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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /cvs/cvsweb.cgi/code/snowballs/README
downloadnevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz
nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip
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+ </TR>
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+
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+ <TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
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+</td></tr></table>
+
+<!-- title -->
+<table width=100%><tr><td align=left><b> <a href="/cvs/cvsweb.cgi/">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/">code</a> / <a href="/cvs/cvsweb.cgi/code/snowballs/">snowballs</a> / README</b></td><td align=right><b></b></td></TR></TABLE>
+
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+ <TD><B>README</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+<P>
+<p>Default branch: MAIN<BR>
+<HR size=1 NOSHADE><P><a NAME="rev1.2"></a><a NAME="HEAD"></a><a NAME="MAIN"></a>
+ Revision <A HREF="README?rev=1.2&amp;content-type=text/x-cvsweb-markup"><b>1.2</b></A> / (<A HREF="/cvs/cvsweb.cgi/~checkout~/code/snowballs/README?rev=1.2&amp;content-type=text/plain" target="cvs_checkout" onClick="window.open('/cvs/cvsweb.cgi/~checkout~/code/snowballs/README?rev=1.2&amp;content-type=text/plain','cvs_checkout','resizeable,scrollbars');"><b>download</b></A>) - <a href="/cvs/cvsweb.cgi/code/snowballs/README?annotate=1.2">annotate</a> - <A HREF="/cvs/cvsweb.cgi/code/snowballs/README?r1=1.2">[select for diffs]</A>
+, <i>Wed Apr 18 08:59:58 2001 UTC</i> (13 months, 3 weeks ago) by <i>valignat</i>
+<BR>Branch: <b><A HREF="README?only_with_tag=MAIN">MAIN</A>
+</b>
+<BR>CVS Tags: <b><A HREF="README?only_with_tag=HEAD">HEAD</A>
+</b><BR>Changes since <b>1.1: +15 -4
+ lines</b><BR>Diff to previous <A HREF="/cvs/cvsweb.cgi/code/snowballs/README.diff?r1=1.1&amp;r2=1.2">1.1</A>
+<PRE>
+# FIXED some insformations ...
+</PRE>
+<HR size=1 NOSHADE><P><a NAME="rev1.1"></a>
+ Revision <A HREF="README?rev=1.1&amp;content-type=text/x-cvsweb-markup"><b>1.1</b></A> / (<A HREF="/cvs/cvsweb.cgi/~checkout~/code/snowballs/README?rev=1.1&amp;content-type=text/plain" target="cvs_checkout" onClick="window.open('/cvs/cvsweb.cgi/~checkout~/code/snowballs/README?rev=1.1&amp;content-type=text/plain','cvs_checkout','resizeable,scrollbars');"><b>download</b></A>) - <a href="/cvs/cvsweb.cgi/code/snowballs/README?annotate=1.1">annotate</a> - <A HREF="/cvs/cvsweb.cgi/code/snowballs/README?r1=1.1">[select for diffs]</A>
+, <i>Tue Apr 17 13:00:32 2001 UTC</i> (13 months, 3 weeks ago) by <i>valignat</i>
+<BR>Branch: <b><A HREF="README?only_with_tag=MAIN">MAIN</A>
+</b>
+<BR>Diff<PRE>
+MOVED: client directory to snowballs/client and server/moves_servive to snowballs/server/moves_servive
+</PRE>
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
+ <TD><B>Request Diffs</B></TD>
+ <TD ALIGN=RIGHT> </td>
+</tr></table>
+<P>
+<P>
+<FORM METHOD="GET" ACTION="/cvs/cvsweb.cgi/code/snowballs/README.diff" NAME="diff_select">
+Diffs between
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+<INPUT TYPE="TEXT" SIZE="12" NAME="tr1" VALUE="1.1" onChange='document.diff_select.r1.selectedIndex=0'>
+ and
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+</SELECT>
+<INPUT TYPE="TEXT" SIZE="12" NAME="tr2" VALUE="1.2" onChange='docuement.diff_select.r2.selectedIndex=0'>
+<BR>Type of Diff should be a&nbsp;<SELECT NAME="f">
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+ <TD><B>Select branch</B></TD>
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+</FORM>
+<A name=logsort></A>
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+Sort log by:
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+<OPTION VALUE=cvs>Not sorted<OPTION VALUE=date SELECTED>Commit date<OPTION VALUE=rev>Revision</SELECT>
+<INPUT TYPE=SUBMIT VALUE=" Sort ">
+</FORM>
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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diff --git a/cvs/cvsweb.cgi/code/snowballs/README?rev=1.2&content-type=text/x-cvsweb-markup&sortby=log/index.html b/cvs/cvsweb.cgi/code/snowballs/README?rev=1.2&content-type=text/x-cvsweb-markup&sortby=log/index.html
new file mode 100644
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@@ -0,0 +1,156 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML>
+<HEAD><style> A { color:black }</style>
