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<hr><h1>NL3D::CPSForceIntensity  Class Reference</h1>this is a class to set force instensity (acceleration for gravity, k coefficient for springs...). 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="ps__force_8h-source.html">ps_force.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::CPSForceIntensity:
<p><center><img src="classNL3D_1_1CPSForceIntensity.gif" usemap="#NL3D::CPSForceIntensity_map" border="0"></center>
<map name="NL3D::CPSForceIntensity_map">
<area href="classNL3D_1_1CPSFluidFriction.html" alt="NL3D::CPSFluidFriction" shape="rect" coords="0,56,193,80">
<area href="classNL3D_1_1CPSForceIntensityHelper.html" alt="NL3D::CPSForceIntensityHelper" shape="rect" coords="507,56,700,80">
<area href="classNL3D_1_1CPSTurbul.html" alt="NL3D::CPSTurbul" shape="rect" coords="710,56,903,80">
<area href="classNL3D_1_1CPSBrownianForce.html" alt="NL3D::CPSBrownianForce" shape="rect" coords="0,112,193,136">
<area href="classNL3D_1_1CPSCentralGravity.html" alt="NL3D::CPSCentralGravity" shape="rect" coords="203,112,396,136">
<area href="classNL3D_1_1CPSCylindricVortex.html" alt="NL3D::CPSCylindricVortex" shape="rect" coords="406,112,599,136">
<area href="classNL3D_1_1CPSDirectionnalForce.html" alt="NL3D::CPSDirectionnalForce" shape="rect" coords="609,112,802,136">
<area href="classNL3D_1_1CPSGravity.html" alt="NL3D::CPSGravity" shape="rect" coords="812,112,1005,136">
<area href="classNL3D_1_1CPSSpring.html" alt="NL3D::CPSSpring" shape="rect" coords="1015,112,1208,136">
<area href="classNL3D_1_1CPSMagneticForce.html" alt="NL3D::CPSMagneticForce" shape="rect" coords="609,168,802,192">
</map>
<a href="classNL3D_1_1CPSForceIntensity-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a0">CPSForceIntensity</a> ()</td></tr>
<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a1">~CPSForceIntensity</a> ()</td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a2">getIntensity</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>get the constant intensity that was set for the force.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>set a constant intensity for the force. this discard any previous call to setIntensityScheme.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a4">setIntensityScheme</a> (<a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *scheme)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>set a non-constant intensity.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a5">setupFunctor</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> indexInLocated)</td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a6">getIntensityScheme</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>get the attribute maker for a non constant intensity.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a7">getIntensityScheme</a> (void) const</td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a8">serialForceIntensity</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)  throw (NLMISC::EStream)</td></tr>
<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#b0">getForceIntensityOwner</a> (void)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return the located that own them here.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
this is a class to set force instensity (acceleration for gravity, k coefficient for springs...).
<p>

<p>
Definition at line <a class="el" href="ps__force_8h-source.html#l00160">160</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CPSForceIntensity::CPSForceIntensity"></a><p>
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  <tr>
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          <td class="md" nowrap valign="top"> NL3D::CPSForceIntensity::CPSForceIntensity </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__force_8h-source.html#l00165">165</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
<p>
References <a class="el" href="ps__force_8h-source.html#l00197">_IntensityScheme</a>.    </td>
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<a name="a1" doxytag="NL3D::CPSForceIntensity::~CPSForceIntensity"></a><p>
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          <td class="md" nowrap valign="top"> NL3D::CPSForceIntensity::~CPSForceIntensity </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__force_8cpp-source.html#l00179">179</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
<p>
References <a class="el" href="ps__force_8h-source.html#l00197">_IntensityScheme</a>.    </td>
  </tr>
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<hr><h2>Member Function Documentation</h2>
<a name="b2" doxytag="NL3D::CPSForceIntensity::deleteForceIntensityElement"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::deleteForceIntensityElement </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, protected]</code></td>
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    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__force_8h-source.html#l00203">203</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
<p>
References <a class="el" href="ps__force_8h-source.html#l00197">_IntensityScheme</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>.
<p>
Referenced by <a class="el" href="ps__force_8h-source.html#l00717">NL3D::CPSTurbul::deleteElement</a>, <a class="el" href="ps__force_8h-source.html#l00621">NL3D::CPSBrownianForce::deleteElement</a>, <a class="el" href="ps__force_8h-source.html#l00567">NL3D::CPSFluidFriction::deleteElement</a>, and <a class="el" href="ps__force_8h-source.html#l00226">NL3D::CPSForceIntensityHelper::deleteElement</a>.    </td>
  </tr>
</table>
<a name="b0" doxytag="NL3D::CPSForceIntensity::getForceIntensityOwner"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSForceIntensity::getForceIntensityOwner </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [protected, pure virtual]</code></td>
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<p>
deriver must return the located that own them here.
<p>

