[Nel] Ok, some food for your toughts

Thierry Mallard thierry@mallard.com
Sat, 18 Nov 2000 09:23:03 +0100


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On Fri, Nov 17, 2000 at 10:56:10AM +0100, Vianney Lecroart wrote:
> [ Networking ]
> I think that 90% of information on a game are important and must be recei=
ved
> if you don't want to have inconsistency in
> the client side. the order of information are also very important. if you
> receive
> "you lost 5 hp" message before "you are attacked by XXX",=20

Just two little remarks here :

1/ the message should be more state-ish the action-ish here :
   "you now have 37 HP" more than "you lost 5 HP" : one is skippable, the o=
ther
   is not.=20

2/ the order is not necessary I think, but more the delay between them. The
network speed may compensate the apparent disorder : if there's only 13 ms
between the events you mentionned, the player may probably not notice. But =
if
that's 1.5 seconds, that's another problem ... ;-)


	Shaman,=20
	[ still learning to write english ... ;-) ]

--=20
Thierry Mallard              |             =20
GnuPG key on wwwkeys.pgp.net |
key 0xA3D021CB               |
http://thierry.mallard.com   |    =20

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