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<hr><h1>ps_particle_basic.cpp</h1><a href="ps__particle__basic_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="ps__particle__basic_8h.html">3d/ps_particle_basic.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="texture__grouped_8h.html">3d/texture_grouped.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="texture__bump_8h.html">3d/texture_bump.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="texture__mem_8h.html">3d/texture_mem.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00035 
00036 
00037 
00038 <font class="keyword">namespace </font>NL3D 
00039 {
00040 
00041 
00042 
00044 <font class="comment">// CPSParticle implementation  //</font>
00046 <font class="comment"></font>
00047 <font class="comment">//=======================================</font>
<a name="l00048"></a><a class="code" href="classNL3D_1_1CPSParticle.html#a0">00048</a>         CPSParticle::CPSParticle() : _DisableAutoLOD(false)
00049 {
00050 
00051 }
00052 
00053 <font class="comment">//=======================================</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSParticle.html#a8">00054</a> <font class="keywordtype">void</font> CPSParticle::showTool()
00055 {
00056         PARTICLES_CHECK_MEM;
00057 
00058         CVector I = CVector::I;
00059         CVector J = CVector::J;
00060 
00061         <font class="keyword">const</font> CVector tab[] = { 2 * J, I + J
00062                                                         , I + J, 2 * I + J
00063                                                         , 2 * I + J, I
00064                                                         , I,  2 * I - J
00065                                                         , 2 * I - J, - .5f * J
00066                                                         , - .5f * J, -2 * I - J
00067                                                         , -2 * I - J, - I
00068                                                         , - I, -2 * I + J
00069                                                         , -2 * I + J, - I + J
00070                                                         , - I + J, 2 * J
00071                                                 };
00072         <font class="keyword">const</font> uint tabSize = <font class="keyword">sizeof</font>(tab) / (2 * <font class="keyword">sizeof</font>(CVector));
00073 
00074         <font class="keyword">const</font> <font class="keywordtype">float</font> sSize = 0.1f;
00075         <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#b4">displayIcon2d</a>(tab, tabSize, sSize);
00076 
00077         PARTICLES_CHECK_MEM;
00078 }
00079 
00080 <font class="comment">//=======================================</font>
<a name="l00081"></a><a class="code" href="classNL3D_1_1CPSParticle.html#b4">00081</a> <font class="keywordtype">void</font> CPSParticle::computeSrcStep(uint32 &amp;step, uint &amp;numToProcess)
00082 {               
00083         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
00084         <font class="keyword">const</font> CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
00085         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSParticle.html#o0">_DisableAutoLOD</a> || !ps.isAutoLODEnabled() || <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize() == 0) <font class="comment">// Should Auto-LOD be used ?</font>
00086         {
00087                 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> = (1 &lt;&lt; 16);
00088                 numToProcess = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize();
00089         }
00090         <font class="keywordflow">else</font>
00091         {
00092                 <font class="keywordtype">float</font> oneMinusLODRatio = ps.getOneMinusCurrentLODRatio();
00093                 <font class="keywordtype">float</font> LODRatio = 1.f - oneMinusLODRatio;  
00094                 <font class="keywordflow">if</font> (LODRatio &gt; ps.getAutoLODStartDistPercent())
00095                 {
00096                         <font class="keywordtype">float</font> factor = (LODRatio - 1.f) / (ps.getAutoLODStartDistPercent() - 1.f);
00097                         <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(factor, 0.f, 1.f);
00098                         <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = factor;
00099                         <font class="keywordflow">for</font> (uint k = 0; k &lt; ps.getAutoLODDegradationExponent(); ++k)
00100                         {
00101                                 <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> *= factor;
00102                         }
00103                         numToProcess = (uint) (<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize() * <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>);
00104                         <font class="keywordflow">if</font> (numToProcess &lt; 1) { numToProcess = 1; }
00105 
00106                         <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> =   ps.getAutoLODMode() ?                             <font class="comment">// skip or limit number, depending on the mode</font>
00107                                 (<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize() &lt;&lt; 16) / numToProcess : <font class="comment">// skip particles</font>
00108                                 (1&lt;&lt;16);                                                           <font class="comment">// just display less particles</font>
00109                 }
00110                 <font class="keywordflow">else</font>
00111                 {
00112                         <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> = (1 &lt;&lt; 16);
00113                         numToProcess = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize();
00114                 }
00115         }
00116 
00117 }
00118 
00120 <font class="comment">// coloured particle implementation //</font>
00122 <font class="comment"></font>
00123 <font class="comment">//=======================================</font>
<a name="l00124"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a0">00124</a> <font class="keywordtype">void</font> CPSColoredParticle::setColorScheme(CPSAttribMaker&lt;CRGBA&gt; *col)
00125 {       
00126         <a class="code" href="debug_8h.html#a6">nlassert</a>(col);
00127         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>;            
00128         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> = col;
00129         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#b0">getColorOwner</a>() &amp;&amp; col-&gt;hasMemory()) col-&gt;resize(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#b0">getColorOwner</a>()-&gt;getMaxSize(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b0">getColorOwner</a>()-&gt;getSize());
