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<hr><h1>animation_playlist.cpp</h1><a href="animation__playlist_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="animation__playlist_8h.html">3d/animation_playlist.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00031 <font class="preprocessor">#include &lt;math.h&gt;</font>
00032 
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00034 
00035 <font class="keyword">namespace </font>NL3D 
00036 {
00037 
00038 <font class="comment">// ***************************************************************************</font>
00039 
<a name="l00040"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a0">00040</a> CAnimationPlaylist::CAnimationPlaylist()
00041 {
00042         <font class="comment">// Empty the playlist</font>
00043         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a1">emptyPlayList</a> ();
00044 
00045         <font class="comment">// Set default wrap mode</font>
00046         <font class="keywordflow">for</font> (uint i=0; i&lt;CChannelMixer::NumAnimationSlot; i++)
00047                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s1">Clamp</a>;
00048 }
00049 
00050 <font class="comment">// ***************************************************************************</font>
00051 
<a name="l00052"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a1">00052</a> <font class="keywordtype">void</font> CAnimationPlaylist::emptyPlayList ()
00053 {
00054         <font class="comment">// Empty each slot</font>
00055         <font class="keywordflow">for</font> (uint i=0; i&lt;CChannelMixer::NumAnimationSlot; i++)
00056         {
00057                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>;
00058                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>;
00059                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[i]=<font class="keyword">false</font>;
00060                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[i]=0.f;
00061                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[i]=1.f;
00062                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[i]=1.f;
00063                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[i]=1.f;
00064         }
00065 }
00066 
00067 <font class="comment">// ***************************************************************************</font>
00068 
<a name="l00069"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a2">00069</a> <font class="keywordtype">void</font> CAnimationPlaylist::setAnimation (uint8 slot, uint animation)
00070 {
00071         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot]=animation;
00072 }
00073 
00074 <font class="comment">// ***************************************************************************</font>
00075 
<a name="l00076"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a3">00076</a> uint CAnimationPlaylist::getAnimation (uint8 slot)<font class="keyword"> const</font>
00077 <font class="keyword"></font>{
00078         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot];
00079 }
00080 
00081 <font class="comment">// ***************************************************************************</font>
00082 
<a name="l00083"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a4">00083</a> <font class="keywordtype">void</font> CAnimationPlaylist::setSkeletonWeight (uint8 slot, uint skeletonId, <font class="keywordtype">bool</font> inverted)
00084 {
00085         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[slot]=skeletonId;
00086         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[slot]=inverted;
00087 }
00088 
00089 <font class="comment">// ***************************************************************************</font>
00090 
<a name="l00091"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a5">00091</a> uint CAnimationPlaylist::getSkeletonWeight (uint8 slot, <font class="keywordtype">bool</font> &amp;inverted)<font class="keyword"> const</font>
00092 <font class="keyword"></font>{
00093         inverted=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[slot];
00094         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[slot];
00095 }
00096 
00097 <font class="comment">// ***************************************************************************</font>
00098 
<a name="l00099"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a6">00099</a> <font class="keywordtype">void</font> CAnimationPlaylist::setTimeOrigin (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> timeOrigin)
00100 {
00101         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot]=timeOrigin;
00102 }
00103 
00104 <font class="comment">// ***************************************************************************</font>
00105 
<a name="l00106"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a7">00106</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> CAnimationPlaylist::getTimeOrigin (uint8 slot)<font class="keyword"> const</font>
00107 <font class="keyword"></font>{
00108         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot];
00109 }
00110 
00111 <font class="comment">// ***************************************************************************</font>
00112 
<a name="l00113"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a8">00113</a> <font class="keywordtype">void</font> CAnimationPlaylist::setSpeedFactor (uint8 slot, <font class="keywordtype">float</font> speedFactor)
00114 {
00115         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot]=speedFactor;
00116 }
00117 
00118 <font class="comment">// ***************************************************************************</font>
00119 
<a name="l00120"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a9">00120</a> <font class="keywordtype">float</font> CAnimationPlaylist::getSpeedFactor (uint8 slot)<font class="keyword"> const</font>
