aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/a02198.html
diff options
context:
space:
mode:
authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/a02198.html
downloadnevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz
nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip
Initial commit
Diffstat (limited to '')
-rw-r--r--docs/doxygen/nel/a02198.html1895
1 files changed, 1895 insertions, 0 deletions
diff --git a/docs/doxygen/nel/a02198.html b/docs/doxygen/nel/a02198.html
new file mode 100644
index 00000000..506fdb9e
--- /dev/null
+++ b/docs/doxygen/nel/a02198.html
@@ -0,0 +1,1895 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CAnimatedMaterial class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CAnimatedMaterial Class Reference</h1><code>#include &lt;<a class="el" href="a05438.html">animated_material.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CAnimatedMaterial:
+<p><center><img src="a02198.png" usemap="#NL3D::CAnimatedMaterial_map" border="0" alt=""></center>
+<map name="NL3D::CAnimatedMaterial_map">
+<area href="a02197.html" alt="NL3D::IAnimatable" shape="rect" coords="0,0,157,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An animated material Instance of <a class="el" href="a02846.html">CMaterialBase</a> NB: formated for 3ds Max :). Emissive anim is a float, with a constant RGB factor. Texture animation: see <a class="el" href="a02198.html#NL3D_1_1CAnimatedMateriala0">update()</a>. <dl compact><dt><b>Author:</b></dt><dd>Cyril 'Hulud' Corvazier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00159">159</a> of file <a class="el" href="a05438.html">animated_material.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Herited from IAnimatable</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0">TAnimValues</a> { <br>
+&nbsp;&nbsp;<a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw7">OwnerBit</a> = IAnimatable::AnimValueLast,
+<a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw1">AmbientValue</a>,
+<a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw3">DiffuseValue</a>,
+<a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw9">SpecularValue</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw8">ShininessValue</a>,
+<a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw4">EmissiveValue</a>,
+<a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw6">OpacityValue</a>,
+<a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw11">TextureValue</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a>,
+<a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw2">AnimValueLast</a> = TextureMatValues + NumTexAnimatedValues * IDRV_MAT_MAXTEXTURES
+<br>
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Added values. <a href="#NL3D_1_1CAnimatedMaterialz17_0">More...</a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03542.html">ITrack</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_1">getDefaultTrack</a> (<a class="el" href="a04558.html#a15">uint</a> valueId)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">From <a class="el" href="a02197.html">IAnimatable</a>. <a href="#NL3D_1_1CAnimatedMaterialz17_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03835.html">IAnimatedValue</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_2">getValue</a> (<a class="el" href="a04558.html#a15">uint</a> valueId)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">From <a class="el" href="a02197.html">IAnimatable</a>. <a href="#NL3D_1_1CAnimatedMaterialz17_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_3">getValueName</a> (<a class="el" href="a04558.html#a15">uint</a> valueId) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">From <a class="el" href="a02197.html">IAnimatable</a>. <a href="#NL3D_1_1CAnimatedMaterialz17_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_4">registerToChannelMixer</a> (<a class="el" href="a02335.html">CChannelMixer</a> *chanMixer, const std::string &amp;prefix)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">From <a class="el" href="a02197.html">IAnimatable</a>. <a href="#NL3D_1_1CAnimatedMaterialz17_4"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom>{ <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialw0NL3D_1_1CAnimatedMaterialw5">NumTexAnimatedValues</a> = CMaterialBase::CTexAnimTracks::NumTexAnimatedValues
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">number of animated values for each animated texture, taken from <a class="el" href="a02846.html">CMaterialBase</a> <a href="#NL3D_1_1CAnimatedMaterialw0">More...</a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMateriala0">update</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">ctor / setup.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz13_0">CAnimatedMaterial</a> (<a class="el" href="a02846.html">CMaterialBase</a> *baseMat)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz13_1">getMaterialName</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz13_2">setMaterial</a> (<a class="el" href="a02839.html">CMaterial</a> *pMat)</td></tr>
+
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Get some track name</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_0">getAmbientValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_1">getDiffuseValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_2">getEmissiveValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_3">getOpacityValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_4">getShininessValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_5">getSpecularValueName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_6">getTexMatUScaleName</a> (<a class="el" href="a04558.html#a15">uint</a> stage)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_7">getTexMatUTransName</a> (<a class="el" href="a04558.html#a15">uint</a> stage)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_8">getTexMatVScaleName</a> (<a class="el" href="a04558.html#a15">uint</a> stage)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_9">getTexMatVTransName</a> (<a class="el" href="a04558.html#a15">uint</a> stage)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_10">getTexMatWRotName</a> (<a class="el" href="a04558.html#a15">uint</a> stage)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_11">getTextureValueName</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02197.html#NL3D_1_1ITransformableb0">addValue</a> (<a class="el" href="a02335.html">CChannelMixer</a> *chanMixer, <a class="el" href="a04558.html#a15">uint</a> valueId, <a class="el" href="a04558.html#a15">uint</a> ownerValueId, const std::string &amp;prefix, bool detail)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02197.html#NL3D_1_1ITransformableb1">clearFlag</a> (<a class="el" href="a04558.html#a15">uint</a> valueId)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This method clear a bit in the bitset. <a href="#NL3D_1_1ITransformableb1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02197.html#NL3D_1_1ITransformableb2">setFlag</a> (<a class="el" href="a04558.html#a15">uint</a> valueId)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This method set a bit in the bitset. <a href="#NL3D_1_1ITransformableb2"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02201.html">CAnimatedValueRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr0">_Ambient</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02201.html">CAnimatedValueRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr1">_Diffuse</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02201.html">CAnimatedValueRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr2">_Emissive</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03321.html">CRefPtr</a>&lt; <a class="el" href="a02839.html">CMaterial</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr3">_Material</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03321.html">CRefPtr</a>&lt; <a class="el" href="a02846.html">CMaterialBase</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02201.html">CAnimatedValueFloat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr5">_Opacity</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02201.html">CAnimatedValueFloat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr6">_Shininess</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02201.html">CAnimatedValueRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr7">_Specular</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02199.html">CTexAnimatedMatValues</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr8">_TexAnimatedMatValues</a> [<a class="el" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02201.html">CAnimatedValueInt</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr9">_Texture</a></td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialw0" doxytag="NL3D::CAnimatedMaterial::@3" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+number of animated values for each animated texture, taken from <a class="el" href="a02846.html">CMaterialBase</a>
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimatedMaterialw0NL3D_1_1CAnimatedMaterialw5" doxytag="NumTexAnimatedValues" ></a>NumTexAnimatedValues</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00212">212</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+<div class="fragment"><pre>00212 { <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialw0NL3D_1_1CAnimatedMaterialw5">NumTexAnimatedValues</a> = CMaterialBase::CTexAnimTracks::NumTexAnimatedValues };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_0" doxytag="NL3D::CAnimatedMaterial::TAnimValues" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0">NL3D::CAnimatedMaterial::TAnimValues</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Added values.