+<!-- hennerik CVSweb $Revision: 1.93 $ -->
+<TITLE>code/snowballs/README - view - 1.2</TITLE></HEAD>
+<BODY BGCOLOR="#eeeeee">
+<table width="100%" border=0 cellspacing=0 cellpadding=1 bgcolor="#aaaaaa"><tr valign=bottom><td><a href="README?sortby=log"><IMG SRC="http://www.nevrax.org/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></a> <b>Return to <A HREF="README?sortby=log">README</A>
+ CVS log</b> <IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></td><td align=right><IMG SRC="http://www.nevrax.org/inc/img/picto-dir.gif" ALT="[DIR]" BORDER="0" WIDTH="15" HEIGHT="13"> <b>Up to <a href="/cvs/cvsweb.cgi/?sortby=log">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/?sortby=log">code</a> / <a href="/cvs/cvsweb.cgi/code/snowballs/?sortby=log">snowballs</a></b></td></tr></table><HR noshade><table width="100%"><tr><td bgcolor="#ffffff">File: <a href="/cvs/cvsweb.cgi/?sortby=log">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/?sortby=log">code</a> / <a href="/cvs/cvsweb.cgi/code/snowballs/?sortby=log">snowballs</a> / <a href="/cvs/cvsweb.cgi/code/snowballs/README?sortby=log">README</a>&nbsp;(<A HREF="/cvs/cvsweb.cgi/~checkout~/code/snowballs/README?rev=1.2&amp;sortby=log" target="cvs_checkout" onClick="window.open('/cvs/cvsweb.cgi/~checkout~/code/snowballs/README?rev=1.2','cvs_checkout','resizeable,scrollbars');"><b>download</b></A>)<BR>
+Revision <B>1.2</B>, <i>Wed Apr 18 08:59:58 2001 UTC</i> (13 months, 1 week ago) by <i>valignat</i>
+<BR>Branch: <b>MAIN</b>
+<BR>CVS Tags: <b>HEAD</b><BR>Changes since <b>1.1: +15 -4
+ lines</b><PRE>
+# FIXED some insformations ...
+</PRE>
+</td></tr></table><HR noshade><PRE>
+1. What's this document about?
+ &nbsp; ---------------------------
+
+This document contains useful information about SNOWBALLS, NeL, Nevrax,
+technical requirements, and caveats about compilation and installation.
+It also includes a short &quot;user manual&quot; for the programs provided. It is
+highly recommended reading.
+
+
+2. What are NeL and Nevrax
+ &nbsp; -----------------------
+
+You should really take a look at the <A HREF="http://www.nevrax.org/">http://www.nevrax.org/</A> (for NeL)
+and <A HREF="http://www.nevrax.com/">http://www.nevrax.com/</A> (for Nevrax). NeL is a free software
+framework developped and maintained by Nevrax Ltd, for the purpose of
+building internet multiuser entertainment.
+
+Nevrax is a company dedicated to Free Software, which is why our
+tools are covered by the GPL. See the attached license file.
+
+
+3. What's in the package?
+ &nbsp; ----------------------
+
+The package contains:
+
+ &nbsp; - The latest source code for the NeL client and server frameworks
+ &nbsp; - The source code and data for a sample NeL game called 'SNOWBALLS'
+
+If you have a source distribution, you need to compile the source to
+produce the various executables. If you have a binary distribution,
+you have a pre-built exe client for Snowballs, but no source.
+
+The source code is provided as is, and reflects the state of the NeL
+framework at the release date. We have done our best to insure that the
+snapshot you are using now compiles and works correctly. However, we
+only test on a limited range of configurations, and the vagaries of
+OS and hardware means we cannot guarantee it compiles and executes
+correctly on your system at the time.
+
+If you are using CVS, you can keep in synch with the NeL Development Team
+as we have included the required CVS information. An update will give you
+current source. We do not guarantee that the source in CVS will compile
+and work correctly at all time as it includes the latest work in progress.
+
+
+4. Caveat
+ &nbsp; ------
+
+The sample client, server and data files provided do not accurately reflect
+our game currently in production. We do not intend penguins and gnus to appear
+in the final game, and most of the gameplay you will see does not reflect
+what we will implement later.
+
+
+5. Compiling NeL and SNOWBALLS
+ &nbsp; ---------------------------
+
+You will need a C++ compiler to properly compile and execute the NeL
+framework. The program compiles reasonably under a Unix/GCC environment,
+but it has been chiefly tested under a Linux environment.
+
+The server has been compiled and executed on a Windows machine, but it
+is highly recommended that you run it on a separate Linux machine. The
+client has been compiled and executed on a Linux machine, but will
+probably not work on other unix systems (yet).
