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CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD> <TD><B>Documentation</B></TD> <TD ALIGN=RIGHT> </td> </tr></table> <!-- Generated by Doxygen 1.2.2 on Fri May 4 22:25:45 2001 --> <center> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center> <hr><h1>NL3D::CLandscape::CBezierPatchZ Struct Reference</h1>A Bezier patch of One value only. <a href="#_details">More...</a> <p> <a href="class_NL3D__CLandscape__CBezierPatchZ-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td colspan=2><br><h2>Public Methods</h2></td></tr> <tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CLandscape__CBezierPatchZ.html#a0">makeInteriors</a> ()</td></tr> <tr><td> </td><td><font size=-1><em>make default Interiors, according to Vertices and Tangents.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__CLandscape__CBezierPatchZ.html#a1">eval</a> (float s, float t) const</td></tr> <tr><td> </td><td><font size=-1><em>Evaluate.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> <tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> <tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__CLandscape__CBezierPatchZ.html#m0">Vertices</a> [4]</td></tr> <tr><td> </td><td><font size=-1><em>The vertices a,b,c,d of the quad patch.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__CLandscape__CBezierPatchZ.html#m1">Tangents</a> [8]</td></tr> <tr><td> </td><td><font size=-1><em>The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__CLandscape__CBezierPatchZ.html#m2">Interiors</a> [4]</td></tr> <tr><td> </td><td><font size=-1><em>The interiors, ia,ib,ic,id. NB: interiors are points, not vectors.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> A Bezier patch of One value only. <p> NB: unlike <a class="el" href="class_NL3D__CBezierPatch.html">CBezierPatch</a>, layout is inverted on Y. (NB: same formulas...) <p> <p> Definition at line <a class="el" href="landscape_h-source.html#l00430">430</a> of file <a class="el" href="landscape_h-source.html">landscape.h</a>.<hr><h2>Member Function Documentation</h2> <a name="a1" doxytag="NL3D::CLandscape::CBezierPatchZ::eval"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> float NL3D::CLandscape::CBezierPatchZ::eval ( </b></td> <td valign="bottom"><b> float <em>ps</em>, </b></td> </tr> <tr> <td></td> <td><b> float <em>pt</em> ) const </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Evaluate. <p> <p> Definition at line <a class="el" href="landscape_cpp-source.html#l01584">1584</a> of file <a class="el" href="landscape_cpp-source.html">landscape.cpp</a>. </td> </tr> </table> <a name="a0" doxytag="NL3D::CLandscape::CBezierPatchZ::makeInteriors"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> void NL3D::CLandscape::CBezierPatchZ::makeInteriors ( </b></td> <td valign="bottom"><b> ) </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> make default Interiors, according to Vertices and Tangents. <p> <p> Definition at line <a class="el" href="landscape_cpp-source.html#l01572">1572</a> of file <a class="el" href="landscape_cpp-source.html">landscape.cpp</a>. </td> </tr> </table> <hr><h2>Member Data Documentation</h2> <a name="m2" doxytag="NL3D::CLandscape::CBezierPatchZ::Interiors"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> float NL3D::CLandscape::CBezierPatchZ::Interiors[4] </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> The interiors, ia,ib,ic,id. NB: interiors are points, not vectors. <p> <p> Definition at line <a class="el" href="landscape_h-source.html#l00437">437</a> of file <a class="el" href="landscape_h-source.html">landscape.h</a>. </td> </tr> </table> <a name="m1" doxytag="NL3D::CLandscape::CBezierPatchZ::Tangents"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> float NL3D::CLandscape::CBezierPatchZ::Tangents[8] </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors. <p> <p> Definition at line <a class="el" href="landscape_h-source.html#l00435">435</a> of file <a class="el" href="landscape_h-source.html">landscape.h</a>. </td> </tr> </table> <a name="m0" doxytag="NL3D::CLandscape::CBezierPatchZ::Vertices"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> float NL3D::CLandscape::CBezierPatchZ::Vertices[4] </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> The vertices a,b,c,d of the quad patch. <p> <p> Definition at line <a class="el" href="landscape_h-source.html#l00433">433</a> of file <a class="el" href="landscape_h-source.html">landscape.h</a>. </td> </tr> </table> <hr>The documentation for this struct was generated from the following files:<ul> <li><a class="el" href="landscape_h-source.html">landscape.h</a><li><a class="el" href="landscape_cpp-source.html">landscape.cpp</a></ul> <!-- footer --> <BR><FONT Size=+5> </FONT> </TD> <TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> </TR> </TABLE> </BODY> </HTML>