[Nel] Building a FAQ?
Jared Mark
jmark4@home.com
Mon, 19 Feb 2001 15:56:00 -0600
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What better way to build a FAQ than to have questions that are actually =
"frequently asked", right?
Well, as everyone has probably guessed by now, I'm not exactly an =
above-average programmer... so I'm going to ask some very basic =
questions that will probably get asked quite a bit by others of my =
limited experience and expertise.
1) Now that I have NeL, the Client, and Services packages all compiled, =
what do I do with it to actually start building MY world? Do I HAVE to =
edit the code and recompile? Or is this package meant to handle all =
game-specific stuff in that /data directory, independant from the core =
components?
2) What are the limitations on world size, max number of connections, =
etc, etc? I understand there are obvious hardware restrictions that you =
can't really say anything about... but I'm talking about software =
restrictions (for example, will I run into problems with say, a bank =
account in my game going over 64k in size due to an overflow? Will I =
have issues with my map being too big for the services to handle in =
terms of latteral area?)
That's it for now...=20
Jared Mark (aka EagleEye)
--- Please don't hate me because I'm an idiot with this stuff still. :)
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<DIV><FONT size=3D2>What better way to build a FAQ than to have =
questions that are=20
actually "frequently asked", right?</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>Well, as everyone has probably guessed by now, I'm =
not exactly=20
an above-average programmer... so I'm going to ask some very basic =
questions=20
that will probably get asked quite a bit by others of my limited =
experience and=20
expertise.</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>1) Now that I have NeL, the Client, and Services =
packages all=20
compiled, what do I do with it to actually start building MY =
world? Do I=20
HAVE to edit the code and recompile? Or is this package meant to =
handle=20
all game-specific stuff in that /data directory, independant from the =
core=20
components?</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>2) What are the limitations on world size, max =
number of=20
connections, etc, etc? I understand there are obvious hardware=20
restrictions that you can't really say anything about... but I'm talking =
about=20
software restrictions (for example, will I run into problems with say, a =
bank=20
account in my game going over 64k in size due to an overflow? Will =
I have=20
issues with my map being too big for the services to handle in terms of =
latteral=20
area?)<BR></FONT><FONT size=3D2></FONT></DIV>
<DIV><FONT size=3D2>That's it for now... </FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>Jared Mark (aka EagleEye)</FONT></DIV>
<DIV><FONT size=3D2>--- Please don't hate me because I'm an idiot with =
this stuff=20
still. :)</DIV></FONT></BODY></HTML>
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