Subject: [Nel] Re: Nel digest, Vol 1 #106 - 2 msgs

From: Brandon Barker <[email-masked]>
Date: Sat, 16 Jun 2001 13:29:08 -0400

The game will still be available for Mac OS X,  Linux, and maybe even other 
operating systems, correct?  After all, the user could just compile the 
sources and buy the game at a store with the data files and play it on his 
system of choice.

On Saturday 16 June 2001 06:01, you wrote:
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> Today's Topics:
>
>   1. A bit of news (Daniel Miller)
>   2. Re: Hello and a Question (Vianney Lecroart)
>
> --__--__--
>
> Message: 1
> From: "Daniel Miller" <[email-masked]>
> To: <[email-masked]>
> Date: Fri, 15 Jun 2001 17:56:21 +0200
> boundary="----=_NextPart_000_0010_01C0F5C4.7C949000"
> Subject: [Nel] A bit of news
> Reply-To: [email-masked]
>
> C'est un message de format MIME en plusieurs parties.
>
> ------=_NextPart_000_0010_01C0F5C4.7C949000
> Content-Type: text/plain;
> 	charset="iso-8859-1"
> Content-Transfer-Encoding: 7bit
>
> For anyone who's interested, here's a brief view of what we're up to at
> Nevrax.
>
> Regards to all,
> Daniel.
>
>
>
> ================================================
> NeL Development Team Summer/ Autumn 2001 Roadmap
> ================================================
>
> Summer 2001:
> ============
>
> The teams are working hard on the technology code required for an important
> internal milestone, for the Massively Multiuser Universe in development,
> for next September.  The features listed under 'Coming Soon' (below) are on
> the todo list for the internal milestone and will become available through
> the summer.
> During this period much of the code is being developed under Windows 2000
> (predominantly AI and 3D) and is liable to be committed to CVS without GNU/
> Linux testing.
> Linux patches/ bug fixes will be readily accepted.
>
>
> Autumn 2001:
> ============
> Once the internal milestone is behind us, the internal pressure on the NeL
> development teams will be reduced and we will open up discussion about
> further direction, specification improvemens and so on.
>
>
> Snowballs:
> ==========
>
> Snowballs is going to be re-written over the next few weeks to reflect the
> advancements and changes of direction in the NeL library since January.
> There'll be postings as development progresses.
> We intend to release a binary once the new code has been put together.
>
>
> Net:
> ====
>
> Done so far:
> ------------
> - Layer 0 (Data transfer layer) implementation
> - Layer 1 (Data block management layer) implementation
> - Layer 2 (Serialised data management layer) implementation
> - Layer 3 (Message management layer) implementation & examples
> - Layer 4 (Inter-Service message addressing layer) implementation &
> examples - The 'Service' Framework implementation & examples
> - System services (Naming Service, Time Service, Log Service)
> implementaion, API & examples
> - Login system (Stand alone program, client API) implementation & samples
>
> In development:
> ---------------
> - Shard Administration system (Admin Service, Admin Executor, Admin Client)
> implementation
> - Improved debugging tools for services in a shard
>
> Coming Soon:
> ------------
> - Backup Service
> - Account manager (stand alone)
>
> On the list for later:
> ----------------------
> - Robustness testing and improvement (robustness to common attacks)
> - System stress testing and stressed performance improvement
> - Profiling and optimisation
> - Tuning of GNU/ Linux for NeL shard servers
>
>
> 3D:
> ===
>
> Done:
> -----
> - A basic sub set of the materials (missing bump mapping, etc)
> - Scenery rendering - Outdoors implemented with exception of geometric
> noise and water
> - Scenery rendering - Indoors with exception of light maps and portal based
> culling
> - Character and object animation and rendering with exception of IK
> - 3DSMax Plugins and exporters for generating the data for the above
> systems
>
> In development:
> ---------------
> - Light maps for indoor scenes
> - A particle and effects engine
>
> Coming Soon:
> ------------
> - Further materials
> - Multi resolution mesh support
> - Adaptive level of detail management system
> - Support for super-simplified meshes in the distance
> - Geometric noise in the landscape
> - The first version of the audio engine (low spec)
> - Portal based object culling for indoor scenes
>
> Coming Later:
> -------------
> - Water
> - Real time shadows (cast be characters and objects)
> - Blend shapes (also called morphing) - for things like facial animation
> - Further material types (bump maps, etc)
> - Inverse kinematics (a very limited, simple and CPU unintensive model)
> - Dynamic lighting
> - A higher spec audio engine
>
> On the list for later:
> ----------------------
> - Optimisation
> - Optimisation for NVidiaNV20 and similar cards (vertex shaders, etc)
> - Better model for generating low-detail MRM meshes
>
>
> PACS (Pathfinding And Collision System):
> ========================================
>
> In develoment:
> --------------
> - System for generating collision and path finding information from outdoor
> scenery
> - Path finding system
> - Object/ Object collision system
> - Object/ Landscape collision system
> - System for adapting character and object positions to landscape
> tesselation
>
> Coming soon:
> ------------
> - System for generating collision and path finding information for indoor
> scenery
>
>
> AI:
> ===
>
> Done:
> -----
> - Distributed autonomous agent framework infrastructure
> - Run time agent definition scripting system
> - Tool set for creation of hard-coded agents
> - Finite state automaton plugin for agent framework
> - 'Operator' based action planning plugin for the agent framework
>
> In Development:
> ---------------
> - Agent memory
> - 'Classifier' based learning plugin for teh agent framework
> - Priority and contribution management in operators
>
>
> Misc:
> =====
>
> Done so far:
> ------------
> - A huge number of miscelaneous and highly handy typedefs, macros, classes,
> constants and functions that everybody at Nevrax swears by.