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw7" doxytag="OwnerBit" ></a>OwnerBit</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw1" doxytag="AmbientValue" ></a>AmbientValue</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw3" doxytag="DiffuseValue" ></a>DiffuseValue</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw9" doxytag="SpecularValue" ></a>SpecularValue</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw8" doxytag="ShininessValue" ></a>ShininessValue</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw4" doxytag="EmissiveValue" ></a>EmissiveValue</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw6" doxytag="OpacityValue" ></a>OpacityValue</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw11" doxytag="TextureValue" ></a>TextureValue</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10" doxytag="TextureMatValues" ></a>TextureMatValues</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw2" doxytag="AnimValueLast" ></a>AnimValueLast</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Reimplemented from <a class="el" href="a02197.html#NL3D_1_1IAnimatablez3_0">NL3D::IAnimatable</a>.
+<p>
+Definition at line <a class="el" href="a05438.html#l00217">217</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+<div class="fragment"><pre>00218 {
+00219 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw7">OwnerBit</a>= IAnimatable::AnimValueLast,
+00220 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw1">AmbientValue</a>,
+00221 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw3">DiffuseValue</a>,
+00222 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw9">SpecularValue</a>,
+00223 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw8">ShininessValue</a>,
+00224 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw4">EmissiveValue</a>,
+00225 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw6">OpacityValue</a>,
+00226 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw11">TextureValue</a>,
+00227 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a>,
+00228 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw2">AnimValueLast</a> = TextureMatValues + <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialw0NL3D_1_1CAnimatedMaterialw5">NumTexAnimatedValues</a> * <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a> <span class="comment">/* texture matrix anim */</span>
+00229 };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz13_0" doxytag="NL3D::CAnimatedMaterial::CAnimatedMaterial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CAnimatedMaterial::CAnimatedMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02846.html">CMaterialBase</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>baseMat</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor. This ctor:<ul>
+<li>store a RefPtr on the BaseMaterial (for getDefaultTracks() method).</li><li>copy the material default track value into Animated Values.</li></ul>
+
+<p>
+Definition at line <a class="el" href="a05437.html#l00159">159</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05438.html#l00255">_Ambient</a>, <a class="el" href="a05438.html#l00256">_Diffuse</a>, <a class="el" href="a05438.html#l00259">_Emissive</a>, <a class="el" href="a05438.html#l00250">_MaterialBase</a>, <a class="el" href="a05438.html#l00260">_Opacity</a>, <a class="el" href="a05438.html#l00258">_Shininess</a>, <a class="el" href="a05438.html#l00257">_Specular</a>, <a class="el" href="a05438.html#l00281">_TexAnimatedMatValues</a>, <a class="el" href="a05438.html#l00271">NL3D::CAnimatedMaterial::CTexAnimatedMatValues::affect()</a>, <a class="el" href="a05442.html#l00101">NL3D::CAnimatedValueBlendable&lt; float &gt;::affect()</a>, <a class="el" href="a05442.html#l00101">NL3D::CAnimatedValueBlendable&lt; T &gt;::affect()</a>, <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00160 {
+00161 <a class="code" href="a04199.html#a6">nlassert</a>(baseMat);
+00162 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>= baseMat;
+00163
+00164 <span class="comment">// IAnimatable.</span>
+00165 IAnimatable::resize(AnimValueLast);
+00166
+00167 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr0">_Ambient</a>.affect(<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultAmbient.getValue());
+00168 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr1">_Diffuse</a>.affect(<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultDiffuse.getValue());
+00169 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr7">_Specular</a>.affect(<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultSpecular.getValue());
+00170 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr6">_Shininess</a>.affect(<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultShininess.getValue());
+00171 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr2">_Emissive</a>.affect(<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultEmissive.getValue());
+00172 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr5">_Opacity</a>.affect(<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultOpacity.getValue());
+00173
+00174 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00175 {
+00176 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr8">_TexAnimatedMatValues</a>[k].<a class="code" href="a02199.html#NL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValuesa0">affect</a>(baseMat-&gt;DefaultTexAnimTracks[k]);
+00177 }
+00178 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1ITransformableb0" doxytag="NL3D::CAnimatedMaterial::addValue" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::IAnimatable::addValue </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02335.html">CChannelMixer</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>chanMixer</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>ownerValueId</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>prefix</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>detail</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is a tool function which add a given value to a channel. <dl compact><dt><b>Returns:</b></dt><dd>-1 if the track was not found in the animationSet, else it return the channelId as if returned by CAnimationSet::getChannelIdByName(channelName).</dd></dl>
+
+<p>
+Definition at line <a class="el" href="a05433.html#l00037">37</a> of file <a class="el" href="a05433.html">animatable.cpp</a>.
+<p>
+References <a class="el" href="a05543.html#l00306">NL3D::CChannelMixer::addChannel()</a>, <a class="el" href="a02197.html#NL3D_1_1IAnimatablez3_1">NL3D::IAnimatable::getDefaultTrack()</a>, <a class="el" href="a02197.html#NL3D_1_1IAnimatablez3_2">NL3D::IAnimatable::getValue()</a>, <a class="el" href="a02197.html#NL3D_1_1IAnimatablez3_3">NL3D::IAnimatable::getValueName()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06568.html#l00334">NL3D::CTransform::registerToChannelMixer()</a>, <a class="el" href="a06148.html#l00470">NL3D::CParticleSystemModel::registerToChannelMixer()</a>, <a class="el" href="a05530.html#l00151">NL3D::CCamera::registerToChannelMixer()</a>, <a class="el" href="a05491.html#l00141">NL3D::CBone::registerToChannelMixer()</a>, <a class="el" href="a05439.html#l00102">NL3D::CAnimatedMorph::registerToChannelMixer()</a>, <a class="el" href="a05437.html#l00376">registerToChannelMixer()</a>, and <a class="el" href="a05435.html#l00139">NL3D::CAnimatedLightmap::registerToChannelMixer()</a>.
+<p>
+<div class="fragment"><pre>00038 {
+00039 <a class="code" href="a04199.html#a6">nlassert</a>(chanMixer);
+00040 <span class="keywordflow">return</span> chanMixer-&gt;addChannel(prefix+<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_3">getValueName</a>(valueId), <span class="keyword">this</span>, <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_2">getValue</a>(valueId), <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_1">getDefaultTrack</a>(valueId), valueId, ownerValueId, detail);
+00041 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1ITransformableb1" doxytag="NL3D::CAnimatedMaterial::clearFlag" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IAnimatable::clearFlag </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method clear a bit in the bitset.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05434.html#l00233">233</a> of file <a class="el" href="a05434.html">animatable.h</a>.
+<p>
+References <a class="el" href="a05434.html#l00206">NL3D::IAnimatable::_BitSet</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06574.html#l00124">NL3D::ITransformable::clearTransformFlags()</a>, <a class="el" href="a06148.html#l00619">NL3D::CParticleSystemModel::doAnimate()</a>, and <a class="el" href="a05437.html#l00197">update()</a>.
