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<hr><h1>mesh_morpher.cpp</h1><a href="mesh__morpher_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="mesh__morpher_8h.html">3d/mesh_morpher.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__hard_8h.html">3d/vertex_buffer_hard.h</a>"</font>
00031 
00032 
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00035 
00036 
00037 <font class="keyword">namespace </font>NL3D 
00038 {
00039 
00040 <font class="comment">// ***************************************************************************</font>
<a name="l00041"></a><a class="code" href="classNL3D_1_1CBlendShape.html#a0">00041</a> <font class="keywordtype">void</font> CBlendShape::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00042 {
00043         <font class="comment">// version 1 : added tangent space support</font>
00044         sint ver = f.serialVersion (1);
00045 
00046         f.serial (Name);
00047 
00048         f.serialCont (deltaPos);
00049         f.serialCont (deltaNorm);
00050         f.serialCont (deltaUV);
00051         f.serialCont (deltaCol);
00052 
00053         <font class="keywordflow">if</font> (ver &gt;= 1) f.serialCont(deltaTgSpace);
00054 
00055         f.serialCont (VertRefs);
00056 }
00057 
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00059"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a0">00059</a> CMeshMorpher::CMeshMorpher()
00060 {
00061         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = NULL;
00062         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a> = NULL;
00063         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> = NULL;
00064 
00065         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> = NULL;
00066         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> = NULL;
00067         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a>= NULL;
00068         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">_SkinApplied</a>= <font class="keyword">false</font>;
00069 }
00070 
00071 <font class="comment">// ***************************************************************************</font>
<a name="l00072"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a1">00072</a> <font class="keywordtype">void</font> CMeshMorpher::init (CVertexBuffer *vbOri, CVertexBuffer *vbDst, IVertexBufferHard *vbDstHrd, <font class="keywordtype">bool</font> hasTgSpace)
00073 {
00074         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = vbOri;
00075         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a> = vbDst;
00076         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> = vbDstHrd;
00077         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> = hasTgSpace;
00078 }
00079 
00080 <font class="comment">// ***************************************************************************</font>
<a name="l00081"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a2">00081</a> <font class="keywordtype">void</font> CMeshMorpher::initSkinned (CVertexBuffer *vbOri,
00082                                                         CVertexBuffer *vbDst,
00083                                                         IVertexBufferHard *vbDstHrd,
00084                                                         <font class="keywordtype">bool</font> hasTgSpace,
00085                                                         std::vector&lt;CVector&gt; *vVertices,
00086                                                         std::vector&lt;CVector&gt; *vNormals,
00087                                                         std::vector&lt;CVector&gt; *vTgSpace, <font class="comment">/* NULL if none */</font>
00088                                                         <font class="keywordtype">bool</font> bSkinApplied       )
00089 {
00090         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = vbOri;
00091         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a> = vbDst;
00092         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> = vbDstHrd;
00093         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> = hasTgSpace;
00094 
00095         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> = vVertices;
00096         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> = vNormals;
00097         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a> = vTgSpace;
00098         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">_SkinApplied</a> = bSkinApplied;
00099 }
00100 
00101 <font class="comment">// ***************************************************************************</font>
<a name="l00102"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a3">00102</a> <font class="keywordtype">void</font> CMeshMorpher::update (std::vector&lt;CAnimatedMorph&gt; *pBSFactor)
00103 {
00104         uint32 i, j;
00105 
00106         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> == NULL)
00107                 <font class="keywordflow">return</font>;
00108         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size() == 0)
00109                 <font class="keywordflow">return</font>;
00110 
00111         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getNumVertices())
00112         {       <font class="comment">// Because the original vertex buffer is not initialized by default</font>
00113                 <font class="comment">// we must init it here (if there are some blendshapes)</font>
00114                 *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>;
00115         }
00116 
00117         <font class="comment">// Does the flags are reserved ?</font>
00118         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices())
00119         {
00120                 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.resize (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices());
00121                 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00122                         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>; <font class="comment">// Modified to update all</font>