> Further development:
> - Development of the 'misc' library is chaotic - as little bits of
> functionality are written to left or right they tend to be added.
>
>
>
> ------=_NextPart_000_0010_01C0F5C4.7C949000
> Content-Type: text/html;
> 	charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
> <HTML><HEAD>
> <META http-equiv=3DContent-Type content=3D"text/html; =
> charset=3Diso-8859-1">
> <META content=3D"MSHTML 5.50.4134.600" name=3DGENERATOR></HEAD>
> <BODY>
> <DIV><FONT face=3D"Courier New" size=3D2><SPAN =
> class=3D153144915-15062001>For anyone=20
> who's interested, here's a brief view of what we're up to at=20
> Nevrax.</SPAN></FONT></DIV>
> <DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
> class=3D153144915-15062001></SPAN></FONT>&nbsp;</DIV>
> <DIV><FONT face=3D"Courier New" size=3D2><SPAN =
> class=3D153144915-15062001>Regards to=20
> all,</SPAN></FONT></DIV>
> <DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
> class=3D153144915-15062001>Daniel.</SPAN></FONT></DIV>
> <DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
> class=3D153144915-15062001></SPAN></FONT>&nbsp;</DIV>
> <DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
> class=3D153144915-15062001></SPAN></FONT>&nbsp;</DIV>
> <DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
> class=3D153144915-15062001></SPAN></FONT>&nbsp;</DIV>
> <DIV><SPAN class=3D153144915-15062001><FONT face=3D"Courier New"=20
> size=3D2></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
> class=3D153144915-15062001>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>= =3D=3D=3D=3D=3D=3D=3D</SPAN></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>NeL =
> Development Team=20
> Summer/ Autumn 2001 Roadmap</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New"><FONT size=3D2><SPAN=20
> class=3D153144915-15062001><FONT=20
> face=3DArial>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>= =3D=3D=3D</FONT></SPAN>&nbsp;</FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT face=3D"Courier =
> New"><?xml:namespace=20
> prefix =3D o ns =3D "urn:schemas-microsoft-com:office:office"=20
> /><o:p></o:p></FONT></FONT>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Summer =
> 2001:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2></FONT></SPAN>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>The teams are =
> working hard=20
> on the technology code required for an important internal milestone, for =
> the=20
> Massively Multiuser Universe in development, for next September.<SPAN=20
> style=3D"mso-spacerun: yes">&nbsp; </SPAN>The features listed under =
> 'Coming Soon'=20
> (below) are on the todo list for the internal milestone and will become=20
> available through the summer.</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>During this =
> period much of=20
> the code is being developed under Windows 2000 (predominantly AI and 3D) =
> and is=20
> liable to be committed to CVS without GNU/ Linux testing. </FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Linux =
> patches/ bug fixes=20
> will be readily accepted.</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New"></FONT></FONT>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Autumn =
> 2001:</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
> class=3D153144915-15062001>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</SPAN></F=
> ONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Once the =
> internal milestone=20
> is behind us, the internal pressure on the NeL development teams will be =
> reduced=20
> and we will open up discussion about further direction, specification=20
> improvemens and so on.</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;</FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New"><o:p></o:p></FONT></FONT>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" =
> size=3D2>Snowballs:</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
> class=3D153144915-15062001>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</SPAN></FONT></=
> DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" =
> size=3D2></FONT>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Snowballs is =
> going to be=20
> re-written over the next few weeks to reflect the advancements and =
> changes of=20
> direction in the NeL library since January.</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>There'll be =
> postings as=20
> development progresses.</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>We intend to =
> release a=20
> binary once the new code has been put together.</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New"></FONT></FONT>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" =
> size=3D2>Net:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>=3D=3D=3D=3D</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2></FONT></SPAN>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Done so =
> far:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>------------</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Layer 0 =
> (Data transfer=20
> layer) implementation</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Layer 1 =
> (Data block=20
> management layer) implementation</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Layer 2 =
> (Serialised data=20
> management layer) implementation</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Layer 3 =
> (Message=20
> management layer) implementation &amp; examples</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Layer 4 =
> (Inter-Service=20
> message addressing layer) implementation &amp; examples</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- The =
> 'Service' Framework=20
> implementation &amp; examples</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- System =
> services (Naming=20
> Service, Time Service, Log Service) implementaion, API &amp;=20
> examples</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Login =
> system (Stand alone=20
> program, client API) implementation &amp; samples</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>In=20