+<p>
+<div class="fragment"><pre>00234 {
+00235 _BitSet&amp;= ~(1&lt;&lt;valueId);
+00236 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_0" doxytag="NL3D::CAnimatedMaterial::getAmbientValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char* NL3D::CAnimatedMaterial::getAmbientValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00195">195</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00195 {<span class="keywordflow">return</span> <span class="stringliteral">"ambient"</span>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_1" doxytag="NL3D::CAnimatedMaterial::getDefaultTrack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03542.html">ITrack</a> * NL3D::CAnimatedMaterial::getDefaultTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+From <a class="el" href="a02197.html">IAnimatable</a>.
+<p>
+
+<p>
+Implements <a class="el" href="a02197.html#NL3D_1_1IAnimatablez3_1">NL3D::IAnimatable</a>.
+<p>
+Definition at line <a class="el" href="a05437.html#l00340">340</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05438.html#l00250">_MaterialBase</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw1">AmbientValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw3">DiffuseValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw4">EmissiveValue</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00416">nlstop</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw6">OpacityValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw8">ShininessValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw9">SpecularValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw11">TextureValue</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00341 {
+00342 <a class="code" href="a04199.html#a6">nlassert</a>(_MaterialBase);
+00343
+00344 <span class="keywordflow">switch</span>(valueId)
+00345 {
+00346 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw1">AmbientValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultAmbient;
+00347 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw3">DiffuseValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultDiffuse;
+00348 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw9">SpecularValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultSpecular;
+00349 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw8">ShininessValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultShininess;
+00350 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw4">EmissiveValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultEmissive;
+00351 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw6">OpacityValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultOpacity;
+00352 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw11">TextureValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultTexture;
+00353 <span class="keywordflow">default</span>: <span class="comment">// this may be a texture animated value...</span>
+00354 <span class="keywordflow">if</span> (valueId &gt;= <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a> &amp;&amp; valueId &lt; <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw2">AnimValueLast</a>)
+00355 {
+00356 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> baseId = valueId - <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a>;
+00357 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> texNum = baseId / <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialw0NL3D_1_1CAnimatedMaterialw5">NumTexAnimatedValues</a>;
+00358 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> argID = baseId % <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialw0NL3D_1_1CAnimatedMaterialw5">NumTexAnimatedValues</a>;
+00359 <span class="keywordflow">switch</span>(argID)
+00360 {
+00361 <span class="keywordflow">case</span> 0: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultUTrans;
+00362 <span class="keywordflow">case</span> 1: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultVTrans;
+00363 <span class="keywordflow">case</span> 2: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultUTrans;
+00364 <span class="keywordflow">case</span> 3: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultVTrans;
+00365 <span class="keywordflow">case</span> 4: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultWRot;
+00366 }
+00367 }
+00368 <span class="keywordflow">break</span>;
+00369 };
+00370
+00371 <span class="comment">// shoudl not be here!!</span>
+00372 <a class="code" href="a04199.html#a12">nlstop</a>;
+00373 <span class="keywordflow">return</span> NULL;
+00374 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_1" doxytag="NL3D::CAnimatedMaterial::getDiffuseValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char* NL3D::CAnimatedMaterial::getDiffuseValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00196">196</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00196 {<span class="keywordflow">return</span> <span class="stringliteral">"diffuse"</span>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_2" doxytag="NL3D::CAnimatedMaterial::getEmissiveValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char* NL3D::CAnimatedMaterial::getEmissiveValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00199">199</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00199 {<span class="keywordflow">return</span> <span class="stringliteral">"emissive"</span>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz13_1" doxytag="NL3D::CAnimatedMaterial::getMaterialName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CAnimatedMaterial::getMaterialName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name of this material (stored in <a class="el" href="a02846.html">CMaterialBase</a>).
+<p>
+Definition at line <a class="el" href="a05437.html#l00189">189</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05438.html#l00250">_MaterialBase</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06358.html#l00433">NL3D::CSegRemanence::registerToChannelMixer()</a>.
+<p>
+<div class="fragment"><pre>00190 {
+00191 <a class="code" href="a04199.html#a6">nlassert</a>(_MaterialBase);
+00192 <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;Name;
+00193 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_3" doxytag="NL3D::CAnimatedMaterial::getOpacityValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char* NL3D::CAnimatedMaterial::getOpacityValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00200">200</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00200 {<span class="keywordflow">return</span> <span class="stringliteral">"opacity"</span>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_4" doxytag="NL3D::CAnimatedMaterial::getShininessValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char* NL3D::CAnimatedMaterial::getShininessValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00198">198</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00198 {<span class="keywordflow">return</span> <span class="stringliteral">"shininess"</span>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_5" doxytag="NL3D::CAnimatedMaterial::getSpecularValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char* NL3D::CAnimatedMaterial::getSpecularValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00197">197</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00197 {<span class="keywordflow">return</span> <span class="stringliteral">"specular"</span>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_6" doxytag="NL3D::CAnimatedMaterial::getTexMatUScaleName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::CAnimatedMaterial::getTexMatUScaleName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>stage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05437.html#l00432">432</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00433 {
+00434 <span class="keyword">static</span> <span class="keywordtype">char</span> names[<a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>][16];
+00435 <span class="keyword">static</span> <span class="keywordtype">bool</span> init = <span class="keyword">false</span>;
+00436 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; IDRV_MAT_MAXTEXTURES);
+00437 <span class="keywordflow">if</span> (!init) <span class="comment">// where name initialized ?</span>
+00438 {
+00439 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00440 {
+00441 sprintf(&amp;names[k][0], <span class="stringliteral">"UScale%d"</span>, k);
+00442 }
+00443 init = <span class="keyword">true</span>;
+00444 }
+00445 <span class="keywordflow">return</span> names[stage];
+00446 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_7" doxytag="NL3D::CAnimatedMaterial::getTexMatUTransName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::CAnimatedMaterial::getTexMatUTransName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>stage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05437.html#l00396">396</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00397 {
+00398 <span class="keyword">static</span> <span class="keywordtype">char</span> names[<a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>][16];
+00399 <span class="keyword">static</span> <span class="keywordtype">bool</span> init = <span class="keyword">false</span>;
+00400 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; IDRV_MAT_MAXTEXTURES);
+00401 <span class="keywordflow">if</span> (!init) <span class="comment">// where name initialized ?</span>
+00402 {
+00403 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00404 {
+00405 sprintf(&amp;names[k][0], <span class="stringliteral">"UTrans%d"</span>, k);
+00406 }
+00407 init = <span class="keyword">true</span>;
+00408 }
+00409 <span class="keywordflow">return</span> names[stage];
+00410 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_8" doxytag="NL3D::CAnimatedMaterial::getTexMatVScaleName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::CAnimatedMaterial::getTexMatVScaleName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>stage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05437.html#l00449">449</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00450 {
