This is a multi-part message in MIME format. --------------979DCFF70EA83EB1B5008E6C Content-Type: multipart/alternative; boundary="------------EBECAA46486F223BD6B21E67" --------------EBECAA46486F223BD6B21E67 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To all I have created in AutoCAD's extended entity data structure a Quake entity. Each AutoCAD / Quake entity as a unique name so I have a link between AutoCAD data and Quake data such that I can manipulate the precise CAD data with the real time Quake entities. I plan to create a CAD system that uses a real time simulation for visualization. I have been looking at other game 3D engines. Jet3D, Crystal 3D I have created very precise highly computational base 3D models of temples in the Aizu region of Japan for digital archival, historical purposes. I studied with a master temple builder of this region that has no apprentices and he is the last temple builder in this region. I want to setup historical server sites that allow users to visit the historical sites in this area via the internet. I would like to start a dev group in the Computer Arts Lab an join and open source 3D real time dev group. I am not quite sure where to begin. Does anyone have any suggestions or could offer some advice on where to start. http://www.u-aizu.ac.jp/~vilb/vilb.html -- Carl Vilbrandt, MFA, Associate Professor University of Aizu________________________________Computer Arts Lab Tsuruga, lkki-machi, Aizu-Wakamatsu City, Fukushima, 965-8580 JAPAN phone 81-242-37-2792 / fax 81-242-37-2772 / email vilb@u-aizu.ac.jp --------------EBECAA46486F223BD6B21E67 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit <!doctype html public "-//w3c//dtd html 4.0 transitional//en"> To allI have created in AutoCAD's extended entity data structure a Quake entity. Each
AutoCAD / Quake entity as a unique name so I have a link between AutoCAD
data and Quake data such that I can manipulate the precise CAD data with the real
time Quake entities. I plan to create a CAD system that uses a real time simulation
for visualization.I have been looking at other game 3D engines. Jet3D, Crystal 3D
I have created very precise highly computational base 3D models of temples in the
Aizu region of Japan for digital archival, historical purposes. I studied with a master
temple builder of this region that has no apprentices and he is the last temple builder
in this region.I want to setup historical server sites that allow users to visit the historical sites
in this area via the internet.I would like to start a dev group in the Computer Arts Lab an join and open source
3D real time dev group. I am not quite sure where to begin. Does anyone have any
suggestions or could offer some advice on where to start.http://www.u-aizu.ac.jp/~vilb/vilb.html
-- Carl Vilbrandt, MFA, Associate Professor University of Aizu________________________________Computer Arts Lab Tsuruga, lkki-machi, Aizu-Wakamatsu City, Fukushima, 965-8580 JAPAN phone 81-242-37-2792 / fax 81-242-37-2772 / email vilb@u-aizu.ac.jp