[Nel] NeL Network Engine

Nicolas Hognon cblt@cblt.org
Wed, 28 Feb 2001 19:52:32 +0100


you're right
many people and project were confront to this problem
and they resolve it.

but the design of a web server or a ftpserver is another
thing than the design of a server for a MMORPG.

i think for a web server
the browser connect to the server when it need something
but in a game like the one developped by nevrax
you're client is always connected to the server
it's not exactly the same things.

> Would not the wisest choice be to research all the high performance web
> servers out there?  It seems to me that this problem has been researched
> quite extensively by a LOT of other GPL projects.  I doubt you'd be able to
> find a better solution than what Apache or other heavy duty web servers have
> already implemented.
> 



-- 
Nicolas Hognon
home : cblt@cblt.org         / www.cblt.org
work : nicolash@virtools.com / www.virtools.com
#ICQ : 36044443
    
Enjoy the silence
(DM)