const char * </td> + <td class="mdname1" valign="top" nowrap> <em>sPath</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Load an animation. This method will use CPath to find the good animation file. (*.anim). You should call releaseAnimation to delete the animation.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>sPath</em> </td><td>is the animation file path. </td></tr> + </table> +</dl> +<dl compact><dt><b>Returns:</b></dt><dd>NULL if the file is not found. Else return the pointer on the animation interface.</dd></dl> + +<p> +Definition at line <a class="el" href="a05443.html#l00259">259</a> of file <a class="el" href="a05443.html">animation.cpp</a>. +<p> +References <a class="el" href="a05538.html#l02654">file</a>, <a class="el" href="a04020.html#a0">NL3D_HAUTO_UI_ANIMATION</a>, and <a class="el" href="a05444.html#l00045">NL3D_MEM_ANIMATION</a>. +<p> +<div class="fragment"><pre>00260 { +00261 <a class="code" href="a04021.html#a0">NL3D_MEM_ANIMATION</a> +00262 <a class="code" href="a04020.html#a0">NL3D_HAUTO_UI_ANIMATION</a>; +00263 +00264 <span class="comment">// Allocate an animation</span> +00265 std::auto_ptr<CAnimation> anim (<span class="keyword">new</span> CAnimation); +00266 +00267 <span class="comment">// Read it</span> +00268 <a class="code" href="a02653.html">NLMISC::CIFile</a> <a class="code" href="a04115.html#a95">file</a>; +00269 <span class="keywordflow">if</span> (<a class="code" href="a04115.html#a95">file</a>.open ( NLMISC::CPath::lookup( sPath ) ) ) +00270 { +00271 <span class="comment">// Serial the animation</span> +00272 <a class="code" href="a04115.html#a95">file</a>.serial (*anim); +00273 +00274 <span class="comment">// Return pointer</span> +00275 CAnimation *ret=anim.release (); +00276 +00277 <span class="comment">// Return the animation interface</span> +00278 <span class="keywordflow">return</span> ret; +00279 } +00280 <span class="keywordflow">else</span> +00281 <span class="keywordflow">return</span> NULL; +00282 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationa1" doxytag="NL3D::UAnimation::getBeginTime" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a05363.html#a366">TAnimationTime</a> NL3D::UAnimation::getBeginTime </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get begin time of the animation.<p> +<dl compact><dt><b>Returns:</b></dt><dd>the begin time.</dd></dl> + +<p> +Implemented in <a class="el" href="a02205.html#NL3D_1_1CAnimationz24_1">NL3D::CAnimation</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationa2" doxytag="NL3D::UAnimation::getEndTime" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a05363.html#a366">TAnimationTime</a> NL3D::UAnimation::getEndTime </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get end time of the animation.<p> +<dl compact><dt><b>Returns:</b></dt><dd>the end time.</dd></dl> + +<p> +Implemented in <a class="el" href="a02205.html#NL3D_1_1CAnimationz24_2">NL3D::CAnimation</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationa3" doxytag="NL3D::UAnimation::getTrackByName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a03881.html">UTrack</a>* NL3D::UAnimation::getTrackByName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const char * </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get an animation track with its name. The track interface should be released with releaseTrack.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>name</em> </td><td>is the name of the track to get. </td></tr> + </table> +</dl> +<dl compact><dt><b>Returns:</b></dt><dd>NULL if the track is not found, else a pointer on the track interface.</dd></dl> + +<p> +Implemented in <a class="el" href="a02205.html#NL3D_1_1CAnimationz24_3">NL3D::CAnimation</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationz1370_1" doxytag="NL3D::UAnimation::releaseAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::UAnimation::releaseAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02206.html">UAnimation</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>animation</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Release an animation. This animation must have been created will <a class="el" href="a02206.html#NL3D_1_1UAnimationz1370_0">createAnimation()</a>.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>animation</em> </td><td>is the animation to release.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a05443.html#l00286">286</a> of file <a class="el" href="a05443.html">animation.cpp</a>. +<p> +References <a class="el" href="a04020.html#a0">NL3D_HAUTO_UI_ANIMATION</a>, and <a class="el" href="a05444.html#l00045">NL3D_MEM_ANIMATION</a>. +<p> +<div class="fragment"><pre>00287 { +00288 <a class="code" href="a04021.html#a0">NL3D_MEM_ANIMATION</a> +00289 <a class="code" href="a04020.html#a0">NL3D_HAUTO_UI_ANIMATION</a>; +00290 +00291 <span class="comment">// Cast the pointer</span> +00292 CAnimation* release=(CAnimation*)animation; +00293 +00294 <span class="comment">// Delete it</span> +00295 <span class="keyword">delete</span> release; +00296 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationa4" doxytag="NL3D::UAnimation::releaseTrack" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UAnimation::releaseTrack </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03881.html">UTrack</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>track</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Relase a track interface.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>track</em> </td><td>is a pointer on the track interface to release.</td></tr> + </table> +</dl> + +<p> +Implemented in <a class="el" href="a02205.html#NL3D_1_1CAnimationz24_4">NL3D::CAnimation</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06592.html">u_animation.h</a><li><a class="el" href="a05443.html">animation.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:42:19 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |