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<hr><h1>NL3D::CTextureFar::CPatchIdent  Struct Reference</h1>Patch identifier. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="texture_far_h-source.html">texture_far.h</a>&gt;</code>
<p>
Collaboration diagram for NL3D::CTextureFar::CPatchIdent:<p><center><img src="class_NL3D__CTextureFar__CPatchIdent_coll_graph.gif" border="0" usemap="#NL3D::CTextureFar::CPatchIdent_coll_map" alt="Collaboration graph"></center>
<map name="NL3D::CTextureFar::CPatchIdent_coll_map">
<area href="class_NL3D__CPatch.html" shape="rect" coords="0,41,93,59">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CTextureFar__CPatchIdent-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar__CPatchIdent.html#a0">CPatchIdent</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default constructor. do nothing, only for vector.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar__CPatchIdent.html#a1">CPatchIdent</a> (<a class="el" href="class_NL3D__CPatch.html">CPatch</a>* patch)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPatch.html">CPatch</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar__CPatchIdent.html#m0">Patch</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Patch identifier.
<p>

<p>

<p>
Definition at line <a class="el" href="texture_far_h-source.html#l00072">72</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CTextureFar::CPatchIdent::CPatchIdent"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td nowrap valign="top"><b> 
NL3D::CTextureFar::CPatchIdent::CPatchIdent (
          </b></td>
          <td valign="bottom"><b>
)<code> [inline]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Default constructor. do nothing, only for vector.
<p>

<p>
Definition at line <a class="el" href="texture_far_h-source.html#l00075">75</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>.    </td>
  </tr>
</table>
<a name="a1" doxytag="NL3D::CTextureFar::CPatchIdent::CPatchIdent"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td nowrap valign="top"><b> 
NL3D::CTextureFar::CPatchIdent::CPatchIdent (
          </b></td>
          <td valign="bottom"><b>
<a class="el" href="class_NL3D__CPatch.html">CPatch</a> * <em>patch</em>&nbsp;)<code> [inline]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Constructor.
<p>

<p>
Definition at line <a class="el" href="texture_far_h-source.html#l00078">78</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="m0" doxytag="NL3D::CTextureFar::CPatchIdent::Patch"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td nowrap valign="top"><b> 
<a class="el" href="class_NL3D__CPatch.html">CPatch</a> * NL3D::CTextureFar::CPatchIdent::Patch
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="texture_far_h-source.html#l00086">86</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>.    </td>
  </tr>
</table>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="texture_far_h-source.html">texture_far.h</a></ul>


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