> development:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>---------------</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Shard =
> Administration=20
> system (Admin Service, Admin Executor, Admin Client) implementation=20
> </FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Improved =
> debugging tools=20
> for services in a shard</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Coming =
> Soon:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>------------</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Backup=20
> Service</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Account =
> manager (stand=20
> alone)</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>On the list =
> for=20
> later:</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
> class=3D153144915-15062001>----------------------</SPAN></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Robustness =
> testing and=20
> improvement (robustness to common attacks)</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- System =
> stress testing and=20
> stressed performance improvement</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Profiling =
> and=20
> optimisation</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Tuning of =
> GNU/ Linux for=20
> NeL shard servers</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New"></FONT></FONT>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" =
> size=3D2>3D:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>=3D=3D=3D</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2></FONT></SPAN>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" =
> size=3D2>Done:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>-----</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- A basic sub =
> set of the=20
> materials (missing bump mapping, etc) </FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Scenery =
> rendering -=20
> Outdoors implemented with exception of geometric noise and =
> water</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT face=3D"Courier New">- =
> Scenery rendering -=20
> Indoors with exception of light maps and portal based culling<SPAN=20
> style=3D"mso-spacerun: yes">&nbsp; </SPAN></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Character =
> and object=20
> animation and rendering with exception of IK</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- 3DSMax =
> Plugins and=20
> exporters for generating the data for the above systems</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>In=20
> development:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>---------------</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Light maps =
> for indoor=20
> scenes</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- A particle =
> and effects=20
> engine</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Coming =
> Soon:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>------------</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Further=20
> materials</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN lang=3DFR style=3D"mso-ansi-language: =
> FR"><FONT=20
> size=3D2><FONT face=3D"Courier New">- Multi resolution mesh=20
> support<o:p></o:p></FONT></FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Adaptive =
> level of detail=20
> management system</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Support for =
>
> super-simplified meshes in the distance</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Geometric =
> noise in the=20
> landscape</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- The first =
> version of the=20
> audio engine (low spec)</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Portal =
> based object=20
> culling for indoor scenes</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Coming =
> Later:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>-------------</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- =
> Water</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Real time =
> shadows (cast=20
> be characters and objects)</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Blend =
> shapes (also called=20
> morphing) - for things like facial animation</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Further =
> material types=20
> (bump maps, etc)</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Inverse =
> kinematics (a=20
> very limited, simple and CPU unintensive model)</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Dynamic=20
> lighting</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- A higher =
> spec audio=20
> engine</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>On the list =
> for=20
> later:</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
> class=3D153144915-15062001>----------------------</SPAN></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- =
> Optimisation</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- =
> Optimisation for=20
> NVidiaNV20 and similar cards (vertex shaders, etc)</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Better =
> model for=20
> generating low-detail MRM meshes</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New"></FONT></FONT>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>PACS =
> (Pathfinding And=20
> Collision System):</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</FONT></SPAN></DIV=
>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2></FONT></SPAN>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>In =
> develoment:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>--------------</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- System for =
> generating=20
> collision and path finding information from outdoor scenery</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Path =
> finding=20
> system</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN lang=3DFR style=3D"mso-ansi-language: =
> FR"><FONT=20
> size=3D2><FONT face=3D"Courier New">- Object/ Object collision=20
> system<o:p></o:p></FONT></FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Object/ =
> Landscape=20
> collision system</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- System for =