+00451 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; IDRV_MAT_MAXTEXTURES);
+00452 <span class="keyword">static</span> <span class="keywordtype">char</span> names[<a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>][16];
+00453 <span class="keyword">static</span> <span class="keywordtype">bool</span> init = <span class="keyword">false</span>;
+00454 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; IDRV_MAT_MAXTEXTURES);
+00455 <span class="keywordflow">if</span> (!init) <span class="comment">// where name initialized ?</span>
+00456 {
+00457 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00458 {
+00459 sprintf(&amp;names[k][0], <span class="stringliteral">"VScale%d"</span>, k);
+00460 }
+00461 init = <span class="keyword">true</span>;
+00462 }
+00463 <span class="keywordflow">return</span> names[stage];
+00464 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_9" doxytag="NL3D::CAnimatedMaterial::getTexMatVTransName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::CAnimatedMaterial::getTexMatVTransName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>stage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05437.html#l00413">413</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00414 {
+00415 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; IDRV_MAT_MAXTEXTURES);
+00416 <span class="keyword">static</span> <span class="keywordtype">char</span> names[<a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>][16];
+00417 <span class="keyword">static</span> <span class="keywordtype">bool</span> init = <span class="keyword">false</span>;
+00418 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; IDRV_MAT_MAXTEXTURES);
+00419 <span class="keywordflow">if</span> (!init) <span class="comment">// where name initialized ?</span>
+00420 {
+00421 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00422 {
+00423 sprintf(&amp;names[k][0], <span class="stringliteral">"VTrans%d"</span>, k);
+00424 }
+00425 init = <span class="keyword">true</span>;
+00426 }
+00427 <span class="keywordflow">return</span> names[stage];
+00428 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_10" doxytag="NL3D::CAnimatedMaterial::getTexMatWRotName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::CAnimatedMaterial::getTexMatWRotName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>stage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05437.html#l00468">468</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00469 {
+00470 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; IDRV_MAT_MAXTEXTURES);
+00471 <span class="keyword">static</span> <span class="keywordtype">char</span> names[<a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>][16];
+00472 <span class="keyword">static</span> <span class="keywordtype">bool</span> init = <span class="keyword">false</span>;
+00473 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; IDRV_MAT_MAXTEXTURES);
+00474 <span class="keywordflow">if</span> (!init) <span class="comment">// where name initialized ?</span>
+00475 {
+00476 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00477 {
+00478 sprintf(&amp;names[k][0], <span class="stringliteral">"WRot%d"</span>, k);
+00479 }
+00480 init = <span class="keyword">true</span>;
+00481 }
+00482 <span class="keywordflow">return</span> names[stage];
+00483 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz15_11" doxytag="NL3D::CAnimatedMaterial::getTextureValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char* NL3D::CAnimatedMaterial::getTextureValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00201">201</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00306">getValueName()</a>.
+<p>
+<div class="fragment"><pre>00201 {<span class="keywordflow">return</span> <span class="stringliteral">"texture"</span>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_2" doxytag="NL3D::CAnimatedMaterial::getValue" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03835.html">IAnimatedValue</a> * NL3D::CAnimatedMaterial::getValue </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+From <a class="el" href="a02197.html">IAnimatable</a>.
+<p>
+
+<p>
+Implements <a class="el" href="a02197.html#NL3D_1_1IAnimatablez3_2">NL3D::IAnimatable</a>.
+<p>
+Definition at line <a class="el" href="a05437.html#l00272">272</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05438.html#l00255">_Ambient</a>, <a class="el" href="a05438.html#l00256">_Diffuse</a>, <a class="el" href="a05438.html#l00259">_Emissive</a>, <a class="el" href="a05438.html#l00260">_Opacity</a>, <a class="el" href="a05438.html#l00258">_Shininess</a>, <a class="el" href="a05438.html#l00257">_Specular</a>, <a class="el" href="a05438.html#l00281">_TexAnimatedMatValues</a>, <a class="el" href="a05438.html#l00261">_Texture</a>, <a class="el" href="a05438.html#l00267">NL3D::CAnimatedMaterial::CTexAnimatedMatValues::_UScale</a>, <a class="el" href="a05438.html#l00265">NL3D::CAnimatedMaterial::CTexAnimatedMatValues::_UTrans</a>, <a class="el" href="a05438.html#l00268">NL3D::CAnimatedMaterial::CTexAnimatedMatValues::_VScale</a>, <a class="el" href="a05438.html#l00266">NL3D::CAnimatedMaterial::CTexAnimatedMatValues::_VTrans</a>, <a class="el" href="a05438.html#l00269">NL3D::CAnimatedMaterial::CTexAnimatedMatValues::_WRot</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw1">AmbientValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw3">DiffuseValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw4">EmissiveValue</a>, <a class="el" href="a05622.html#l00416">nlstop</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw6">OpacityValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw8">ShininessValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw9">SpecularValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw11">TextureValue</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00273 {
+00274 <span class="keywordflow">switch</span>(valueId)
+00275 {
+00276 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw1">AmbientValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr0">_Ambient</a>;
+00277 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw3">DiffuseValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr1">_Diffuse</a>;
+00278 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw9">SpecularValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr7">_Specular</a>;
+00279 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw8">ShininessValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr6">_Shininess</a>;
+00280 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw4">EmissiveValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr2">_Emissive</a>;
+00281 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw6">OpacityValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr5">_Opacity</a>;
+00282 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw11">TextureValue</a>: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr9">_Texture</a>;
+00283 <span class="keywordflow">default</span>: <span class="comment">// this may be a texture animated value...</span>
+00284 <span class="keywordflow">if</span> (valueId &gt;= <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a> &amp;&amp; valueId &lt; <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw2">AnimValueLast</a>)
+00285 {
+00286 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> baseId = valueId - <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a>;
+00287 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> texNum = baseId / <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialw0NL3D_1_1CAnimatedMaterialw5">NumTexAnimatedValues</a>; <span class="comment">// stage index</span>
+00288 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> argID = baseId % <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialw0NL3D_1_1CAnimatedMaterialw5">NumTexAnimatedValues</a>; <span class="comment">// value for this stage</span>
+00289 <span class="keywordflow">switch</span>(argID)
+00290 {
+00291 <span class="keywordflow">case</span> 0: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr8">_TexAnimatedMatValues</a>[texNum].<a class="code" href="a02199.html#NL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValueso1">_UTrans</a>;
+00292 <span class="keywordflow">case</span> 1: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr8">_TexAnimatedMatValues</a>[texNum].<a class="code" href="a02199.html#NL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValueso3">_VTrans</a>;
+00293 <span class="keywordflow">case</span> 2: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr8">_TexAnimatedMatValues</a>[texNum].<a class="code" href="a02199.html#NL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValueso0">_UScale</a>;
+00294 <span class="keywordflow">case</span> 3: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr8">_TexAnimatedMatValues</a>[texNum].<a class="code" href="a02199.html#NL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValueso2">_VScale</a>;
+00295 <span class="keywordflow">case</span> 4: <span class="keywordflow">return</span> &amp;<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr8">_TexAnimatedMatValues</a>[texNum].<a class="code" href="a02199.html#NL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValueso4">_WRot</a>;
+00296 }
+00297 }
+00298 <span class="keywordflow">break</span>;
+00299 };
+00300
+00301 <span class="comment">// shoudl not be here!!</span>
+00302 <a class="code" href="a04199.html#a12">nlstop</a>;
+00303 <span class="keywordflow">return</span> NULL;
+00304 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_3" doxytag="NL3D::CAnimatedMaterial::getValueName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::CAnimatedMaterial::getValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+From <a class="el" href="a02197.html">IAnimatable</a>.