00123         }
00124 
00125         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexFormat() == <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat());
00126 
00127         <font class="comment">// Cleaning with original vertex buffer</font>
00128         uint32 VBVertexSize = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexSize();
00129         uint8 *pOri = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexCoordPointer ();
00130         uint8 *pDst = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexCoordPointer ();
00131         
00132         <font class="keywordflow">for</font> (i= 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00133         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] &gt;= <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>)
00134         {
00135                 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>;
00136 
00137                 <font class="keywordflow">for</font>(j = 0; j &lt; VBVertexSize; ++j)
00138                         pDst[j+i*VBVertexSize] = pOri[j+i*VBVertexSize];
00139         }
00140 
00141         uint tgSpaceStage = 0;
00142         <font class="keywordflow">if</font> (_UseTgSpace)
00143         {
00144                 tgSpaceStage = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getNumTexCoordUsed() - 1;
00145         }
00146 
00147         <font class="comment">// Blending with blendshape</font>
00148         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size(); ++i)
00149         {
00150                 CBlendShape &amp;rBS = <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>[i];
00151                 <font class="keywordtype">float</font> rFactor = pBSFactor-&gt;operator[](i).getFactor()/100.0f;
00152 
00153                 <font class="keywordflow">if</font> (rFactor &gt; 0.0f)
00154                 <font class="keywordflow">for</font> (j = 0; j &lt; rBS.VertRefs.size(); ++j)
00155                 {
00156                         uint32 vp = rBS.VertRefs[j];
00157 
00158                         <font class="comment">// Modify Pos/Norm/TgSpace.</font>
00159                         <font class="comment">//------------</font>
00160                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::PositionFlag)
00161                         <font class="keywordflow">if</font> (rBS.deltaPos.size() &gt; 0)
00162                         {
00163                                 CVector *pV = (CVector*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexCoordPointer (vp);
00164                                 *pV += rBS.deltaPos[j] * rFactor;
00165                         }
00166 
00167                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::NormalFlag)
00168                         <font class="keywordflow">if</font> (rBS.deltaNorm.size() &gt; 0)
00169                         {
00170                                 CVector *pV = (CVector*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getNormalCoordPointer (vp);
00171                                 *pV += rBS.deltaNorm[j] * rFactor;
00172                         }
00173 
00174                         <font class="keywordflow">if</font> (_UseTgSpace)
00175                         <font class="keywordflow">if</font> (rBS.deltaTgSpace.size() &gt; 0)
00176                         {
00177                                 CVector *pV = (CVector*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getTexCoordPointer (vp, tgSpaceStage);
00178                                 *pV += rBS.deltaTgSpace[j] * rFactor;
00179                         }
00180 
00181                         <font class="comment">// Modify UV0 / Color</font>
00182                         <font class="comment">//------------</font>
00183                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::TexCoord0Flag)
00184                         <font class="keywordflow">if</font> (rBS.deltaUV.size() &gt; 0)
00185                         {
00186                                 CUV *pUV = (CUV*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getTexCoordPointer (vp);
00187                                 *pUV += rBS.deltaUV[j] * rFactor;
00188                         }
00189 
00190                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::PrimaryColorFlag)
00191                         <font class="keywordflow">if</font> (rBS.deltaCol.size() &gt; 0)
00192                         {
00193                                 CRGBA *pRGBA = (CRGBA*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getColorPointer (vp);
00194                                 CRGBAF rgbf(*pRGBA);
00195                                 rgbf.R += rBS.deltaCol[j].R * rFactor;
00196                                 rgbf.G += rBS.deltaCol[j].G * rFactor;
00197                                 rgbf.B += rBS.deltaCol[j].B * rFactor;
00198                                 rgbf.A += rBS.deltaCol[j].A * rFactor;
00199                                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.R, 0.0f, 1.0f);
00200                                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.G, 0.0f, 1.0f);
00201                                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.B, 0.0f, 1.0f);
00202                                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.A, 0.0f, 1.0f);
00203                                 *pRGBA = rgbf;
00204                         }
00205 
00206                         <font class="comment">// Modified</font>
00207                         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[vp] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>;
00208                 }
00209         }
00210 
00211         <font class="comment">// Copying to hardware vertex buffer if some</font>
00212         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> != NULL)
00213         {
00214                 uint8 *pDstHrd = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>-&gt;lock();