00130         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b1">updateMatAndVbForColor</a>();
00131 }
00132 
00133 <font class="comment">//=======================================</font>
<a name="l00134"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a3">00134</a> <font class="keywordtype">void</font> CPSColoredParticle::setColor(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col)
00135 {       
00136         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>;
00137         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> = NULL;
00138         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a> = col;
00139         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b1">updateMatAndVbForColor</a>();
00140 }
00141 
00142 <font class="comment">//=======================================</font>
<a name="l00143"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a5">00143</a> CPSColoredParticle::CPSColoredParticle() : _Color(CRGBA(255, 255, 255)), _ColorScheme(NULL)
00144 {       
00145 }
00146 
00147 <font class="comment">//=======================================</font>
<a name="l00148"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a6">00148</a> CPSColoredParticle::~CPSColoredParticle()
00149 {       
00150         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>;    
00151 }
00152 
00153 <font class="comment">//=======================================</font>
<a name="l00154"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a7">00154</a> <font class="keywordtype">void</font> CPSColoredParticle::serialColorScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00155 {       
00156         f.serialVersion(1);     
00157         <font class="keywordflow">if</font> (f.isReading())
00158         {
00159                 <font class="keywordflow">if</font> (_ColorScheme)
00160                 {
00161                         <font class="keyword">delete</font> _ColorScheme;
00162                         _ColorScheme = NULL;
00163                 }
00164         }
00165         <font class="keywordtype">bool</font> useColorScheme = _ColorScheme != NULL;
00166         f.serial(useColorScheme);
00167         <font class="keywordflow">if</font> (useColorScheme)
00168         {
00169                 f.serialPolyPtr(_ColorScheme);
00170         }
00171         <font class="keywordflow">else</font>
00172         {
00173                 f.serial(_Color);
00174         }
00175 }
00176 
00178 <font class="comment">// sized particle implementation //</font>
00180 <font class="comment"></font>
00181 <font class="comment">//=======================================</font>
<a name="l00182"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a0">00182</a> <font class="keywordtype">void</font> CPSSizedParticle::setSizeScheme(CPSAttribMaker&lt;float&gt; *size)
00183 {       
00184         <a class="code" href="debug_8h.html#a6">nlassert</a>(size != NULL);
00185         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>;     
00186         <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a> = size;
00187         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSizedParticle.html#b0">getSizeOwner</a>() &amp;&amp; size-&gt;hasMemory()) size-&gt;resize(<a class="code" href="classNL3D_1_1CPSSizedParticle.html#b0">getSizeOwner</a>()-&gt;getMaxSize(), <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b0">getSizeOwner</a>()-&gt;<a class="code" href="classNL3D_1_1CPSSizedParticle.html#a4">getSize</a>());
00188 }
00189 
00190 <font class="comment">//=======================================</font>
<a name="l00191"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a3">00191</a> <font class="keywordtype">void</font> CPSSizedParticle::setSize(<font class="keywordtype">float</font> size)
00192 {       
00193         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>;
00194         <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a> = NULL;     
00195         <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a> = size;
00196 }
00197 
00198 <font class="comment">//=======================================</font>
<a name="l00199"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a5">00199</a> CPSSizedParticle::CPSSizedParticle() : _ParticleSize(0.3f), _SizeScheme(NULL)
00200 {
00201 }
00202 
00203 <font class="comment">//=======================================</font>
<a name="l00204"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a6">00204</a> CPSSizedParticle::~CPSSizedParticle()
00205 {       
00206         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>;     
00207 }
00208 
00209 <font class="comment">//=======================================</font>
<a name="l00210"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a7">00210</a> <font class="keywordtype">void</font> CPSSizedParticle::serialSizeScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00211 {
00212         f.serialVersion(1);     
00213         <font class="keywordflow">if</font> (f.isReading())
00214         {
00215                 <font class="keywordflow">if</font> (_SizeScheme)
00216                 {
00217                         <font class="keyword">delete</font> _SizeScheme;
00218                         _SizeScheme = NULL;
00219                 }
00220         }
00221         <font class="keywordtype">bool</font> useSizeScheme = _SizeScheme != NULL;
00222         f.serial(useSizeScheme);
00223         <font class="keywordflow">if</font> (useSizeScheme)
00224         {               
00225                 f.serialPolyPtr(_SizeScheme);
00226         }
00227         <font class="keywordflow">else</font>
00228         {
00229                 f.serial(_ParticleSize);
00230         }       
00231 };
00232 
00234 <font class="comment">// rotated particle implementation //</font>
00236 <font class="comment"></font>
<a name="l00237"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q0">00237</a> <font class="keywordtype">float</font> CPSRotated2DParticle::_RotTable[256 * 4];
<a name="l00238"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q1">00238</a> <font class="keywordtype">bool</font> CPSRotated2DParticle::_InitializedRotTab = <font class="keyword">false</font>;
00239 
<a name="l00241"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a0">00241</a> <font class="keywordtype">void</font> CPSRotated2DParticle::setAngle2DScheme(CPSAttribMaker&lt;float&gt; *angle2DScheme)
00242 {
00243         <a class="code" href="debug_8h.html#a6">nlassert</a>(angle2DScheme);
00244         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a>;  
00245         <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a> = angle2DScheme;
00246         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>() &amp;&amp; angle2DScheme-&gt;hasMemory()) angle2DScheme-&gt;resize(<a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>()-&gt;getMaxSize(), <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>()-&gt;getSize());
