[Nel] Something I don't understand about the license agreement.
Jared Mark
jmark4@home.com
Mon, 19 Feb 2001 18:41:44 -0600
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I just want to make sure I understand this right...
I use this source code to build the base of my game...
I do all sorts of work to make my own game built around this core =
engine...
I then try to get people to play the game...
People get the game (for free, or at least, for the cost of shipping it, =
but no profit can be made on that...)
I charge for the monthly service to the game, and make boat loads of =
money...
But then, because of the way this license reads, someone else can =
request the entire source code to my game, set up their own game that's =
exactly like mine, and charge people to use it just like I am doing...=20
So if all of the above is correct... what is the point of me making my =
game using NeL in the first place? When someone can just steal my =
entire game (not just the NeL source, but all of the "derivitive works" =
that are packaged with it as a whole), and run the game service =
themselves... basically, taking me out of the loop entirely.
If I'm completely off here, I appologise. I'm extremely new to the =
whole "open source" thing...=20
My main concern is that I have a bunch of gameplay concepts that I want =
to implement... having nothing to do with graphical quality, or any sort =
of innovative programming... I have plot, and I have what I consider a =
"bigger and better plan" than anything UO or EQ or AC have ever done... =
and this license is basically saying that I have to give all of THAT =
stuff up if I choose to use NeL as my core code?
*scratches head*=20
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<BODY bgColor=3D#ffffff>
<DIV><FONT size=3D2>I just want to make sure I understand this=20
right...</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>I use this source code to build the base of my=20
game...</FONT></DIV>
<DIV><FONT size=3D2>I do all sorts of work to make my own game built =
around this=20
core engine...</FONT></DIV>
<DIV><FONT size=3D2>I then try to get people to play the =
game...</FONT></DIV>
<DIV><FONT size=3D2>People get the game (for free, or at least, for the =
cost of=20
shipping it, but no profit can be made on that...)</FONT></DIV>
<DIV><FONT size=3D2>I charge for the monthly service to the game, and =
make boat=20
loads of money...</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>But then, because of the way this license reads, =
someone else=20
can request the entire source code to my game, set up their own game =
that's=20
exactly like mine, and charge people to use it just like I am doing...=20
</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>So if all of the above is correct... what is the =
point of me=20
making my game using NeL in the first place? When someone can just =
steal=20
my entire game (not just the NeL source, but all of the "derivitive =
works" that=20
are packaged with it as a whole), and run the game service themselves... =
basically, taking me out of the loop entirely.</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>If I'm completely off here, I appologise. I'm =
extremely=20
new to the whole "open source" thing... </FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>My main concern is that I have a bunch of gameplay =
concepts=20
that I want to implement... having nothing to do with graphical quality, =
or any=20
sort of innovative programming... I have plot, and I have what I =
consider a=20
"bigger and better plan" than anything UO or EQ or AC have ever done... =
and this=20
license is basically saying that I have to give all of THAT stuff up if =
I choose=20
to use NeL as my core code?</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>*scratches head* </FONT></DIV></BODY></HTML>
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