<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <HTML> <HEAD> <TITLE>nevrax.org : docs</TITLE> <LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </HEAD> <BODY MARGINHEIGHT="0" MARGINWIDTH="0"> <!-- uplinks --> <TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> <TR> <TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> <TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>Home</B></FONT></A> </TD> <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks 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CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD> <TD><B>Documentation</B></TD> <TD ALIGN=RIGHT> </td> </tr></table> <!-- Generated by Doxygen 1.2.14 --> <center> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center> <hr><h1>NL3D::UPSSoundServer Struct Reference</h1>This class is an interface which allow the particle system to create a sound. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="u__ps__sound__interface_8h-source.html">u_ps_sound_interface.h</a>></code> <p> <p>Inheritance diagram for NL3D::UPSSoundServer: <p><center><img src="structNL3D_1_1UPSSoundServer.gif" usemap="#NL3D::UPSSoundServer_map" border="0"></center> <map name="NL3D::UPSSoundServer_map"> <area href="classNL3D_1_1CPSSoundServImpl.html" alt="NL3D::CPSSoundServImpl" shape="rect" coords="0,56,160,80"> </map> <a href="structNL3D_1_1UPSSoundServer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td colspan=2><br><h2>Public Methods</h2></td></tr> <tr><td nowrap align=right valign=top>virtual <a class="el" href="structNL3D_1_1UPSSoundInstance.html">UPSSoundInstance</a> * </td><td valign=bottom><a class="el" href="structNL3D_1_1UPSSoundServer.html#a0">createSound</a> (const std::string &soundName, bool spawn=false)=0</td></tr> <tr><td> </td><td><font size=-1><em>Querry the implementer to create a sound instance, and retrieve an interface to it.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> This class is an interface which allow the particle system to create a sound. <p> When a sound is created, the system get an interface on a sound instance. The interface must be registered to the particle system. when it has been created. <dl compact><dt><b> Author: </b><dd> Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b> Date: </b><dd> 2001 </dl> <p> <p> Definition at line <a class="el" href="u__ps__sound__interface_8h-source.html#l00051">51</a> of file <a class="el" href="u__ps__sound__interface_8h-source.html">u_ps_sound_interface.h</a>.<hr><h2>Member Function Documentation</h2> <a name="a0" doxytag="NL3D::UPSSoundServer::createSound"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual <a class="el" href="structNL3D_1_1UPSSoundInstance.html">UPSSoundInstance</a>* NL3D::UPSSoundServer::createSound </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const std::string & </td> <td class="mdname" nowrap> <em>soundName</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>bool </td> <td class="mdname" nowrap> <em>spawn</em> = false</td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [pure virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Querry the implementer to create a sound instance, and retrieve an interface to it. <p> NULL means that the server can't create the sound, so it is ignored <dl compact><dt><b> Parameters: </b><dd> <table border=0 cellspacing=2 cellpadding=0> <tr><td valign=top><em>soundName</em> </td><td> the name of the sound in the sound bank </td></tr> <tr><td valign=top><em>spawn</em> </td><td> true if the sound must be spawned e.g it continues after this interface is removed </td></tr> <tr><td valign=top><em>cb</em> </td><td> useful only for spawned sound, it tells when a spawned sound has been removed </td></tr> </table> </dl> <p> Implemented in <a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a4">NL3D::CPSSoundServImpl</a>. </td> </tr> </table> <hr>The documentation for this struct was generated from the following file:<ul> <li><a class="el" href="u__ps__sound__interface_8h-source.html">u_ps_sound_interface.h</a></ul> <!-- footer --> <BR><FONT Size=+5> </FONT> </TD> <TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> </TR> </TABLE> </BODY> </HTML>