00121 <font class="keyword"></font>{
00122         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot];
00123 }
00124 
00125 <font class="comment">// ***************************************************************************</font>
00126 
<a name="l00127"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a10">00127</a> <font class="keywordtype">void</font> CAnimationPlaylist::setStartWeight (uint8 slot, <font class="keywordtype">float</font> startWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
00128 {
00129         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot]=startWeight;
00130         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot]=time;
00131 }
00132 
00133 <font class="comment">// ***************************************************************************</font>
00134 
<a name="l00135"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a11">00135</a> <font class="keywordtype">float</font> CAnimationPlaylist::getStartWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&amp; time)<font class="keyword"> const</font>
00136 <font class="keyword"></font>{
00137         time=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot];
00138         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot];
00139 }
00140 
00141 <font class="comment">// ***************************************************************************</font>
00142 
<a name="l00143"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a12">00143</a> <font class="keywordtype">void</font> CAnimationPlaylist::setEndWeight (uint8 slot, <font class="keywordtype">float</font> endWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
00144 {
00145         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot]=endWeight;
00146         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot]=time;
00147 }
00148 
00149 <font class="comment">// ***************************************************************************</font>
00150 
<a name="l00151"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a13">00151</a> <font class="keywordtype">float</font> CAnimationPlaylist::getEndWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&amp; time)<font class="keyword"> const</font>
00152 <font class="keyword"></font>{
00153         time=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot];
00154         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot];
00155 }
00156 
00157 <font class="comment">// ***************************************************************************</font>
00158 
<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a14">00159</a> <font class="keywordtype">void</font> CAnimationPlaylist::setWeightSmoothness (uint8 slot, <font class="keywordtype">float</font> smoothness)
00160 {
00161         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot]=smoothness;
00162 }
00163 
00164 <font class="comment">// ***************************************************************************</font>
00165 
<a name="l00166"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a15">00166</a> <font class="keywordtype">float</font> CAnimationPlaylist::getWeightSmoothness (uint8 slot)<font class="keyword"> const</font>
00167 <font class="keyword"></font>{
00168         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot];
00169 }
00170 
00171 <font class="comment">// ***************************************************************************</font>
00172 
<a name="l00173"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a16">00173</a> <font class="keywordtype">void</font> CAnimationPlaylist::setupMixer (CChannelMixer&amp; mixer, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)<font class="keyword"> const</font>
00174 <font class="keyword"></font>{
00175         <font class="comment">// For each slot</font>
00176         <font class="keywordflow">for</font> (uint8 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>&lt;CChannelMixer::NumAnimationSlot; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00177         {
00178                 <font class="comment">// *** Set the time</font>
00179 
00180                 <font class="comment">// Animation enabled</font>
00181                 <font class="keywordtype">bool</font> enabled=<font class="keyword">true</font>;
00182 
00183                 <font class="comment">// Get the animationSet pointer from the mixer</font>
00184                 <font class="keyword">const</font> CAnimationSet *animSet=mixer.getAnimationSet ();
00185 
00186                 <font class="comment">// If is exists</font>
00187                 <font class="keywordflow">if</font> (animSet)
00188                 {
00189                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]!=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>)
00190                         {
00191                                 <font class="comment">// Get the local time</font>
00192                                 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> wrappedTime = <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a19">getLocalTime</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, time, *animSet);
00193 
00194                                 <font class="comment">// Get the animation</font>
00195                                 <font class="keyword">const</font> CAnimation *pAnimation=animSet-&gt;getAnimation (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]);
00196 
00197                                 <font class="comment">// Disable mode ?</font>
00198                                 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s3">Disable</a>)&amp;&amp;((wrappedTime&lt;pAnimation-&gt;getBeginTime ())||(wrappedTime&gt;pAnimation-&gt;getEndTime ())))
