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<hr><h1>mesh_mrm_instance.cpp</h1><a href="mesh__mrm__instance_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="mesh__mrm__instance_8h.html">3d/mesh_mrm_instance.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="mesh__mrm_8h.html">3d/mesh_mrm.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="raw__skin_8h.html">3d/raw_skin.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="shifted__triangle__cache_8h.html">3d/shifted_triangle_cache.h</a>"</font>
00033 
00034 
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00036 
00037 <font class="keyword">namespace </font>NL3D 
00038 {
00039 
00040 
00041 <font class="comment">// ***************************************************************************</font>
<a name="l00042"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#b1">00042</a> CMeshMRMInstance::~CMeshMRMInstance()
00043 {
00044         <font class="comment">// Auto detach me from skeleton. Must do it here, not in ~CTransform().</font>
00045         <font class="keywordflow">if</font>(_FatherSkeletonModel)
00046         {
00047                 <font class="comment">// detach me from the skeleton.</font>
00048                 <font class="comment">// Observers hierarchy is modified.</font>
00049                 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;detachSkeletonSon(<font class="keyword">this</font>);
00050                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>==NULL);
00051                 <font class="comment">// If skinned, setApplySkin(false) should have been called through detachSkeletonSon()</font>
00052                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>== NULL);
00053                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>== NULL);
00054         }
00055 }
00056 
00057 
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00059"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#d0">00059</a> <font class="keywordtype">void</font>            CMeshMRMInstance::registerBasic()
00060 {
00061         CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a142">MeshMRMInstanceId</a>, <a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>, CMeshMRMInstance::creator);
00062 }
00063 
00064 
00065 <font class="comment">// ***************************************************************************</font>
<a name="l00066"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c0">00066</a> <font class="keywordtype">void</font>            CMeshMRMInstance::clearRawSkinCache()
00067 {
00068         <font class="keyword">delete</font>  <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>;
00069         <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>= NULL;
00070 }
00071 
00072 <font class="comment">// ***************************************************************************</font>
<a name="l00073"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c1">00073</a> <font class="keywordtype">void</font>            CMeshMRMInstance::clearShiftedTriangleCache()
00074 {
00075         <font class="keyword">delete</font>  <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>;
00076         <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>= NULL;
00077 }
00078 
00079 <font class="comment">// ***************************************************************************</font>
<a name="l00080"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_1">00080</a> <font class="keywordtype">void</font>            CMeshMRMInstance::setApplySkin(<font class="keywordtype">bool</font> state)
00081 {
00082         <font class="comment">// Call parents method</font>
00083         CMeshBaseInstance::setApplySkin (state);
00084 
00085         <font class="comment">// Get a pointer on the shape</font>
00086         <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00087 
00088         <font class="comment">// Recompute the id</font>
00089         <font class="keywordflow">if</font> (state)
00090         {
00091                 pMesh-&gt;computeBonesId (<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
00092         }
00093 
00094         <font class="comment">// update the skeleton usage according to the mesh.</font>
00095         pMesh-&gt;updateSkeletonUsage(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>, state);
00096 
00097         <font class="comment">// If unbinded, clean all the cache.</font>
00098         <font class="keywordflow">if</font>(state==<font class="keyword">false</font>)
00099         {
00100                 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c0">clearRawSkinCache</a>();
00101                 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c1">clearShiftedTriangleCache</a>();
00102         }
00103 }
00104 
00105 
00106 <font class="comment">// ***************************************************************************</font>
<a name="l00107"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_0">00107</a> <font class="keywordtype">void</font>            CMeshMRMInstance::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest)
00108 {
00109         <font class="keywordflow">if</font>(Shape)
00110         {
00111                 <font class="comment">// Get a pointer on the shape.</font>
00112                 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00113                 <font class="comment">// Affect the mesh directly.</font>
00114                 pMesh-&gt;changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
00115         }
00116 }
00117 
00118 
00119 <font class="comment">// ***************************************************************************</font>
<a name="l00120"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_2">00120</a> <font class="keyword">const</font> std::vector&lt;sint32&gt;       *CMeshMRMInstance::getSkinBoneUsage()<font class="keyword"> const</font>
00121 <font class="keyword"></font>{
00122         <font class="comment">// Get a pointer on the shape</font>