00247 }
00248 
<a name="l00250"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a3">00250</a> <font class="keywordtype">void</font> CPSRotated2DParticle::setAngle2D(<font class="keywordtype">float</font> angle2DScheme)
00251 {       
00252         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a>;
00253         <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a> = NULL;  
00254         <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n0">_Angle2D</a> = angle2DScheme;
00255 }
00256 
<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a5">00258</a> CPSRotated2DParticle::CPSRotated2DParticle() : _Angle2D(0), _Angle2DScheme(NULL)
00259 {
00260 }
00261 
<a name="l00263"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a6">00263</a> CPSRotated2DParticle::~CPSRotated2DParticle()
00264 {       
00265         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a>;  
00266 }
00267 
<a name="l00269"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a7">00269</a> <font class="keywordtype">void</font> CPSRotated2DParticle::serialAngle2DScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00270 {
00271         f.serialVersion(1);     
00272         <font class="keywordflow">if</font> (f.isReading())
00273         {
00274                 <font class="keywordflow">if</font> (_Angle2DScheme)
00275                 {
00276                         <font class="keyword">delete</font> _Angle2DScheme;
00277                         _Angle2DScheme = NULL;
00278                 }
00279         }
00280         <font class="keywordtype">bool</font> useAngle2DScheme = _Angle2DScheme != NULL;
00281         f.serial(useAngle2DScheme);
00282         <font class="keywordflow">if</font> (useAngle2DScheme)
00283         {
00284                 f.serialPolyPtr(_Angle2DScheme);
00285         }
00286         <font class="keywordflow">else</font>
00287         {               
00288                 f.serial(_Angle2D);
00289         }       
00290 }
00291 
<a name="l00293"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#d1">00293</a> <font class="keywordtype">void</font> CPSRotated2DParticle::initRotTable(<font class="keywordtype">void</font>)
00294 {
00295         <font class="keywordtype">float</font> *ptFloat = <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q0">_RotTable</a>;
00296         <font class="keywordflow">for</font> (uint32 k = 0; k &lt; 256; ++k)
00297         {
00298                 <font class="keyword">const</font> <font class="keywordtype">float</font> ca = (float) cos(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
00299                 <font class="keyword">const</font> <font class="keywordtype">float</font> sa = (float) sin(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
00300 
00301                 *ptFloat++ = -ca - sa;
00302                 *ptFloat++ = -sa + ca;
00303 
00304                 *ptFloat++ = ca - sa;
00305                 *ptFloat++ = sa + ca;
00306         }
00307         <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q1">_InitializedRotTab</a> = <font class="keyword">true</font>;
00308 }
00309 
00311 <font class="comment">// textured particle implementation //</font>
00313 <font class="comment"></font>
<a name="l00315"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a0">00315</a> <font class="comment">void CPSTexturedParticle::setTextureIndexScheme(CPSAttribMaker&lt;sint32&gt; *animOrder)</font>
00316 {
00317         <a class="code" href="debug_8h.html#a6">nlassert</a>(animOrder);
00318         <a class="code" href="debug_8h.html#a6">nlassert</a>(_TexGroup); <font class="comment">// setTextureGroup must have been called before this       </font>
00319         <font class="keyword">delete</font> _TextureIndexScheme;             
00320         _TextureIndexScheme = animOrder;
00321         <font class="keywordflow">if</font> (getTextureIndexOwner() &amp;&amp; animOrder-&gt;hasMemory()) animOrder-&gt;resize(getTextureIndexOwner()-&gt;getMaxSize(), getTextureIndexOwner()-&gt;getSize());
00322 
00323 
00324         updateMatAndVbForTexture();
00325 }
00326 
<a name="l00328"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a3">00328</a> <font class="keywordtype">void</font> CPSTexturedParticle::setTextureIndex(sint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00329 {       
00330         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>;     
00331         <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a> = NULL;     
00332         <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n3">_TextureIndex</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00333 }
00334 
<a name="l00336"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a5">00336</a> <font class="keywordtype">void</font> CPSTexturedParticle::setTextureGroup(<a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;CTextureGrouped&gt;</a> texGroup)
00337 {
00338         <a class="code" href="debug_8h.html#a6">nlassert</a>(texGroup);
00339         <font class="keywordflow">if</font> (_Tex)
00340         {
00341                 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a> = NULL;
00342         }
00343         <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> = texGroup;
00344 }
00345 
<a name="l00347"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a8">00347</a> <font class="keywordtype">void</font> CPSTexturedParticle::setTexture(CSmartPtr&lt;ITexture&gt; tex)
00348 {       
00349         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>;
00350         <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a> = NULL;     
00351         <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a> = tex;
00352         <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> = NULL; <font class="comment">// release any grouped texture if one was set before</font>
00353         <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#b1">updateMatAndVbForTexture</a>();
00354 }
00355 
<a name="l00357"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a11">00357</a> CPSTexturedParticle::CPSTexturedParticle() : _TexGroup(NULL),
00358                                                                                          _TextureIndexScheme(NULL),
00359                                                                                          _TextureIndex(0)
00360 {
00361 }
00362 
<a name="l00364"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a12">00364</a> CPSTexturedParticle::~CPSTexturedParticle()
00365 {       
00366         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>;     
00367 }
00368 
<a name="l00370"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a13">00370</a> <font class="keywordtype">void</font> CPSTexturedParticle::serialTextureScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00371 {