00199                                         enabled=<font class="keyword">false</font>;
00200 
00201                                 <font class="comment">// Set the time</font>
00202                                 <font class="keywordflow">if</font> (enabled)
00203                                         mixer.setSlotTime (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, wrappedTime);
00204                         }
00205                 }
00206 
00207                 <font class="comment">// *** Set the animation</font>
00208         
00209                 <font class="comment">// Still enabled</font>
00210                 <font class="keywordflow">if</font> (enabled)
00211                 {
00212                         <font class="comment">// empty ?</font>
00213                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>)
00214                                 <font class="comment">// Empty the slot</font>
00215                                 mixer.emptySlot (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00216                         <font class="keywordflow">else</font>
00217                                 <font class="comment">// Set the animation id</font>
00218                                 mixer.setSlotAnimation (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]);
00219 
00220                         <font class="comment">// *** Set the skeleton weight</font>
00221 
00222                         <font class="comment">// empty ?</font>
00223                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>)
00224                                 <font class="comment">// Empty the slot</font>
00225                                 mixer.resetSkeletonWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00226                         <font class="keywordflow">else</font>
00227                                 <font class="comment">// Set the animation id</font>
00228                                 mixer.applySkeletonWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>],       <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]);
00229 
00230                         <font class="comment">// *** Set the weight</font>
00231                         mixer.setSlotWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">getWeightValue</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], time, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]));
00232                 }
00233                 <font class="keywordflow">else</font>
00234                 {
00235                         <font class="comment">// Disable this slot</font>
00236                         mixer.emptySlot (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00237                 }
00238         }
00239 }
00240 
00241 <font class="comment">// ***************************************************************************</font>
00242 
<a name="l00243"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">00243</a> <font class="keywordtype">float</font> CAnimationPlaylist::getWeightValue (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> startWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> endWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">float</font> startWeight, <font class="keywordtype">float</font> endWeight, <font class="keywordtype">float</font> smoothness)
00244 {
00245         <font class="comment">// Clamp left</font>
00246         <font class="keywordflow">if</font> (time&lt;=startWeightTime)
00247                 <font class="keywordflow">return</font> startWeight;
00248         <font class="comment">// Clamp left</font>
00249         <font class="keywordflow">if</font> (time&gt;=endWeightTime)
00250                 <font class="keywordflow">return</font> endWeight;
00251         
00252         <font class="comment">// *** Interpolate</font>
00253         
00254         <font class="comment">// Linear value</font>
00255         <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> linear=startWeight+(endWeight-startWeight)*(time-startWeightTime)/(endWeightTime-startWeightTime);
00256 
00257         <font class="comment">// Linear ?</font>
00258         <font class="keywordflow">if</font> (smoothness&lt;0.0001f)
00259                 <font class="keywordflow">return</font> (float)linear;
00260 
00261         <font class="comment">// Quadratic value</font>
00262         <font class="keywordtype">double</font> a=2.f*startWeight-2.f*endWeight;
00263         <font class="keywordtype">double</font> b=3.f*endWeight-3.f*startWeight;
00264         <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=(time-startWeightTime)/(endWeightTime-startWeightTime);
00265         <font class="keywordtype">double</font> xSquare=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00266         <font class="keywordtype">double</font> xCube=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*xSquare;
00267         <font class="keywordtype">double</font> quad=a*xCube+b*xSquare+startWeight;
00268 
00269         <font class="comment">// Interpolate between linear and quadratic</font>
00270         <font class="keywordflow">return</font> (float)(smoothness*quad+(1.f-smoothness)*linear);
00271 }
00272 
00273 <font class="comment">// ***************************************************************************</font>
00274 
<a name="l00275"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a17">00275</a> <font class="keywordtype">void</font> CAnimationPlaylist::setWrapMode (uint8 slot, TWrapMode wrapMode)
00276 {
00277         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot]=wrapMode;
00278 }
00279 
00280 <font class="comment">// ***************************************************************************</font>
00281 
