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<hr><h1>u_scene.h</h1><a href="u__scene_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_U_SCENE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_U_SCENE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
00031 
00032 
00033 <font class="keyword">namespace </font>NLMISC
00034 {
00035 <font class="keyword">class </font>CRGBA;
00036 <font class="keyword">class </font>CVector;
00037 };
00038 
00039 <font class="keyword">namespace </font>NL3D
00040 {
00041 
00042 
00043 <font class="keyword">class </font>UCamera;
00044 <font class="keyword">class </font>UInstance;
00045 <font class="keyword">class </font>ULandscape;
00046 <font class="keyword">class </font>UInstanceGroup;
00047 <font class="keyword">class </font>USkeleton;
00048 <font class="keyword">class </font>UTransform;
00049 <font class="keyword">class </font>UVisualCollisionManager;
00050 <font class="keyword">class </font>UAnimationSet;
00051 <font class="keyword">class </font>UPlayListManager;
00052 <font class="keyword">class </font>UPointLight;
00053 
00054 
00055 <font class="comment">//****************************************************************************</font>
<a name="l00067"></a><a class="code" href="classNL3D_1_1UScene.html">00067</a> <font class="comment"></font><font class="keyword">class </font>UScene
00068 {
00069 <font class="keyword">protected</font>:
00070 
00072         <font class="comment">// @{</font>
<a name="l00073"></a><a class="code" href="classNL3D_1_1UScene.html#z65_0">00073</a>         <a class="code" href="classNL3D_1_1UScene.html#z65_0">UScene</a>() {}
<a name="l00074"></a><a class="code" href="classNL3D_1_1UScene.html#z65_1">00074</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UScene.html#z65_1">~UScene</a>() {}
00075         <font class="comment">// @}</font>
00076 
00077 <font class="keyword">public</font>:
00078 
00080 
00081 
00088         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1UScene.html#z66_0">render</a>()=0;
00089 
00093         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1UScene.html#z66_1">animate</a> (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) =0;
00094 
00096 
00097 
00099 
00100 
00101         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1UScene.html#z67_0">setCam</a>(UCamera *cam)=0;
00103         <font class="keyword">virtual</font> UCamera                 *<a class="code" href="classNL3D_1_1UScene.html#z67_1">getCam</a>()=0;
00105         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1UScene.html#z67_2">setViewport</a>(<font class="keyword">const</font> <font class="keyword">class</font> CViewport&amp; viewport)=0;
00107         <font class="keyword">virtual</font> CViewport               <a class="code" href="classNL3D_1_1UScene.html#z67_3">getViewport</a>()=0;
00109 
00110 
00112 
00116 
00118         <font class="keyword">virtual</font> UCamera                 *<a class="code" href="classNL3D_1_1UScene.html#z68_0">createCamera</a>()=0;
00120         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1UScene.html#z68_1">deleteCamera</a>(UCamera *cam)=0;
00121 
00126         <font class="keyword">virtual</font> UInstance               *<a class="code" href="classNL3D_1_1UScene.html#z68_2">createInstance</a>(<font class="keyword">const</font> std::string &amp;shapeName)=0;
00130         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1UScene.html#z68_3">createInstanceAsync</a>(<font class="keyword">const</font> std::string &amp;shapeName,UInstance**ppInstance)=0;
00131 
00136         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_4">createInstanceGroupAndAddToSceneAsync</a> (<font class="keyword">const</font> std::string &amp;instanceGroup,                                                                                                           
00137                                                                                                             UInstanceGroup **pIG,
00138                                                                                                                 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;offset
00139                                                                                                            ) = 0;
00140         
00143         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_5">stopCreatingAndAddingIG</a>(UInstanceGroup **pIG) = 0;
00144         
00145 
00148         <font class="keyword">virtual</font> UTransform              *<a class="code" href="classNL3D_1_1UScene.html#z68_6">createTransform</a>()=0;
00151         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1UScene.html#z68_7">deleteInstance</a>(UInstance *inst)=0;
00152 
00157         <font class="keyword">virtual</font> USkeleton               *<a class="code" href="classNL3D_1_1UScene.html#z68_8">createSkeleton</a>(<font class="keyword">const</font> std::string &amp;shapeName)=0;
00160         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1UScene.html#z68_9">deleteSkeleton</a>(USkeleton *skel)=0;
00161 
00163         <font class="keyword">virtual</font> ULandscape              *<a class="code" href="classNL3D_1_1UScene.html#z68_10">createLandscape</a>()=0;
00165         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1UScene.html#z68_11">deleteLandscape</a>(ULandscape *land)=0;