00372         f.serialVersion(1);     
00373         <font class="keywordflow">if</font> (f.isReading())
00374         {
00375                 <font class="keywordflow">if</font> (_TextureIndexScheme)
00376                 {
00377                         <font class="keyword">delete</font> _TextureIndexScheme;
00378                         _TextureIndexScheme = NULL;                     
00379                         _Tex = NULL;
00380                         _TexGroup = NULL;
00381                 }
00382         }
00383 
00384         <font class="keywordtype">bool</font> useAnimatedTexture;        
00385         <font class="keywordflow">if</font> (!f.isReading())
00386         {
00387                 useAnimatedTexture = (_TexGroup != NULL);
00388         }
00389         f.serial(useAnimatedTexture);
00390         <font class="keywordflow">if</font> (useAnimatedTexture)
00391         {
00392                 <font class="keywordflow">if</font> (f.isReading())
00393                 {
00394                         CTextureGrouped *ptTex = NULL;
00395                         f.serialPolyPtr(ptTex);
00396                         _TexGroup = ptTex;
00397                 }
00398                 <font class="keywordflow">else</font>
00399                 {
00400                         CTextureGrouped *ptTex = _TexGroup;
00401                         f.serialPolyPtr(ptTex);
00402                 }
00403                 
00404                 <font class="keywordtype">bool</font> useTextureIndexScheme = _TextureIndexScheme != NULL;               
00405                 f.serial(useTextureIndexScheme);
00406                 <font class="keywordflow">if</font> (useTextureIndexScheme)
00407                 {
00408                         f.serialPolyPtr(_TextureIndexScheme);
00409                         _TextureIndex = 0;                      
00410                 }
00411                 <font class="keywordflow">else</font>
00412                 {                       
00413                         f.serial(_TextureIndex);
00414                 }
00415         }
00416         <font class="keywordflow">else</font>
00417         {
00418                 <font class="keywordflow">if</font> (f.isReading())
00419                 {
00420                         ITexture *ptTex = NULL;
00421                         f.serialPolyPtr(ptTex);
00422                         _Tex = ptTex;
00423                 }
00424                 <font class="keywordflow">else</font>
00425                 {
00426                         ITexture *ptTex = _Tex;
00427                         f.serialPolyPtr(ptTex);
00428                 }
00429         }       
00430 }
00431 
00433 <font class="comment">//       CPSRotated3DPlaneParticle  implementation    //</font>
00435 <font class="comment"></font>
<a name="l00437"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a0">00437</a> <font class="comment">void CPSRotated3DPlaneParticle::setPlaneBasisScheme(CPSAttribMaker&lt;CPlaneBasis&gt; *basisMaker)</font>
00438 {
00439         <a class="code" href="debug_8h.html#a6">nlassert</a>(basisMaker);
00440         <font class="keyword">delete</font> _PlaneBasisScheme;       
00441         _PlaneBasisScheme = basisMaker;
00442         <font class="keywordflow">if</font> (getPlaneBasisOwner() &amp;&amp; basisMaker-&gt;hasMemory()) basisMaker-&gt;resize(getPlaneBasisOwner()-&gt;getMaxSize(), getPlaneBasisOwner()-&gt;getSize());
00443 }
00444 
<a name="l00446"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a3">00446</a> <font class="keywordtype">void</font> CPSRotated3DPlaneParticle::setPlaneBasis(<font class="keyword">const</font> CPlaneBasis &amp;basis)
00447 {       
00448         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n0">_PlaneBasisScheme</a>;               
00449         <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n0">_PlaneBasisScheme</a> = NULL;       
00450         <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n1">_PlaneBasis</a> = basis;
00451 }
00452 
<a name="l00454"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a5">00454</a> CPSRotated3DPlaneParticle::CPSRotated3DPlaneParticle() : _PlaneBasisScheme(NULL)                                                                                                                
00455 {
00456         <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n1">_PlaneBasis</a>.X = CVector::I;
00457         <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n1">_PlaneBasis</a>.Y = CVector::J;
00458 }
00459 
<a name="l00461"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a6">00461</a> CPSRotated3DPlaneParticle::~CPSRotated3DPlaneParticle()
00462 {       
00463         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n0">_PlaneBasisScheme</a>;       
00464 }
00465 
<a name="l00467"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a7">00467</a> <font class="keywordtype">void</font> CPSRotated3DPlaneParticle::serialPlaneBasisScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00468 {
00469         f.serialVersion(1);     
00470         f.serialPolyPtr(_PlaneBasisScheme);     
00471         <font class="keywordtype">bool</font> usePlaneBasisScheme = _PlaneBasisScheme != NULL;   
00472         <font class="keywordflow">if</font> (!usePlaneBasisScheme)
00473         {
00474                 f.serial(_PlaneBasis);
00475         }
00476 }
00477 
00479 <font class="comment">// CPSMaterial implementation //</font>
00481 <font class="comment"></font>
<a name="l00483"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a0">00483</a> <font class="comment">CPSMaterial::CPSMaterial()</font>
00484 {
00485         _Mat.setBlend(<font class="keyword">true</font>);
00486         _Mat.setBlendFunc(CMaterial::one, CMaterial::one);
00487         _Mat.setZWrite(<font class="keyword">false</font>);  
00488 }
00489 
<a name="l00491"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a1">00491</a> <font class="keywordtype">void</font> CPSMaterial::serialMaterial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00492 {
00493         f.serialVersion(1);     
00494         TBlendingMode m = getBlendingMode();
00495         f.serialEnum(m);
00496         setBlendingMode(m);     
00497 }
00498 
<a name="l00500"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a2">00500</a> <font class="keywordtype">void</font> CPSMaterial::setBlendingMode(CPSMaterial::TBlendingMode mode)
00501 {
00502         <font class="keywordflow">switch</font> (mode)
00503         {               
00504                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>:
00505                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">true</font>);
00506                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlendFunc(CMaterial::one, CMaterial::one);