+
+The client and server require an operating TCP/IP stack to communicate.
+
+The data files for the client and server should be in the ./data child
+directories of the directory in which the executables are located.
+
+See the INSTALL file for the requirements and installation instructions.
+
+
+6. Running SNOWBALLS
+ &nbsp; -----------------
+
+It is highly recommended that you run the client on a PC with plenty of
+main memory (128Megs+) and a 3D card that supports T&amp;L in hardware and
+has 32Mb of memory. Lesser configurations will probably give you very
+poor framerates.
+
+If you want to run your own server, start the naming service on the
+machine that you want to use as a server. The binary is named,
+appropriately, naming_service. Otherwise, you may use the default server
+itsalive.nevrax.org, which is hosted here at Nevrax.
+
+The client starts normally. Once started, you'll be asked to select
+your langage. You then fill in a name and password (which must be
+alpha-numeric), and you'll be able to enter the test area. If you enter
+a user name that has never been used before on the server that you are
+connected to then a new account will be created with the password that
+you enter at the 'PASSWORD' prompt. You'll need to remeber this password
+as you'll need each time you login in the future.
+
+Select now your character type and server to play on, and you're set.
+
+You're now a penguin on an artic snowfield. You have snowballs which you
+can throw at other people. When you throw a snowball, you have a few
+seconds during which you gather more snow before you can throw the next
+one. If you hit someone, your score increases, and the snowed opponent
+becomes immune to further snowing (he flashes on the screen) for 5s. He
+cannot retaliate while invulnerable.
+
+If you get stuck somehow, remove the client.CFG file from your client
+directory, and restart. Good luck. If you find a penguin named TMS on
+the server, it's me, throw me a low one :)
+
+
+7. The controls in SNOWBALLS
+ &nbsp; -------------------------
+
+Use the mouse to look around.
+Use arrow keys to move forward, backward, strafe left and strafe right.
+
+F1: switch on/off informations
+F2: switch on/off the chat text full height
+SHIFT-F2: clear the chat
+F3: switch on/off the wireframe mode
+F4: change movement speed
+F5: dump client and server information to the log file
+F6: switch on/off the radar
+F7: zoom out the radar
+F8: zoom in the radar
+F9: capture or uncapture the mouse
+F10: Windows menu
+F12: take a screenshot
+PgUp/PgDw: Zoom in/out
+TAB: display scores
+ESC: quit
+Left Mouse Button: throw a snowball
+Type text followed by ENTER to broadcast messages
+
+
+8. Contacting us
+ &nbsp; -------------
+
+For comments and problems relating to SNOWBALLS contact us at <A HREF="mailto:snowballs@nevrax.com">snowballs@nevrax.com</A>
+For comments, bugs and suggestions relating to NeL contact us at <A HREF="mailto:nel@nevrax.com">nel@nevrax.com</A>
+
+</PRE> \ No newline at end of file
diff --git a/cvs/cvsweb.cgi/code/snowballs/README?rev=1.2&content-type=text/x-cvsweb-markup/index.html b/cvs/cvsweb.cgi/code/snowballs/README?rev=1.2&content-type=text/x-cvsweb-markup/index.html
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@@ -0,0 +1,156 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML>
+<HEAD><style> A { color:black }</style>
+<!-- hennerik CVSweb $Revision: 1.93 $ -->
+<TITLE>code/snowballs/README - view - 1.2</TITLE></HEAD>
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+<table width="100%" border=0 cellspacing=0 cellpadding=1 bgcolor="#aaaaaa"><tr valign=bottom><td><a href="README"><IMG SRC="http://www.nevrax.org/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></a> <b>Return to <A HREF="README">README</A>
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+Revision <B>1.2</B>, <i>Wed Apr 18 08:59:58 2001 UTC</i> (13 months, 3 weeks ago) by <i>valignat</i>
+<BR>Branch: <b>MAIN</b>
+<BR>CVS Tags: <b>HEAD</b><BR>Changes since <b>1.1: +15 -4
+ lines</b><PRE>
+# FIXED some insformations ...
+</PRE>
+</td></tr></table><HR noshade><PRE>
+1. What's this document about?
+ &nbsp; ---------------------------
+
+This document contains useful information about SNOWBALLS, NeL, Nevrax,
+technical requirements, and caveats about compilation and installation.
+It also includes a short &quot;user manual&quot; for the programs provided. It is
+highly recommended reading.
+
+
+2. What are NeL and Nevrax
+ &nbsp; -----------------------
+
+You should really take a look at the <A HREF="http://www.nevrax.org/">http://www.nevrax.org/</A> (for NeL)
+and <A HREF="http://www.nevrax.com/">http://www.nevrax.com/</A> (for Nevrax). NeL is a free software
+framework developped and maintained by Nevrax Ltd, for the purpose of
+building internet multiuser entertainment.