00166 
00170         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_12">setToGlobalInstanceGroup</a>(UInstanceGroup *pIGU) = 0;
00171         <font class="comment">//virtual       UInstanceGroup  *createInstanceGroup(const std::string &amp;instanceGroup) =0;</font>
00173 <font class="comment">        //virtual       void                    deleteInstanceGroup(UInstanceGroup      *group) =0;</font>
00174 
00175 
00177         <font class="keyword">virtual</font> UPointLight             *<a class="code" href="classNL3D_1_1UScene.html#z68_13">createPointLight</a>()=0;
00179         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1UScene.html#z68_14">deletePointLight</a>(UPointLight *light)=0;
00180 
00181 
00183 
00185         <font class="comment">// @{</font>
00187 <font class="comment">        virtual UAnimationSet           *createAnimationSet() =0;</font>
00189 <font class="comment">        virtual UAnimationSet           *createAnimationSet(const std::string &amp;animationSetFile) =0;</font>
00191 <font class="comment">        virtual void                            deleteAnimationSet(UAnimationSet *animationSet) =0;</font>
00193 <font class="comment">        virtual UPlayListManager        *createPlayListManager() =0;</font>
00195 <font class="comment">        virtual void                            deletePlayListManager(UPlayListManager *playListManager) =0;</font>
00198 <font class="comment"></font>        <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z69_5">setAutomaticAnimationSet</a>(UAnimationSet *as) = 0;        
00199         <font class="comment">// @}</font>
00200 
00202 
00203         <font class="keyword">virtual</font> UVisualCollisionManager         *<a class="code" href="classNL3D_1_1UScene.html#z70_0">createVisualCollisionManager</a>() =0;
00204         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                                            <a class="code" href="classNL3D_1_1UScene.html#z70_1">deleteVisualCollisionManager</a>(UVisualCollisionManager *mgr) =0;
00206 
00207 
00209 
00210 
<a name="l00218"></a><a class="code" href="classNL3D_1_1UScene.html#z71_0">00218</a>         <font class="keyword">enum</font>                    <a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a> {<a class="code" href="classNL3D_1_1UScene.html#z71_0s0">PolygonBalancingOff</a>=0, <a class="code" href="classNL3D_1_1UScene.html#z71_0s1">PolygonBalancingOn</a>, <a class="code" href="classNL3D_1_1UScene.html#z71_0s2">PolygonBalancingClamp</a>, <a class="code" href="classNL3D_1_1UScene.html#z71_0s3">CountPolygonBalancing</a> };
00219 
00221         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z71_1">setPolygonBalancingMode</a>(<a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a> polBalMode) =0;
00223         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a>   <a class="code" href="classNL3D_1_1UScene.html#z71_2">getPolygonBalancingMode</a>() <font class="keyword">const</font> =0;
00224 
00225 
00229         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z71_3">setLoadMaxPolygon</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> nFaces) =0;
00233         <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a>                            <a class="code" href="classNL3D_1_1UScene.html#z71_4">getLoadMaxPolygon</a>() =0;
00237         <font class="keyword">virtual</font> <font class="keywordtype">float</font>                           <a class="code" href="classNL3D_1_1UScene.html#z71_5">getNbFaceAsked</a> () <font class="keyword">const</font> =0;
00238 
00239 
00243         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z71_6">setGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &amp;group, <a class="code" href="types__nl_8h.html#a13">uint</a> nFaces) =0;
00247         <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a>                            <a class="code" href="classNL3D_1_1UScene.html#z71_7">getGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &amp;group) =0;
00251         <font class="keyword">virtual</font> <font class="keywordtype">float</font>                           <a class="code" href="classNL3D_1_1UScene.html#z71_8">getGroupNbFaceAsked</a> (<font class="keyword">const</font> std::string &amp;group) <font class="keyword">const</font> =0;
00252 
00254 
00256 
00257 
00260         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z72_0">setStaticCoarseMeshManagerTexture</a> (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath) =0;
00261 
00264         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z72_1">setDynamicCoarseMeshManagerTexture</a> (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath) =0;
00265 
00269         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z72_2">setCoarseMeshLightingUpdate</a>(<a class="code" href="types__nl_8h.html#a5">uint8</a> period) =0;
00270 
00272         <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a5">uint8</a>                           <a class="code" href="classNL3D_1_1UScene.html#z72_3">getCoarseMeshLightingUpdate</a>() <font class="keyword">const</font>  =0;
00273 
00275 
00276 
00278 
00279 
00283         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z73_0">enableLightingSystem</a>(<font class="keywordtype">bool</font> enable) =0;
00284 
00285 