00507                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">false</font>);
00508                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">false</font>);
00509                 <font class="keywordflow">break</font>;
00510                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>:
00511                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">true</font>);
00512                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlendFunc(CMaterial::zero, CMaterial::srccolor);
00513                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">false</font>);
00514                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">false</font>);
00515                 <font class="keywordflow">break</font>;
00516                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>:
00517                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">true</font>);
00518                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha);
00519                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">false</font>);
00520                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">false</font>);
00521                 <font class="keywordflow">break</font>;
00522                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>:
00523                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">false</font>);
00524                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">true</font>);
00525                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">true</font>);
00526                 <font class="keywordflow">break</font>;
00527         }
00528 }
00529 
<a name="l00531"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a3">00531</a> CPSMaterial::TBlendingMode CPSMaterial::getBlendingMode(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00532 <font class="keyword"></font>{
00533         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getBlend())
00534         {
00535                 CMaterial::TBlend srcBlend = <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getSrcBlend();        
00536                 CMaterial::TBlend destBlend = <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getDstBlend();
00537 
00538                 <font class="keywordflow">if</font> (srcBlend == CMaterial::one &amp;&amp; destBlend == CMaterial::one) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>;
00539                 <font class="keywordflow">if</font> (srcBlend == CMaterial::zero &amp;&amp; destBlend == CMaterial::srccolor) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>;
00540                 <font class="keywordflow">if</font> (srcBlend == CMaterial::srcalpha &amp;&amp; destBlend == CMaterial::invsrcalpha) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>;
00541 
00542                 <font class="comment">// unrecognized mode</font>
00543                 <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
00544                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>; <font class="comment">// to avoid a warning only ...</font>
00545         }
00546         <font class="keywordflow">else</font>
00547         {
00548                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>;
00549         }
00550 }
00551 
<a name="l00553"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a4">00553</a> <font class="keywordtype">void</font> CPSMaterial::forceModulateConstantColor(<font class="keywordtype">bool</font> force, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;col)
00554 {
00555         <font class="keywordflow">if</font> (force)
00556         {
00558                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, col);
00559                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvOpRGB(1, CMaterial::Modulate);
00560                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvOpAlpha(1, CMaterial::Modulate);
00561                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg0RGB(1, CMaterial::Previous, CMaterial::SrcColor);
00562                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg1RGB(1, CMaterial::Constant, CMaterial::SrcColor);
00563                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg0Alpha(1, CMaterial::Previous, CMaterial::SrcAlpha);
00564                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg1Alpha(1, CMaterial::Constant, CMaterial::SrcAlpha);
00565                 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(2);
00566         }
00567         <font class="keywordflow">else</font>
00568         {               
00569                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getTexture(1) != NULL)
00570                 {
00571                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(1, NULL);
00572                 }
00573         }
00574 }
00575 
00576 
<a name="l00578"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a5">00578</a> <font class="keywordtype">void</font> CPSMaterial::forceTexturedMaterialStages(uint numStages)
00579 {
00580         ITexture *blankTex = NULL;
00581         uint k;
00582         <font class="keywordflow">for</font> (k = 0; k &lt; numStages; ++k)
00583         {
00584                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getTexture(k) == NULL)
00585                 {
00586                         <font class="keywordflow">if</font> (!blankTex)
00587                         {
00588                                 blankTex = CTextureMem::Create1x1WhiteTex();
00589                         }
00590                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(k, blankTex);
00591                 }
00592         }
00593         <font class="keywordflow">for</font> (; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00594         {
00595                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getTexture(k) != NULL)
00596                 {
00597                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(k, NULL);
00598                 }               
00599         }
00600 }
00601 
00602 
00604 <font class="comment">// CPSMultiTexturedParticle implementation //</font>
00606 <font class="comment"></font>
00607 <font class="comment">//=======================================</font>
<a name="l00608"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#q0">00608</a> <font class="keywordtype">bool</font> CPSMultiTexturedParticle::_ForceBasicCaps  = <font class="keyword">false</font>;
00609 
00610 <font class="comment">//=======================================</font>
<a name="l00611"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a0">00611</a> CPSMultiTexturedParticle::CPSMultiTexturedParticle() : _MultiTexState(TouchFlag), _BumpFactor(1.f)
00612 {       