> adapting=20
> character and object positions to landscape tesselation</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Coming =
> soon:</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2><SPAN=20
> class=3D153144915-15062001>------------</SPAN></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- System for =
> generating=20
> collision and path finding information for indoor scenery</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" =
> size=3D2></FONT>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" =
> size=3D2>AI:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>=3D=3D=3D</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2></FONT></SPAN>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" =
> size=3D2>Done:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>-----</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Distributed =
> autonomous=20
> agent framework infrastructure</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Run time =
> agent definition=20
> scripting system</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Tool set =
> for creation of=20
> hard-coded agents </FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Finite =
> state automaton=20
> plugin for agent framework</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- 'Operator' =
> based action=20
> planning plugin for the agent framework</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New"><FONT size=3D2>In =
> Development<SPAN=20
> class=3D153144915-15062001>:</SPAN></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New"><FONT size=3D2><SPAN=20
> class=3D153144915-15062001>---------------</SPAN></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Agent =
> memory</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- =
> 'Classifier' based=20
> learning plugin for teh agent framework</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Priority =
> and contribution=20
> management in operators</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" =
> size=3D2></FONT>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" =
> size=3D2>Misc:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>=3D=3D=3D=3D=3D</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" =
> size=3D2></FONT>&nbsp;</DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Done so =
> far:</FONT></DIV>
> <DIV class=3DMsoNormal><SPAN class=3D153144915-15062001><FONT =
> face=3D"Courier New"=20
> size=3D2>------------</FONT></SPAN></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- A huge =
> number of=20
> miscelaneous and highly handy typedefs, macros, classes, constants and =
> functions=20
> that everybody at Nevrax swears by.</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>Further=20
> development:</FONT></DIV>
> <DIV class=3DMsoNormal><FONT face=3D"Courier New" size=3D2>- Development =
> of the 'misc'=20
> library is chaotic - as little bits of functionality are written to left =
> or=20
> right they tend to be added.</FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier New">&nbsp;<o:p></o:p></FONT></FONT></DIV>
> <DIV class=3DMsoNormal><FONT size=3D2><FONT=20
> face=3D"Courier =
> New">&nbsp;<o:p></o:p></FONT></FONT></DIV></SPAN></BODY></HTML>
>
> ------=_NextPart_000_0010_01C0F5C4.7C949000--
>
>
> --__--__--
>
> Message: 2
> From: "Vianney Lecroart" <[email-masked]>
> To: <[email-masked]>
> Subject: Re: [Nel] Hello and a Question
> Date: Fri, 15 Jun 2001 19:35:16 +0200
> charset="iso-8859-1"
> Reply-To: [email-masked]
>
> > Anyway, my question is, why did you develop your own distributed
> > architecture? Why not adapt/extend/use an existing solution such as
> > CORBA or DCOM (urgh, I know, win32 only). CORBA has a fair amount of
> > support and it can be coaxed to have the characteristics you need. I am
> > not saying you should change, I was just wonder what led you to make
> > your own? It just seems that the overheads of designing a naming and
> > authentication service are something that CORBA would have done away
> > with.
>
> As you point out, DCOM isn't portable so we ruled it out :)
> As for CORBA: Having worked a fair bit with it while at college, I
> concluded that it lacked some of the functionality that we wanted. For
> example, we can have several instances of the same service running
> simultaneously on our shard and the naming service can either return us a
> list of all of them or select the least loaded one (which CORBA cannot do).
> What's more, we found that CORBA was excessively heavy for our
> requirements, which only require a corner of the system. Our naming service
> only took a couple of days to develop and remains entirely open to
> expansion, adaptation or tuning to keep up with NeL's evolving needs.
>
> We looked in depth into the ACE and TAO library (Real-time CORBA with TAO
> (The ACE ORB)). The webpage seems down www.cs.wustl.edu/~schmidt/TAO.html,
> but the lib is absolutely huge... one hour at least of compilation. We
> didn't want to be dependent on such a large library just for a naming
> service and a communication protocol.
>
> Regards,
> Vianney
>
>
>
>
> --__--__--
>
> _______________________________________________
> Nel mailing list
> [email-masked]
> /mailman/listinfo.cgi/nel
>
>
> End of Nel Digest_______________________________________________
> Nel mailing list
> [email-masked]
> /mailman/listinfo.cgi/nel

---

From: Yann Morvan <[email-masked]>
Date: Thu, 5 Jul 2001 16:59:27 +0200 (MET DST)

I've read the thread on MUD-Dev and some people here,
who seem to be quite experienced, say that TCP is not a
good choice for client/server communication when there are
many users and with real time constraints and it seems reasonable
since TCP implements re-emit mecanisms which are irrelevent
if the resent data doesn't matter anymore. They
say that UDP is a better choice, though EA and AC designed their own
layer. I am not a network expert but I think it would be wise to ponder
things thoroughly on that point, but I realize that designing one's own
layer (even using UDP as a starting point) is probably quite a hard task.

	Yann