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<hr><h1>NL3D::CRenderTrav Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_0">_CacheLightContribution</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#o5">_CurrentPassOpaque</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_9">_DriverLight</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_1">_LastLocalAttenuation</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_5">_LastPointLight</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_6">_LastPointLightFactor</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_7">_LastPointLightLocalAttenuation</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_4">_LastSunAmbient</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_3">_LastSunFactor</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#o6">_LayersRenderingOrder</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#o7">_MeshSkinManager</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_2">_NumLightEnabled</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_18">_StrongestLightDiffuse</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_10">_StrongestLightIndex</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_19">_StrongestLightSpecular</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_11">_StrongestLightTouched</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_8">_SunDirection</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#o4">_Viewport</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_12">_VPCurrentCtStart</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_15">_VPFinalAmbient</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_16">_VPLightDiffuse</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_17">_VPLightSpecular</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_22">_VPMaterialCacheAmbient</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_23">_VPMaterialCacheDiffuse</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_20">_VPMaterialCacheDirty</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_21">_VPMaterialCacheEmissive</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_25">_VPMaterialCacheShininess</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_24">_VPMaterialCacheSpecular</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_13">_VPNumLights</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_14">_VPSupportSpecular</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravScene.html#b0">addedToMOT</a>(CMOT *mot)</td><td><a class="el" href="classNL3D_1_1ITravScene.html">NL3D::ITravScene</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z746_1">addRenderObs</a>(IBaseRenderObs *o)</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_3">AmbientGlobal</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_3">beginVPLightSetup</a>(uint ctStart, bool supportSpecular, const CMatrix &amp;invObjectWM)</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_10">CamLook</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_7">CamMatrix</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_2">changeLightSetup</a>(CLightContribution *lightContribution, bool useLocalAttenuation)</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_4">changeVPLightSetupMaterial</a>(const CMaterial &amp;mat, bool excludeStrongest)</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z746_0">clearRenderList</a>()</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_5">copyChildren</a>(IModel *parentFrom, IModel *parentTo) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z745_0">createDefaultObs</a>() const</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#a0">CRenderTrav</a>()</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#o3">Driver</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z745_1">getClassId</a>() const</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#a2">getDriver</a>()</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_5">getDriverLight</a>(sint index) const</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_7">getFirstChild</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_10">getFirstParent</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#a7">getLayersRenderingOrder</a>() const</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_9">getLightVPFragment</a>(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize)</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#a9">getMeshSkinManager</a>() const</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_8">getNextChild</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_11">getNextParent</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_6">getNumChildren</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_9">getNumParents</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_8">getNumVPLights</a>() const</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z745_2">getRenderOrder</a>() const</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_1">getRoot</a>() const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_7">getStrongestLightColors</a>(NLMISC::CRGBA &amp;diffuse, NLMISC::CRGBA &amp;specular)</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_6">getStrongestLightIndex</a>() const</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_1">getSunDirection</a>() const</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#a4">getViewport</a>() const</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#a5">isCurrentPassOpaque</a>()</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z621_0">ITrav</a>()</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#a3">ITravCameraScene</a>()</td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravScene.html#a0">ITravScene</a>()</td><td><a class="el" href="classNL3D_1_1ITravScene.html">NL3D::ITravScene</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_2">LightingSystemEnabled</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_2">link</a>(IModel *m1, IModel *m2) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_0s0">MaxVPLight</a> enum value</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z749_0">MeshBlockManager</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_4">moveChildren</a>(IModel *parentFrom, IModel *parentTo) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">operator=</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#o1">OrderOpaqueList</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#o2">OrderTransparentList</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_6">Perspective</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#o0">RenderList</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_1">resetLightSetup</a>()</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#n0">Root</a></td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravScene.html#m0">Scene</a></td><td><a class="el" href="classNL3D_1_1ITravScene.html">NL3D::ITravScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#a2">setCamMatrix</a>(const NLMISC::CMatrix &amp;camMatrix)</td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#a1">setDriver</a>(IDriver *drv)</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#a0">setFrustum</a>(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)</td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#a1">setFrustum</a>(float width, float height, float znear, float zfar, bool perspective=true)</td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#a6">setLayersRenderingOrder</a>(bool directOrder=true)</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#a8">setMeshSkinManager</a>(CMeshSkinManager *msm)</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_0">setRoot</a>(IModel *root)</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_0">setSunDirection</a>(const CVector &amp;dir)</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#a3">setViewport</a>(const CViewport &amp;viewport)</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_4">SunAmbient</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_5">SunDiffuse</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_6">SunSpecular</a></td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CRenderTrav.html#z745_3">traverse</a>()</td><td><a class="el" href="classNL3D_1_1CRenderTrav.html">NL3D::CRenderTrav</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_3">unlink</a>(IModel *m1, IModel *m2) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#b0">update</a>()</td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td><code> [inline, protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_8">ViewMatrix</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z621_1">~ITrav</a>()</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td><code> [inline, virtual]</code></td></tr>
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