[Nel] culling and transforms
stephane.craux@voila.fr
stephane.craux@voila.fr
Sat, 30 Jun 2001 12:21:16 +0200
Hi ,
I Just took a look at nevrax code recently and
noticed that rather than transforming AABB when traversing
the scene graph , the choice was made to transform the
view frustum pyramid : it is much more cpu costly :
I didn't check if this choice was relevant : is it really ?
Ho , it dosn't seem to me that nel network code provides
peer2peer networked comm : Am I right ?
Isn't it a nice solution to very large multi-user environments ?
Great job anyway
Stephane
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