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File: Nevrax / code / nel / src / logic.dsp (download) Revision 1.2, Thu Feb 21 13:45:14 2002 UTC (4 months, 4 weeks ago) by corvazier Branch: MAIN CVS Tags: georges_v2, HEAD Changes since 1.1: +1 -1 lines FIXED: debug and release config was wrong |
# Microsoft Developer Studio Project File - Name="logic" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=logic - Win32 DebugFast !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "logic.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "logic.mak" CFG="logic - Win32 DebugFast" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "logic - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "logic - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "logic - Win32 DebugFast" (based on "Win32 (x86) Static Library") !MESSAGE "logic - Win32 ReleaseDebug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "logic - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../obj/Release" # PROP Intermediate_Dir "../obj/Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"../lib/logic.lib" !ELSEIF "$(CFG)" == "logic - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../obj/Debug" # PROP Intermediate_Dir "../obj/Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /D "_MBCS" /D "_LIB" /D "__STL_DEBUG" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"../lib/logic_debug.lib" !ELSEIF "$(CFG)" == "logic - Win32 DebugFast" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "logic___Win32_DebugFast0" # PROP BASE Intermediate_Dir "logic___Win32_DebugFast0" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../obj/DebugFast" # PROP Intermediate_Dir "../obj/DebugFast" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "__STL_DEBUG" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NL_DEBUG_FAST" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\..\distrib\gamedev\lib\logic_debug.lib" # ADD LIB32 /nologo /out:"../lib/logic_debug_fast.lib" !ELSEIF "$(CFG)" == "logic - Win32 ReleaseDebug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "logic___Win32_ReleaseDebug0" # PROP BASE Intermediate_Dir "logic___Win32_ReleaseDebug0" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../obj/ReleaseDebug" # PROP Intermediate_Dir "../obj/ReleaseDebug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\..\distrib\gamedev\lib\logic.lib" # ADD LIB32 /nologo /out:"../lib/logic_rd.lib" !ENDIF # Begin Target # Name "logic - Win32 Release" # Name "logic - Win32 Debug" # Name "logic - Win32 DebugFast" # Name "logic - Win32 ReleaseDebug" # Begin Group "State" # PROP Default_Filter "" # Begin Source File SOURCE=.\logic\logic_state.cpp # End Source File # Begin Source File SOURCE=..\include\nel\logic\logic_state.h # End Source File # End Group # Begin Group "Variable" # PROP Default_Filter "" # Begin Source File SOURCE=.\logic\logic_variable.cpp # End Source File # Begin Source File SOURCE=..\include\nel\logic\logic_variable.h # End Source File # End Group # Begin Group "Event" # PROP Default_Filter "" # Begin Source File SOURCE=.\logic\logic_event.cpp # End Source File # Begin Source File SOURCE=..\include\nel\logic\logic_event.h # End Source File # End Group # Begin Group "Condition" # PROP Default_Filter "" # Begin Source File SOURCE=.\logic\logic_condition.cpp # End Source File # Begin Source File SOURCE=..\include\nel\logic\logic_condition.h # End Source File # End Group # Begin Source File SOURCE=.\logic\logic_state_machine.cpp # End Source File # Begin Source File SOURCE=..\include\nel\logic\logic_state_machine.h # End Source File # End Target # End Project