+
+Nevrax is a company dedicated to Free Software, which is why our
+tools are covered by the GPL. See the attached license file.
+
+
+3. What's in the package?
+ &nbsp; ----------------------
+
+The package contains:
+
+ &nbsp; - The latest source code for the NeL client and server frameworks
+ &nbsp; - The source code and data for a sample NeL game called 'SNOWBALLS'
+
+If you have a source distribution, you need to compile the source to
+produce the various executables. If you have a binary distribution,
+you have a pre-built exe client for Snowballs, but no source.
+
+The source code is provided as is, and reflects the state of the NeL
+framework at the release date. We have done our best to insure that the
+snapshot you are using now compiles and works correctly. However, we
+only test on a limited range of configurations, and the vagaries of
+OS and hardware means we cannot guarantee it compiles and executes
+correctly on your system at the time.
+
+If you are using CVS, you can keep in synch with the NeL Development Team
+as we have included the required CVS information. An update will give you
+current source. We do not guarantee that the source in CVS will compile
+and work correctly at all time as it includes the latest work in progress.
+
+
+4. Caveat
+ &nbsp; ------
+
+The sample client, server and data files provided do not accurately reflect
+our game currently in production. We do not intend penguins and gnus to appear
+in the final game, and most of the gameplay you will see does not reflect
+what we will implement later.
+
+
+5. Compiling NeL and SNOWBALLS
+ &nbsp; ---------------------------
+
+You will need a C++ compiler to properly compile and execute the NeL
+framework. The program compiles reasonably under a Unix/GCC environment,
+but it has been chiefly tested under a Linux environment.
+
+The server has been compiled and executed on a Windows machine, but it
+is highly recommended that you run it on a separate Linux machine. The
+client has been compiled and executed on a Linux machine, but will
+probably not work on other unix systems (yet).
+
+The client and server require an operating TCP/IP stack to communicate.
+
+The data files for the client and server should be in the ./data child
+directories of the directory in which the executables are located.
+
+See the INSTALL file for the requirements and installation instructions.
+
+
+6. Running SNOWBALLS
+ &nbsp; -----------------
+
+It is highly recommended that you run the client on a PC with plenty of
+main memory (128Megs+) and a 3D card that supports T&amp;L in hardware and
+has 32Mb of memory. Lesser configurations will probably give you very
+poor framerates.
+
+If you want to run your own server, start the naming service on the
+machine that you want to use as a server. The binary is named,
+appropriately, naming_service. Otherwise, you may use the default server
+itsalive.nevrax.org, which is hosted here at Nevrax.
+
+The client starts normally. Once started, you'll be asked to select
+your langage. You then fill in a name and password (which must be
+alpha-numeric), and you'll be able to enter the test area. If you enter
+a user name that has never been used before on the server that you are
+connected to then a new account will be created with the password that
+you enter at the 'PASSWORD' prompt. You'll need to remeber this password
+as you'll need each time you login in the future.
+
+Select now your character type and server to play on, and you're set.
+
+You're now a penguin on an artic snowfield. You have snowballs which you
+can throw at other people. When you throw a snowball, you have a few
+seconds during which you gather more snow before you can throw the next
+one. If you hit someone, your score increases, and the snowed opponent
+becomes immune to further snowing (he flashes on the screen) for 5s. He
+cannot retaliate while invulnerable.
+
+If you get stuck somehow, remove the client.CFG file from your client
+directory, and restart. Good luck. If you find a penguin named TMS on
+the server, it's me, throw me a low one :)
+
+
+7. The controls in SNOWBALLS
+ &nbsp; -------------------------
+
+Use the mouse to look around.
+Use arrow keys to move forward, backward, strafe left and strafe right.
+
+F1: switch on/off informations
+F2: switch on/off the chat text full height
+SHIFT-F2: clear the chat
+F3: switch on/off the wireframe mode
+F4: change movement speed
+F5: dump client and server information to the log file
+F6: switch on/off the radar
+F7: zoom out the radar
+F8: zoom in the radar
+F9: capture or uncapture the mouse
+F10: Windows menu
+F12: take a screenshot
+PgUp/PgDw: Zoom in/out
+TAB: display scores
+ESC: quit
+Left Mouse Button: throw a snowball
+Type text followed by ENTER to broadcast messages
+
+
+8. Contacting us
+ &nbsp; -------------
+
+For comments and problems relating to SNOWBALLS contact us at <A HREF="mailto:snowballs@nevrax.com">snowballs@nevrax.com</A>
+For comments, bugs and suggestions relating to NeL contact us at <A HREF="mailto:nel@nevrax.com">nel@nevrax.com</A>
+
+</PRE> \ No newline at end of file