[Nel] last compile difficulty I hope... (driver_opengl)
Cyril 'Hulud' Corvazier
corvazier@nevrax.com
Wed, 12 Dec 2001 19:18:39 +0100
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Hi Kai,
driver_opengl.cpp
=
D:\skander\code\nel\src\3d\driver\opengl\driver_opengl_extension.h(142) =
: error C2146: syntax error : missing ';' before identifier =
'glActiveTextureARB'
=
D:\skander\code\nel\src\3d\driver\opengl\driver_opengl_extension.h(142) =
: fatal error C1004: unexpected end of file found
(repeated 9 times for the next 9 files)
=20
at line 142 in driver_opengl_extension.h you get:=20
extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
I compile without any kind of problem with the current <GL/glext.h> file =
available on the SGI site. (GL_GLEXT_VERSION =3D 7)
Please make sure you have included the good file. If it is not the =
problem, don't hesitate to post again.
which refers to a <GL/glext.h> entry at line 1620:=20
typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
I have the same definition at the same line, and it is the only one.
Regards,
Cyril
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.3315.2870" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Hi Kai,</FONT></DIV>
<DIV> </DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV><FONT face=3DArial=20
=
size=3D2>driver_opengl.cpp<BR>D:\skander\code\nel\src\3d\driver\opengl\dr=
iver_opengl_extension.h(142)=20
: error C2146: syntax error : missing ';' before identifier=20
=
'glActiveTextureARB'<BR>D:\skander\code\nel\src\3d\driver\opengl\driver_o=
pengl_extension.h(142)=20
: fatal error C1004: unexpected end of file found<BR></FONT><FONT =
face=3DArial=20
size=3D2>(repeated 9 times for the next 9 files)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>at line 142 in =
driver_opengl_extension.h you get:=20
<BR></FONT><FONT face=3DArial size=3D2>extern =
PFNGLACTIVETEXTUREARBPROC=20
glActiveTextureARB;</FONT></DIV>
<DIV> </DIV></BLOCKQUOTE>
<DIV><FONT face=3DArial size=3D2>
<DIV><FONT face=3DArial size=3D2>I compile without any kind of problem =
with the=20
current <GL/glext.h> file available on the SGI site. =
(GL_GLEXT_VERSION =3D=20
7)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Please make sure you have included the =
good file.=20
If it is not the problem, don't hesitate to post=20
again.</FONT></DIV></FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>which refers to a <GL/glext.h> =
entry at=20
line 1620: </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>typedef void (APIENTRY *=20
PFNGLACTIVETEXTUREARBPROC) (GLenum texture);<BR></FONT><FONT =
face=3DArial=20
size=3D2></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV></BLOCKQUOTE>
<DIV><FONT face=3DArial size=3D2>
<DIV><FONT face=3DArial size=3D2>I have the same definition at the same =
line, and it=20
is the only one.</FONT></DIV>
<DIV> </DIV>
<DIV>Regards,</DIV>
<DIV> </DIV>
<DIV>Cyril</DIV></DIV></FONT></BODY></HTML>
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