<p>
Implemented in <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b0">NL3D::CPSForceIntensityHelper</a>.
<p>
Referenced by <a class="el" href="ps__force_8h-source.html#l00207">resizeForceIntensity</a>, and <a class="el" href="ps__force_8cpp-source.html#l00184">setIntensityScheme</a>.    </td>
  </tr>
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<a name="a2" doxytag="NL3D::CPSForceIntensity::getIntensity"></a><p>
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          <td class="md" nowrap valign="top"> float NL3D::CPSForceIntensity::getIntensity </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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      &nbsp;
    </td>
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<p>
get the constant intensity that was set for the force.
<p>

<p>
Definition at line <a class="el" href="ps__force_8h-source.html#l00173">173</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
<p>
References <a class="el" href="ps__force_8h-source.html#l00196">_K</a>.    </td>
  </tr>
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<a name="a7" doxytag="NL3D::CPSForceIntensity::getIntensityScheme"></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSForceIntensity::getIntensityScheme </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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      &nbsp;
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<p>

<p>
Definition at line <a class="el" href="ps__force_8h-source.html#l00186">186</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
<p>
References <a class="el" href="ps__force_8h-source.html#l00197">_IntensityScheme</a>.    </td>
  </tr>
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<a name="a6" doxytag="NL3D::CPSForceIntensity::getIntensityScheme"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSForceIntensity::getIntensityScheme </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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      &nbsp;
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<p>
get the attribute maker for a non constant intensity.
<p>

<p>
Definition at line <a class="el" href="ps__force_8h-source.html#l00185">185</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
<p>
References <a class="el" href="ps__force_8h-source.html#l00197">_IntensityScheme</a>.    </td>
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<a name="b1" doxytag="NL3D::CPSForceIntensity::newForceIntensityElement"></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::newForceIntensityElement </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
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        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline, protected]</code></td>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__force_8h-source.html#l00199">199</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
<p>
References <a class="el" href="ps__force_8h-source.html#l00197">_IntensityScheme</a>.
<p>
Referenced by <a class="el" href="ps__force_8h-source.html#l00716">NL3D::CPSTurbul::newElement</a>, <a class="el" href="ps__force_8h-source.html#l00620">NL3D::CPSBrownianForce::newElement</a>, <a class="el" href="ps__force_8h-source.html#l00566">NL3D::CPSFluidFriction::newElement</a>, and <a class="el" href="ps__force_8h-source.html#l00225">NL3D::CPSForceIntensityHelper::newElement</a>.    </td>
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<a name="b3" doxytag="NL3D::CPSForceIntensity::resizeForceIntensity"></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::resizeForceIntensity </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, protected]</code></td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__force_8h-source.html#l00207">207</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
<p>
References <a class="el" href="ps__force_8h-source.html#l00197">_IntensityScheme</a>, and <a class="el" href="classNL3D_1_1CPSForceIntensity.html#b0">getForceIntensityOwner</a>.
<p>
Referenced by <a class="el" href="ps__force_8h-source.html#l00718">NL3D::CPSTurbul::resize</a>, <a class="el" href="ps__force_8h-source.html#l00622">NL3D::CPSBrownianForce::resize</a>, <a class="el" href="ps__force_8h-source.html#l00568">NL3D::CPSFluidFriction::resize</a>, and <a class="el" href="ps__force_8h-source.html#l00227">NL3D::CPSForceIntensityHelper::resize</a>.    </td>
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<a name="a8" doxytag="NL3D::CPSForceIntensity::serialForceIntensity"></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::serialForceIntensity </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap>  throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)</td>
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    <td>

<p>

<p>
Definition at line <a class="el" href="ps__force_8cpp-source.html#l00192">192</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
<p>
Referenced by <a class="el" href="ps__force_8h-source.html#l00697">NL3D::CPSTurbul::serial</a>, and <a class="el" href="ps__force_8h-source.html#l00552">NL3D::CPSFluidFriction::serial</a>.    </td>
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<a name="a3" doxytag="NL3D::CPSForceIntensity::setIntensity"></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::setIntensity </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>value</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
set a constant intensity for the force. this discard any previous call to setIntensityScheme.
<p>

<p>
Reimplemented in <a class="el" href="classNL3D_1_1CPSGravity.html#b0">NL3D::CPSGravity</a>.
<p>
Definition at line <a class="el" href="ps__force_8cpp-source.html#l00168">168</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
<p>
References <a class="el" href="ps__force_8h-source.html#l00197">_IntensityScheme</a>, <a class="el" href="ps__force_8h-source.html#l00196">_K</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>.
<p>
Referenced by <a class="el" href="ps__force_8h-source.html#l00451">NL3D::CPSCentralGravity::CPSCentralGravity</a>, <a class="el" href="ps__force_8h-source.html#l00739">NL3D::CPSCylindricVortex::CPSCylindricVortex</a>, <a class="el" href="ps__force_8h-source.html#l00361">NL3D::CPSDirectionnalForce::CPSDirectionnalForce</a>, <a class="el" href="ps__force_8h-source.html#l00537">NL3D::CPSFluidFriction::CPSFluidFriction</a>, and <a class="el" href="ps__force_8h-source.html#l00471">NL3D::CPSSpring::CPSSpring</a>.    </td>
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<a name="a4" doxytag="NL3D::CPSForceIntensity::setIntensityScheme"></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::setIntensityScheme </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>scheme</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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    </td>
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    <td>