00215                 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00216                 {
00217                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] != <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>) <font class="comment">// Not OriginalAll ?</font>
00218                         {
00219                                 <font class="keywordflow">for</font>(j = 0; j &lt; VBVertexSize; ++j)
00220                                         pDstHrd[j+i*VBVertexSize] = pDst[j+i*VBVertexSize];
00221                         }
00222                         <font class="comment">// if this vertex is original in the VBDst</font>
00223                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] == <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>)
00224                                 <font class="comment">// then it is now copied into the VBHard</font>
00225                                 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>;
00226                 }
00227                 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>-&gt;unlock();
00228         }
00229 }
00230 
00231 
00232 <font class="comment">// ***************************************************************************</font>
<a name="l00233"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a4">00233</a> <font class="keywordtype">void</font> CMeshMorpher::updateSkinned (std::vector&lt;CAnimatedMorph&gt; *pBSFactor)
00234 {
00235         uint32 i, j;
00236 
00237         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> == NULL)
00238                 <font class="keywordflow">return</font>;
00239         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size() == 0)
00240                 <font class="keywordflow">return</font>;
00241 
00242         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getNumVertices())
00243         {       <font class="comment">// Because the original vertex buffer is not initialized by default</font>
00244                 <font class="comment">// we must init it here (if there are some blendshapes)</font>
00245                 *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>;
00246         }
00247 
00248         <font class="comment">// Does the flags are reserved ?</font>
00249         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices())
00250         {
00251                 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.resize (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices());
00252                 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00253                         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>; <font class="comment">// Modified to update all</font>
00254         }
00255 
00256         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexFormat() == <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat());
00257 
00258         uint tgSpaceStage;
00259         uint tgSpaceOff = 0;
00260         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> &amp;&amp; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a>)
00261         {
00262                 tgSpaceStage = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getNumTexCoordUsed() - 1;
00263                 tgSpaceOff = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getTexCoordOff(tgSpaceStage);
00264         }
00265 
00266         <font class="comment">// Cleaning with original vertex buffer</font>
00267         uint32 VBVertexSize = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexSize();
00268         uint8 *pOri = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexCoordPointer ();
00269         uint8 *pDst = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexCoordPointer ();
00270         
00271         <font class="keywordflow">for</font> (i= 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00272         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] &gt;= <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>)
00273         {
00274                 <font class="keywordflow">for</font>(j = 0; j &lt; VBVertexSize; ++j)
00275                         pDst[j+i*VBVertexSize] = pOri[j+i*VBVertexSize];
00276                 
00277                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> != NULL)
00278                         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a>-&gt;operator[](i) = ((CVector*)(pOri+i*VBVertexSize))[0];
00279 
00280                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> != NULL)
00281                         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a>-&gt;operator[](i) = ((CVector*)(pOri+i*VBVertexSize))[1];
00282 
00283                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a> != NULL)
00284                         (*_TgSpace)[i] = * (CVector*)(pOri + i * VBVertexSize + tgSpaceOff);
00285                         
00286                 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>;
00287         }
00288 
00289         <font class="comment">// Blending with blendshape</font>
00290         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size(); ++i)
00291         {
00292                 CBlendShape &amp;rBS = <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>[i];
00293                 <font class="keywordtype">float</font> rFactor = pBSFactor-&gt;operator[](i).getFactor()/100.0f;
00294 
00295                 <font class="keywordflow">if</font> (rFactor &gt; 0.0f)
00296                 <font class="keywordflow">for</font> (j = 0; j &lt; rBS.VertRefs.size(); ++j)
00297                 {
00298                         uint32 vp = rBS.VertRefs[j];
00299 
00300                         <font class="comment">// Modify Pos/Norm/TgSpace.</font>
00301                         <font class="comment">//------------</font>
00302                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> != NULL)
00303                         <font class="keywordflow">if</font> (rBS.deltaPos.size() &gt; 0)
00304                         {