+<p>
+
+<p>
+Implements <a class="el" href="a02197.html#NL3D_1_1IAnimatablez3_3">NL3D::IAnimatable</a>.
+<p>
+Definition at line <a class="el" href="a05437.html#l00306">306</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw1">AmbientValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw3">DiffuseValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw4">EmissiveValue</a>, <a class="el" href="a05438.html#l00195">getAmbientValueName()</a>, <a class="el" href="a05438.html#l00196">getDiffuseValueName()</a>, <a class="el" href="a05438.html#l00199">getEmissiveValueName()</a>, <a class="el" href="a05438.html#l00200">getOpacityValueName()</a>, <a class="el" href="a05438.html#l00198">getShininessValueName()</a>, <a class="el" href="a05438.html#l00197">getSpecularValueName()</a>, <a class="el" href="a05437.html#l00432">getTexMatUScaleName()</a>, <a class="el" href="a05437.html#l00396">getTexMatUTransName()</a>, <a class="el" href="a05437.html#l00449">getTexMatVScaleName()</a>, <a class="el" href="a05437.html#l00413">getTexMatVTransName()</a>, <a class="el" href="a05437.html#l00468">getTexMatWRotName()</a>, <a class="el" href="a05438.html#l00201">getTextureValueName()</a>, <a class="el" href="a05622.html#l00416">nlstop</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw6">OpacityValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw8">ShininessValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw9">SpecularValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw11">TextureValue</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00307 {
+00308 <span class="keywordflow">switch</span>(valueId)
+00309 {
+00310 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw1">AmbientValue</a>: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_0">getAmbientValueName</a>();
+00311 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw3">DiffuseValue</a>: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_1">getDiffuseValueName</a>();
+00312 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw9">SpecularValue</a>: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_5">getSpecularValueName</a>();
+00313 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw8">ShininessValue</a>: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_4">getShininessValueName</a>();
+00314 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw4">EmissiveValue</a>: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_2">getEmissiveValueName</a>();
+00315 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw6">OpacityValue</a>: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_3">getOpacityValueName</a>();
+00316 <span class="keywordflow">case</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw11">TextureValue</a>: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_11">getTextureValueName</a>();
+00317 <span class="keywordflow">default</span>: <span class="comment">// this may be a texture animated value...</span>
+00318 <span class="keywordflow">if</span> (valueId &gt;= <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a> &amp;&amp; valueId &lt; <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw2">AnimValueLast</a>)
+00319 {
+00320 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> baseId = valueId - <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a>;
+00321 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> texNum = baseId / <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialw0NL3D_1_1CAnimatedMaterialw5">NumTexAnimatedValues</a>;
+00322 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> argID = baseId % <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialw0NL3D_1_1CAnimatedMaterialw5">NumTexAnimatedValues</a>;
+00323 <span class="keywordflow">switch</span>(argID)
+00324 {
+00325 <span class="keywordflow">case</span> 0: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_7">getTexMatUTransName</a> (texNum);
+00326 <span class="keywordflow">case</span> 1: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_9">getTexMatVTransName</a>(texNum);
+00327 <span class="keywordflow">case</span> 2: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_6">getTexMatUScaleName</a>(texNum);
+00328 <span class="keywordflow">case</span> 3: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_8">getTexMatVScaleName</a>(texNum);
+00329 <span class="keywordflow">case</span> 4: <span class="keywordflow">return</span> <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz15_10">getTexMatWRotName</a>(texNum);
+00330 }
+00331 }
+00332 <span class="keywordflow">break</span>;
+00333 };
+00334
+00335 <span class="comment">// shoudl not be here!!</span>
+00336 <a class="code" href="a04199.html#a12">nlstop</a>;
+00337 <span class="keywordflow">return</span> <span class="stringliteral">""</span>;
+00338 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1ITransformablez5_0" doxytag="NL3D::CAnimatedMaterial::isTouched" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::IAnimatable::isTouched </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return non 0 int if the value as been touched else 0.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>valueId</em>&nbsp;</td><td>is the animated value ID in the object we want to test the touch flag. or it may be an OwnerBit.</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a05434.html#l00184">184</a> of file <a class="el" href="a05434.html">animatable.h</a>.
+<p>
+References <a class="el" href="a05434.html#l00206">NL3D::IAnimatable::_BitSet</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06148.html#l00619">NL3D::CParticleSystemModel::doAnimate()</a>, <a class="el" href="a06575.html#l00334">NL3D::ITransformable::needCompute()</a>, <a class="el" href="a05434.html#l00212">NL3D::IAnimatable::propagateTouch()</a>, and <a class="el" href="a05437.html#l00197">update()</a>.
+<p>
+<div class="fragment"><pre>00185 {
+00186 <span class="keywordflow">return</span> _BitSet&amp;(1&lt;&lt;valueId);
+00187 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz17_4" doxytag="NL3D::CAnimatedMaterial::registerToChannelMixer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimatedMaterial::registerToChannelMixer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02335.html">CChannelMixer</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>chanMixer</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>prefix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+From <a class="el" href="a02197.html">IAnimatable</a>.
+<p>
+
+<p>
+Implements <a class="el" href="a02197.html#NL3D_1_1IAnimatablez3_4">NL3D::IAnimatable</a>.
+<p>
+Definition at line <a class="el" href="a05437.html#l00376">376</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05433.html#l00037">NL3D::IAnimatable::addValue()</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw1">AmbientValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw3">DiffuseValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw4">EmissiveValue</a>, <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw6">OpacityValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw8">ShininessValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw9">SpecularValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw11">TextureValue</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06358.html#l00433">NL3D::CSegRemanence::registerToChannelMixer()</a>.