00613 }
00614 
00615 <font class="comment">//=======================================</font>
<a name="l00616"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a1">00616</a> <font class="keywordtype">void</font>    CPSMultiTexturedParticle::enableMultiTexture(<font class="keywordtype">bool</font> enabled <font class="comment">/*= true*/</font>)
00617 {
00618         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>() == enabled) <font class="keywordflow">return</font>;
00619         <font class="keywordflow">if</font> (!enabled)
00620         {
00621                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>                  = NULL;
00622                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a> = NULL;
00623                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> = 0;
00624         }
00625         <font class="keywordflow">else</font>
00626         {               
00627                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> = <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>;
00628                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
00629                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
00630                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> = (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t1">MultiTextureEnabled</a>;
00631         }
00632         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();        
00633 }
00634 
00635 <font class="comment">//=======================================</font>
<a name="l00636"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a8">00636</a> <font class="keywordtype">void</font>    CPSMultiTexturedParticle::enableAlternateTex(<font class="keywordtype">bool</font> enabled <font class="comment">/*= true*/</font>)
00637 {       
00638         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>()); <font class="comment">// multitexturing must have been enabled first</font>
00639         <font class="keywordflow">if</font> (enabled == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a9">isAlternateTexEnabled</a>()) <font class="keywordflow">return</font>;
00640 
00641         <font class="keywordflow">if</font> (enabled)
00642         {
00643                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
00644                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
00645                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> = <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>;
00646                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t2">AlternateTextureEnabled</a>;
00647         }
00648         <font class="keywordflow">else</font>
00649         {
00650                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a> = NULL;
00651                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t2">AlternateTextureEnabled</a>;
00652         }
00653         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00654 }
00655 
00656 <font class="comment">//=======================================</font>
<a name="l00657"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a19">00657</a> <font class="keywordtype">void</font>    CPSMultiTexturedParticle::serialMultiTex(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00658 {
00660         sint ver = f.serialVersion(1);
00661         f.serial(_MultiTexState);
00662         <font class="keywordflow">if</font> (isMultiTextureEnabled())
00663         {
00664                 f.serialEnum(_MainOp);
00665                 <font class="keywordflow">if</font> (_MainOp == EnvBumpMap &amp;&amp; ver &gt;= 1)
00666                 {
00667                         f.serial(_BumpFactor);
00668                 }
00669                 ITexture *tex = NULL;
00670                 <font class="keywordflow">if</font> (f.isReading())
00671                 {
00672                         f.serialPolyPtr(tex);
00673                         _Texture2 = tex;
00674                 }
00675                 <font class="keywordflow">else</font>
00676                 {
00677                         tex = _Texture2;
00678                         f.serialPolyPtr(tex);
00679                 }
00680                 f.serial(_TexScroll[0], _TexScroll[1]);
00681                 
00682                 <font class="keywordflow">if</font> (isAlternateTexEnabled())
00683                 {
00684                         f.serialEnum(_AlternateOp);                     
00685                         <font class="keywordflow">if</font> (f.isReading())
00686                         {
00687                                 f.serialPolyPtr(tex);
00688                                 _AlternateTexture2 = tex;
00689                         }
00690                         <font class="keywordflow">else</font>
00691                         {
00692                                 tex = _AlternateTexture2;
00693                                 f.serialPolyPtr(tex);
00694                         }
00695                         f.serial(_TexScrollAlternate[0], _TexScrollAlternate[1]);
00696                 }
00697                 <font class="keywordflow">else</font>
00698                 {
00699                         _AlternateTexture2 = NULL;
00700                 }
00701         }
00702         <font class="keywordflow">else</font>
00703         {
00704                 <font class="keywordflow">if</font> (f.isReading())
00705                 {
00706                         _Texture2                  = NULL;
00707                         _AlternateTexture2 = NULL;
00708                 }
00709         }       
00710 }
00711 
00712 <font class="comment">//=======================================</font>
<a name="l00713"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a20">00713</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setupMaterial(ITexture *primary, IDriver *driver, CMaterial &amp;mat)
00714 {
00716         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>() &amp;&amp; <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a>  == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a> &amp;&amp; driver-&gt;isTextureAddrModeSupported(CMaterial::OffsetTexture))
00717         {
00718                 CTextureBump *tb = dynamic_cast&lt;CTextureBump *&gt;((ITexture *) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00719                 <font class="keywordflow">if</font> (tb != NULL)
00720                 {                                       
00721                         <font class="keywordtype">float</font> normFactor = tb-&gt;getNormalizationFactor();
00722                         <font class="keywordflow">if</font> (normFactor == 0.f) <font class="comment">// have we computed the normalization factor ?</font>
00723                         {