<p>
set a non-constant intensity.
<p>

<p>
Reimplemented in <a class="el" href="classNL3D_1_1CPSGravity.html#b1">NL3D::CPSGravity</a>.
<p>
Definition at line <a class="el" href="ps__force_8cpp-source.html#l00184">184</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
<p>
References <a class="el" href="ps__force_8h-source.html#l00197">_IntensityScheme</a>, <a class="el" href="classNL3D_1_1CPSForceIntensity.html#b0">getForceIntensityOwner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.    </td>
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<a name="a5" doxytag="NL3D::CPSForceIntensity::setupFunctor"></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::CPSForceIntensity::setupFunctor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>indexInLocated</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
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    <td>

<p>

<p>
Reimplemented in <a class="el" href="classNL3D_1_1CPSFluidFriction.html#a1">NL3D::CPSFluidFriction</a>.
<p>
Definition at line <a class="el" href="ps__force_8h-source.html#l00182">182</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.    </td>
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<hr><h2>Member Data Documentation</h2>
<a name="n1" doxytag="NL3D::CPSForceIntensity::_IntensityScheme"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSForceIntensity::_IntensityScheme<code> [protected]</code>
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      &nbsp;
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    <td>

<p>

<p>
Definition at line <a class="el" href="ps__force_8h-source.html#l00197">197</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
<p>
Referenced by <a class="el" href="ps__force_8h-source.html#l00165">CPSForceIntensity</a>, <a class="el" href="ps__force_8h-source.html#l00203">deleteForceIntensityElement</a>, <a class="el" href="ps__force_8h-source.html#l00185">getIntensityScheme</a>, <a class="el" href="ps__force_8cpp-source.html#l01050">NL3D::CPSBrownianForce::isIntegrable</a>, <a class="el" href="ps__force_8cpp-source.html#l00495">NL3D::CPSGravity::isIntegrable</a>, <a class="el" href="ps__force_8h-source.html#l00199">newForceIntensityElement</a>, <a class="el" href="ps__force_8cpp-source.html#l01324">NL3D::CPSBrownianForce::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00990">NL3D::CPSMagneticForce::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00831">NL3D::CPSCylindricVortex::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00762">NL3D::CPSSpring::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00690">NL3D::CPSCentralGravity::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00382">NL3D::CPSGravity::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00249">NL3D::CPSDirectionnalForce::performDynamic</a>, <a class="el" href="ps__force_8h-source.html#l00207">resizeForceIntensity</a>, <a class="el" href="ps__force_8cpp-source.html#l00168">setIntensity</a>, <a class="el" href="ps__force_8cpp-source.html#l01314">NL3D::CPSBrownianForce::setIntensityScheme</a>, <a class="el" href="ps__force_8cpp-source.html#l00675">NL3D::CPSGravity::setIntensityScheme</a>, <a class="el" href="ps__force_8cpp-source.html#l00184">setIntensityScheme</a>, <a class="el" href="ps__force_8h-source.html#l00709">NL3D::CPSTurbul::setupFunctor</a>, <a class="el" href="ps__force_8h-source.html#l00544">NL3D::CPSFluidFriction::setupFunctor</a>, and <a class="el" href="ps__force_8cpp-source.html#l00179">~CPSForceIntensity</a>.    </td>
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<a name="n0" doxytag="NL3D::CPSForceIntensity::_K"></a><p>
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          <td class="md" nowrap valign="top"> float NL3D::CPSForceIntensity::_K<code> [protected]</code>
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      &nbsp;
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    <td>

<p>

<p>
Definition at line <a class="el" href="ps__force_8h-source.html#l00196">196</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
<p>
Referenced by <a class="el" href="ps__force_8h-source.html#l00173">getIntensity</a>, <a class="el" href="ps__force_8cpp-source.html#l01057">NL3D::CPSBrownianForce::integrate</a>, <a class="el" href="ps__force_8cpp-source.html#l00500">NL3D::CPSGravity::integrate</a>, <a class="el" href="ps__force_8cpp-source.html#l01171">NL3D::CPSBrownianForce::integrateSingle</a>, <a class="el" href="ps__force_8cpp-source.html#l00599">NL3D::CPSGravity::integrateSingle</a>, <a class="el" href="ps__force_8cpp-source.html#l01324">NL3D::CPSBrownianForce::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00990">NL3D::CPSMagneticForce::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00831">NL3D::CPSCylindricVortex::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00762">NL3D::CPSSpring::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00690">NL3D::CPSCentralGravity::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00382">NL3D::CPSGravity::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00249">NL3D::CPSDirectionnalForce::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00168">setIntensity</a>, <a class="el" href="ps__force_8h-source.html#l00709">NL3D::CPSTurbul::setupFunctor</a>, and <a class="el" href="ps__force_8h-source.html#l00544">NL3D::CPSFluidFriction::setupFunctor</a>.    </td>
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</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="ps__force_8h-source.html">ps_force.h</a><li><a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a></ul>


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