00305                                 CVector *pV = &amp;(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a>-&gt;operator[](vp));
00306                                 *pV += rBS.deltaPos[j] * rFactor;
00307                         }
00308 
00309                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> != NULL)
00310                         <font class="keywordflow">if</font> (rBS.deltaNorm.size() &gt; 0)
00311                         {
00312                                 CVector *pV = &amp;(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a>-&gt;operator[](vp));
00313                                 *pV += rBS.deltaNorm[j] * rFactor;
00314                         }
00315 
00316                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> &amp;&amp; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a> != NULL)
00317                         <font class="keywordflow">if</font> (rBS.deltaTgSpace.size() &gt; 0)
00318                         {
00319                                 CVector *pV = &amp;((*_TgSpace)[vp]);
00320                                 *pV += rBS.deltaTgSpace[j] * rFactor;
00321                         }
00322 
00323                         <font class="comment">// Modify UV0 / Color</font>
00324                         <font class="comment">//------------</font>
00325                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::TexCoord0Flag)
00326                         <font class="keywordflow">if</font> (rBS.deltaUV.size() &gt; 0)
00327                         {
00328                                 CUV *pUV = (CUV*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getTexCoordPointer (vp);
00329                                 *pUV += rBS.deltaUV[j] * rFactor;
00330                         }
00331 
00332                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::PrimaryColorFlag)
00333                         <font class="keywordflow">if</font> (rBS.deltaCol.size() &gt; 0)
00334                         {
00335                                 CRGBA *pRGBA = (CRGBA*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getColorPointer (vp);
00336                                 CRGBAF rgbf(*pRGBA);
00337                                 rgbf.R += rBS.deltaCol[j].R * rFactor;
00338                                 rgbf.G += rBS.deltaCol[j].G * rFactor;
00339                                 rgbf.B += rBS.deltaCol[j].B * rFactor;
00340                                 rgbf.A += rBS.deltaCol[j].A * rFactor;
00341                                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.R, 0.0f, 1.0f);
00342                                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.G, 0.0f, 1.0f);
00343                                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.B, 0.0f, 1.0f);
00344                                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.A, 0.0f, 1.0f);
00345                                 *pRGBA = rgbf;
00346                         }
00347 
00348                         <font class="comment">// Modified</font>
00349                         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[vp] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>;
00350                 }
00351         }
00352 
00353         <font class="comment">// Do some transfert to the VBHard if exist.</font>
00354         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> != NULL)
00355         {
00356                 <font class="comment">// lock.</font>
00357                 uint8 *pDstHrd = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>-&gt;lock();
00358 
00359                 <font class="comment">// If the skin is applied we have nothing to do </font>
00360                 <font class="comment">// Because the skinning will transfert ALL the vertices of interest</font>
00361                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">_SkinApplied</a>) 
00362                 {
00363                         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00364                         {
00365                                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] != <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>) <font class="comment">// Not OriginalAll ?</font>
00366                                 {
00367                                         <font class="comment">// We must write the whole vertex because the skinning may not copy </font>
00368                                         <font class="comment">// vertex and normal changes into VBHard</font>
00369                                         <font class="keywordflow">for</font>(j = 0; j &lt; VBVertexSize; ++j)
00370                                                 pDstHrd[j+i*VBVertexSize] = pDst[j+i*VBVertexSize];
00371                                 }
00372                                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] == <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>) <font class="comment">// OriginalVBDst ?</font>
00373                                         <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>; <font class="comment">// So OriginalAll !</font>
00374                         }
00375                 }
00376 
00377                 <font class="comment">// unlock.</font>
00378                 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>-&gt;unlock();
00379         }
00380 }
00381 
00382 <font class="comment">// ***************************************************************************</font>
<a name="l00383"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a5">00383</a> <font class="keywordtype">void</font> CMeshMorpher::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00384 {
00385         (void)f.serialVersion (0);
00386 
00387         f.serialCont (BlendShapes);
00388 }
00389 
00390 
00391 } <font class="comment">// NL3D</font>
00392 
00393 
00394 
00395 
00396 
00397 
00398 
00399 
00400 
00401 
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