+<p>
+<div class="fragment"><pre>00377 {
+00378 <span class="comment">// For CAnimatedMaterial, channels are detailled (material rendered after clip)!</span>
+00379 <a class="code" href="a02197.html#NL3D_1_1ITransformableb0">addValue</a>(chanMixer, AmbientValue, OwnerBit, prefix, <span class="keyword">true</span>);
+00380 <a class="code" href="a02197.html#NL3D_1_1ITransformableb0">addValue</a>(chanMixer, DiffuseValue, OwnerBit, prefix, <span class="keyword">true</span>);
+00381 <a class="code" href="a02197.html#NL3D_1_1ITransformableb0">addValue</a>(chanMixer, SpecularValue, OwnerBit, prefix, <span class="keyword">true</span>);
+00382 <a class="code" href="a02197.html#NL3D_1_1ITransformableb0">addValue</a>(chanMixer, ShininessValue, OwnerBit, prefix, <span class="keyword">true</span>);
+00383 <a class="code" href="a02197.html#NL3D_1_1ITransformableb0">addValue</a>(chanMixer, EmissiveValue, OwnerBit, prefix, <span class="keyword">true</span>);
+00384 <a class="code" href="a02197.html#NL3D_1_1ITransformableb0">addValue</a>(chanMixer, OpacityValue, OwnerBit, prefix, <span class="keyword">true</span>);
+00385 <a class="code" href="a02197.html#NL3D_1_1ITransformableb0">addValue</a>(chanMixer, TextureValue, OwnerBit, prefix, <span class="keyword">true</span>);
+00386 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00387 {
+00388 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a05373.html#a2">l</a> = 0; <a class="code" href="a05373.html#a2">l</a> &lt; <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialw0NL3D_1_1CAnimatedMaterialw5">NumTexAnimatedValues</a>; ++<a class="code" href="a05373.html#a2">l</a>)
+00389 {
+00390 <a class="code" href="a02197.html#NL3D_1_1ITransformableb0">addValue</a>(chanMixer, TextureMatValues + l + k * NumTexAnimatedValues, OwnerBit, prefix, <span class="keyword">true</span>);
+00391 }
+00392 }
+00393 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1ITransformablez5_1" doxytag="NL3D::CAnimatedMaterial::resize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IAnimatable::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>count</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change value count, bit are set to 0<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>count</em>&nbsp;</td><td>is the new value count.</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a05434.html#l00195">195</a> of file <a class="el" href="a05434.html">animatable.h</a>.
+<p>
+References <a class="el" href="a05646.html#l00240">count</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00196 {
+00197 <span class="comment">// with the "uint32 _BitSet" implementation, juste check the size is correct</span>
+00198 <a class="code" href="a04199.html#a6">nlassert</a>(count&lt;=32);
+00199 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1ITransformablez5_2" doxytag="NL3D::CAnimatedMaterial::setFather" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IAnimatable::setFather </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02197.html">IAnimatable</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>father</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>fatherOwnerBit</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Say which (if any) <a class="el" href="a02197.html">IAnimatable</a> owns this one. This is important for Touch propagation. By this system, Fathers and ancestors know if they must check their sons (<a class="el" href="a02197.html#NL3D_1_1ITransformablez5_0">isTouched()</a> return true).<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>father</em>&nbsp;</td><td>the father we must inform of our update. </td></tr>
+ <tr><td valign=top><em>fatherOwnerBit</em>&nbsp;</td><td>What bit of father we must set when we are updated</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a05434.html#l00153">153</a> of file <a class="el" href="a05434.html">animatable.h</a>.
+<p>
+References <a class="el" href="a05434.html#l00208">NL3D::IAnimatable::_Father</a>, <a class="el" href="a05434.html#l00210">NL3D::IAnimatable::_FatherOwnerBit</a>, <a class="el" href="a05434.html#l00212">NL3D::IAnimatable::propagateTouch()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05991.html#l00261">NL3D::CMeshBase::instanciateMeshBase()</a>, and <a class="el" href="a06358.html#l00424">NL3D::CSegRemanence::setAnimatedMaterial()</a>.
+<p>
+<div class="fragment"><pre>00154 {
+00155 _Father= father; _FatherOwnerBit= fatherOwnerBit;
+00156
+00157 <span class="comment">// propagate the touch to the fathers.</span>
+00158 <a class="code" href="a02197.html#NL3D_1_1IAnimatabled0">propagateTouch</a>();
+00159 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1ITransformableb2" doxytag="NL3D::CAnimatedMaterial::setFlag" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IAnimatable::setFlag </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method set a bit in the bitset.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05434.html#l00239">239</a> of file <a class="el" href="a05434.html">animatable.h</a>.
+<p>
+References <a class="el" href="a05434.html#l00206">NL3D::IAnimatable::_BitSet</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05434.html#l00212">NL3D::IAnimatable::propagateTouch()</a>, and <a class="el" href="a05434.html#l00168">NL3D::IAnimatable::touch()</a>.
+<p>
+<div class="fragment"><pre>00240 {
+00241 _BitSet|= (1&lt;&lt;valueId);
+00242 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialz13_2" doxytag="NL3D::CAnimatedMaterial::setMaterial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimatedMaterial::setMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02839.html">CMaterial</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pMat</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup the material context for this animated material. This method:<ul>
+<li>store a RefPtr on the material, for future anim update.</li></ul>
+
+<p>
+Definition at line <a class="el" href="a05437.html#l00182">182</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05438.html#l00252">_Material</a>.
+<p>
+Referenced by <a class="el" href="a06360.html#l00150">NL3D::CSegRemanenceShape::createInstance()</a>, and <a class="el" href="a05991.html#l00261">NL3D::CMeshBase::instanciateMeshBase()</a>.
+<p>
+<div class="fragment"><pre>00183 {
+00184 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr3">_Material</a>= pMat;
+00185 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1ITransformablez5_3" doxytag="NL3D::CAnimatedMaterial::touch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IAnimatable::touch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>ownerValueId</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Touch a value because it has been modified.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>valueId</em>&nbsp;</td><td>is the animated value ID in the object we want to touch. </td></tr>
+ <tr><td valign=top><em>ownerValueId</em>&nbsp;</td><td>is the bit of the <a class="el" href="a02197.html">IAnimatable</a> part which owns this animated value.</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a05434.html#l00168">168</a> of file <a class="el" href="a05434.html">animatable.h</a>.
+<p>
+References <a class="el" href="a05434.html#l00212">NL3D::IAnimatable::propagateTouch()</a>, <a class="el" href="a05434.html#l00239">NL3D::IAnimatable::setFlag()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00154">NL3D::CChannelMixer::eval()</a>, <a class="el" href="a05543.html#l00083">NL3D::CChannelMixer::evalSingleChannel()</a>, <a class="el" href="a06148.html#l00249">NL3D::CParticleSystemModel::reallocRsc()</a>, <a class="el" href="a05543.html#l00621">NL3D::CChannelMixer::refreshList()</a>, <a class="el" href="a05531.html#l00154">NL3D::CCamera::setFov()</a>, <a class="el" href="a06575.html#l00162">NL3D::ITransformable::setPivot()</a>, <a class="el" href="a06575.html#l00114">NL3D::ITransformable::setPos()</a>, <a class="el" href="a05531.html#l00147">NL3D::CCamera::setRoll()</a>, <a class="el" href="a06575.html#l00126">NL3D::ITransformable::setRotEuler()</a>, <a class="el" href="a06575.html#l00138">NL3D::ITransformable::setRotQuat()</a>, <a class="el" href="a06575.html#l00145">NL3D::ITransformable::setScale()</a>, <a class="el" href="a05531.html#l00135">NL3D::CCamera::setTargetPos()</a>, <a class="el" href="a06575.html#l00100">NL3D::ITransformable::setTransformMode()</a>, and <a class="el" href="a06144.html#l00100">NL3D::CParticleSystemInstanceUser::setUserParam()</a>.
