[Nel] pointers on documentation?
Cyril Corvazier
corvazier@nevrax.com
Wed, 29 Nov 2000 16:02:21 +0100
Hi David,
We have started a kind of "NeL Programmer Guide". You can acces it from
/docs/doxygen/nel/pages.html We have some topics there,
but nothing about MOT (Model Observer Traversal) yet. The guide grow up with
the
code so stay tuned!
For information, MOT is inspired by Java 3d architecture.
Bye.
Cyril Corvazier
----- Original Message -----
From: "David Mentre" <David.Mentre@irisa.fr>
To: <nel@nevrax.org>
Sent: Wednesday, November 29, 2000 12:55 PM
Subject: [Nel] pointers on documentation?
> Hi all,
>
> I've looked very briefly at source code. As I'm newbie to 3D and games
> areas, I've been unable to understand concepts as "Traversers", or what
> is exactly a Model, a Scene, etc.
>
> Has somebody a good pointer on some basic documentation (URL, book,
> paper) that details those concepts found in 3D and distributed games?
>
> For the nel guys, is there any "Global Architecture Overview" paper
> planned? I know about the white paper, but I would be more interested in
> how you see the architecture in place. For example, it would be nice to
> read a paper describing a typical interaction: "you setup object like
> this, with this server and this client; when game starts, at each time
> step, the client send this info to the server; to model a scene, you
> need at least this and that...". It needs not to be very precise, but
> fill the gap between the white papers and the source code.
>
> Of course, I would understand that such a paper would not be on top
> priority list. ;)
>
> Maybe when some usable server/client will be released on Linux platform,
> we could write an architecture description paper.
>
>
> d.
> --
> David.Mentre@irisa.fr -- http://www.irisa.fr/prive/dmentre/
> Opinions expressed here are only mine.
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