[Nel] Documentation on Event/Character Scripting

Mark Ewert ewert@reflexnet.net
Sat, 10 Feb 2001 18:37:57 -0500


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It took me awhile to finally compile 0.2 of nevrax.org for windows, but =
after numerous patches (some of them blatant kludges) I was able to =
compile both the client and server.

I thought an interesting first step to working with nevrax would be to =
add events/characters in the current environment. I have briefly skimmed =
the AI/scripting environment and I did not find any documentation on how =
to introduce events ? Any advice besides just reading through all the =
code ?

A side note, I found the documentation overall to be quite sparse. I'm =
sure this is something that will change as the project matures, but for =
new users/developers especially better documentation would be much =
appreciated. Of course, the lack of documentation could be a test ;)

Mark.

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<DIV><FONT face=3DArial size=3D2>It took me awhile to finally compile =
0.2 of=20
nevrax.org for windows, but after numerous patches (some of them blatant =

kludges) I was able to compile both the client and server.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I thought an interesting first step to =
working with=20
nevrax would be to add events/characters in the current environment. I =
have=20
briefly skimmed the AI/scripting environment and I did not find any=20
documentation on how to introduce events ? Any advice besides just =
reading=20
through all the code ?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>A side note, I found the documentation =
overall to=20
be quite sparse. I'm sure this is something that will change as the =
project=20
matures, but for new users/developers especially better documentation =
would be=20
much appreciated. Of course, the lack of documentation could be a test=20
;)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Mark.</FONT></DIV></BODY></HTML>

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