[BACK] Return to client.dsp CVS log [TXT][DIR] Up to Nevrax / code / snowballs2 / client

File: Nevrax / code / snowballs2 / client / client.dsp (download)
Revision 1.16, Mon Apr 15 12:59:56 2002 UTC (2 months, 2 weeks ago) by lecroart
Branch: MAIN
CVS Tags: HEAD
Changes since 1.15: +3 -3 lines
ADDED: freetype and libxml2 in the linker

# Microsoft Developer Studio Project File - Name="client" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=client - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "client.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "client.mak" CFG="client - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "client - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "client - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "client - Win32 ReleaseDebug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "client - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x40c /d "NDEBUG"
# ADD RSC /l 0x40c /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 libxml2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"msvcrtd.lib" /out:"Release/snowballs.exe"
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "client - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "__STL_DEBUG" /FR /YX /FD /GZ /Zm200 /c
# ADD BASE RSC /l 0x40c /d "_DEBUG"
# ADD RSC /l 0x40c /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 freetype.lib libxml2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/snowballs.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "client - Win32 ReleaseDebug"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "client___Win32_ReleaseDebug"
# PROP BASE Intermediate_Dir "client___Win32_ReleaseDebug"
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# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseDebug"
# PROP Intermediate_Dir "ReleaseDebug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x40c /d "NDEBUG"
# ADD RSC /l 0x40c /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcrtd.lib"
# ADD LINK32 freetype.lib libxml2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"msvcrtd.lib" /out:"ReleaseDebug/snowballs.exe"
# SUBTRACT LINK32 /profile /pdb:none

!ENDIF 

# Begin Target

# Name "client - Win32 Release"
# Name "client - Win32 Debug"
# Name "client - Win32 ReleaseDebug"
# Begin Source File

SOURCE=.\src\animation.cpp
# End Source File
# Begin Source File

SOURCE=.\src\animation.h
# End Source File
# Begin Source File

SOURCE=.\src\camera.cpp
# End Source File
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SOURCE=.\src\camera.h
# End Source File
# Begin Source File

SOURCE=.\client.cfg
# End Source File
# Begin Source File

SOURCE=.\src\client.cpp
# End Source File
# Begin Source File

SOURCE=.\src\client.h
# End Source File
# Begin Source File

SOURCE=.\src\commands.cpp
# End Source File
# Begin Source File

SOURCE=.\src\commands.h
# End Source File
# Begin Source File

SOURCE=.\src\compass.cpp
# End Source File
# Begin Source File

SOURCE=.\src\compass.h
# End Source File
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SOURCE=.\src\entities.cpp
# End Source File
# Begin Source File

SOURCE=.\src\entities.h
# End Source File
# Begin Source File

SOURCE=.\src\graph.cpp
# End Source File
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SOURCE=.\src\graph.h
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SOURCE=.\src\interface.cpp
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SOURCE=.\src\interface.h
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# Begin Source File

SOURCE=.\src\landscape.cpp
# End Source File
# Begin Source File

SOURCE=.\src\landscape.h
# End Source File
# Begin Source File

SOURCE=.\src\lens_flare.cpp
# End Source File
# Begin Source File

SOURCE=.\src\lens_flare.h
# End Source File
# Begin Source File

SOURCE=.\src\mouse_listener.cpp
# End Source File
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SOURCE=.\src\mouse_listener.h
# End Source File
# Begin Source File

SOURCE=.\src\network.cpp
# End Source File
# Begin Source File

SOURCE=.\src\network.h
# End Source File
# Begin Source File

SOURCE=.\src\pacs.cpp
# End Source File
# Begin Source File

SOURCE=.\src\pacs.h
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# Begin Source File

SOURCE=.\src\physics.cpp
# End Source File
# Begin Source File

SOURCE=.\src\physics.h
# End Source File
# Begin Source File

SOURCE=.\src\radar.cpp
# End Source File
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SOURCE=.\src\radar.h
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# Begin Source File

SOURCE=.\src\sound.cpp
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SOURCE=.\src\sound.h
# End Source File
# End Target
# End Project