+<p>
+<div class="fragment"><pre>00169 {
+00170 <span class="comment">// Set the bit</span>
+00171 <a class="code" href="a02197.html#NL3D_1_1ITransformableb2">setFlag</a>(valueId);
+00172 <span class="comment">// Set the owner bit</span>
+00173 <a class="code" href="a02197.html#NL3D_1_1ITransformableb2">setFlag</a>(ownerValueId);
+00174
+00175 <span class="comment">// propagate the touch to the fathers.</span>
+00176 <a class="code" href="a02197.html#NL3D_1_1IAnimatabled0">propagateTouch</a>();
+00177 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMateriala0" doxytag="NL3D::CAnimatedMaterial::update" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimatedMaterial::update </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Check if The animated material is touched, and if necessary update the stored material (if any). Texture animation: for now, texture animation is possible only on stage 0. If TextureValue flag is touched (ie a texture anim track is linked to the animated value), <a class="el" href="a02198.html#NL3D_1_1CAnimatedMateriala0">update()</a> look into the <a class="el" href="a02846.html">CMaterialBase</a> what texture to set. If the track gives a bad Id for the texture, no-op.
+<p>
+Definition at line <a class="el" href="a05437.html#l00197">197</a> of file <a class="el" href="a05437.html">animated_material.cpp</a>.
+<p>
+References <a class="el" href="a05438.html#l00255">_Ambient</a>, <a class="el" href="a05438.html#l00256">_Diffuse</a>, <a class="el" href="a05438.html#l00259">_Emissive</a>, <a class="el" href="a05438.html#l00252">_Material</a>, <a class="el" href="a05438.html#l00250">_MaterialBase</a>, <a class="el" href="a05438.html#l00260">_Opacity</a>, <a class="el" href="a05438.html#l00258">_Shininess</a>, <a class="el" href="a05438.html#l00257">_Specular</a>, <a class="el" href="a05438.html#l00281">_TexAnimatedMatValues</a>, <a class="el" href="a05438.html#l00261">_Texture</a>, <a class="el" href="a05438.html#l00267">NL3D::CAnimatedMaterial::CTexAnimatedMatValues::_UScale</a>, <a class="el" href="a05438.html#l00265">NL3D::CAnimatedMaterial::CTexAnimatedMatValues::_UTrans</a>, <a class="el" href="a05438.html#l00268">NL3D::CAnimatedMaterial::CTexAnimatedMatValues::_VScale</a>, <a class="el" href="a05438.html#l00266">NL3D::CAnimatedMaterial::CTexAnimatedMatValues::_VTrans</a>, <a class="el" href="a05438.html#l00269">NL3D::CAnimatedMaterial::CTexAnimatedMatValues::_WRot</a>, <a class="el" href="a06340.html#l00340">NLMISC::CRGBA::A</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw1">AmbientValue</a>, <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a05434.html#l00233">NL3D::IAnimatable::clearFlag()</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw3">DiffuseValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw4">EmissiveValue</a>, <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a05434.html#l00184">NL3D::IAnimatable::isTouched()</a>, <a class="el" href="a05972.html#l01244">NLMISC::CMatrix::mulVector()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw6">OpacityValue</a>, <a class="el" href="a05972.html#l00267">NLMISC::CMatrix::setPos()</a>, <a class="el" href="a05972.html#l00209">NLMISC::CMatrix::setRot()</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw8">ShininessValue</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw9">SpecularValue</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a>, <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw11">TextureValue</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05442.html#l00116">NL3D::CAnimatedValueBlendable&lt; sint32 &gt;::Value</a>, <a class="el" href="a05442.html#l00116">NL3D::CAnimatedValueBlendable&lt; float &gt;::Value</a>, and <a class="el" href="a05442.html#l00116">NL3D::CAnimatedValueBlendable&lt; T &gt;::Value</a>.
+<p>
+Referenced by <a class="el" href="a06358.html#l00458">NL3D::CSegRemanence::traverseAnimDetail()</a>.
+<p>
+<div class="fragment"><pre>00198 {
+00199 <span class="keywordflow">if</span>(<a class="code" href="a02197.html#NL3D_1_1ITransformablez5_0">isTouched</a>(OwnerBit) &amp;&amp; <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr3">_Material</a>!=NULL <span class="comment">/*&amp;&amp; _Material-&gt;isLighted()*/</span>)
+00200 {
+00201
+00202 <span class="comment">// well, just update all... :)</span>
+00203
+00204 <span class="comment">// diffuse part.</span>
+00205 <a class="code" href="a03337.html">CRGBA</a> diff= <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr1">_Diffuse</a>.Value;
+00206 <a class="code" href="a04558.html#a14">sint</a> c= (<a class="code" href="a04558.html#a14">sint</a>)(<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr5">_Opacity</a>.Value*255);
+00207 <a class="code" href="a05378.html#a374">clamp</a>(c, 0, 255);
+00208 diff.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= c;
+00209
+00210 <span class="comment">// setup material.</span>
+00211 <span class="keywordflow">if</span> (<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr3">_Material</a>-&gt;isLighted())
+00212 {
+00213 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr3">_Material</a>-&gt;setLighting(<span class="keyword">true</span>, <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr2">_Emissive</a>.Value, <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr0">_Ambient</a>.Value, diff, <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr7">_Specular</a>.Value, <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr6">_Shininess</a>.Value);
+00214 }
+00215 <span class="keywordflow">else</span>
+00216 {
+00217 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr3">_Material</a>-&gt;setColor(diff);
+00218 }
+00219
+00220 <span class="comment">// clear flags.</span>
+00221 <a class="code" href="a02197.html#NL3D_1_1ITransformableb1">clearFlag</a>(AmbientValue);
+00222 <a class="code" href="a02197.html#NL3D_1_1ITransformableb1">clearFlag</a>(DiffuseValue);
+00223 <a class="code" href="a02197.html#NL3D_1_1ITransformableb1">clearFlag</a>(SpecularValue);
+00224 <a class="code" href="a02197.html#NL3D_1_1ITransformableb1">clearFlag</a>(ShininessValue);
+00225 <a class="code" href="a02197.html#NL3D_1_1ITransformableb1">clearFlag</a>(EmissiveValue);
+00226 <a class="code" href="a02197.html#NL3D_1_1ITransformableb1">clearFlag</a>(OpacityValue);
+00227
+00228
+00229 <span class="comment">// Texture Anim.</span>
+00230 <span class="keywordflow">if</span>(<a class="code" href="a02197.html#NL3D_1_1ITransformablez5_0">isTouched</a>(TextureValue))
+00231 {
+00232 <a class="code" href="a04199.html#a6">nlassert</a>(_MaterialBase);
+00233
+00234 <a class="code" href="a04558.html#a11">uint32</a> <span class="keywordtype">id</span>= <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr9">_Texture</a>.Value;
+00235 <span class="keywordflow">if</span>(<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;validAnimatedTexture(<span class="keywordtype">id</span>))
+00236 {
+00237 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr3">_Material</a>-&gt;setTexture(0, <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">_MaterialBase</a>-&gt;getAnimatedTexture(<span class="keywordtype">id</span>) );
+00238 }
+00239 <a class="code" href="a02197.html#NL3D_1_1ITransformableb1">clearFlag</a>(TextureValue);
+00240 }
+00241
+00242 <span class="comment">// Get texture matrix from animated value to setup the material</span>