00123         <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00124 
00125         <font class="comment">// Recompute the id</font>
00126         pMesh-&gt;computeBonesId (<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
00127 
00128         <font class="comment">// get ids.</font>
00129         <font class="keywordflow">return</font> &amp;pMesh-&gt;getMeshGeom().getSkinBoneUsage();
00130 }
00131 
00132 
00133 <font class="comment">// ***************************************************************************</font>
<a name="l00134"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_0">00134</a> <font class="keywordtype">bool</font>    CMeshMRMInstance::isSkinnable()<font class="keyword"> const</font>
00135 <font class="keyword"></font>{
00136         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>==NULL)
00137                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00138 
00139         <font class="comment">// Get a pointer on the shape</font>
00140         <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00141 
00142         <font class="comment">// true if the mesh is skinned</font>
00143         <font class="keywordflow">return</font> pMesh-&gt;getMeshGeom().isSkinned();
00144 }
00145 
00146 
00147 <font class="comment">// ***************************************************************************</font>
<a name="l00148"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_3">00148</a> <font class="keywordtype">void</font>    CMeshMRMInstance::renderSkin(<font class="keywordtype">float</font> alphaMRM)
00149 {
00150         <font class="comment">// Don't setup lighting or matrix in Skin. Done by the skeleton</font>
00151 
00152         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a> &amp;&amp; <a class="code" href="classNL3D_1_1CTransform.html#a9">getVisibility</a>() != CHrcTrav::Hide)
00153         {
00154                 <font class="comment">// Get a pointer on the shape</font>
00155                 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00156 
00157                 <font class="comment">// render the meshGeom</font>
00158                 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a>    &amp;meshGeom= const_cast&lt;CMeshMRMGeom&amp;&gt;(pMesh-&gt;getMeshGeom ());
00159                 meshGeom.renderSkin( <font class="keyword">this</font>, alphaMRM );
00160         }
00161 }
00162 
00163 
00164 <font class="comment">// ***************************************************************************</font>
<a name="l00165"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_1">00165</a> <font class="keyword">const</font>   CMRMLevelDetail         *CMeshMRMInstance::getMRMLevelDetail()<font class="keyword"> const</font>
00166 <font class="keyword"></font>{
00167         <font class="keywordflow">if</font>(Shape)
00168         {
00169                 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a>        *meshMrm= safe_cast&lt;CMeshMRM*&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00170                 <font class="keywordflow">return</font> &amp;meshMrm-&gt;getMeshGeom().getLevelDetail();
00171         }
00172         <font class="keywordflow">else</font>
00173                 <font class="keywordflow">return</font> NULL;
00174 }
00175 
00176 <font class="comment">// ***************************************************************************</font>
<a name="l00177"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_4">00177</a> <font class="keywordtype">bool</font>                    CMeshMRMInstance::supportSkinGrouping()<font class="keyword"> const</font>
00178 <font class="keyword"></font>{
00179         <font class="keywordflow">if</font>(Shape)
00180         {
00181                 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a>        *meshMrm= safe_cast&lt;CMeshMRM*&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00182                 <font class="keywordflow">return</font>  meshMrm-&gt;getMeshGeom().supportSkinGrouping();
00183         }
00184         <font class="keywordflow">else</font>
00185                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00186 }
00187 <font class="comment">// ***************************************************************************</font>
<a name="l00188"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_5">00188</a> sint                    CMeshMRMInstance::renderSkinGroupGeom(<font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *dest)
00189 {
00190         <font class="comment">// Get a pointer on the shape</font>
00191         <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a>                *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00192         <font class="comment">// render the meshGeom</font>
00193         <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a>    &amp;meshGeom= const_cast&lt;CMeshMRMGeom&amp;&gt;(pMesh-&gt;getMeshGeom ());
00194         <font class="keywordflow">return</font> meshGeom.renderSkinGroupGeom(<font class="keyword">this</font>, alphaMRM, remainingVertices, dest);
00195 }
00196 <font class="comment">// ***************************************************************************</font>
<a name="l00197"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_6">00197</a> <font class="keywordtype">void</font>                    CMeshMRMInstance::renderSkinGroupPrimitives(uint baseVertex)
00198 {
00199         <font class="comment">// Get a pointer on the shape</font>
00200         <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a>                *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00201         <font class="comment">// render the meshGeom</font>
00202         <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a>    &amp;meshGeom= const_cast&lt;CMeshMRMGeom&amp;&gt;(pMesh-&gt;getMeshGeom ());
00203         meshGeom.renderSkinGroupPrimitives(<font class="keyword">this</font>, baseVertex);
00204 }
00205 
00206 } <font class="comment">// NL3D</font>
</pre></div>

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