00725                                 tb-&gt;generate();
00726                                 normFactor = tb-&gt;getNormalizationFactor();
00727                                 tb-&gt;release();
00728                         }
00729                         <font class="keyword">const</font> <font class="keywordtype">float</font> bMat[] = { <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n7">_BumpFactor</a> * normFactor, 0.f, 0.f, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n7">_BumpFactor</a> * normFactor};   
00730                         driver-&gt;setMatrix2DForTextureOffsetAddrMode(1, bMat);
00731                 }               
00732         }
00733 
00734         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b5">isTouched</a>() &amp;&amp; <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b6">areBasicCapsForcedLocal</a>() == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#d1">areBasicCapsForced</a>()) <font class="keywordflow">return</font>;
00735         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>())           
00736         {               
00737                 mat.setTexture(0, primary);
00738                 mat.texEnvOpRGB(0, CMaterial::Modulate);
00739                 mat.setTexture(1, NULL);
00740         }
00741         <font class="keywordflow">else</font>
00742         {                               
00743                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a>  != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
00744                 {                       
00745                         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a>, primary, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>, mat);
00746                         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;
00747                         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
00748                 }
00749                 <font class="keywordflow">else</font>
00750                 {
00751                         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#q0">_ForceBasicCaps</a> &amp;&amp; driver-&gt;isTextureAddrModeSupported(CMaterial::OffsetTexture)) <font class="comment">// envbumpmap supported ?</font>
00752                         {
00753                                 CTextureBump *tb = dynamic_cast&lt;CTextureBump *&gt;((ITexture *) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00754                                 <font class="keywordflow">if</font> (tb != NULL)
00755                                 {                                       
00756                                         <font class="keywordtype">float</font> normFactor = tb-&gt;getNormalizationFactor();
00757                                         <font class="keywordflow">if</font> (normFactor == 0.f) <font class="comment">// have we computed the normalization factor ?</font>
00758                                         {
00760                                                 tb-&gt;generate();
00761                                                 normFactor = tb-&gt;getNormalizationFactor();
00762                                                 tb-&gt;release();
00763                                         }                                       
00764                                         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a>, primary, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>, mat);     
00765                                 }
00766                                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
00767                                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;                               
00768                         }
00769                         <font class="keywordflow">else</font> <font class="comment">// switch to alternate</font>
00770                         {
00771                                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a9">isAlternateTexEnabled</a>())
00772                                 {
00773                                         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
00774                                         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a>, primary, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>, mat);
00775                                         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;
00776                                 }
00777                                 <font class="keywordflow">else</font> <font class="comment">// display the texture as it</font>
00778                                 {
00779                                         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a>, primary, NULL, mat);
00780                                         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
00781                                         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;
00782                                 }
00783                         }
00784                 }
00785         }
00786         
00787         (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#d1">areBasicCapsForced</a>());
00788         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b4">unTouch</a>();
00789 }
00790 
00791 <font class="comment">//=======================================</font>
<a name="l00792"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">00792</a> <font class="keywordtype">void</font>    CPSMultiTexturedParticle::setupMultiTexEnv(TOperator op, ITexture *tex1, ITexture *tex2, CMaterial &amp;mat)
00793 {
00794         <font class="keywordflow">switch</font> (op)
00795         {
00796                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s0">Add</a>:                       
00797                         mat.setTexture(0, tex1);
00798                         mat.setTexture(1, tex2);
00799                         mat.texEnvOpRGB(0, CMaterial::Modulate);
00800                         mat.texEnvOpRGB(1, CMaterial::Add);
00801                         mat.enableTexAddrMode(<font class="keyword">false</font>);
00802                         <font class="keywordflow">break</font>;
00803                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>:
00804                         mat.setTexture(0, tex1);
00805                         mat.setTexture(1, tex2);
00806                         mat.texEnvOpRGB(0, CMaterial::Modulate);
00807                         mat.texEnvOpRGB(1, CMaterial::Modulate);
00808                         mat.enableTexAddrMode(<font class="keyword">false</font>);
00809                         <font class="keywordflow">break</font>;
00810                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>:
00811                         mat.setTexture(0, tex2);
00812                         mat.setTexture(1, tex1);