<a name="l00282"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a18">00282</a> CAnimationPlaylist::TWrapMode CAnimationPlaylist::getWrapMode (uint8 slot)<font class="keyword"> const</font>
00283 <font class="keyword"></font>{
00284         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot];
00285 }
00286 
00287 <font class="comment">// ***************************************************************************</font>
00288 
<a name="l00289"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a21">00289</a> <font class="keywordtype">void</font> CAnimationPlaylist::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f)
00290 {
00291         <font class="comment">// Serial a version</font>
00292         (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (0);
00293 
00294         <font class="comment">// Serial all the values</font>
00295         <font class="keywordflow">for</font> (uint i=0; i&lt;CChannelMixer::NumAnimationSlot; i++)
00296         {
00297                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[i]);
00298                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[i]);
00299                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[i]);
00300                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[i]);
00301                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[i]);
00302                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[i]);
00303                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[i]);
00304                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[i]);
00305                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[i]);
00306                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[i]);
00307                 f.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[i]);
00308         }
00309 }
00310 
00311 <font class="comment">// ***************************************************************************</font>
00312 
<a name="l00313"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a19">00313</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> CAnimationPlaylist::getLocalTime (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime, <font class="keyword">const</font> CAnimationSet&amp; animSet)<font class="keyword"> const</font>
00314 <font class="keyword"></font>{
00315         <font class="comment">// Get the animation</font>
00316         <font class="keyword">const</font> CAnimation *pAnimation=animSet.getAnimation (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot]);
00317 
00318         <font class="comment">// If this animation exists</font>
00319         <font class="keywordflow">if</font> (pAnimation)
00320         {
00321                 <font class="comment">// Compute the non-wrapped time</font>
00322                 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> wrappedTime=pAnimation-&gt;getBeginTime ()+(TAnimationTime)((globalTime-<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot])*<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot]);
00323 
00324                 <font class="comment">// Wrap mode</font>
00325                 <font class="keywordflow">switch</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot])
00326                 {
00327                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s1">Clamp</a>:
00328                         <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (wrappedTime, pAnimation-&gt;getBeginTime (), pAnimation-&gt;getEndTime ());
00329                         <font class="keywordflow">break</font>;
00330                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s2">Repeat</a>:
00331                         <font class="comment">// Mod repeat the time</font>
00332                         {
00333                                 <font class="keywordtype">float</font> length=pAnimation-&gt;getEndTime ()-pAnimation-&gt;getBeginTime();
00334                                 <font class="keywordflow">if</font> (wrappedTime&gt;=pAnimation-&gt;getBeginTime())
00335                                         wrappedTime=pAnimation-&gt;getBeginTime()+(float)fmod (wrappedTime-pAnimation-&gt;getBeginTime(), length);
00336                                 <font class="keywordflow">else</font>
00337                                         wrappedTime=pAnimation-&gt;getBeginTime()+(float)fmod (wrappedTime-pAnimation-&gt;getBeginTime(), length)+length;
00338                         }
00339                         <font class="keywordflow">break</font>;
00340                         <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
00341                 }
00342 
00343                 <font class="comment">// Return localTime</font>
00344                 <font class="keywordflow">return</font> wrappedTime;
00345         }
00346 
00347         <font class="keywordflow">return</font> (TAnimationTime)globalTime;
00348 }
00349 
00350 <font class="comment">// ***************************************************************************</font>
00351 
<a name="l00352"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a20">00352</a> <font class="keywordtype">float</font> CAnimationPlaylist::getLocalWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime)<font class="keyword"> const</font>
00353 <font class="keyword"></font>{
00354         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">getWeightValue</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot], globalTime, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot]);
00355 }
00356 
00357 <font class="comment">// ***************************************************************************</font>
00358 
00359 
00360 } <font class="comment">// NL3D</font>
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