+00243 <a class="code" href="a04558.html#a15">uint</a> flagIndex = <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialz17_0NL3D_1_1CAnimatedMaterialw10">TextureMatValues</a>;
+00244 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00245 {
+00246 <span class="keywordflow">if</span> (<a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr3">_Material</a>-&gt;isUserTexMatEnabled(k))
+00247 {
+00248 <span class="keyword">const</span> CTexAnimatedMatValues &amp;texMatAV = <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr8">_TexAnimatedMatValues</a>[k];
+00249
+00250 CMatrix convMat; <span class="comment">// exported v are already inverted (todo : optim this if needed, this matrix shouldn't be necessary)</span>
+00251 convMat.setRot(CVector::I, -CVector::J, CVector::K);
+00252 convMat.setPos(CVector::J);
+00253 <span class="keywordtype">float</span> fCos = cosf(texMatAV._WRot.Value);
+00254 <span class="keywordtype">float</span> fSin = sinf(texMatAV._WRot.Value);
+00255 CMatrix SR;
+00256 SR.setRot(CVector(texMatAV._UScale.Value * fCos, texMatAV._VScale.Value * fSin, 0.f),
+00257 CVector(- texMatAV._UScale.Value * fSin, texMatAV._VScale.Value * fCos, 0.f),
+00258 CVector::K);
+00259 CVector half(0.5f, 0.5f, 0.f);
+00260 SR.setPos(SR.mulVector(- half - CVector(texMatAV._UTrans.Value, texMatAV._VTrans.Value, 0.f)) + half);
+00261 <a class="code" href="a02198.html#NL3D_1_1CAnimatedMaterialr3">_Material</a>-&gt;setUserTexMat(k, convMat * SR * convMat);
+00262 }
+00263 }
+00264
+00265 <span class="comment">// We are OK!</span>
+00266 IAnimatable::clearFlag(OwnerBit);
+00267 }
+00268 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialr0" doxytag="NL3D::CAnimatedMaterial::_Ambient" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02201.html">CAnimatedValueRGBA</a> <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr0">NL3D::CAnimatedMaterial::_Ambient</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00255">255</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00159">CAnimatedMaterial()</a>, <a class="el" href="a05437.html#l00272">getValue()</a>, and <a class="el" href="a05437.html#l00197">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialr1" doxytag="NL3D::CAnimatedMaterial::_Diffuse" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02201.html">CAnimatedValueRGBA</a> <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr1">NL3D::CAnimatedMaterial::_Diffuse</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00256">256</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00159">CAnimatedMaterial()</a>, <a class="el" href="a05437.html#l00272">getValue()</a>, and <a class="el" href="a05437.html#l00197">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialr2" doxytag="NL3D::CAnimatedMaterial::_Emissive" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02201.html">CAnimatedValueRGBA</a> <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr2">NL3D::CAnimatedMaterial::_Emissive</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00259">259</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00159">CAnimatedMaterial()</a>, <a class="el" href="a05437.html#l00272">getValue()</a>, and <a class="el" href="a05437.html#l00197">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialr3" doxytag="NL3D::CAnimatedMaterial::_Material" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03321.html">CRefPtr</a>&lt;<a class="el" href="a02839.html">CMaterial</a>&gt; <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr3">NL3D::CAnimatedMaterial::_Material</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00252">252</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00182">setMaterial()</a>, and <a class="el" href="a05437.html#l00197">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialr4" doxytag="NL3D::CAnimatedMaterial::_MaterialBase" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03321.html">CRefPtr</a>&lt;<a class="el" href="a02846.html">CMaterialBase</a>&gt; <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr4">NL3D::CAnimatedMaterial::_MaterialBase</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00250">250</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00159">CAnimatedMaterial()</a>, <a class="el" href="a05437.html#l00340">getDefaultTrack()</a>, <a class="el" href="a05437.html#l00189">getMaterialName()</a>, and <a class="el" href="a05437.html#l00197">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialr5" doxytag="NL3D::CAnimatedMaterial::_Opacity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02201.html">CAnimatedValueFloat</a> <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr5">NL3D::CAnimatedMaterial::_Opacity</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00260">260</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00159">CAnimatedMaterial()</a>, <a class="el" href="a05437.html#l00272">getValue()</a>, and <a class="el" href="a05437.html#l00197">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialr6" doxytag="NL3D::CAnimatedMaterial::_Shininess" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02201.html">CAnimatedValueFloat</a> <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr6">NL3D::CAnimatedMaterial::_Shininess</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00258">258</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00159">CAnimatedMaterial()</a>, <a class="el" href="a05437.html#l00272">getValue()</a>, and <a class="el" href="a05437.html#l00197">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialr7" doxytag="NL3D::CAnimatedMaterial::_Specular" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02201.html">CAnimatedValueRGBA</a> <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr7">NL3D::CAnimatedMaterial::_Specular</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00257">257</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00159">CAnimatedMaterial()</a>, <a class="el" href="a05437.html#l00272">getValue()</a>, and <a class="el" href="a05437.html#l00197">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialr8" doxytag="NL3D::CAnimatedMaterial::_TexAnimatedMatValues" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02199.html">CTexAnimatedMatValues</a> <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr8">NL3D::CAnimatedMaterial::_TexAnimatedMatValues</a>[<a class="el" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00281">281</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00159">CAnimatedMaterial()</a>, <a class="el" href="a05437.html#l00272">getValue()</a>, and <a class="el" href="a05437.html#l00197">update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimatedMaterialr9" doxytag="NL3D::CAnimatedMaterial::_Texture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02201.html">CAnimatedValueInt</a> <a class="el" href="a02198.html#NL3D_1_1CAnimatedMaterialr9">NL3D::CAnimatedMaterial::_Texture</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05438.html#l00261">261</a> of file <a class="el" href="a05438.html">animated_material.h</a>.
+<p>
+Referenced by <a class="el" href="a05437.html#l00272">getValue()</a>, and <a class="el" href="a05437.html#l00197">update()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05438.html">animated_material.h</a><li><a class="el" href="a05437.html">animated_material.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:44:22 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>