00813                         mat.texEnvOpRGB(0, CMaterial::Replace);
00814                         mat.texEnvOpRGB(1, CMaterial::Modulate);
00815                         mat.enableTexAddrMode(<font class="keyword">true</font>);
00816                         mat.setTexAddressingMode(0, CMaterial::FetchTexture);           
00817                         mat.setTexAddressingMode(1, CMaterial::OffsetTexture);
00818                         <font class="keywordflow">break</font>;
00819                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a>:
00820                         mat.setTexture(0, tex1);
00821                         mat.texEnvOpRGB(0, CMaterial::Replace);
00822                         mat.setTexture(1, NULL);
00823                         mat.enableTexAddrMode(<font class="keyword">false</font>);
00824                         <font class="keywordflow">break</font>;
00825                 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
00826         }
00827 }
00828 
00829 <font class="comment">//=====static func to convert a texture to a bumpmap</font>
00830 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a> &amp;ptr)
00831 {
00832         <font class="keywordflow">if</font> (!dynamic_cast&lt;CTextureBump *&gt;( (ITexture *) ptr))
00833         {
00834                 <font class="comment">// convert to a bumpmap</font>
00835                 CTextureBump *tb = <font class="keyword">new</font> CTextureBump;
00836                 tb-&gt;setAbsoluteOffsets();
00837                 tb-&gt;setHeightMap((ITexture *) ptr);
00838                 ptr = tb;
00839         }       
00840 }
00841 
00842 <font class="comment">//=====static func to convert a bumpmap to a texture (its heightmap)</font>
00843 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a> &amp;ptr)
00844 {
00845         CTextureBump *bm = dynamic_cast&lt;CTextureBump *&gt;( (ITexture *) ptr);
00846         <font class="keywordflow">if</font> (bm)
00847         {
00848                 <font class="comment">// retrieve the heightmap from the bumpmap</font>
00849                 <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a> hm = bm-&gt;getHeightMap();            
00850                 ptr = hm;
00851         }
00852 }
00853 
00854 <font class="comment">//=========================================</font>
<a name="l00855"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a10">00855</a> <font class="keywordtype">void</font>    CPSMultiTexturedParticle::setTexture2Alternate(ITexture *tex)
00856 { 
00857         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a> = tex;
00858         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
00859         {               
00860                 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);
00861         }
00862         <font class="keywordflow">else</font>
00863         {
00864                 <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);           
00865         }
00866         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00867 }
00868 
00869 <font class="comment">//==========================================</font>
<a name="l00870"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a3">00870</a> <font class="keywordtype">void</font>    CPSMultiTexturedParticle::setTexture2(ITexture *tex) 
00871 { 
00872         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a> = tex;
00873         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
00874         {               
00875                 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00876         }
00877         <font class="keywordflow">else</font>
00878         {
00879                 <font class="keywordflow">if</font> (!dynamic_cast&lt;NL3D::CTextureBump *&gt;((ITexture *) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>))
00880                 {
00881                         <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00882                 }
00883         }
00884         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00885 }
00886 
00887 <font class="comment">//==========================================</font>
<a name="l00888"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a6">00888</a> <font class="keywordtype">void</font>    CPSMultiTexturedParticle::setMainTexOp(TOperator op)
00889 { 
00890         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> = op;
00891         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
00892         {
00893                 <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00894         }
00895         <font class="keywordflow">else</font>
00896         {
00897                 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00898         }
00899         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00900 }
00901 
00902 <font class="comment">//==========================================</font>
<a name="l00903"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a13">00903</a> <font class="keywordtype">void</font>    CPSMultiTexturedParticle::setAlternateTexOp(TOperator op)
00904 { 
00905         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> = op;
00906         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
00907         {
00908                 <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);
00909         }
00910         <font class="keywordflow">else</font>
00911         {
00912                 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);
00913         }
00914         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00915 }
00916 
00917 
00918 
00919 <font class="comment">//==========================================</font>
<a name="l00920"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a21">00920</a> <font class="keywordtype">void</font>    CPSMultiTexturedParticle::setUseLocalDate(<font class="keywordtype">bool</font> use)
00921 {
00922         <font class="keywordflow">if</font> (use) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t6">ScrollUseLocalDate</a>;
00923         <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~ ScrollUseLocalDate;
00924 }
00925 
00926 
00927 <font class="comment">//==========================================</font>
<a name="l00928"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a23">00928</a> <font class="keywordtype">void</font>    CPSMultiTexturedParticle::setUseLocalDateAlt(<font class="keywordtype">bool</font> use)
00929 {
00930         <font class="keywordflow">if</font> (use) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t7">ScrollUseLocalDateAlternate</a>;
00931         <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~ ScrollUseLocalDateAlternate;
00932 }
00933 
00934 } <font class="comment">// NL3D</font>
00935 
00936 
00937 
00938 
00939 
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