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<hr><h1>water_model.h</h1><a href="water__model_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_WATER_MODEL_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_WATER_MODEL_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="u__water_8h.html">nel/3d/u_water.h</a>"</font>
00032 
<a name="l00033"></a><a class="code" href="namespaceMISC.html">00033</a> <font class="keyword">namespace </font>MISC
00034 {
00035         <font class="keyword">class </font>CVector;
00036 }
00037 
00038 <font class="keyword">namespace </font>NL3D {
00039 
00040 
00041 <font class="keyword">class </font>CWaterPoolManager;
00042 <font class="keyword">class </font>CWaterShape;
00043 <font class="keyword">class </font>IDriver;
00044 <font class="keyword">class </font>CScene;
00045 
<a name="l00052"></a><a class="code" href="classNL3D_1_1CWaterModel.html">00052</a> <font class="keyword">class </font>CWaterModel : <font class="keyword">public</font> CTransformShape, <font class="keyword">public</font> UWaterInstance
00053 {
00054 <font class="keyword">public</font>:
00056         <a class="code" href="classNL3D_1_1CWaterModel.html#a0">CWaterModel</a>();
00057 
00058         <font class="comment">// register this model and his observers</font>
00059         <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterModel.html#d0">registerBasic</a>();
<a name="l00060"></a><a class="code" href="classNL3D_1_1CWaterModel.html#d1">00060</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CWaterModel.html#d1">creator</a>() { <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CWaterModel.html#a0">CWaterModel</a>; }
00061 
00062         <font class="comment">// get default tracks</font>
00063         <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CWaterModel.html#a1">getDefaultTrack</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> valueId);
00064 
00066         <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a>  <a class="code" href="classNL3D_1_1CWaterModel.html#a2">getWaterHeightMapID</a>() <font class="keyword">const</font>;
00067 
00069         <font class="keyword">virtual</font> <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CWaterModel.html#a3">getHeightFactor</a>() <font class="keyword">const</font>;
00070 
00072         <font class="keyword">virtual</font> <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CWaterModel.html#a4">getHeight</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;pos);
00073 
00075         <font class="keyword">virtual</font> <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CWaterModel.html#a5">getAttenuatedHeight</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;pos, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;viewer);
00076 <font class="keyword">protected</font>:
<a name="l00077"></a><a class="code" href="classNL3D_1_1CWaterModel.html#l0">00077</a>         <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaterModel.html#l0">CWaterRenderObs</a>;
<a name="l00078"></a><a class="code" href="classNL3D_1_1CWaterModel.html#l1">00078</a>         <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaterModel.html#l1">CWaterShape</a>;
<a name="l00079"></a><a class="code" href="classNL3D_1_1CWaterModel.html#n0">00079</a>         CScene  *<a class="code" href="classNL3D_1_1CWaterModel.html#n0">_Scene</a>;
00080 
00081 };
00082 
00083 <font class="comment">//=====================================================================================================================</font>
00084 
00085 
<a name="l00086"></a><a class="code" href="classNL3D_1_1CWaterRenderObs.html">00086</a> <font class="keyword">class   </font>CWaterRenderObs : <font class="keyword">public</font> CTransformShapeRenderObs
00087 {
00088 <font class="keyword">public</font>:
00089         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CWaterRenderObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller); 
<a name="l00090"></a><a class="code" href="classNL3D_1_1CWaterRenderObs.html#d0">00090</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a>         *<a class="code" href="classNL3D_1_1CWaterRenderObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CWaterRenderObs;}
00091 <font class="keyword">private</font>:
00092         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterRenderObs.html#c0">setupMaterialNVertexShader</a>(IDriver *drv, CWaterShape *shape, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;obsPos, <font class="keywordtype">bool</font> above, <font class="keywordtype">float</font> maxDist, <font class="keywordtype">float</font> zHeight);
00094         <font class="comment">//void setAttenuationFactor(IDriver *drv, bool reversed, const NLMISC::CVector &amp;obsPos, const NLMISC::CVector &amp;cameraJ, float farDist);</font>
00095         <font class="comment">// disable attenuation with distance</font>
00096         <font class="comment">//void disableAttenuation(IDriver *drv);</font>
00097 };
00098 
00099 
00100 <font class="comment">//=====================================================================================================================</font>
00101 
<a name="l00103"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html">00103</a> <font class="keyword">class </font>CWaveMakerModel : <font class="keyword">public</font> CTransformShape
00104 {
00105         <font class="keyword">public</font>:
00106         
00107         <a class="code" href="classNL3D_1_1CWaveMakerModel.html#a0">CWaveMakerModel</a>();
00108 
00109         <font class="comment">// register this model and his observers</font>
00110         <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CWaveMakerModel.html#d0">registerBasic</a>();
00111         
<a name="l00112"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html#d1">00112</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CWaveMakerModel.html#d1">creator</a>() { <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CWaveMakerModel.html#a0">CWaveMakerModel</a>; }
00113 
00114         <font class="comment">// get default tracks</font>
00115         <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CWaveMakerModel.html#a1">getDefaultTrack</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> valueId);
00116         
00117 <font class="keyword">protected</font>:      
00118 
<a name="l00119"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html#l0">00119</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CWaveMakerModel.html#l0">CWaveMakerDetailObs</a>;
<a name="l00120"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html#l1">00120</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CWaveMakerModel.html#l1">CWaveMakerShape</a>;
<a name="l00121"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html#n0">00121</a>         <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a>  <a class="code" href="classNL3D_1_1CWaveMakerModel.html#n0">_Time</a>;
<a name="l00122"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html#n1">00122</a>         CScene  *<a class="code" href="classNL3D_1_1CWaveMakerModel.html#n1">_Scene</a>;
00123 };
00124 
00125 <font class="comment">//=====================================================================================================================</font>
<a name="l00126"></a><a class="code" href="classNL3D_1_1CWaveMakerDetailObs.html">00126</a> <font class="keyword">class   </font>CWaveMakerDetailObs : <font class="keyword">public</font> CTransformAnimDetailObs
00127 {
00128 <font class="keyword">public</font>:
00129 
00134         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CWaveMakerDetailObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller); 
00135 <font class="keyword">public</font>:
<a name="l00136"></a><a class="code" href="classNL3D_1_1CWaveMakerDetailObs.html#d0">00136</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a>     *<a class="code" href="classNL3D_1_1CWaveMakerDetailObs.html#d0">creator</a>() { <font class="keywordflow">return</font> <font class="keyword">new</font> CWaveMakerDetailObs; }
00137 };
00138 
00139 
00140 
00141 } <font class="comment">// NL3D</font>
00142 
00143 
00144 <font class="preprocessor">#endif // NL_WATER_MODEL_H</font>
00145 <font class="preprocessor"></font>
00146 <font class="comment">/* End of water_model.h */</font>
</pre></div>

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