00287         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z73_1">setAmbientGlobal</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient) =0;
00289         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z73_2">setSunAmbient</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient) =0;
00291         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z73_3">setSunDiffuse</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse) =0;
00293         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z73_4">setSunSpecular</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular) =0;
00295         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z73_5">setSunDirection</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;direction) =0;
00296 
00297 
00299         <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>           <a class="code" href="classNL3D_1_1UScene.html#z73_6">getAmbientGlobal</a>() <font class="keyword">const</font> =0;
00301         <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>           <a class="code" href="classNL3D_1_1UScene.html#z73_7">getSunAmbient</a>() <font class="keyword">const</font> =0;
00303         <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>           <a class="code" href="classNL3D_1_1UScene.html#z73_8">getSunDiffuse</a>() <font class="keyword">const</font> =0;
00305         <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>           <a class="code" href="classNL3D_1_1UScene.html#z73_9">getSunSpecular</a>() <font class="keyword">const</font> =0;
00307         <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>         <a class="code" href="classNL3D_1_1UScene.html#z73_10">getSunDirection</a>() <font class="keyword">const</font> =0;
00308 
00313         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z73_11">setMaxLightContribution</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> nlights) =0;
00315         <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a>                            <a class="code" href="classNL3D_1_1UScene.html#z73_12">getMaxLightContribution</a>() <font class="keyword">const</font> =0;
00316 
00325         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z73_13">setLightTransitionThreshold</a>(<font class="keywordtype">float</font> lightTransitionThreshold) =0;
00327         <font class="keyword">virtual</font> <font class="keywordtype">float</font>                           <a class="code" href="classNL3D_1_1UScene.html#z73_14">getLightTransitionThreshold</a>() <font class="keyword">const</font> =0;
00328 
00329 
00331 
00332 
00334 
00335 
00341                 <font class="keyword">virtual</font> <font class="keywordtype">void</font>  <a class="code" href="classNL3D_1_1UScene.html#z74_0">setLayersRenderingOrder</a>(<font class="keywordtype">bool</font> directOrder = <font class="keyword">true</font>) = 0;
00342                 <font class="keyword">virtual</font> <font class="keywordtype">bool</font>  <a class="code" href="classNL3D_1_1UScene.html#z74_1">getLayersRenderingOrder</a>() <font class="keyword">const</font> = 0;
00344 
00345 
00347 
00348 
00350         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z75_0">setGlobalWindPower</a>(<font class="keywordtype">float</font> gwp) =0;
00352         <font class="keyword">virtual</font> <font class="keywordtype">float</font>                           <a class="code" href="classNL3D_1_1UScene.html#z75_1">getGlobalWindPower</a>() <font class="keyword">const</font> =0;
00353 
00355         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z75_2">setGlobalWindDirection</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;gwd) =0;
00357         <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>           &amp;<a class="code" href="classNL3D_1_1UScene.html#z75_3">getGlobalWindDirection</a>() <font class="keyword">const</font> =0;
00358 
00360 
00361 
00363 
00364 
00366         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z76_0">resetCLodManager</a>() =0;
00367 
00375         <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a>                          <a class="code" href="classNL3D_1_1UScene.html#z76_1">loadCLodShapeBank</a>(<font class="keyword">const</font> std::string &amp;fileName) =0;
00376 
00378         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1UScene.html#z76_2">deleteCLodShapeBank</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> bankId) =0;
00379 
00382         <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a8">sint32</a>                          <a class="code" href="classNL3D_1_1UScene.html#z76_3">getCLodShapeIdByName</a>(<font class="keyword">const</font> std::string &amp;name) <font class="keyword">const</font> =0;
00383 
00386         <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a8">sint32</a>                          <a class="code" href="classNL3D_1_1UScene.html#z76_4">getCLodAnimIdByName</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> shapeId, <font class="keyword">const</font> std::string &amp;name) <font class="keyword">const</font> =0;
00387 
00389 
00390 };
00391 
00392 
00393 } <font class="comment">// NL3D</font>
00394 
00395 
00396 <font class="preprocessor">#endif // NL_U_SCENE_H</font>
00397 <font class="preprocessor"></font>
00398 <font class="comment">/* End of u_scene.h */</font>
</pre></div>

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